










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.1 |
Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal. That something is you. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Shalore |
Class | Alchemist |
Level / Exp | 41 / 76% |
Size | medium |
Lifes / Deaths | Killed by glass golem (servant of Melsiila) at level 5 on the 3rd Mirth 122nd year of Ascendancy at 12:14 / 260Killed by glass golem (servant of Melsiila) at level 7 on the 6th Mirth 122nd year of Ascendancy at 11:04 Killed by glass golem (servant of Melsiila) at level 9 on the 7th Mirth 122nd year of Ascendancy at 06:39 Killed by elven tempest at level 9 on the 5th Flare 122nd year of Ascendancy at 18:26 Killed by elven tempest at level 9 on the 5th Flare 122nd year of Ascendancy at 18:37 Killed by alchemist golem at level 10 on the 12nd Dusk 122nd year of Ascendancy at 21:03 Killed by golem at level 10 on the 12nd Dusk 122nd year of Ascendancy at 21:12 Killed by golem at level 10 on the 13rd Dusk 122nd year of Ascendancy at 05:47 Killed by thief at level 10 on the 27th Dusk 122nd year of Ascendancy at 10:08 Killed by rogue at level 10 on the 27th Dusk 122nd year of Ascendancy at 10:25 Killed by glass golem (servant of Melsiila) at level 10 on the 27th Dusk 122nd year of Ascendancy at 16:31 Killed by Assassin Lord at level 11 on the 28th Dusk 122nd year of Ascendancy at 02:24 Killed by Assassin Lord at level 11 on the 28th Dusk 122nd year of Ascendancy at 04:02 Killed by Asci the halfling at level 11 on the 29th Dusk 122nd year of Ascendancy at 02:26 Killed by Wisur the halfling at level 11 on the 29th Dusk 122nd year of Ascendancy at 05:45 Killed by netherworm mass at level 11 on the 32nd Dusk 122nd year of Ascendancy at 00:16 Killed by storm drake hatchling at level 11 on the 32nd Dusk 122nd year of Ascendancy at 10:00 Killed by quasit at level 11 on the 32nd Dusk 122nd year of Ascendancy at 13:53 Killed by orc soldier at level 11 on the 33rd Dusk 122nd year of Ascendancy at 05:14 Killed by luminous horror at level 11 on the 34th Dusk 122nd year of Ascendancy at 03:51 Killed by glass golem (servant of Melsiila) at level 11 on the 34th Dusk 122nd year of Ascendancy at 05:25 Killed by luminous horror at level 11 on the 34th Dusk 122nd year of Ascendancy at 07:03 Killed by luminous horror at level 11 on the 34th Dusk 122nd year of Ascendancy at 07:11 Killed by luminous horror at level 11 on the 34th Dusk 122nd year of Ascendancy at 07:19 Killed by The Withering Thing at level 12 on the 39th Dusk 122nd year of Ascendancy at 10:57 Killed by glass golem (servant of Melsiila) at level 12 on the 46th Dusk 122nd year of Ascendancy at 08:55 Killed by forest wight at level 13 on the 47th Dusk 122nd year of Ascendancy at 14:09 Killed by degenerated skeleton warrior at level 13 on the 47th Dusk 122nd year of Ascendancy at 16:40 Killed by glass golem (servant of Melsiila) at level 16 on the 1st Time of Equilibrium 122nd year of Ascendancy at 11:46 Killed by snow giant thunderer at level 17 on the 18th Haze 122nd year of Ascendancy at 10:03 Killed by Lisoba the snow giant chieftain at level 17 on the 19th Haze 122nd year of Ascendancy at 09:26 Killed by snow giant boulder thrower at level 17 on the 19th Haze 122nd year of Ascendancy at 11:15 Killed by Lisoba the snow giant chieftain at level 17 on the 19th Haze 122nd year of Ascendancy at 12:55 Killed by Rantha the Worm at level 18 on the 21st Haze 122nd year of Ascendancy at 11:55 Killed by glass golem (servant of Melsiila) at level 19 on the 23rd Haze 122nd year of Ascendancy at 22:43 Killed by Chronolith Twin at level 19 on the 24th Haze 122nd year of Ascendancy at 00:31 Killed by glass golem (servant of Melsiila) at level 20 on the 51st Haze 122nd year of Ascendancy at 16:09 Killed by glass golem (servant of Melsiila) at level 20 on the 51st Haze 122nd year of Ascendancy at 17:49 Killed by glass golem (servant of Melsiila) at level 21 on the 53rd Haze 122nd year of Ascendancy at 17:42 Killed by glass golem (servant of Melsiila) at level 22 on the 65th Haze 122nd year of Ascendancy at 16:49 Killed by Nerotha the white jelly at level 22 on the 65th Haze 122nd year of Ascendancy at 17:50 Killed by Nerotha the white jelly at level 22 on the 65th Haze 122nd year of Ascendancy at 19:43 Killed by Katen the giant at level 22 on the 67th Haze 122nd year of Ascendancy at 14:08 Killed by glass golem (servant of Melsiila) at level 23 on the 13rd Regrowth 123rd year of Ascendancy at 04:12 Killed by glass golem (servant of Melsiila) at level 23 on the 13rd Regrowth 123rd year of Ascendancy at 07:32 Killed by glass golem (servant of Melsiila) at level 23 on the 14th Regrowth 123rd year of Ascendancy at 11:09 Killed by ogre pounder at level 23 on the 14th Regrowth 123rd year of Ascendancy at 14:52 Killed by glass golem (servant of Melsiila) at level 23 on the 14th Regrowth 123rd year of Ascendancy at 20:57 Killed by glass golem (servant of Melsiila) at level 23 on the 15th Regrowth 123rd year of Ascendancy at 02:20 Killed by glass golem (servant of Melsiila) at level 24 on the 16th Regrowth 123rd year of Ascendancy at 17:42 Killed by glass golem (servant of Melsiila) at level 25 on the 18th Regrowth 123rd year of Ascendancy at 22:01 Killed by glass golem (servant of Melsiila) at level 25 on the 19th Regrowth 123rd year of Ascendancy at 10:44 Killed by elven cultist at level 25 on the 19th Regrowth 123rd year of Ascendancy at 21:28 Killed by Ce'Nowen the elven blood mage at level 25 on the 20th Regrowth 123rd year of Ascendancy at 03:10 Killed by glass golem (servant of Melsiila) at level 25 on the 20th Regrowth 123rd year of Ascendancy at 06:40 Killed by glass golem (servant of Melsiila) at level 25 on the 20th Regrowth 123rd year of Ascendancy at 08:22 Killed by glass golem (servant of Melsiila) at level 25 on the 20th Regrowth 123rd year of Ascendancy at 10:52 Killed by Ivirena the elven cultist at level 25 on the 20th Regrowth 123rd year of Ascendancy at 17:13 Killed by glass golem (servant of Melsiila) at level 25 on the 20th Regrowth 123rd year of Ascendancy at 20:26 Killed by elven corruptor at level 25 on the 21st Regrowth 123rd year of Ascendancy at 02:54 Killed by glass golem (servant of Melsiila) at level 26 on the 21st Regrowth 123rd year of Ascendancy at 11:53 Killed by glass golem (servant of Melsiila) at level 26 on the 21st Regrowth 123rd year of Ascendancy at 13:39 Killed by glass golem (servant of Melsiila) at level 26 on the 21st Regrowth 123rd year of Ascendancy at 16:25 Killed by elven tempest at level 26 on the 21st Regrowth 123rd year of Ascendancy at 18:11 Killed by Bethumilaith the mean looking elven guard at level 26 on the 21st Regrowth 123rd year of Ascendancy at 21:58 Killed by glass golem (servant of Melsiila) at level 26 on the 22nd Regrowth 123rd year of Ascendancy at 06:59 Killed by giant spider at level 26 on the 43rd Regrowth 123rd year of Ascendancy at 20:15 Killed by glass golem (servant of Melsiila) at level 27 on the 47th Regrowth 123rd year of Ascendancy at 05:18 Killed by Urkis, the High Tempest at level 27 on the 47th Regrowth 123rd year of Ascendancy at 06:43 Killed by glass golem (servant of Melsiila) at level 27 on the 47th Regrowth 123rd year of Ascendancy at 08:19 Killed by Yvama the awoken tentacle tree at level 27 on the 36th Pyre 123rd year of Ascendancy at 08:37 Killed by Kroltar the Scourge at level 28 on the 37th Pyre 123rd year of Ascendancy at 08:17 Killed by glass golem (servant of Melsiila) at level 28 on the 37th Pyre 123rd year of Ascendancy at 10:06 Killed by ghoulking at level 30 on the 68th Pyre 123rd year of Ascendancy at 17:30 Killed by The Master at level 30 on the 68th Pyre 123rd year of Ascendancy at 18:58 Killed by glass golem (servant of Melsiila) at level 30 on the 68th Pyre 123rd year of Ascendancy at 21:30 Killed by glass golem (servant of Melsiila) at level 30 on the 68th Pyre 123rd year of Ascendancy at 23:12 Killed by skeleton master archer at level 30 on the 69th Pyre 123rd year of Ascendancy at 00:31 Killed by armoured skeleton warrior at level 30 on the 69th Pyre 123rd year of Ascendancy at 02:31 Killed by armoured skeleton warrior at level 30 on the 69th Pyre 123rd year of Ascendancy at 03:50 Killed by will o' the wisp at level 30 on the 69th Pyre 123rd year of Ascendancy at 05:08 Killed by glass golem (servant of Melsiila) at level 30 on the 69th Pyre 123rd year of Ascendancy at 06:52 Killed by will o' the wisp at level 30 on the 69th Pyre 123rd year of Ascendancy at 08:15 Killed by will o' the wisp at level 30 on the 69th Pyre 123rd year of Ascendancy at 09:39 Killed by armoured skeleton warrior at level 30 on the 69th Pyre 123rd year of Ascendancy at 12:41 Killed by ghast at level 30 on the 69th Pyre 123rd year of Ascendancy at 14:10 Killed by glass golem (servant of Melsiila) at level 30 on the 69th Pyre 123rd year of Ascendancy at 15:43 Killed by The Master at level 30 on the 69th Pyre 123rd year of Ascendancy at 17:08 Killed by Gloroba the corrupted protosentient globula at level 31 on the 78th Pyre 123rd year of Ascendancy at 21:54 Killed by glass golem (servant of Melsiila) at level 32 on the 31st Dusk 123rd year of Ascendancy at 12:16 Killed by glass golem (servant of Melsiila) at level 32 on the 36th Dusk 123rd year of Ascendancy at 06:45 Killed by Xerata the orc warrior at level 33 on the 39th Dusk 123rd year of Ascendancy at 02:11 Killed by glass golem (servant of Melsiila) at level 33 on the 39th Dusk 123rd year of Ascendancy at 11:43 Killed by glass golem (servant of Melsiila) at level 33 on the 39th Dusk 123rd year of Ascendancy at 22:46 Killed by glass golem (servant of Melsiila) at level 33 on the 40th Dusk 123rd year of Ascendancy at 00:04 Killed by Golbug the Destroyer at level 33 on the 40th Dusk 123rd year of Ascendancy at 04:07 Killed by Golbug the Destroyer at level 33 on the 40th Dusk 123rd year of Ascendancy at 05:40 Killed by orc corruptor at level 34 on the 76th Dusk 123rd year of Ascendancy at 09:49 Killed by Layadhenne the orc corruptor at level 34 on the 76th Dusk 123rd year of Ascendancy at 10:00 Killed by orc corruptor at level 34 on the 4th Haze 123rd year of Ascendancy at 17:54 Killed by glass golem (servant of Melsiila) at level 34 on the 4th Haze 123rd year of Ascendancy at 19:19 Killed by glass golem (servant of Melsiila) at level 34 on the 41st Haze 123rd year of Ascendancy at 18:50 Killed by Doomed Shade of Melsiila at level 34 on the 43rd Haze 123rd year of Ascendancy at 01:50 Killed by glass golem (servant of Melsiila) at level 34 on the 64th Haze 123rd year of Ascendancy at 15:30 Killed by glass golem (servant of Melsiila) at level 34 on the 64th Haze 123rd year of Ascendancy at 19:46 Killed by daelach at level 35 on the 65th Haze 123rd year of Ascendancy at 16:41 Killed by orc elite fighter at level 35 on the 65th Haze 123rd year of Ascendancy at 22:34 Killed by Nerussra the weaver young at level 35 on the 66th Haze 123rd year of Ascendancy at 04:35 Killed by glass golem (servant of Melsiila) at level 35 on the 66th Haze 123rd year of Ascendancy at 21:10 Killed by glass golem (servant of Melsiila) at level 35 on the 67th Haze 123rd year of Ascendancy at 06:21 Killed by glass golem (servant of Melsiila) at level 36 on the 69th Haze 123rd year of Ascendancy at 05:33 Killed by Grushnak, Battlemaster of the Pride at level 36 on the 69th Haze 123rd year of Ascendancy at 16:47 Killed by glass golem (servant of Melsiila) at level 36 on the 69th Haze 123rd year of Ascendancy at 18:00 Killed by glass golem (servant of Melsiila) at level 36 on the 69th Haze 123rd year of Ascendancy at 20:18 Killed by glass golem (servant of Melsiila) at level 36 on the 69th Haze 123rd year of Ascendancy at 23:38 Killed by glass golem (servant of Melsiila) at level 36 on the 70th Haze 123rd year of Ascendancy at 01:06 Killed by orc elite berserker at level 36 on the 70th Haze 123rd year of Ascendancy at 02:38 Killed by glass golem (servant of Melsiila) at level 36 on the 70th Haze 123rd year of Ascendancy at 04:09 Killed by glass golem (servant of Melsiila) at level 36 on the 71st Haze 123rd year of Ascendancy at 03:35 Killed by glass golem (servant of Melsiila) at level 36 on the 71st Haze 123rd year of Ascendancy at 05:16 Killed by Qwaja the Crusher at level 36 on the 71st Haze 123rd year of Ascendancy at 06:44 Killed by glass golem (servant of Melsiila) at level 37 on the 1st Regrowth 124th year of Ascendancy at 19:38 Killed by orc corruptor at level 37 on the 1st Regrowth 124th year of Ascendancy at 21:17 Killed by skeleton assassin at level 37 on the 2nd Regrowth 124th year of Ascendancy at 05:11 Killed by skeleton assassin at level 37 on the 2nd Regrowth 124th year of Ascendancy at 05:21 Killed by orc corruptor at level 37 on the 2nd Regrowth 124th year of Ascendancy at 08:18 Killed by orc corruptor at level 37 on the 2nd Regrowth 124th year of Ascendancy at 09:54 Killed by ravaging entropic rip at level 37 on the 3rd Regrowth 124th year of Ascendancy at 07:29 Killed by worm that walks at level 37 on the 3rd Regrowth 124th year of Ascendancy at 08:50 Killed by dreaming horror at level 37 on the 3rd Regrowth 124th year of Ascendancy at 11:34 Killed by luminous horror at level 37 on the 3rd Regrowth 124th year of Ascendancy at 12:57 Killed by glass golem (servant of Melsiila) at level 37 on the 3rd Regrowth 124th year of Ascendancy at 14:24 Killed by glass golem (servant of Melsiila) at level 37 on the 3rd Regrowth 124th year of Ascendancy at 17:27 Killed by worm that walks at level 37 on the 3rd Regrowth 124th year of Ascendancy at 18:39 Killed by glass golem (servant of Melsiila) at level 37 on the 3rd Regrowth 124th year of Ascendancy at 22:13 Killed by luminous horror at level 37 on the 3rd Regrowth 124th year of Ascendancy at 23:32 Killed by glass golem (servant of Melsiila) at level 37 on the 4th Regrowth 124th year of Ascendancy at 00:59 Killed by radiant horror at level 37 on the 4th Regrowth 124th year of Ascendancy at 02:36 Killed by skeleton warrior at level 37 on the 4th Regrowth 124th year of Ascendancy at 08:21 Killed by glass golem (servant of Melsiila) at level 37 on the 4th Regrowth 124th year of Ascendancy at 09:39 Killed by glass golem (servant of Melsiila) at level 37 on the 5th Regrowth 124th year of Ascendancy at 06:31 Killed by glass golem (servant of Melsiila) at level 37 on the 5th Regrowth 124th year of Ascendancy at 12:14 Killed by glass golem (servant of Melsiila) at level 38 on the 5th Regrowth 124th year of Ascendancy at 16:23 Killed by glass golem (servant of Melsiila) at level 38 on the 6th Regrowth 124th year of Ascendancy at 03:54 Killed by wretchling at level 38 on the 6th Regrowth 124th year of Ascendancy at 05:05 Killed by skeleton assassin at level 38 on the 6th Regrowth 124th year of Ascendancy at 15:10 Killed by glass golem (servant of Melsiila) at level 38 on the 6th Regrowth 124th year of Ascendancy at 16:31 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 6th Regrowth 124th year of Ascendancy at 17:48 Killed by runed bone giant at level 38 on the 6th Regrowth 124th year of Ascendancy at 19:10 Killed by glass golem (servant of Melsiila) at level 38 on the 6th Regrowth 124th year of Ascendancy at 20:32 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 6th Regrowth 124th year of Ascendancy at 21:39 Killed by glass golem (servant of Melsiila) at level 38 on the 6th Regrowth 124th year of Ascendancy at 23:27 Killed by glass golem (servant of Melsiila) at level 38 on the 7th Regrowth 124th year of Ascendancy at 01:03 Killed by ghoul at level 38 on the 7th Regrowth 124th year of Ascendancy at 02:45 Killed by runed bone giant at level 38 on the 7th Regrowth 124th year of Ascendancy at 04:32 Killed by glass golem (servant of Melsiila) at level 38 on the 7th Regrowth 124th year of Ascendancy at 05:47 Killed by glass golem (servant of Melsiila) at level 38 on the 7th Regrowth 124th year of Ascendancy at 07:42 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 7th Regrowth 124th year of Ascendancy at 10:43 Killed by glass golem (servant of Melsiila) at level 38 on the 7th Regrowth 124th year of Ascendancy at 12:06 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 7th Regrowth 124th year of Ascendancy at 13:37 Killed by glass golem (servant of Melsiila) at level 38 on the 7th Regrowth 124th year of Ascendancy at 15:03 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 7th Regrowth 124th year of Ascendancy at 16:22 Killed by glass golem (servant of Melsiila) at level 38 on the 7th Regrowth 124th year of Ascendancy at 17:36 Killed by glass golem (servant of Melsiila) at level 38 on the 7th Regrowth 124th year of Ascendancy at 18:59 Killed by glass golem (servant of Melsiila) at level 38 on the 7th Regrowth 124th year of Ascendancy at 20:13 Killed by glass golem (servant of Melsiila) at level 38 on the 7th Regrowth 124th year of Ascendancy at 22:48 Killed by glass golem (servant of Melsiila) at level 38 on the 8th Regrowth 124th year of Ascendancy at 00:16 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 8th Regrowth 124th year of Ascendancy at 01:46 Killed by glass golem (servant of Melsiila) at level 38 on the 8th Regrowth 124th year of Ascendancy at 03:11 Killed by glass golem (servant of Melsiila) at level 38 on the 8th Regrowth 124th year of Ascendancy at 04:32 Killed by skeleton mage at level 38 on the 8th Regrowth 124th year of Ascendancy at 06:27 Killed by skeleton mage at level 38 on the 8th Regrowth 124th year of Ascendancy at 08:41 Killed by glass golem (servant of Melsiila) at level 38 on the 8th Regrowth 124th year of Ascendancy at 11:38 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 8th Regrowth 124th year of Ascendancy at 15:06 Killed by ghoulking at level 38 on the 8th Regrowth 124th year of Ascendancy at 16:55 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 8th Regrowth 124th year of Ascendancy at 18:14 Killed by glass golem (servant of Melsiila) at level 38 on the 8th Regrowth 124th year of Ascendancy at 19:30 Killed by glass golem (servant of Melsiila) at level 38 on the 8th Regrowth 124th year of Ascendancy at 20:50 Killed by glass golem (servant of Melsiila) at level 38 on the 8th Regrowth 124th year of Ascendancy at 22:03 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 9th Regrowth 124th year of Ascendancy at 00:19 Killed by skeleton master archer at level 38 on the 9th Regrowth 124th year of Ascendancy at 01:10 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 9th Regrowth 124th year of Ascendancy at 01:31 Killed by skeleton warrior at level 38 on the 9th Regrowth 124th year of Ascendancy at 02:45 Killed by skeleton mage at level 38 on the 9th Regrowth 124th year of Ascendancy at 07:08 Killed by orc blood mage at level 38 on the 9th Regrowth 124th year of Ascendancy at 09:06 Killed by glass golem (servant of Melsiila) at level 38 on the 9th Regrowth 124th year of Ascendancy at 12:01 Killed by glass golem (servant of Melsiila) at level 38 on the 9th Regrowth 124th year of Ascendancy at 15:36 Killed by glass golem (servant of Melsiila) at level 38 on the 9th Regrowth 124th year of Ascendancy at 19:21 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 9th Regrowth 124th year of Ascendancy at 22:02 Killed by glass golem (servant of Melsiila) at level 38 on the 9th Regrowth 124th year of Ascendancy at 23:27 Killed by glass golem (servant of Melsiila) at level 38 on the 10th Regrowth 124th year of Ascendancy at 00:48 Killed by skeleton warrior at level 38 on the 10th Regrowth 124th year of Ascendancy at 02:05 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 10th Regrowth 124th year of Ascendancy at 03:30 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 10th Regrowth 124th year of Ascendancy at 05:00 Killed by glass golem (servant of Melsiila) at level 38 on the 10th Regrowth 124th year of Ascendancy at 06:24 Killed by glass golem (servant of Melsiila) at level 38 on the 10th Regrowth 124th year of Ascendancy at 07:42 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 10th Regrowth 124th year of Ascendancy at 09:43 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 10th Regrowth 124th year of Ascendancy at 10:32 Killed by glass golem (servant of Melsiila) at level 38 on the 10th Regrowth 124th year of Ascendancy at 12:06 Killed by glass golem (servant of Melsiila) at level 38 on the 10th Regrowth 124th year of Ascendancy at 13:06 Killed by glass golem (servant of Melsiila) at level 38 on the 10th Regrowth 124th year of Ascendancy at 13:19 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 10th Regrowth 124th year of Ascendancy at 14:15 Killed by glass golem (servant of Melsiila) at level 38 on the 10th Regrowth 124th year of Ascendancy at 14:28 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 10th Regrowth 124th year of Ascendancy at 15:34 Killed by glass golem (servant of Melsiila) at level 38 on the 10th Regrowth 124th year of Ascendancy at 16:26 Killed by glass golem (servant of Melsiila) at level 38 on the 10th Regrowth 124th year of Ascendancy at 16:40 Killed by glass golem (servant of Melsiila) at level 38 on the 15th Regrowth 124th year of Ascendancy at 15:35 Killed by glass golem (servant of Melsiila) at level 39 on the 16th Regrowth 124th year of Ascendancy at 01:31 Killed by glass golem (servant of Melsiila) at level 39 on the 16th Regrowth 124th year of Ascendancy at 13:00 Killed by glass golem (servant of Melsiila) at level 39 on the 16th Regrowth 124th year of Ascendancy at 18:51 Killed by glass golem (servant of Melsiila) at level 39 on the 17th Regrowth 124th year of Ascendancy at 05:22 Killed by glass golem (servant of Melsiila) at level 39 on the 17th Regrowth 124th year of Ascendancy at 12:38 Killed by glass golem (servant of Melsiila) at level 39 on the 18th Regrowth 124th year of Ascendancy at 01:50 Killed by glass golem (servant of Melsiila) at level 39 on the 25th Regrowth 124th year of Ascendancy at 12:55 Killed by glass golem (servant of Melsiila) at level 39 on the 25th Regrowth 124th year of Ascendancy at 15:05 Killed by glass golem (servant of Melsiila) at level 39 on the 25th Regrowth 124th year of Ascendancy at 18:50 Killed by glass golem (servant of Melsiila) at level 39 on the 25th Regrowth 124th year of Ascendancy at 21:37 Killed by glass golem (servant of Melsiila) at level 39 on the 26th Regrowth 124th year of Ascendancy at 01:49 Killed by naga psyren at level 40 on the 26th Regrowth 124th year of Ascendancy at 23:15 Killed by glass golem (servant of Melsiila) at level 40 on the 28th Regrowth 124th year of Ascendancy at 07:42 Killed by glass golem (servant of Melsiila) at level 40 on the 28th Regrowth 124th year of Ascendancy at 16:34 Killed by minotaur at level 40 on the 32nd Regrowth 124th year of Ascendancy at 01:27 Killed by orc high pyromancer at level 40 on the 45th Regrowth 124th year of Ascendancy at 00:01 Killed by orc cryomancer at level 40 on the 45th Regrowth 124th year of Ascendancy at 01:28 Killed by orc cryomancer at level 40 on the 45th Regrowth 124th year of Ascendancy at 03:10 Killed by glass golem (servant of Melsiila) at level 40 on the 45th Regrowth 124th year of Ascendancy at 04:42 Killed by glass golem (servant of Melsiila) at level 40 on the 45th Regrowth 124th year of Ascendancy at 06:24 Killed by orc high pyromancer at level 40 on the 45th Regrowth 124th year of Ascendancy at 10:08 Killed by Glorayabeth the orc high pyromancer at level 40 on the 45th Regrowth 124th year of Ascendancy at 13:00 Killed by Glorayabeth the orc high pyromancer at level 40 on the 45th Regrowth 124th year of Ascendancy at 14:20 Killed by Glorayabeth the orc high pyromancer at level 40 on the 45th Regrowth 124th year of Ascendancy at 15:50 Killed by orc high pyromancer at level 40 on the 45th Regrowth 124th year of Ascendancy at 17:26 Killed by glass golem (servant of Melsiila) at level 40 on the 45th Regrowth 124th year of Ascendancy at 22:33 Killed by Glorayabeth the orc high pyromancer at level 40 on the 46th Regrowth 124th year of Ascendancy at 04:08 Killed by Glorayabeth the orc high pyromancer at level 40 on the 46th Regrowth 124th year of Ascendancy at 05:32 Killed by Glorayabeth the orc high pyromancer at level 40 on the 46th Regrowth 124th year of Ascendancy at 08:20 Killed by glass golem (servant of Melsiila) at level 40 on the 46th Regrowth 124th year of Ascendancy at 10:54 Killed by Velovena the orc soldier at level 40 on the 46th Regrowth 124th year of Ascendancy at 13:24 Killed by glass golem (servant of Melsiila) at level 40 on the 46th Regrowth 124th year of Ascendancy at 17:42 Killed by orc cryomancer at level 40 on the 46th Regrowth 124th year of Ascendancy at 19:49 Killed by glass golem (servant of Melsiila) at level 41 on the 47th Regrowth 124th year of Ascendancy at 21:18 Killed by worm that walks at level 41 on the 47th Regrowth 124th year of Ascendancy at 22:03 Killed by glass golem (servant of Melsiila) at level 41 on the 48th Regrowth 124th year of Ascendancy at 06:48 Killed by orc pyromancer at level 41 on the 48th Regrowth 124th year of Ascendancy at 08:11 Killed by glass golem (servant of Melsiila) at level 41 on the 48th Regrowth 124th year of Ascendancy at 09:53 Killed by orc high cryomancer at level 41 on the 48th Regrowth 124th year of Ascendancy at 11:18 Killed by orc cryomancer at level 41 on the 48th Regrowth 124th year of Ascendancy at 14:10 Killed by glass golem (servant of Melsiila) at level 41 on the 48th Regrowth 124th year of Ascendancy at 16:53 Killed by glass golem (servant of Melsiila) at level 41 on the 48th Regrowth 124th year of Ascendancy at 21:27 Killed by glass golem (servant of Melsiila) at level 41 on the 49th Regrowth 124th year of Ascendancy at 01:45 Killed by glass golem (servant of Melsiila) at level 41 on the 49th Regrowth 124th year of Ascendancy at 03:09 Killed by glass golem (servant of Melsiila) at level 41 on the 49th Regrowth 124th year of Ascendancy at 05:55 Killed by orc cryomancer at level 41 on the 49th Regrowth 124th year of Ascendancy at 07:13 Killed by Layariama the orc pyromancer at level 41 on the 49th Regrowth 124th year of Ascendancy at 15:49 Killed by glass golem (servant of Melsiila) at level 41 on the 49th Regrowth 124th year of Ascendancy at 17:31 Killed by Emitta the orc pyromancer at level 41 on the 50th Regrowth 124th year of Ascendancy at 00:35 Killed by Emitta the orc pyromancer at level 41 on the 50th Regrowth 124th year of Ascendancy at 01:59 Killed by glass golem (servant of Melsiila) at level 41 on the 50th Regrowth 124th year of Ascendancy at 05:08 Killed by orc high cryomancer at level 41 on the 50th Regrowth 124th year of Ascendancy at 06:33 Killed by glass golem (servant of Melsiila) at level 41 on the 50th Regrowth 124th year of Ascendancy at 09:12 |
Primary Stats
Strength | 54 (base 42) |
Dexterity | 20 (base 10) |
Constitution | 25 (base 13) |
Magic | 106 (base 60) |
Willpower | 30 (base 11) |
Cunning | 31 (base 20) |
Resources
Life | 850/867 |
Mana | 447/447 |
Healing Factor | 1.5453846153847 |
Regeneration | 150.25774615385 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +12.5% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
See Stealth | 18 |
See Invisible | 12 |
ESP Range | 10 |
ESP Kinds | animal/canine, demon/minor, demon/major |
Offense: Mainhand
Damage | 187 |
Accuracy | 29 |
Crit Chance | 30% |
APR | 21 |
Speed | 1.00 |
Offense: Spell
Spellpower | 62 |
Crit Chance | 30% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Arcane | +15% |
Cold | +7% |
All | 0% |
Darkness | +23% |
Temporal | +8% |
Physical | +23% |
Mind | +24% |
Fire | +30% |
Lightning | +57% |
Offense: Damage Penetration
Temporal | +10% |
Darkness | +10% |
Defense: Base
Armour (hardiness) | 32 (50%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 0 |
Physical Save | 46 |
Spell Save | 41 |
Mental Save | 26 |
Defense: Resistances
Acid | + 18%( 70%) |
Blight | + 6%( 70%) |
Arcane | + 12%( 70%) |
Cold | + 30%( 70%) |
All | 0%( 70%) |
Lightning | + 25%( 70%) |
Temporal | + 8%( 70%) |
Fire | + 15%( 70%) |
Darkness | + 20%( 70%) |
Defense: Immunities
Fear Resistance | 60% |
Confusion Resistance | 68% |
Instadeath Resistance | 100% |
Blind Resistance | 37% |
Inscriptions (3/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 635 damage for 4 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -838 life. The duration and life will increase by 1% for every 1% life you have lost (currently 854 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 450 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Frost alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Golemancy | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Acid alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Energy alchemy | 1.52 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Spell / Staff combat | 1.52 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
talent | Lightning Infusion |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | The target is encased in ice. All damage done to it will be split, 40% absorbed by the ice and 60% by the target. The target's defense is nullified while in the ice, and it may only attack the ice, but it is also immune to any new detrimental status effects. The target cannot teleport or heal while frozen. 210 HP on the iceblock remaining. Frozen |
detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
beneficial effect | A flow of life spins around the target, regenerating 90.08 life per turn. Regeneration |
detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by snow giant thunderer. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you improved talent Innovation (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you learnt talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by Layeyavena the skeleton warrior. Escort: repented thief (level 7 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 1.00). | done |
You failed to protect the worried loremaster from death by minotaur. Escort: worried loremaster (level 2 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you learnt talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 990. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed ice wyrm tooth. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed vial of squid ink. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed minotaur nose. * You've found the needed honey tree root. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed green worm. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +12% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Quiver | ![]() 0.00 Encumbrance. Type: alchemist-gem / violet ; tier 2 When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
Light source | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Blindness immunity: +37% Confusion immunity: +18% Maximum life: +61.00 Light radius: +9 See stealth: +18 See invisible: +12 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 29 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+0 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+7 eff.) It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.4 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 14.88 mind and 14.76 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 14% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 14. Terrified: Deals 3.10 mind and 3.08 darkness damage per turn and increases cooldowns by 23%. Haunted: Causes the target to suffer 5.87 mind and 5.82 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Defense: +3 (+0 eff.) Changes resistances: +3% acid / +6% cold Maximum life: +20.00 Mental crit. chance: +5% It can be used to setup a psionic shield, reducing all damage taken by 49 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+5 eff.) Physical power: +10 (+2 eff.) Armour: +11 Armour Hardiness: +20% Defense: +6 (+0 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +47 (+15 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+4 eff.) Armour penetration: +8 Defense: +10 (+0 eff.) Changes stats: +3 Con Spell save: +16 (+5 eff.) Maximum stamina: +14.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Wil / +7 Mag Changes damage: +24% mind Grants telepathy: Demon/Minor Demon/Major Mental save: +12 (+6 eff.) Mana each turn: +0.28 Maximum mana: +37.00 Light radius: +3 A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +3.0% Armour: +16 Defense: +13 (+3 eff.) Changes stats: +3 Str / +3 Dex / +5 Con Maximum wards: +5 fire Changes damage: +12% lightning / +30% fire / +9% physical Talents granted: +5 Ward +1 Command Staff Life regen: +1.00 Spellpower: +23 (+6 eff.) Spell crit. chance: +5% Healing mod.: +20% Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +4 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Main armor | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +20 (+10 eff.) Changes stats: +5 Str / +5 Mag / +5 Wil Changes resistances: +6% blight / +9% cold / +10% lightning Changes damage: +12% lightning / +6% physical / +7% cold Life regen: +2.90 Maximum life: +56.00 Healing mod.: +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+0 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 2.2 Power cost: 28 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 117.84 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Con Talent masteries: +0.22 Spell / Energy alchemy +0.22 Spell / Staff combat Physical save: +6 (+2 eff.) Life regen: +3.00 Maximum life: +56.00 Amulets can have magical properties. |
Inventory
![]() movement infusion (speed 636%; cd 12) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 636% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 299 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 32.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 191 damage for 3 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% mind Confusion immunity: +22% Amulets can have magical properties. |
![]() mindweaver's stralite amulet of willpower (+5) Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Wil Mental save: +11 (+6 eff.) Confusion immunity: +14% Mindpower: +8 (+4 eff.) Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Str Changes resistances: +19% light / +15% darkness Blindness immunity: +24% Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 23 Damage when hit (Melee): 4 mind Changes resistances: +9% fire Changes damage: +18% mind / +30% fire Stun/Freeze immunity: +30% Life regen: +5.00 Rings can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -7% Maximum encumbrance: +35 Life regen: +5.00 Maximum life: +75.00 Healing mod.: +14% Rings can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +8 (+0 eff.) Changes stats: +4 Cun Stun/Freeze immunity: +24% Life regen: +1.00 Rings can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+2 eff.) Rings can have magical properties. |
![]() Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.0 - 94.5 Uses stats: 50% Mag, 130% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
![]() chilling stralite battleaxe of corruption (45-67.5 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.0 - 67.5 Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% When this weapon hits: Curse of Vulnerability (20% chance level 4). Damage (Melee): +26 cold Massive two-handed battleaxes. |
![]() Requires: - Willpower 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 30% Wil, 40% Dex, 50% Mag, 30% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +40 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+4 eff.) Physical power: +15 (+3 eff.) Changes resistances penetration: +30% physical Talent mastery: +0.20 Psionic / Augmented striking It can be used to fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage Activation costs 10 power out of 10/10. A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
![]() Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 105% Mag, 35% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+3 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 13.69 acid and 13.69 blight damage. If not cleared after five turns it will inflict 77.70 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
![]() Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20 arcane resource burn On weapon crit: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +21.0% Physical power: +16 (+3 eff.) Defense: +10 (+0 eff.) Changes resistances: +15% lightning / +12% nature Physical save: +6 (+2 eff.) Silence immunity: +20% Knockback immunity: +20% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Massive two-handed mauls. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 73.5 - 117.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (radius 1) on hit: +12 fire Massive two-handed swords. |
![]() voratun greatsword of ruin (63.5-101.6 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour penetration: +14 Physical crit. chance: +17.0% Critical mult.: +20.00% Massive two-handed swords. |
![]() stralite longsword of evisceration (32-44.8 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.0 - 44.8 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +8.0% Physical power: +9 (+1 eff.) Sharp, long, and deadly. |
![]() truestriking voratun longsword of corruption (44-61.6 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 44.0 - 61.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Curse of Death (20% chance level 5). When wielded/worn: Accuracy: +10 (+5 eff.) Armour penetration: +9 Changes resistances penetration: +9% physical Sharp, long, and deadly. |
![]() arcing voratun mace of rage (46.5-65.1 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.5 - 65.1 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 103 damage When wielded/worn: Accuracy: +10 (+5 eff.) Changes stats: +2 Str Changes damage: +9% physical Blunt and deadly. |
![]() Flarestrider (12-13.2 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.0 - 13.2 Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% Damage (radius 1) on hit: +12 fire When wielded/worn: Damage when hit (Melee): 4 fire Changes stats: +3 Cun / +4 Dex Changes resistances: +18% darkness / +9% fire Physical save: +9 (+3 eff.) Spell save: +23 (+7 eff.) Mental save: +8 (+4 eff.) Equilibrium when hit: +1.80 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Nature slow Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +25 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +6 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature / +15% acid Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 (+5 eff.) Mindpower: +12 (+6 eff.) Mental crit. chance: +8% It can be used to activate talent Ooze Spit (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 800% of base Description: Spit slime at your target doing 51.48 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
![]() Requires: - Willpower 28 - Magic 20 Infused by nature Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 40% Wil, 80% Mag Damage type: Darkness Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +27 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 15% chance to cast Tendrils Eruption level 3 on your target When wielded/worn: Changes stats: +6 Wil / +6 Mag Changes damage: +10% blight / +10% mind / +10% darkness Spellpower: +12 (+3 eff.) Spell crit. chance: +12% Mindpower: +12 (+6 eff.) Mental crit. chance: +12% This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
![]() Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 14.0 - 15.4 Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% cold When wielded/worn: Changes resistances: +20% fire / +20% cold Changes resistances penetration: +12% fire / +12% cold Changes damage: +20% fire / +20% cold Talent mastery: +0.20 Psionic / Thermal mastery Talent granted: +1 Psionic Maelstrom Spell save: +12 (+4 eff.) Psi each turn: +1.00 Mindpower: +16 (+7 eff.) Mental crit. chance: +8% Thermal energies are focussed in the core of this mindstar. |
![]() Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Temporal Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+10 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +7 Mag / +2 Wil / +3 Cun / +3 Con Changes damage: +30% arcane Talent granted: +1 Command Staff Critical mult.: +15.00% N.Energy each turn: +0.20 Vim when firing critical spell: +6.00 Maximum mana: +24.00 Maximum vim: +38.00 Maximum neg.energy: +41.00 Spellpower: +24 (+6 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
![]() earthen elven-wood magestaff of channeling (25-30 power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +5 Armour Hardiness: +6% Changes damage: +25% arcane Talent granted: +1 Command Staff Physical save: +6 (+2 eff.) Mana each turn: +0.34 Spellpower: +24 (+6 eff.) Spell crit. chance: +4% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() elven-wood vilestaff 'Hazejam' (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +7 Armour Hardiness: +10% Changes resistances: +6% mind Changes resistances penetration: +15% mind / +15% cold Changes damage: +12% mind / +25% fire Talent granted: +1 Command Staff Critical mult.: +16.00% Physical save: +8 (+3 eff.) Spellpower: +12 (+3 eff.) Spell crit. chance: +24% Staves designed for wielders of magic, by the greats of the art. |
![]() greater dragonbone starstaff of might (30-36 power, 6 apr, temporal element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% physical / +30% temporal / +30% darkness / +30% light Talent granted: +1 Command Staff Spellpower: +23 (+6 eff.) Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
![]() magelord's dragonbone magestaff (30-36 power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +12.0% Damage (Melee): 45 arcane Changes damage: +30% arcane Talent granted: +1 Command Staff Maximum mana: +49.00 Spellpower: +21 (+6 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
![]() enhanced orichalcum trident (55-88 power, 16 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 55.0 - 88.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Changes stats: +14 Str / +10 Dex / +12 Mag / +5 Wil / +12 Cun / +7 Con A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() focusing elven-silk robe of alchemy (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +6 Mag / +7 Wil Changes resistances: +18% acid / +17% physical / +14% fire / +14% cold / +15% all Changes damage: +10% acid / +15% physical / +16% fire / +6% cold Talent cooldown: Refit Golem (-4 turns) Mana each turn: +0.24 Psi each turn: +0.21 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() silk robe of Angolwen (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +4 Mag / +4 Wil Changes resistances: +13% all Silence immunity: +43% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +11 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() fortifying voratun mail armour of resilience (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+0 eff.) Fatigue: +12% Changes stats: +4 Str / +4 Con Maximum life: +81.00 A suit of armour made of mail. |
![]() Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+8 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Cun / +5 Mag Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+3 eff.) It can be used to turn yourself invisible (power 33, based on Cunning and Magic) for 10 turns Activation costs 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
![]() Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. With a better grip it would be the destroyer of your enemies. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 (+3 eff.) Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 It can be used to activate talent Blood Grasp (costing 12 power out of 12/12) : Effective talent level: 5.0 Power cost: 12 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 150.83 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
![]() enlightening drakeskin leather armour of resilience (20 def, 8 armour) Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+10 eff.) Fatigue: +8% Changes stats: +8 Cun / +5 Wil Mental save: +16 (+8 eff.) Maximum life: +37.00 A suit of armour made of leather. |
![]() Requires: - Strength 20 Powered by arcane forces Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +11 Defense: +20 (+10 eff.) Fatigue: +8% Damage (Melee): 14 acid / 15 fire Damage when hit (Melee): 12 acid / 12 fire Changes resistances: +26% acid / +23% fire / +10% cold Allows you to breathe in: water A suit of armour made of leather. |
![]() Requires: - Massive armour training - Strength 48 Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Accuracy: +12 (+6 eff.) Armour: +17 Fatigue: +22% Changes stats: +2 Con Changes resistances: +11% acid / +35% cold / +6% temporal Changes damage: +12% physical Allows you to breathe in: water Life regen: +2.60 Stamina each turn: +1.30 A suit of armour made of metal plates. |
![]() crackling voratun shield of crushing (0 def, 10 armour, 204.5 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Physical crit. chance: +8.0% Physical power: +10 (+2 eff.) Armour: +10 Fatigue: +8% Damage when hit (Melee): 2 lightning Changes stats: +2 Dex Changes resistances: +15% lightning Talent granted: +1 Block Handheld deflection devices. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+0 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+0 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+0 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+0 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Wil / +1 Mag Changes resistances: +18% darkness Changes damage: +9% light / +3% blight Damage affinity(heal): +5% light Critical mult.: +15.00% Spell save: +6 (+2 eff.) Blindness immunity: +20% Light radius: +7 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 158.53 light damage. At talent level 3 you gain 30% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 156% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 70% Dex, 50% Mag, 50% Cun Damage type: Ice Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 On weapon hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
![]() barbed pouch of voratun shots of crippling (22/22, 63.5-76.2 power, 6 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 63.5 - 76.2 Uses stats: 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +24.0% Capacity: 22 On weapon crit: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heals yourself and all friendly characters within 10 spaces for 60 Activation puts all charms on cooldown for 15 turns. When used: * Heal for 33. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+0 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+0 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Melsiila the Shalore Alchemist level 31
74th Pyre 123rd year of Ascendancy at 04:39 see stats
By Melsiila the Shalore Alchemist level 34
43rd Dusk 123rd year of Ascendancy at 15:06 see stats
By Melsiila the Shalore Alchemist level 20
51st Haze 122nd year of Ascendancy at 19:25 see stats
By Melsiila the Shalore Alchemist level 34
43rd Haze 123rd year of Ascendancy at 02:38 see stats
By Melsiila the Shalore Alchemist level 10
9th Dusk 122nd year of Ascendancy at 09:08 see stats
By Melsiila the Shalore Alchemist level 33
40th Dusk 123rd year of Ascendancy at 07:21 see stats
By Melsiila the Shalore Alchemist level 36
70th Haze 123rd year of Ascendancy at 18:31 see stats
By Melsiila the Shalore Alchemist level 9
7th Mirth 122nd year of Ascendancy at 06:17 see stats
By Melsiila the Shalore Alchemist level 16
78th Dusk 122nd year of Ascendancy at 20:41 see stats
By Melsiila the Shalore Alchemist level 40
28th Regrowth 124th year of Ascendancy at 21:45 see stats
By Melsiila the Shalore Alchemist level 26
29th Regrowth 123rd year of Ascendancy at 12:43 see stats
By Melsiila the Shalore Alchemist level 31
79th Pyre 123rd year of Ascendancy at 04:14 see stats
By Melsiila the Shalore Alchemist level 10
8th Flare 122nd year of Ascendancy at 10:34 see stats
By Melsiila the Shalore Alchemist level 20
24th Haze 122nd year of Ascendancy at 02:10 see stats
By Melsiila the Shalore Alchemist level 30
64th Pyre 123rd year of Ascendancy at 16:12 see stats
By Melsiila the Shalore Alchemist level 40
26th Regrowth 124th year of Ascendancy at 19:39 see stats
By Melsiila the Shalore Alchemist level 11
28th Dusk 122nd year of Ascendancy at 06:24 see stats
By Melsiila the Shalore Alchemist level 21
54th Haze 122nd year of Ascendancy at 08:51 see stats
By Melsiila the Shalore Alchemist level 33
40th Dusk 123rd year of Ascendancy at 09:14 see stats
By Melsiila the Shalore Alchemist level 9
7th Mirth 122nd year of Ascendancy at 06:17 see stats
By Melsiila the Shalore Alchemist level 20
41st Haze 122nd year of Ascendancy at 22:03 see stats
By Melsiila the Shalore Alchemist level 35
69th Haze 123rd year of Ascendancy at 03:24 see stats
By Melsiila the Shalore Alchemist level 13
47th Dusk 122nd year of Ascendancy at 16:27 see stats
By Melsiila the Shalore Alchemist level 27
16th Pyre 123rd year of Ascendancy at 02:00 see stats
By Melsiila the Shalore Alchemist level 16
77th Dusk 122nd year of Ascendancy at 13:13 see stats
By Melsiila the Shalore Alchemist level 14
49th Dusk 122nd year of Ascendancy at 03:00 see stats
By Melsiila the Shalore Alchemist level 28
37th Pyre 123rd year of Ascendancy at 12:32 see stats
By Melsiila the Shalore Alchemist level 18
21st Haze 122nd year of Ascendancy at 08:49 see stats
By Melsiila the Shalore Alchemist level 30
69th Pyre 123rd year of Ascendancy at 18:25 see stats
Log
Ran for 9 turns (stop reason: something interesting).
Orc pyromancer uses Orcish Fury.
Orc pyromancer enters a state of bloodlust.
Orc pyromancer casts Rune: Biting Gale.
Melsiila is encased in ice!
Orc pyromancer hits Melsiila for 200 cold damage.
Orc pyromancer casts Rune: Blink.
Orc pyromancer is out of phase.
Orc pyromancer casts Flameshock.
Orc pyromancer is stunned by the burning flame!
Melsiila resists the searing flame!
Glass golem (servant of Melsiila) casts Rune of the Rift.
Orc pyromancer looks a little pale around the edges.
Orc pyromancer has moved forward in time!
Glass golem (servant of Melsiila) hits Orc pyromancer for 144 temporal damage.
Melsiila hits Iceblock for 254 physical damage.
Orc pyromancer casts Phase Door.
Melsiila casts Throw Bomb.
Melsiila uses Infusion: Regeneration.
Melsiila starts regenerating health quickly.
Glass golem (servant of Melsiila) deactivates Reflective Skin.
Melsiila deactivates Lightning Infusion.
Melsiila stops regenerating health quickly.
Melsiila is free from the ice.