Boom Headshot the level 6 Shalore Archer by Apachew

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
Square Field of Vision 1.3.1
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceShalore
ClassArcher
Level / Exp6 / 25%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 16)
Dexterity32 (base 29)
Constitution13 (base 10)
Magic14 (base 10)
Willpower13 (base 10)
Cunning13 (base 12)

Resources

Life198/198
Stamina122/122
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth16.54677130326
See Invisible16.54677130326

Offense: Mainhand

Damage37
Accuracy38
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower14
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+11%
Cold+14%
Arcane+4%

Defense: Base

Armour (hardiness)9 (57.811550151976%)
Defense31
Ranged Defense32
Fatigue0
Physical Save20
Spell Save9
Mental Save9

Defense: Resistances

Cold+ 15%( 70%)
Lightning+ 22%( 70%)

Defense: Immunities

Disarm Resistance20%
Pinning Resistance21%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Archery prowess1.30
3/5
2/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
3/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
2/5
0/5
0/5
Technique / Mobility1.20
1/5
1/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

Quests

active
done
done

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Log

Talent Grace of the Eternals is ready to use.
Rested for 41 turns (stop reason: all resources and life at maximum).


Boom Headshot picks up (a.):
wild infusion (resist 11%; cure physical).
Boom Headshot picks up (a.):
regeneration infusion of the wizard (heal 108 over 5 turns).
Boom Headshot picks up (d.):
phase door rune (range 5; power 16; dur 3).
Boom Headshot picks up (b.):
sun infusion (rad 5; power 20; turns 5; dispels darkness).
Boom Headshot picks up (c.):
sun infusion (rad 5; power 20; turns 5; dispels darkness).
Boom Headshot picks up (c.):
sun infusion (rad 6; power 20; turns 4; dispels darkness).
Boom Headshot picks up (h.):
phase door rune of the titan (range 7; power 18; dur 3).
Boom Headshot picks up (g.):
manasurge rune (638% regen over 10 turns; 32 instant mana).
Boom Headshot picks up (f.):
wild infusion (resist 10%; cure mental).
There is a way to the next level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


You gain 0.30 gold from the transmogrification of
supercharged elm wand of conjuration [power 109] (12 cooldown).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (19/19, 109% power, 5 apr).
You gain 4.98 gold from the transmogrification of
linen robe 'Berigen' (2 def, 2 armour).
You gain 7.05 gold from the transmogrification of
Shadewinter (117% power, 1 apr).
You gain 0.68 gold from the transmogrification of
titan's copper ring.
You gain 2.05 gold from the transmogrification of
phase door rune of the titan (range 7; power 18; dur 3).
You gain 1.55 gold from the transmogrification of
phase door rune (range 5; power 16; dur 3).
You gain 0.59 gold from the transmogrification of
manasurge rune (638% regen over 10 turns; 32 instant mana).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (resist 11%; cure magical, physical).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 11%; cure physical).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure mental).
You gain 0.62 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 5; dispels darkness).
You gain 0.62 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 5; dispels darkness).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 4; dispels darkness).
There is a way to the previous level here (press '' or right click to use).