












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
Addons | Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Tough Melinda 1.5.0This mod give 1000 more hp to Melinda and increase is regeneration of 100 (140 with modificator) Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Ogre |
Class | Bulwark |
Level / Exp | 23 / 65% |
Size | big |
Lifes / Deaths | Killed by elven cultist at level 11 on the 17th Haze 122nd year of Ascendancy at 03:58 0 / 7Killed by elven cultist at level 11 on the 17th Haze 122nd year of Ascendancy at 05:08 Killed by Assassin Lord at level 13 on the 41st Haze 122nd year of Ascendancy at 13:36 Killed by Wrathroot at level 14 on the 5th Decay 122nd year of Ascendancy at 10:28 Killed by black jelly at level 15 on the 10th Decay 122nd year of Ascendancy at 20:22 Killed by Glorydatira the war bear at level 20 on the 46th Regrowth 123rd year of Ascendancy at 13:26 Killed by skeleton magus at level 23 on the 25th Pyre 123rd year of Ascendancy at 19:07 |
Primary Stats
Strength | 77 (base 53) |
Dexterity | 50 (base 38) |
Constitution | 28 (base 19) |
Magic | 25 (base 11) |
Willpower | 23 (base 10) |
Cunning | 39 (base 10) |
Resources
Life | -21/898 |
Stamina | 12/138 |
Healing Factor | 0.83636363636364 |
Regeneration | 64.456493834879 |
Speed
Mental | -40% |
Attack | -30% |
Movement | 0% |
Spell | -30% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 6 |
Offense: Mainhand
Damage | 117 |
Accuracy | 49 |
Crit Chance | 21% |
APR | 4 |
Speed | 1.67 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 20 |
Crit Chance | 12% |
Speed | 1.4285714285714 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 12% |
Speed | 1.4285714285714 |
Offense: Damage Bonus
Darkness | +25% |
Lightning | +22% |
Temporal | +13% |
Nature | +39% |
Physical | +18% |
Mind | +22% |
All | +10% |
Offense: Damage Penetration
Lightning | +10% |
Light | +5% |
Blight | +10% |
Physical | +10% |
Cold | +15% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 91.13044412911 (93.924050632911%) |
Defense | 39 |
Ranged Defense | 39 |
Fatigue | 40 |
Physical Save | 56 |
Spell Save | 41 |
Mental Save | 37 |
Defense: Resistances
Acid | + 16%( 70%) |
Cold | + 24%( 70%) |
All | + 4%( 70%) |
Darkness | + 11%( 70%) |
Light | + 10%( 70%) |
Temporal | + 16%( 70%) |
Mind | + 9%( 70%) |
Lightning | + 21%( 70%) |
Fire | + 30%( 70%) |
Nature | + 25%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Disarm Resistance | 29% |
Confusion Resistance | 23% |
Silence Resistance | 20% |
Stun Resistance | 74% |
Instadeath Resistance | 100% |
Knockback Resistance | 34% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 352 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 243 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Battle tactics | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 2/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 2/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Effects
talent | Shield Wall |
talent | Precise Strikes |
detrimental effect | The target is on fire, taking 47.53 fire damage per turn. Burning |
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
detrimental effect | The more you use infusions, the longer they will take to recharge (+5 cooldowns). Infusion Saturation |
detrimental effect | Huge cut that bleeds, doing 37.80 physical damage per turn and decreasing all heals received by 50%. Deep Wound |
beneficial effect | A flow of life spins around the target, regenerating 70.40 life per turn. Regeneration |
beneficial effect | Do not try to resist it! Ogric Wrath |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | Target is marked, leaving them vulnerable to marked shots. Marked |
detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by fire drake. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed chunk of ghoul flesh. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed green worm. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T1 feet armor [Ego++] Arcane While equipped: Stats +3 Wil +2 Mag ----- def ----- Armour +3 Fatigue +2% Silence- +20% Confus- +23% Stun/Frz- +20% Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() 3.0 T5 arrow ammo [Rare] Master Power 77.5 - 108.5 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Apr +18 Crit +17.0% Capacity 22 On Hit.r1 +8 mind +12 light On Crit.r2 +12 mind +20 light On Hit: * 20 arcane resource burn On Crit: * Wound the target dealing 200 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 1.0 T5 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +15% darkness Res.pen +10% lightning ----- def ----- Resists +6% lightning +6% fire +12% temporal Max.HP +63.00 ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 3.0 T5 head armor [Rare] Nature While equipped: Stats +11 Cun +4 Con dps ---------- Acc +7 (+2 eff.) On Hit (Melee): * 10% chance to slow global speed by 0% On Melee Ret: * 15% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +7 (+2 eff.) Fatigue +5% Resists +6% nature Crit.dmg- 15.00% ---------- misc Equi/ret +0.04 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() 1.5 T2 hands armor [Random Unique] Master/Psionic While equipped: Stats +2 Str +2 Cun dps ---------- Phys.pwr +6 (+1 eff.) Dmg.mod +21% nature +3% temporal Res.pen +5% nature Acc +15 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +7% darkness Phys.save +6 (+2 eff.) Mind.save +7 (+3 eff.) Disarm- +29% ---------- misc Infravis +1 Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 3.0 T5 digger tool [Rare] Nature While equipped: Stats +3 Str dps ---------- Res.pen +10% physical Acc +10 (+3 eff.) ----- def ----- Armour +8 Defense +20 (+7 eff.) Phys.save +25 (+7 eff.) Spell.save +13 (+4 eff.) Mind.save +15 (+6 eff.) Max.HP +53.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Crit.mult +15.00% Dmg.mod +9% lightning +12% mind Acc +6 (+2 eff.) ----- def ----- Resists +12% lightning ---------- misc Psi/ret +0.08 Rings can have magical properties. |
On fingers | ![]() 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Around neck | ![]() 0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +6 Str +4 Dex +4 Wil dps ---------- Mind.crit +1% ----- def ----- Crit.dmg- 10.00% ---------- misc Max.hate +4.00 Amulets can have magical properties. |
In main hand | ![]() 5.0 T5 greatmaul 2H weapon [Rare] Master Power 85.5 - 128.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% On Hit.r1 +16 cold While equipped: dps ---------- Melee Ret 4 acid ----- def ----- Resists +12% acid +12% cold +6% nature Massive two-handed mauls. |
Around waist | ![]() 1.0 T3 belt armor [Ego++] Master While equipped: Stats +4 Dex +4 Wil +9 Cun +6 Lck dps ---------- Against +17% Summoned ----- def ----- D.Red.from +18% Summoned Stealth +7 ---------- misc T.Disarm +10 Infravis +5 A belt that goes around your waist. |
In off hand | ![]() 7.0 T4 shield armor [Random Unique] Nature/Master When used to Attack: Power 51.5 - 61.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +184 On Hit: * 13% chance to reduce armor by 0% While equipped: Stats +4 Con dps ---------- S.pwr/crit +4 Melee+ 7 acid Res.pen +10% blight +15% cold Melee Ret 10 acid 6 blight ----- def ----- Armour +14 Fatigue +8% Resists +21% fire +9% cold Phys.save +7 (+2 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Con dps ---------- Dmg.mod +3% lightning Res.pen +5% light ----- def ----- Defense +1 (+0 eff.) Resists +6% light ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 17.0 T3 massive armor [Ego] Master/Psionic While equipped: ----- def ----- Armour +18 Fatigue +22% Resists +5% mind Mind.save +10 (+4 eff.) A suit of armour made of metal plates. |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 595% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 262 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() 2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.pwr +12 (+4 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +15 (+5 eff.) Resists -10% cold +50% fire +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
![]() 1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Wil dps ---------- Against +17% Summoned ----- def ----- Resists +5% blight D.Red.from +17% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +4 Cun +7 Lck ----- def ----- Armour +2 Defense +5 (+2 eff.) Resists +3% nature Stealth +9 Die.at -60.00 life Max.HP +20.00 Heal.mod +20% Cut- +10% ---------- misc T.Disarm +5 Infravis +4 A belt that goes around your waist. |
![]() 1.0 T2 hands armor [Normal] While equipped: ----- def ----- Armour +2 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Fardartrio the Ogre Bulwark level 21
48th Regrowth 123rd year of Ascendancy at 05:50 see stats
By Fardartrio the Ogre Bulwark level 10
51st Dusk 122nd year of Ascendancy at 11:44 see stats
By Fardartrio the Ogre Bulwark level 16
5th Allure 123rd year of Ascendancy at 03:51 see stats
By Fardartrio the Ogre Bulwark level 10
40th Dusk 122nd year of Ascendancy at 08:17 see stats
By Fardartrio the Ogre Bulwark level 20
36th Regrowth 123rd year of Ascendancy at 23:52 see stats
By Fardartrio the Ogre Bulwark level 23
13rd Pyre 123rd year of Ascendancy at 16:29 see stats
By Fardartrio the Ogre Bulwark level 13
41st Haze 122nd year of Ascendancy at 16:40 see stats
By Fardartrio the Ogre Bulwark level 10
40th Dusk 122nd year of Ascendancy at 08:43 see stats
By Fardartrio the Ogre Bulwark level 23
25th Pyre 123rd year of Ascendancy at 18:37 see stats
By Fardartrio the Ogre Bulwark level 18
7th Regrowth 123rd year of Ascendancy at 12:38 see stats
By Fardartrio the Ogre Bulwark level 11
59th Dusk 122nd year of Ascendancy at 13:40 see stats
By Fardartrio the Ogre Bulwark level 17
7th Allure 123rd year of Ascendancy at 02:55 see stats
By Fardartrio the Ogre Bulwark level 20
46th Regrowth 123rd year of Ascendancy at 13:26 see stats
Log
Talent Vitality is ready to use.
Burning from Skeleton magus hits Fardartrio for 38 fire damage.
Fardartrio deactivates Last Stand.
Barrow wight casts Glacial Vapour.
Ghoul slows down.
Ghast uses Summon.
Ghast summons Ghoul!
Mayith the armoured skeleton warrior uses Steady Shot.
Mayith the armoured skeleton warrior's Steady Shot performs a ranged critical strike against Fardartrio!
Fardartrio is cut deeply.
Fardartrio is crippled.
Mayith the armoured skeleton warrior's Steady Shot hits Fardartrio for 71 physical damage.
Barrow wight's glacial vapour area effect hits Barrow wight for 7 cold damage.
Barrow wight's glacial vapour area effect hits Ghoul for 36 cold damage.
Barrow wight's glacial vapour area effect hits Ghoul for 33 cold damage.
Barrow wight's glacial vapour area effect hits Mayith the armoured skeleton warrior for 33 cold damage.
Barrow wight's glacial vapour area effect hits Ghoul for 36 cold damage.
Barrow wight's glacial vapour area effect hits Ghast for 36 cold damage.
Barrow wight's glacial vapour area effect hits Skeleton magus for 36 cold damage.
Barrow wight's glacial vapour area effect hits Fardartrio for 28 cold damage.
Burning from Skeleton magus hits Fardartrio for 38 fire damage.
Deep Wound from Mayith the armoured skeleton warrior hits Fardartrio for 36 physical damage.
Fardartrio performs a melee critical strike against Skeleton magus!
Skeleton magus shrugs off the critical damage!
Fardartrio hits Skeleton magus for 138 physical, 3 acid, 7 cold (149 total damage).
Fardartrio hits Ghoul for 9 cold damage.
Skeleton magus casts Manathrust.
Saving game...