










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 15 / 83% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton magus at level 3 on the 76th Pyre 122nd year of Ascendancy at 13:19 1 / 4Killed by Polewe the lesser vampire at level 9 on the 3rd Mirth 122nd year of Ascendancy at 08:11 Killed by Polovena the red crystal at level 11 on the 1st Dusk 122nd year of Ascendancy at 07:32 Killed by orc corruptor at level 14 on the 18th Dusk 122nd year of Ascendancy at 04:46 |
| Antimagic | Follower |
Primary Stats
| Strength | 47 (base 39) |
| Dexterity | 12 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 36 (base 35) |
| Cunning | 20 (base 10) |
Resources
| Life | 482/482 |
| Hate | 3/100 |
| Healing Factor | 0.51508407497206 |
| Regeneration | 2.7041913936033 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 89 |
| Accuracy | 21 |
| Crit Chance | 4% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +11% |
| Lightning | +6% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Blight | +5% |
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 35.317011280365 (72.903125182002%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 16 |
| Physical Save | 27 |
| Spell Save | 26 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Blight | + 16%( 70%) |
| Physical | + 1%( 70%) |
| Cold | + 15%( 70%) |
| All | 0%( 70%) |
| Darkness | 0%( 70%) |
| Light | + 3%( 70%) |
| Lightning | + 3%( 70%) |
| Fire | + 9%( 70%) |
| Nature | + 39%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 29% |
| Disarm Resistance | 21% |
| Confusion Resistance | 35% |
| Fear Resistance | 35% |
| Stun Resistance | 55% |
| Poison Resistance | 54% |
| Knockback Resistance | 55% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 467 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Predator | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Repel |
| talent | Gloom |
| talent | Stalk |
| talent | Savage Hunter |
Quests
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | dreamer's pair of iron boots (Nightmares) (0 def, 3 armour)3.0 T1 feet armor [Ego+] Psionic While equipped: Stats +3 Cun +2 Wil ----- def ----- Armour +3 Fatigue +2% Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Glorissra the Shiverzephyr (Misfortune) (0 def, 5 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Melee Ret 4 cold ----- def ----- Armour +5 Fatigue +1% Resists +3% lightning +6% fire Max.HP +40.00 ---------- misc Infravis +2 Curse of Misfortune A cap made of leather. |
| Tool | quick iron torque of clear mind [power 1] (18 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | warrior's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 HP.reg +1.00 Stun/Frz- +20% Rings make your fingers look great! |
| On fingers | steel ring 'Mardebar'0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Cun +1 Wil dps ---------- Dmg.mod +11% nature +3% mind ----- def ----- Resists +28% nature +5% blight Max.HP +26.00 Poison- +12% Disease- +10% Disarm- +21% Pinning- +29% Knockbk- +20% ---------- misc Hate/m.crit +2.00 Rings make your fingers look great! |
| Around waist | Ce'Noralaith (Madness)1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+2 eff.) ----- def ----- Defense +10 (+5 eff.) Resists +3% fire Phys.save +9 (+4 eff.) Die.at -40.00 life HP.reg +4.00 Curse of Madness A belt that goes around your waist. |
| In main hand | Bill's Tree Trunk (Shrouds) (30-51 power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 30.0 - 51.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +7 Crit +1.5% Atk.spd 100% While equipped: Curse of Shrouds Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
| On hands | heroic iron gauntlets of strength (+3) (Madness) (0 def, 4 armour)1.5 T1 hands armor [Ego+] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Armour +4 Fatigue +1% Mind.save +6 (+3 eff.) Max.HP +45.00 Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | dwarven-steel mail armour 'Strikebiter' (Shrouds) (9 def, 11 armour)14.0 T3 heavy armor [Random Unique] Master/Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +6% lightning Res.pen +5% blight +10% lightning Melee Ret 4 blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 0 ----- def ----- Armour +11 Defense +9 (+4 eff.) Fatigue +12% Resists +18% acid +15% cold Mind.save +12 (+6 eff.) Curse of Shrouds A suit of armour made of mail. |
| Cloak | Airmalice (Shrouds) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Defense +1 (+0 eff.) Resists +3% light +1% physical Crit.dmg- 5.00% Spell.save +12 (+6 eff.) Poison- +20% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | cleansing copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3 Str ----- def ----- Resists +11% nature +11% blight Poison- +22% Disease- +20% Amulets make your neck look great! |
Inventory
movement infusion of the duelist (speed 449%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 449% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper ring 'Amudraldil'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Str +2 Dex +2 Wil +4 Cun ----- def ----- Resists +5% nature +6% blight Crit.dmg- 10.00% Poison- +12% Disease- +11% ---------- misc Light +1 Rings make your fingers look great! |
warrior's steel ring of arcana (+0.10/turn)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str ----- def ----- Armour +4 Silence- +20% ---------- misc Mana/turn +0.10 Rings make your fingers look great! |
flaming iron battleaxe of massacre (Shrouds) (21-32 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Arcane/Master Power 21.0 - 31.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% On Hit.r1 +9 fire Curse of Shrouds Massive two-handed battleaxes. |
iron battleaxe (Corpses) (14-21 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 14.0 - 21.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Curse of Corpses Massive two-handed battleaxes. |
rough leather belt of the giants (Shrouds)1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +2 (+1 eff.) ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Size +1 Curse of Shrouds A belt that goes around your waist. |
linen cloak 'Arcnoon' (Shrouds) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Con dps ---------- S.pwr/crit +4 Res.pen +5% lightning Phasing +30% ----- def ----- Defense +1 (+0 eff.) ---------- misc Vim/s.crit +1.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Salylralle the Soottitan (Nightmares) (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Con dps ---------- Dmg.mod +3% darkness Res.pen +10% darkness ----- def ----- Armour +3 ---------- misc Infravis +1 Curse of Nightmares A pair of boots made of leather. |
blighted iron gauntlets of strength (+3) (Misfortune) (0 def, 1 armour)1.5 T1 hands armor [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 6 blight Dmg.mod +4% blight ----- def ----- Armour +1 Fatigue +1% Resists +6% blight Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
Aerolaith the rough leather cap (Madness) (0 def, 1 armour)2.0 T1 head armor [Rare] Disrupt While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +5% blight +7% nature +6% lightning Silence- +20% Confus- +10% Curse of Madness A cap made of leather. |
Iron Mail of Bloodletting (Shrouds) (2 def, 4 armour)14.0 T2 heavy armor [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Curse of Shrouds Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
iron mail armour (Madness) (2 def, 4 armour)14.0 T1 heavy armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Curse of Madness A suit of armour made of mail. |
reinforced iron shield of cold resistance (+15%) (Misfortune) (0 def, 4 armour, 11-13 power, 40 block)7.0 T1 shield armor [Ego] Master When used to Attack: Power 11.0 - 13.2 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +2.5% Block +40 While equipped: ----- def ----- Armour +4 Fatigue +8% Resists +15% cold ---------- misc Talents +1 Block Curse of Misfortune Handheld deflection devices. |
windwalling steel shield of arcane resistance (+11%) (Corpses) (0 def, 4 armour, 11-13 power, 41.5 block)7.0 T2 shield armor [Ego+] Disrupt/Psionic When used to Attack: Power 11.0 - 13.2 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.0% Block +42 Melee+ +16 physical While equipped: Stats +2 Wil ----- def ----- Armour +4 Fatigue +8% Resists +11% arcane +12% physical Proj.slow +20% ---------- misc Talents +1 Block Curse of Corpses Handheld deflection devices. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
173 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Chargeflash'2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% light Res.pen +5% lightning ----- def ----- Defense +10 (+5 eff.) Phys.save +3 (+1 eff.) Mind.save +6 (+3 eff.) Confus- +10% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +3 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 242/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Angery the Cornac Cursed level 14
18th Dusk 122nd year of Ascendancy at 06:11 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Angery the Cornac Cursed level 10
3rd Mirth 122nd year of Ascendancy at 13:38 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Angery the Cornac Cursed level 10
4th Mirth 122nd year of Ascendancy at 08:34 see stats
Log
You gain 1.62 gold from the transmogrification of acidic steel shield of purity (Corpses) (0 def, 4 armour, 20-23 power, 40.5 block).
You gain 1.39 gold from the transmogrification of prismatic rough leather armour of cold resistance (Shrouds) (3 def, 2 armour).
You gain 6.92 gold from the transmogrification of rejuvenating steel mail armour of acid resistance (Misfortune) (2 def, 6 armour).
You gain 5.30 gold from the transmogrification of rejuvenating steel mail armour (Shrouds) (2 def, 6 armour).
You gain 0.25 gold from the transmogrification of iron helm (Madness) (0 def, 3 armour).
You gain 16.72 gold from the transmogrification of Shockdare (Corpses) (1 def, 0 armour).
You gain 16.30 gold from the transmogrification of Blazegrind (Corpses) (0 def, 1 armour).
You gain 2.20 gold from the transmogrification of pair of iron boots of tirelessness (Shrouds) (0 def, 3 armour).
You gain 3.02 gold from the transmogrification of miner's pair of rough leather boots of tirelessness (Shrouds) (0 def, 3 armour).
You gain 12.87 gold from the transmogrification of Glimmerpall (Nightmares) (0 def, 1 armour).
You gain 10.02 gold from the transmogrification of Magmamonster (Corpses) (3 def, 3 armour).
You gain 2.01 gold from the transmogrification of enveloping linen cloak of battle (Madness) (6 def, 0 armour).
You gain 1.74 gold from the transmogrification of enveloping linen cloak of Iron Throne (Nightmares) (7 def, 0 armour).
You gain 1.58 gold from the transmogrification of rough leather belt of unlife (Corpses).
You gain 9.93 gold from the transmogrification of elm magestaff 'Sulfurwrack' (Misfortune) (10-12 power, 2 apr, arcane element).
You gain 1.70 gold from the transmogrification of hateful iron longsword (Shrouds) (12-17 power, 2 apr).
You gain 4.03 gold from the transmogrification of fungal elm longbow of piercing (Misfortune).
You gain 2.35 gold from the transmogrification of arcing iron greatsword of daylight (Misfortune) (18-30 power, 1 apr).
You gain 10.43 gold from the transmogrification of Anileg (Shrouds) (14-18 power, 6 apr).
You gain 2.02 gold from the transmogrification of steel battleaxe of dampening (Corpses) (23-34 power, 2 apr).
You gain 2.01 gold from the transmogrification of blink rune of the sneak (range 4; phase 12; cd 11).
You gain 1.55 gold from the transmogrification of blink rune (range 3; phase 11; cd 10).
You gain 2.02 gold from the transmogrification of movement infusion of the titan (speed 430%; cd 9).
You gain 2.02 gold from the transmogrification of movement infusion of the duelist (speed 467%; cd 12).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 22nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:35.












































































