Xanurin the level 50 Whitehoof Archmage by bity

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.6
Addons
CampaignOrcs
ModeNormal Adventure
SexFemale
RaceWhitehoof
ClassArchmage (Technomancer)
Level / Exp50 / 729%
Sizemedium
Lifes / Deaths

Primary Stats

Strength42 (base 10)
Dexterity25 (base 10)
Constitution31 (base 29)
Magic108 (base 60)
Willpower75 (base 60)
Cunning86 (base 60)

Resources

Life1032/1032
Mana353/353
Steam100/100
Healing Factor1.3067164179104
Regeneration0.32667910447761

Speed

Mental0%
Attack0%
Movement-40.980355802916%
Spell0%
Global+128.33333333333%

Vision

Sight10
Lite-1001
Infravision13
See Stealth46.881645909295
See Invisible46.881645909295

Offense: Mainhand

Damage65
Accuracy19
Crit Chance34%
APR4
Speed1.00

Offense: Spell

Spellpower88
Crit Chance50%
Speed1

Offense: Mind

Mindpower48
Crit Chance24%
Speed1

Offense: Damage Bonus

Lightning+22%
Temporal+27%
Physical+22%
Fire+22%
All+12%

Offense: Damage Penetration

Lightning+69%

Defense: Base

Armour (hardiness)48 (45%)
Defense33
Ranged Defense48
Fatigue0
Physical Save44
Spell Save43
Mental Save43

Defense: Resistances

Blight+ 30%( 70%)
Arcane+ 45%( 70%)
Cold+ 30%( 70%)
All+ 13%( 70%)
Lightning+ 56%( 70%)
Light+ 39%( 80%)
Temporal+ 26%( 70%)
Physical+ 24%( 70%)
Darkness+ 45%( 70%)
Nature+ 30%( 70%)

Defense: Immunities

Stun Resistance100%
Poison Resistance100%
Blind Resistance100%
Silence Resistance50%
Bleed Resistance100%
Teleport Resistance100%
Pinning Resistance100%
Disarm Resistance50%
Instadeath Resistance100%
Knockback Resistance25%

Inscriptions (4/4)

Runes
Implants
Implants
Implants

Class Talents

Spell / Meta1.60
3/5
0/5
0/5
0/5
Spell / Storm1.60
1/5
1/5
5/5
5/5
Spell / Air1.60
5/5
5/5
5/5
5/5
Spell / Arcane1.80
3/5
1/5
1/5
5/5
Spell / Phantasm1.60
0/5
0/5
0/5
0/5
Spell / Galvanic technomancy1.60
2/5
5/5
2/5
2/5
Spell / Earth1.60
0/5
0/5
0/5
0/5
Spell / Water1.60
0/5
0/5
0/5
0/5
Spell / Fire1.60
0/5
0/5
0/5
0/5
Spell / Temporal1.60
1/5
5/5
1/5
5/5

Generic Talents

Technique / Combat training1.30
0/5
1/5
0/5
0/5
0/5
0/5
Spell / Aegis1.60
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.30
5/5
5/5
5/5
1/5
Steamtech / Physics1.30
6/5
7/5
7/5
0/5
Spell / Divination1.60
0/5
0/5
0/5
0/5
Spell / Conveyance1.60
1/5
0/5
0/5
0/5
Race / Whitehooves1.50
5/5
4/5
3/5
1/5

Prodigies

1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
detrimental effect
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold Buy an item from an AAA.
By Xanurin the Whitehoof Archmage level 46
19th Loss 124th year of Ascendancy at 07:34
see stats
Across the Narrow Sea Destroyed the Sunwall Outpost to secure a way to the mainland.
By Xanurin the Whitehoof Archmage level 11
25th Retaking 124th year of Ascendancy at 01:16
see stats
Blood on the Moon Kill all of the Star Gazers within 7 game turns.
By Xanurin the Whitehoof Archmage level 29
33rd Revenge 124th year of Ascendancy at 04:22
see stats
Exterminator Killed 1000 creatures.
By Xanurin the Whitehoof Archmage level 29
32nd Revenge 124th year of Ascendancy at 08:26
see stats
Level 10 Got a character to level 10.
By Xanurin the Whitehoof Archmage level 10
21st Retaking 124th year of Ascendancy at 02:08
see stats
Level 20 Got a character to level 20.
By Xanurin the Whitehoof Archmage level 20
51st Retaking 124th year of Ascendancy at 18:53
see stats
Level 30 Got a character to level 30.
By Xanurin the Whitehoof Archmage level 30
16th Pain 124th year of Ascendancy at 20:25
see stats
Level 40 Got a character to level 40.
By Xanurin the Whitehoof Archmage level 40
38th Dearth 124th year of Ascendancy at 14:23
see stats
Level 50 Got a character to level 50.
By Xanurin the Whitehoof Archmage level 50
21st Loss 124th year of Ascendancy at 03:42
see stats
Once Upon A Time, In the West... Hear the Eidolon's retelling of the Scourge from the West's journey.
By Xanurin the Whitehoof Archmage level 50
31st Loss 124th year of Ascendancy at 17:10
see stats
One Ill Turn Deserves Another The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Xanurin the Whitehoof Archmage level 50
21st Loss 124th year of Ascendancy at 04:04
see stats
Reclaiming Garkul's Heritage Freed the remnants of the Prides from the Internment Camp.
By Xanurin the Whitehoof Archmage level 32
18th Pain 124th year of Ascendancy at 08:09
see stats
Size matters Did over 600 damage in one attack.
By Xanurin the Whitehoof Archmage level 32
36th Pain 124th year of Ascendancy at 06:51
see stats
Sufficiently Advanced Technology Put five points into each of the tinker-crafting talents as any mage class.
By Xanurin the Whitehoof Archmage level 36
25th Dearth 124th year of Ascendancy at 13:00
see stats
That was close Killed your target while having only 1 life left.
By Xanurin the Whitehoof Archmage level 33
49th Pain 124th year of Ascendancy at 20:00
see stats
The Dead God Rests You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Xanurin the Whitehoof Archmage level 50
22nd Loss 124th year of Ascendancy at 11:15
see stats
The High Lady's Destiny (Finale) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Xanurin the Whitehoof Archmage level 40
39th Dearth 124th year of Ascendancy at 17:16
see stats
This will make a big Omelette! Collected 40 ritch eggs in the Ritch Hive.
By Xanurin the Whitehoof Archmage level 21
1st Revenge 124th year of Ascendancy at 10:20
see stats
To the Bitter End You have destroyed the last remnants of the Atmos Tribe, ending their civilization.
By Xanurin the Whitehoof Archmage level 50
22nd Loss 124th year of Ascendancy at 16:16
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Xanurin the Whitehoof Archmage level 15
32nd Retaking 124th year of Ascendancy at 16:16
see stats

Log

Talent Galvanic Arcing is ready to use.
Talent Hurricane is ready to use.
Rested for 51 turns (stop reason: all resources and life at maximum).


Xanurin activates
Disruption Shield.
Xanurin activates
Arcane Power.

Xanurin activates
Galvanic Arcing.

Saving done.

Xanurin activates
Essence of Speed.

Xanurin activates
Tempest.

Xanurin activates
Hurricane.

Xanurin activates
Thunderstorm.
A furious lightning storm forms around Xanurin!

Xanurin activates
Feather Wind.

Xanurin activates
Chant of Fortress.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Saving game...