Alys the level 7 Thalore Archer by junoncross

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceThalore
ClassArcher
Level / Exp7 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 18)
Dexterity32 (base 29)
Constitution14 (base 11)
Magic11 (base 10)
Willpower12 (base 10)
Cunning14 (base 14)

Resources

Life206/206
Stamina134/134
Healing Factor1.0326086956522
Regeneration3.3559782608696

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth17.342941493866
See Invisible17.342941493866

Offense: Mainhand

Damage39
Accuracy36
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower21
Crit Chance4%
Speed1

Offense: Mind

Mindpower19
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)1 (57.811550151976%)
Defense39
Ranged Defense39
Fatigue0
Physical Save17
Spell Save8
Mental Save9

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
3/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Technique / Archery training1.50
5/5
3/5
0/5
0/5
Technique / Marksmanship1.30
3/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
2/5
0/5
0/5
Technique / Mobility1.20
5/5
0/5
0/5
0/5
Race / Thalore1.00
2/5
0/5
0/5
0/5

Effects

Quests

done
done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around neck
In main hand
Cloak
Main armor

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You gain 0.80 gold from the transmogrification of
pair of iron boots of uncanny dodging (2 def, 3 armour).
You gain 0.95 gold from the transmogrification of
linen cloak of Iron Throne (1 def, 0 armour).
You gain 1.18 gold from the transmogrification of
spiked iron plate armour (3 def, 7 armour).
You gain 0.76 gold from the transmogrification of
rough leather armour of acid resistance (1 def, 2 armour).
You gain 1.50 gold from the transmogrification of
insidious pouch of iron shots of accuracy (22/22, 13.5-16.2 power, 1 apr).
You gain 1.65 gold from the transmogrification of
nature's mossy mindstar of clarity (2-2.2 power, 12 apr, nature damage).
You gain 1.31 gold from the transmogrification of
insidious iron dagger (10.5-13.65 power, 5 apr).
You gain 2.06 gold from the transmogrification of
arcing iron waraxe of erosion (12-16.8 power, 2 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 1.09 gold from the transmogrification of
manasurge rune of the psychic (648% regen over 10 turns; 32 instant mana).
There is a ladder to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 36 turns (stop reason: at exit).


There is a ladder to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 12 turns (stop reason: at exit).


There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.