








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Nekarcos's Quality of Life 02a: Tile Scanner (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: High Background: After watching a friend nearly rage quit ToME after failing to understand stealth mechanics. It inspired me to add more information to the UI! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nekarcos's Quality of Life 08: Life Displays (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Insane Exploration |
| Sex | Female |
| Race | Whitehoof |
| Class | Archmage (Technomancer) |
| Level / Exp | 35 / 63% |
| Size | medium |
| Lifes / Deaths | Killed by Gydhemina the steam giant guard at level 5 on the 12nd Retaking 124th year of Ascendancy at 08:59 / 41Killed by High Guard Talosis at level 6 on the 12nd Retaking 124th year of Ascendancy at 11:38 Killed by sunwall archer at level 12 on the 30th Retaking 124th year of Ascendancy at 11:20 Killed by Xeralrariathra the ritch centipede at level 15 on the 51st Retaking 124th year of Ascendancy at 11:55 Killed by shadow at level 15 on the 51st Retaking 124th year of Ascendancy at 13:02 Killed by Salirama the ritch hive mother at level 16 on the 51st Retaking 124th year of Ascendancy at 19:52 Killed by Xanunn the ritch hunter at level 16 on the 51st Retaking 124th year of Ascendancy at 21:20 Killed by Glewen the ritch centipede at level 16 on the 51st Retaking 124th year of Ascendancy at 23:05 Killed by Lisetira the ritch centipede at level 16 on the 52nd Retaking 124th year of Ascendancy at 02:46 Killed by Lisetira the ritch centipede at level 16 on the 52nd Retaking 124th year of Ascendancy at 04:33 Killed by Gloruvena the ritch hunter at level 16 on the 52nd Retaking 124th year of Ascendancy at 07:46 Killed by larvae bloated ritch mother at level 17 on the 52nd Retaking 124th year of Ascendancy at 12:22 Killed by Xerikira the larvae bloated ritch mother at level 17 on the 52nd Retaking 124th year of Ascendancy at 14:47 Killed by Betegatta the ritch centipede at level 17 on the 1st Revenge 124th year of Ascendancy at 04:39 Killed by Xerubreba the ritch centipede at level 18 on the 1st Revenge 124th year of Ascendancy at 12:25 Killed by Giwyn the ritch centipede at level 18 on the 1st Revenge 124th year of Ascendancy at 15:57 Killed by Lisavea the ritch larva at level 18 on the 1st Revenge 124th year of Ascendancy at 20:29 Killed by 3-headed hydra at level 19 on the 1st Revenge 124th year of Ascendancy at 21:45 Killed by Gira the ritch hunter at level 19 on the 2nd Revenge 124th year of Ascendancy at 06:07 Killed by naga myrmidon at level 20 on the 2nd Revenge 124th year of Ascendancy at 09:35 Killed by faerlhing at level 20 on the 2nd Revenge 124th year of Ascendancy at 15:49 Killed by venom wyrm at level 20 on the 3rd Revenge 124th year of Ascendancy at 00:16 Killed by venom wyrm at level 20 on the 3rd Revenge 124th year of Ascendancy at 01:20 Killed by worm that walks at level 21 on the 3rd Revenge 124th year of Ascendancy at 11:30 Killed by ritch hunter at level 21 on the 3rd Revenge 124th year of Ascendancy at 22:38 Killed by Elynor the ritch hunter at level 21 on the 3rd Revenge 124th year of Ascendancy at 23:46 Killed by Ivatira the ritch larva at level 22 on the 4th Revenge 124th year of Ascendancy at 07:30 Killed by Arywen the ritch hive mother at level 22 on the 4th Revenge 124th year of Ascendancy at 10:13 Killed by Mayunne the ritch hive mother at level 22 on the 4th Revenge 124th year of Ascendancy at 14:04 Killed by Xidama the sewer alligator at level 25 on the 18th Revenge 124th year of Ascendancy at 05:24 Killed by Glutta the whitehoof invoker at level 30 on the 29th Revenge 124th year of Ascendancy at 07:37 Killed by Yvitha the whitehoof ghoul at level 30 on the 29th Revenge 124th year of Ascendancy at 11:33 Killed by Bethyba the whitehoof ghoul at level 30 on the 29th Revenge 124th year of Ascendancy at 15:34 Killed by Bethyba the whitehoof ghoul at level 30 on the 29th Revenge 124th year of Ascendancy at 16:37 Killed by Islara the whitehoof ghoul at level 30 on the 29th Revenge 124th year of Ascendancy at 20:10 Killed by Mayyba the whitehoof ghoul at level 30 on the 30th Revenge 124th year of Ascendancy at 01:41 Killed by Ivedatira the whitehoof hailstorm at level 30 on the 30th Revenge 124th year of Ascendancy at 16:17 Killed by Salildann the snow cat at level 31 on the 43rd Revenge 124th year of Ascendancy at 04:54 Killed by Gloryralle the polar bear at level 32 on the 43rd Revenge 124th year of Ascendancy at 11:24 Killed by Mindwall at level 33 on the 3rd Pain 124th year of Ascendancy at 01:59 Killed by Emevea the orc grand summoner (subdued) at level 35 on the 3rd Pain 124th year of Ascendancy at 22:43 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 12 (base 11) |
| Constitution | 12 (base 10) |
| Magic | 88 (base 56) |
| Willpower | 52 (base 47) |
| Cunning | 90 (base 40) |
Resources
| Life | 629/629 |
| Mana | 548/548 |
| Steam | 100/100 |
| Healing Factor | 1.0191526171258 |
| Regeneration | 0.25478815428145 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -56% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 6 |
| Infravision | 3 |
| See Stealth | 4.999999999999 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 23 |
| Crit Chance | 28% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +22% |
| Arcane | +50% |
| Cold | +50% |
| All | 0% |
| Lightning | +50% |
| Light | +10% |
| Temporal | +8% |
| Fire | +78% |
| Darkness | +8% |
Offense: Damage Penetration
| Darkness | +10% |
| Temporal | +10% |
| Cold | +25% |
| Arcane | +25% |
| Fire | +25% |
| Lightning | +25% |
Defense: Base
| Armour (hardiness) | 21 (30%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 7 |
| Physical Save | 24 |
| Spell Save | 43 |
| Mental Save | 44 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Cold | + 44%( 70%) |
| All | + 13%( 70%) |
| Darkness | + 20%( 70%) |
| Temporal | + 20%( 70%) |
| Mind | + 26%( 70%) |
| Lightning | + 39%( 70%) |
| Fire | + 50%( 70%) |
| Nature | + 21%( 70%) |
Defense: Immunities
| Silence Resistance | 50% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Stun Resistance | 50% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 540 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 142% efficiency and cooldown mod of 85%. Its effects scale with your Magic stat. |
Class Talents
| Spell / Meta | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Occult technomancy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Terrene technomancy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 3/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 4/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Whitehooves | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You need to have free the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Cinderfeet (3 def, 5 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +18% fire ----- def ----- Armour +5 Defense +3 (+1 eff.) Fatigue +6% Resists +20% cold ---------- misc Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 107 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
| Light source | scorching brass lantern of clarity2.0 T1 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 10 fire ----- def ----- Resists +5% fire Mind.save +6 (+2 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Brass Goggles (10 def, 0 armour) 2.0 T4 head armor [Unique] Master While equipped: Stats +26 Cun dps ---------- Steam.crit +5% Steampwr +5 (+1 eff.) Acc +20 (+10 eff.) Apr +15 ----- def ----- Defense +10 (+5 eff.) Resists +20% fire Mind.save +9 (+3 eff.) Blind- +100% ---------- misc Infravis +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
| Tool | overpowered ash wand of shielding [power 266] (21/26 cooldown)2.0 T2 wand charm [Ego] Arcane Create a shield absorbing up to 266 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 26 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | steel ring 'Morbustide'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Dex +3 Wil +4 Cun ----- def ----- Defense +8 (+4 eff.) Resists +12% acid +6% cold +9% nature +18% fire Crit.chn- 15.00% Rings make your fingers look great! |
| Around waist | Band of Protection 1.0 T3 belt armor [Unique] Arcane/Steamtech While equipped: Stats +3 Cun dps ---------- Steampwr +5 (+1 eff.) ----- def ----- Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) ---------- misc Talents +3 Thunder Grenade Generate a personal shield that absorbs up to 260 damage and damages attackers striking the wearer for 58 fire damage while it lasts (based on Cunning). Uses 24 power out of 24/24 This belt utilizes an enchanted gem to focus a burst of steam into a powerful barrier. |
| In main hand | greater elven-wood magestaff (129% power, 5 apr, fire element) 5.0 T4 staff 2H weapon [Ego+] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% On Crit: * project a beam of lightning While equipped: dps ---------- Spell.crit +4% Spell.pwr +17 (+4 eff.) Dmg.mod +25% lightning +25% cold +25% arcane +25% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour) 1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Talents +4 Shocking Touch Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | Worm Nest (0 def, 16 armour) 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+4 eff.) Mov.spd +32% Dmg.mod +22% blight Melee Ret 40 physical ----- def ----- Armour +16 Fatigue +1% Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 15 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
| Cloak | Cloth of Dreams (10 def, 0 armour) 2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+5 eff.) Resists +15% mind +30% lightning Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Stun/Frz- +50% ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.3 Pwr.cost 10 out of 19/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 50 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Around neck | Sunstone0.1 T2 amulet jewelry [Unique] Arcane/Steamtech While equipped: dps ---------- Steampwr +8 (+2 eff.) Dmg.mod +10% light +10% fire ----- def ----- Resists +10% cold ---------- misc Steam/turn +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
Inventory
steam generator implant (steam 9)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 9.3 steam per turn. Can be activated for an instant burst of 46 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the wizard (steam 10)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mana Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Saw Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Second Skin0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Searblack the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +5 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% Resists +12% acid +6% temporal +6% blight +12% fire +3% nature +12% cold Spell.save +15 (+5 eff.) HP.reg +2.00 ---------- misc Stam/turn +0.70 Amulets make your neck look great! |
Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
drakeskin leather gloves of spellstriking (0 def, 3 armour)1.0 T4 hands armor [Ego+] Arcane While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.pwr +4 (+1 eff.) Melee+ 4 arcane Dmg.mod +5% arcane ----- def ----- Armour +3 Resists +5% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cap of the Undisturbed Mind (-10 def, 0 armour)2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (-10 eff.) Spell.pwr -10 (-3 eff.) Mind.pwr -10 (-4 eff.) ----- def ----- Defense -10 (-5 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Visage of Nektosh (4 def, 8 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +4 Mag +4 Wil +4 Cun dps ---------- Melee+ 15 phys.bleed ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +6% Resists +10% darkness ---------- misc Masteries +0.20 Race/Whitehooves Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
106 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Stralite Sand Shredder0.0 T4 steamtech tinker [Unique] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
powerful fiery salve [power 17] powerful fiery salve [power 17]1.0 T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 2 magical effects and grants a fiery aura (17% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
powerful frost salve [power 17] powerful frost salve [power 17]1.0 T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 2 physical effects and grants a frost aura (17% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
powerful healing salve [power 227] powerful healing salve [power 227]1.0 T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 227 Puts Talent Medical Injector on 15 cooldown Medical salve. |
powerful water salve [power 17] powerful water salve [power 17]1.0 T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 2 mental effects and grants a water aura (17% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Eilinerimina the Whitehoof Archmage level 13
31st Retaking 124th year of Ascendancy at 19:30 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Eilinerimina the Whitehoof Archmage level 31
43rd Revenge 124th year of Ascendancy at 04:28 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Eilinerimina the Whitehoof Archmage level 10
27th Retaking 124th year of Ascendancy at 05:31 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Eilinerimina the Whitehoof Archmage level 20
2nd Revenge 124th year of Ascendancy at 09:13 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Eilinerimina the Whitehoof Archmage level 30
28th Revenge 124th year of Ascendancy at 23:39 see stats
This will make a big Omelette! (Exploration mode)
Collected 40 ritch eggs in the Ritch Hive.By Eilinerimina the Whitehoof Archmage level 19
2nd Revenge 124th year of Ascendancy at 07:21 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Eilinerimina the Whitehoof Archmage level 25
13rd Revenge 124th year of Ascendancy at 13:49 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Eilinerimina the Whitehoof Archmage level 25
4th Revenge 124th year of Ascendancy at 22:34 see stats
Log
Eilinerimina hits Minotaur for 72 fire, 84 cold, 84 lightning, 84 arcane (323 total damage).
Eilinerimina hits Stone golem for 83 fire, 84 cold, 84 lightning, 84 arcane (333 total damage).
Eilinerimina hits Emevea the orc grand summoner (subdued) for 60 fire, 56 cold, 45 temporal, 48 physical, 47 lightning, 84 arcane (340 total damage).
Adenor the orc grand summoner (subdued) hits Iceblock for 45 mind, 56 mind (100 total damage).
Emevea the orc grand summoner (subdued) uses Dual Strike.
Emevea the orc grand summoner (subdued) performs a melee critical strike against Eilinerimina!
Eilinerimina resists the vile poison!
Eilinerimina resists the stunning strike!
Eilinerimina resists the vile poison!
Melee retaliation hits Emevea the orc grand summoner (subdued) for 12 fire, 10 cold, 9 lightning, 15 arcane, 3 fire, 3 cold, 2 lightning, 4 arcane, 12 fire, 10 cold, 9 lightning, 15 arcane, 3 fire, 3 cold, 2 lightning, 4 arcane (117 total damage).
Emevea the orc grand summoner (subdued) hits Eilinerimina for (22 flat reduction), 73 physical, (22 flat reduction), 45 physical (118 total damage).
Talent Temporal Shield is ready to use.
3-headed hydra is encased in ice!
Rimebark's ice area effect hits Adenor the orc grand summoner (subdued) for (25 to ice), 38 cold (38 total damage).
Rimebark's ice area effect hits Eilinerimina for (22 flat reduction), 44 cold (44 total damage).
Rimebark's ice area effect hits 3-headed hydra for 104 cold damage.
Rimebark's ice area effect hits Emevea the orc grand summoner (subdued) for 81 cold damage.
Emevea the orc grand summoner (subdued) uses Venomous Strike.
Emevea the orc grand summoner (subdued) performs a melee critical strike against Eilinerimina!
Eilinerimina resists the vile poison!
Eilinerimina resists the vile poison!
Eilinerimina is disarmed!
Eilinerimina slows down.
Emevea the orc grand summoner (subdued) roars triumphantly.
Melee retaliation hits Emevea the orc grand summoner (subdued) for 12 fire, 10 cold, 9 lightning, 15 arcane, 3 fire, 3 cold, 2 lightning, 4 arcane, 12 fire, 10 cold, 9 lightning, 15 arcane, 3 fire, 3 cold, 2 lightning, 4 arcane (117 total damage).
Emevea the orc grand summoner (subdued) hits Eilinerimina for (22 flat reduction), 129 nature, (22 flat reduction), 68 nature, (22 flat reduction), 103 nature (300 total damage).
Eilinerimina the level 35 whitehoof archmage was slimed to death by Emevea the orc grand summoner (subdued) on level 4 of Internment Camp.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Emevea the orc grand summoner (subdued) killed Eilinerimina!






































































































