














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Infinite Dungeon Variety 1.3.1Entirely defunct as of 1.5.0's many Infinite Dungeon changes. -- -- -- - - This addon is fairly simple. In it's current version, it randomly swaps out the grid files (which are the tile-sets/how your map looks) and layouts of every floor. Additionally, floors will steadily get larger (and enemy counts will rise as a result) the deeper you go. NOTES The first floor is always a basic dungeon. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Tough Melinda 1.5.0This mod give 1000 more hp to Melinda and increase is regeneration of 100 (140 with modificator) EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Items Vault 1.7.0Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Infinite |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Summoner |
| Level / Exp | 48 / 53% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 19 (base 10) |
| Dexterity | 17 (base 11) |
| Constitution | 61 (base 60) |
| Magic | 20 (base 12) |
| Willpower | 100.07132732849 (base 60) |
| Cunning | 68 (base 60) |
Resources
| Life | 1384/1384 |
| Equilibrium | 45 |
| Healing Factor | 2.1249470706754 |
| Regeneration | 51.529966463878 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 16 |
| Infravision | 6 |
| See Stealth | 54.935242463454 |
| See Invisible | 75.935242463454 |
Offense: Mainhand
| Damage | 111 |
| Accuracy | 61 |
| Crit Chance | 22% |
| APR | 83 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 122 |
| Accuracy | 61 |
| Crit Chance | 22% |
| APR | 100 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 76 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +18% |
| Lightning | +26% |
| Light | +10% |
| Nature | +17% |
| Darkness | +9% |
| Physical | +26% |
| Fire | +43% |
| All | 0% |
Offense: Damage Penetration
| Temporal | +27% |
| All | +7% |
| Arcane | +32% |
| Cold | +32% |
| Nature | +12% |
Defense: Base
| Armour (hardiness) | 12 (48.304188961773%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 0 |
| Physical Save | 35 |
| Spell Save | 35 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 42%( 70%) |
| Blight | + 59%( 70%) |
| Physical | + 53%( 70%) |
| Cold | + 55%( 70%) |
| All | + 32%( 70%) |
| Lightning | + 70%( 70%) |
| Temporal | + 41%( 70%) |
| Darkness | + 55%( 70%) |
| Fire | + 68%( 70%) |
| Nature | + 65%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Bleed Resistance | 60% |
| Poison Resistance | 11% |
| Knockback Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 403 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 126 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 193 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 20% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Summoning (utility) | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 1/5 |
| Wild-gift / Summoning (melee) | 1.64 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Summoning (distance) | 1.64 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Summoning (augmentation) | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Race / Thalore | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Master Summoner |
| talent | Psiblades |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Cyrossra (0 def, 8 armour) =ww=2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +1 Wil dps ---------- Mov.spd +10% Res.pen +20% temporal Melee Ret 4 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Fatigue -6% Resists +5% acid +8% fire +8% lightning +5% cold Max.HP +39.00 HP.reg +5.00 Heal.mod +13% ---------- misc Stam/turn +0.40 Light +3 A pair of boots made of leather. |
| Light source | Yvuldana1.0 T5 lite [Rare] Master While equipped: Stats +3 Dex dps ---------- Res.pen +7% all Apr +12 ----- def ----- Resists +18% lightning +18% fire Spell.save +9 (+5 eff.) ---------- misc Light +10 Infravis +3 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Emelalrarin the Hellvagrant (3 def, 0 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning +18% fire Res.pen +25% cold ----- def ----- Defense +3 (+2 eff.) Resists +27% lightning +13% temporal +9% cold +9% fire A pointy cloth hat, very wizardly... |
| On hands | Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 3.5 Pwr.cost 21 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 7. Any target caught in the area will take 186.96 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Tool | Islatira [power 113] (22 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +7 Str +3 Mag +3 Wil dps ---------- Res.pen +25% arcane ---------- misc Light +3 See.Invis +21 Setup a psionic shield, reducing all damage taken by 113 for 5 turns Puts all charms on 22 cooldown 100% to increase all damage penetration by 17% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | treant's steel ring of life0.1 T2 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +7% nature +7% blight Max.HP +54.00 HP.reg +6.00 Heal.mod +12% Poison- +11% Disease- +13% Rings make your fingers look great! |
| On fingers | conjurer's voratun ring of life0.1 T5 ring jewelry [Ego++] Arcane/Nature While equipped: Stats +7 Mag +6 Wil dps ---------- Spell.pwr +10 (+5 eff.) ----- def ----- Max.HP +85.00 HP.reg +13.00 Heal.mod +17% Rings make your fingers look great! |
| Around neck | Undeathparry0.1 T4 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Melee+ 10 darkness 5 light Dmg.mod +10% light +9% darkness Res.pen +5% nature Melee Ret 4 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 41 * 20% chance to slow global speed by 70% On Melee Ret: * 13% chance to blind * 10% chance to reduce damage dealt by 33% ----- def ----- Resists +6% nature Heal.mod +22% Cut- +60% ---------- misc Masteries +0.34 Wild-gift/Summoning (distance) +0.34 Wild-gift/Summoning (melee) Heal: Puts all charms on 30 cooldown Level 2.5 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 416 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | pulsing mindstar 'Beleharadil' (12-14 power, 68 apr, nature damage)3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic Power 12.5 - 13.8 Nature Uses 101% Wil, 61% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +68 Crit +4.5% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +4% Phys.pwr +25 (+9 eff.) Mind.pwr +67 (+14 eff.) Dmg.mod +11% lightning +15% fire +9% cold Apr +3 ----- def ----- Phys.save +15 (+6 eff.) Die.at -80.00 life ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Tarryderion the living mindstar (18-19 power, 85 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature Power 17.5 - 19.2 Mind Uses 101% Wil, 61% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +85 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to slow global speed by 70% While equipped: dps ---------- Mind.crit +5% Mind.pwr +20 (+4 eff.) Dmg.mod +8% nature On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +10 (+5 eff.) Resists +7% blight +5% physical Crit.chn- 15.00% Mind.save +6 (+2 eff.) Max.HP +20.00 Disease- +24% Knockbk- +10% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Aerywe the Phlegmqueller (10 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% nature +9% cold Melee Ret 4 cold On Hit (Melee): * 20% chance to slow global speed by 70% ----- def ----- Defense +10 (+5 eff.) Resists +9% acid +9% darkness +6% nature +15% lightning Phys.save +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Ravenreaper (0 def, 0 armour)2.0 T4 cloth armor [Rare] Nature While equipped: Stats +8 Cun +8 Wil dps ---------- Dmg.mod +26% physical Melee Ret 8 darkness ----- def ----- Resists +26% physical +15% darkness +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
wild infusion of the psychic (res 36%; physical; dur 4; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 36% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; physical, temporal, darkness, mind)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 5 temporal, 5 darkness, 5 mind Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 3; phase 16; cd 14)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 109; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 109 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
teleportation rune (range 87; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 87 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Infernorebel the voratun amulet0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +7 Mag dps ---------- Dmg.mod +9% blight +15% fire Res.pen +25% arcane Melee Ret 10 arcane ----- def ----- Resists +5% arcane +9% blight Amulets make your neck look great! |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 31 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (125). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Aeryldawen the Daysin0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Melee Ret 10 light ----- def ----- Resists +9% temporal +30% fire Phys.save +17 (+7 eff.) Spell.save +13 (+6 eff.) Mind.save +20 (+7 eff.) Disease- +20% Rings make your fingers look great! |
Taintwolf the stralite ring0.1 T4 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +14% darkness +30% nature Melee Ret 4 nature On Hit (Melee): * 10% chance to slow global speed by 70% * 20% chance to reduce strength, dexterity, and constitution by 15 ----- def ----- Resists +28% darkness +9% blight Rings make your fingers look great! |
copper ring 'Xanora'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +12% lightning +6% acid ----- def ----- Armour +4 Defense +10 (+5 eff.) Resists +24% lightning +9% temporal +5% arcane Die.at -80.00 life ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
pixie's stralite ring of perseverance0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Cun +5 Mag dps ---------- Spell.pwr +9 (+4 eff.) ----- def ----- HP.reg +4.00 Stun/Frz- +25% Rings make your fingers look great! |
Ce'Nirivea the Arccut (44-67 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Rare] Arcane Power 44.5 - 66.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit.r1 +12 lightning On Crit: * Splash the target with acid dealing 67 damage over 5 turns and reducing armor and accuracy by 9 While equipped: dps ---------- Dmg.mod +21% lightning ----- def ----- Armour +8 Resists +15% cold Spell.save +15 (+7 eff.) Silence- +20% Massive two-handed battleaxes. |
Nightborn the stralite battleaxe (43-64 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Rare] Master Power 43.0 - 64.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +8 darkness On Hit.r1 +16 darkness On Hit: * 20% chance to reduce armor by 24% While equipped: dps ---------- Phys.crit +7.0% Crit.mult +27.00% Res.pen +25% darkness Apr +9 Melee Ret 4 arcane On Hit (Melee): * 20% chance to reduce armor by 24% ----- def ----- Resists +15% fire Massive two-handed battleaxes. |
Zidodig (40-60 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Rare] Arcane Power 40.0 - 60.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +16 light Against +7% Undead On Hit: * 20% chance to reduce strength, dexterity, and constitution by 15 While equipped: Stats +4 Cun dps ---------- Res.pen +25% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 15 * 20% chance to reduce all saves and defense by 41 ---------- misc Hate/m.crit +5.00 Max.psi +50.00 Massive two-handed battleaxes. |
Dazzleborn the stralite dagger (28-36 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Master Power 28.0 - 36.4 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +16 light +12 blight While equipped: dps ---------- Dmg.mod +9% arcane Res.pen +25% arcane +25% light Acc +9 (+5 eff.) Melee Ret 8 blight ----- def ----- Defense +9 (+5 eff.) Disarm- +28% Sharp, short and deadly. |
Shantiz the Stormblade (15-20 power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Swordbreaker (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+7 eff.) Phys.save +15 (+6 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Zanofast the stralite dagger (30-38 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Master Power 29.5 - 38.4 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% On Hit (Melee): * 20 arcane resource burn * 20% chance to slow global speed by 70% ----- def ----- Resists +6% light +6% acid Spell.save +15 (+7 eff.) Max.HP +100.00 Confus- +20% Sharp, short and deadly. |
voratun greatmaul 'Duskspitter' (64-97 power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Rare] Arcane Power 64.5 - 96.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +8 darkness +20 fire On Hit.r1 +12 darkness +24 fire While equipped: dps ---------- Res.pen +25% fire On Hit (Melee): * 20% chance to reduce damage dealt by 33% ---------- misc Light +3 Massive two-handed mauls. |
Infernodream (60-97 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Rare] Master Power 60.5 - 96.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Crit.mult +20.00% Res.pen +25% arcane Phasing +30% Acc +14 (+7 eff.) Melee Ret 6 acid 8 fire ----- def ----- Defense +7 (+4 eff.) Disarm- +55% ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 Massive two-handed swords. |
Khelakalthodar the voratun greatsword (62-100 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Rare] Nature Power 62.5 - 100.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +12 nature On Hit.r1 +16 mind On Crit.r2 +12 physical While equipped: Stats +5 Con dps ---------- Crit.mult +15.00% Mind.pwr +25 (+5 eff.) Acc +25 (+11 eff.) Apr +3 ---------- misc Max.hate +6.00 Massive two-handed swords. |
stralite greatsword 'Gleamstoker' (62-98 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Rare] Master Power 61.5 - 98.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit.r1 +20 light While equipped: Stats +3 Cun dps ---------- Dmg.mod +6% mind +15% darkness ----- def ----- Resists +12% light ---------- misc Equi/ret +0.36 Massive two-handed swords. |
Brightwar (38-52 power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Rare] Arcane Power 37.5 - 52.5 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 67 damage over 5 turns and reducing armor and accuracy by 9 While equipped: dps ---------- Melee Ret 4 light ----- def ----- Resists +20% light +18% cold Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +3 Blunt and deadly. |
Eilinugatha the stralite mace (38-53 power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Rare] Arcane Power 38.0 - 53.2 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +23 cold While equipped: Stats +7 Cun +4 Wil dps ---------- Melee Ret 10 acid ----- def ----- Crit.chn- 15.00% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +3 Blunt and deadly. |
Lightworm the stralite mace (37-52 power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Rare] Psionic Power 37.0 - 51.8 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +17 darkness Against +8% Living While equipped: dps ---------- Dmg.mod +27% light +27% darkness On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% light ---------- misc Light +3 Blunt and deadly. |
Pitchwilter the stralite mace (39-55 power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Rare] Arcane Power 39.0 - 54.6 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * Create an explosion dealing 41 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +6% lightning +13% fire +18% darkness Res.pen +20% darkness +17% fire On Hit (Melee): * 20% chance to reduce damage dealt by 33% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% temporal Blunt and deadly. |
chilling stralite mace of enduring (36-50 power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Ego+] Arcane/Nature Power 36.0 - 50.4 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +5 cold While equipped: Stats +8 Con +9 Wil ----- def ----- Max.HP +19.00 Blunt and deadly. |
living mindstar 'Dawnstrider' (17-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +12 light +20 fire While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 4 mind 9 darkness Dmg.mod +6% mind +12% fire +5% darkness +21% arcane Melee Ret 10 arcane 4 light ----- def ----- Resists +5% arcane ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating pulsing mindstar of clarity (14-15 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 14.0 - 15.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +6% mind Res.pen +7% mind ----- def ----- Resists +6% mind Dmg.Resnn +15% Mind.save +5 (+2 eff.) ---------- misc Psi/ret +1.00 Max.psi +21.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hardened leather sling 'Demonnoon'4.0 T3 sling 1H weapon Reqs Dex 24 [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 On Hit.r1 +16 cold While equipped: Stats +2 Dex +3 Con dps ---------- Phys.crit +3.0% Res.pen +20% darkness Acc +9 (+5 eff.) ----- def ----- Resists +12% darkness Mind.save +6 (+2 eff.) ---------- misc Equi/ret +0.08 Hate/m.crit +4.00 Infravis +2 Slings are used to hurl stones or metal shots at your foes. |
elven-wood starstaff of the prodigy (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +12 Mag +10 Wil +8 Cun dps ---------- Spell.crit +4% Spell.pwr +12 (+6 eff.) S.pwr/crit +7 Dmg.mod +25% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
balanced deep-steel trident of massacre (37-59 power, 10 apr)3.0 T3 trident 2H weapon Reqs Str 24 [Ego] Master Power 37.0 - 59.2 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Acc +12 (+6 eff.) ----- def ----- Defense +10 (+5 eff.) Disarm- +35% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Scorchreaper the stralite waraxe (41-57 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Rare] Master Power 41.0 - 57.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +20 blight On Crit.r2 +8 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 15 While equipped: dps ---------- Spell.pwr +20 (+10 eff.) Res.pen +20% fire Melee Ret 6 arcane ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% One-handed war axes. |
stralite waraxe of massacre (38-53 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego] Master Power 38.0 - 53.2 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% One-handed war axes. |
blurring hardened leather belt1.0 T3 belt armor [Ego] Master While equipped: ----- def ----- Defense +14 (+7 eff.) Stealth +5 A belt that goes around your waist. |
hardened leather belt 'Lisemira'1.0 T3 belt armor [Rare] Nature While equipped: Stats +2 Wil +14 Con ----- def ----- Crit.chn- 10.00% Max.HP +31.00 A belt that goes around your waist. |
Voidbiter the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Rare] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Dmg.mod +30% blight +9% darkness On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 15 * 20% chance to reduce damage dealt by 33% ----- def ----- Defense +3 (+2 eff.) Resists +12% darkness Spell.save +13 (+6 eff.) ---------- misc Max.mana +58.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient cashmere cloak of backstabbing (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +12.00% Acc +8 (+4 eff.) Apr +8 ----- def ----- Defense +2 (+1 eff.) Stealth +9 Max.HP +38.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shimmering silk robe (0 def, 0 armour)2.0 T4 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +18% arcane ----- def ----- Resists +13% all ---------- misc Max.mana +58.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe 'Sleetmaim' (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +5 Str +10 Mag +5 Wil dps ---------- Spell.crit +4% Spell.pwr +4 (+2 eff.) Dmg.mod +15% lightning +23% physical +20% temporal +28% cold Res.pen +7% physical +8% temporal +15% cold ----- def ----- Resists +10% lightning +16% cold +9% nature +13% all Spell.save +24 (+10 eff.) Anom.red +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of voratun boots 'Treewither' (15 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +5 Dex +5 Mag dps ---------- On Hit (Melee): * 20% chance to slow global speed by 70% ----- def ----- Armour +5 Defense +15 (+7 eff.) Fatigue +4% Resists +11% lightning +12% temporal +4% physical Phys.save +9 (+4 eff.) Spell.save +9 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Nighttrial the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Cun +7 Con dps ---------- Mind.pwr +7 (+1 eff.) Melee+ 14 mind 28 darkness Dmg.mod +15% mind Apr +3 On Hit (Melee): * 11% chance to reduce all saves and defense by 41 * 20% chance to reduce damage dealt by 33% ----- def ----- Armour +3 Fatigue +5% Phys.save +9 (+4 eff.) Mind.save -10 (-4 eff.) ---------- misc Equi/ret +0.08 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's drakeskin leather gloves of the juggernaut (0 def, 3 armour)1.0 T4 hands armor [Ego++] Master While equipped: Stats +4 Str +3 Dex +4 Cun +1 Con ----- def ----- Armour +3 Phys.save +29 (+11 eff.) Spell.save +7 (+4 eff.) Mind.save +5 (+2 eff.) Disarm- +33% ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 26 cooldown Level 4.5 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 33% and provides a 19% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's voratun gauntlets of spellstriking (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Dex +5 Mag +3 Wil +3 Cun dps ---------- Spell.pwr +12 (+6 eff.) Melee+ 8 arcane Dmg.mod +5% arcane ----- def ----- Armour +3 Fatigue +5% Resists +6% arcane Phys.save +10 (+5 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Brodylar the Ichorfist (7 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +7 Cun +6 Str dps ---------- Dmg.mod +21% nature Res.pen +20% nature Acc +7 (+4 eff.) Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 70% On Melee Ret: * 13% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +7 (+4 eff.) Fatigue +3% Resists +5% cold ---------- misc Breathe water Skullcracker: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 77.5 Physical damage. If the attack hits, the target is confused (29% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Shimmerripper (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Dex dps ---------- Dmg.mod +12% temporal Res.pen +25% lightning Melee Ret 6 temporal ----- def ----- Armour +4 Fatigue +4% Resists +6% temporal +18% fire Def/telep +10 Res/telep +10% Dur/telep +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cashmere wizard hat of arcana (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +4 (+2 eff.) ----- def ----- Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
starseer's cashmere wizard hat of arcana (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.pwr +3 (+1 eff.) Dmg.mod +6% light +6% temporal +7% darkness +5% physical ----- def ----- Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
voratun helm 'Airspar' (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +4 Wil dps ---------- Mind.crit +5% Res.pen +10% lightning +25% mind ----- def ----- Armour +5 Fatigue +5% Resists +13% blight +7% darkness +9% lightning Spell.save +10 (+5 eff.) Mind.save +9 (+3 eff.) ---------- misc Psi/ret +0.16 Max.hate +6.00 Circle of Sanctity: (Instant) Puts all charms on 26 cooldown Level 4.5 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 10 light damage to everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Drasta the stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Rare] Disrupt While equipped: dps ---------- Mind.crit +4% Apr +3 ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +10% blight +22% nature +18% darkness D.Red.from +12% Unnatural HP.reg +4.00 Heal.mod +15% A suit of armour made of mail. |
impenetrable voratun mail armour of resilience (5 def, 27 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego] Nature/Master While equipped: ----- def ----- Armour +27 Defense +5 (+3 eff.) Fatigue +12% Max.HP +47.00 A suit of armour made of mail. |
Ivamithra (18 def, 7 armour)9.0 T4 light armor [Random Unique] Master While equipped: Stats +7 Dex dps ---------- Spell.crit +1% Crit.mult +10.00% Mov.spd +20% Res.pen +5% arcane ----- def ----- Armour +7 Defense +18 (+8 eff.) Fatigue +8% Resists +39% acid Spell.save +3 (+2 eff.) ---------- misc Max.mana +80.00 A suit of armour made of leather. |
reinforced leather armour 'Woebreacher' (12 def, 7 armour)9.0 T4 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid Melee Ret 8 arcane ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Resists +23% lightning +20% darkness +9% acid ---------- misc Vim/s.crit +2.00 Max.mana +40.00 A suit of armour made of leather. |
impenetrable stralite plate armour of the deep (0 def, 25 armour)17.0 T4 massive armor Reqs Massive armour training Str 48 [Ego+] Nature/Master While equipped: ----- def ----- Armour +25 Fatigue +22% Resists +9% acid +9% cold ---------- misc Breathe water A suit of armour made of metal plates. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +4 Mag dps ---------- Spell.pwr +10 (+5 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+3 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
timebroken mummy wrappings of nature (+15%) (5 def, 2 armour)6.0 T4 mummy armor [Ego+] Arcane/Nature While equipped: Stats +3 Wil +9 Mag dps ---------- Spell.crit +3% Spell.pwr +17 (+8 eff.) Dmg.mod +13% temporal +15% darkness +15% cold +29% arcane +10% nature ----- def ----- Armour +2 Defense +5 (+3 eff.) Fatigue +2% Resists +15% nature -25% fire ---------- misc Max.mana +73.00 Decaying mummy wrappings. |
coruscating stralite shield of patience (0 def, 8 armour, 143 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego++] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Str dps ---------- Melee Ret 16 fire ----- def ----- Armour +8 Fatigue +8% Resists +14% fire +15% temporal ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 26 cooldown Level 4.5 Pwr.cost 26 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (266) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
94 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Skyknight (dig speed 30 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +7 Mag dps ---------- Dmg.mod +12% blight Res.pen +15% blight Melee Ret 6 arcane ----- def ----- Fatigue -7% Resists +6% lightning +5% arcane ---------- misc Mana/s.crit +2.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 486.20 fire damage (based on Magic). Uses 43 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 26 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Mayobreda the dragonbone totem of stinging [power 446] (13 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +3 Mag dps ---------- Spell.pwr +10 (+5 eff.) S.pwr/crit +6 Res.pen +25% arcane Phasing +30% Sting an enemy dealing 522 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to increase all damage penetration by 19% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Glorinne the elven-wood wand of clairvoyance [power 14] (13 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: Stats +7 Mag +2 Cun +5 Con dps ---------- Mind.crit +2% Mind.pwr +10 (+2 eff.) Dmg.mod +15% acid ---------- misc Wards +5 acid +4 cold +3 mind +3 temporal Talents +1 Ward Reveal the area around you, dispelling darkness (radius 14, power 49 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mardihad [power 410] (17 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +18% acid +15% arcane Melee Ret 4 arcane ----- def ----- Resists +5% arcane Create a shield absorbing up to 410 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to heal for 35. 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Fogineil the Thalore Summoner level 43
72nd Haze 122nd year of Ascendancy at 18:00 see stats
Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
Killed Borius in the Bearscape.By Fogineil the Thalore Summoner level 33
21st Haze 122nd year of Ascendancy at 04:52 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By Fogineil the Thalore Summoner level 35
44th Haze 122nd year of Ascendancy at 17:50 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Fogineil the Thalore Summoner level 16
12nd Dusk 122nd year of Ascendancy at 23:05 see stats
Infinite x10 (Nightmare (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By Fogineil the Thalore Summoner level 19
24th Dusk 122nd year of Ascendancy at 23:47 see stats
Infinite x20 (Nightmare (Roguelike) difficulty)
Got to level 20 of the infinite dungeon.By Fogineil the Thalore Summoner level 29
1st Time of Equilibrium 122nd year of Ascendancy at 13:02 see stats
Infinite x30 (Nightmare (Roguelike) difficulty)
Got to level 30 of the infinite dungeon.By Fogineil the Thalore Summoner level 40
57th Haze 122nd year of Ascendancy at 14:35 see stats
Invasion from the Depths (Nightmare (Roguelike) difficulty)
Stopped a naga invasion by closing their portal.By Fogineil the Thalore Summoner level 31
9th Haze 122nd year of Ascendancy at 02:55 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Fogineil the Thalore Summoner level 10
4th Flare 122nd year of Ascendancy at 04:29 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Fogineil the Thalore Summoner level 20
25th Dusk 122nd year of Ascendancy at 03:28 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Fogineil the Thalore Summoner level 30
1st Time of Equilibrium 122nd year of Ascendancy at 21:24 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Fogineil the Thalore Summoner level 40
56th Haze 122nd year of Ascendancy at 20:42 see stats
Shasshhiy'Kaish (Nightmare (Roguelike) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Fogineil the Thalore Summoner level 44
76th Haze 122nd year of Ascendancy at 03:54 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Fogineil the Thalore Summoner level 29
76th Dusk 122nd year of Ascendancy at 16:14 see stats
The Restless Dead (Nightmare (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Fogineil the Thalore Summoner level 44
77th Haze 122nd year of Ascendancy at 17:32 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Fogineil the Thalore Summoner level 26
60th Dusk 122nd year of Ascendancy at 04:00 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Fogineil the Thalore Summoner level 18
22nd Dusk 122nd year of Ascendancy at 05:26 see stats
Log
Talent Nature's Equilibrium is ready to use.
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Resting starts...
Your summoned black jelly disappears.
Talent Frantic Summoning is ready to use.
Talent Wild Summon is ready to use.
Talent Leaves Tide is ready to use.
Rested for 31 turns (stop reason: all resources and life at maximum).
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Ran for 2 turns (stop reason: hostile spotted to the west (ritch larva)).
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Fogineil uses Thorn Grab.
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Ritch larva's is vulnerable to attacks and effects!
Ritch larva slows down.
Fogineil hits Ritch larva for 129 nature, 0 arcane, 11 darkness, 4 light, 125 mind, 0 arcane, 11 darkness, 4 light (284 total damage).
Thorn Grab from Fogineil hits Ritch larva for 44 nature damage.
Melee retaliation hits Ritch larva for 4 temporal, 9 darkness, 5 cold, 4 mind (21 total damage).
Ritch larva hits Fogineil for 24 blight damage.
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Fogineil performs a melee critical strike against Ritch larva!
You collect a new ingredient: ritch stinger (1).
Fogineil hits Ritch larva for 185 nature damage.
Fogineil killed Ritch larva!



























































































































