










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Items Vault 1.7.0Donators/Buyers bonus! Doctornull's Classes Reloaded 1.7.4Contains some new hybrid classes: Ascetic, Blood Mage, Creep, Flenser, Striker, Gravitic Infantry, Storm Warden, Transcendent Fist, Vector, and a few others. Details & discussion here:http://forums.te4.org/viewtopic.php?f=50&t=38670 Yakri: I'm making a couple changes suggested in the mod thread, and testing for errors/incompatibilities in current version of TOME. All credit goes to Null, and FailPail for creating the creepfix. Changes: Bromantic Mod Pack 1.7.4Just a mod pack that i use to train my modding skills. Changes to Archmage, Alchemist, Rogue, Wyrmic, Summoner and Prodigies and some other stuff, all changes can be turned off individually. Credit to Housepet and discord community. PS: Im only publishing so my friend can use it, but feel free to try the changes Light From Below 1.7.4Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Light |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Wyrmic |
| Level / Exp | 24 / 26% |
| Size | big |
| Lifes / Deaths | Killed by The Crawling Unity at level 9 on the 1st Mirth 122nd year of Ascendancy at 00:16 0 / 7Killed by Glariba the blade horror at level 19 on the 3rd Flare 122nd year of Ascendancy at 23:59 Killed by saw horror at level 19 on the 4th Flare 122nd year of Ascendancy at 03:14 Killed by umbral horror at level 20 on the 5th Flare 122nd year of Ascendancy at 02:12 Killed by Cyrura the skeleton master archer at level 21 on the 9th Flare 122nd year of Ascendancy at 07:39 Killed by corrupted forest troll at level 24 on the 4th Dusk 122nd year of Ascendancy at 02:00 Killed by corrupted forest troll at level 24 on the 4th Dusk 122nd year of Ascendancy at 04:33 |
Primary Stats
| Strength | 49 (base 37) |
| Dexterity | 22 (base 13) |
| Constitution | 38 (base 14) |
| Magic | 10 (base 10) |
| Willpower | 53 (base 38) |
| Cunning | 41 (base 29) |
Resources
| Life | -155/950 |
| Paradox | 340 |
| Stamina | 212/304 |
| Equilibrium | 70 |
| Healing Factor | 1.8202122670883 |
| Regeneration | 56.9272877477 |
Speed
| Mental | +11.216542851745% |
| Attack | +11.216542851745% |
| Movement | +47.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 3 |
| See Stealth | 2 |
| See Invisible | 4 |
Offense: Mainhand
| Damage | 109 |
| Accuracy | 49 |
| Crit Chance | 22% |
| APR | 26 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 24% |
| Speed | 0.89914681247828 |
Offense: Damage Bonus
| Acid | +24% |
| Blight | +20% |
| Physical | +27% |
| Cold | +51% |
| All | +6% |
| Lightning | +19% |
| Darkness | +14% |
| Fire | +20% |
| Nature | +36% |
Offense: Damage Penetration
| Acid | +22% |
| Blight | +27% |
| Physical | +22% |
| Cold | +22% |
| All | +10% |
| Lightning | +22% |
| Darkness | +22% |
| Fire | +22% |
| Nature | +22% |
Defense: Base
| Armour (hardiness) | 47.511077022655 (89.749889547741%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 5 |
| Physical Save | 42 |
| Spell Save | 33 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 10%( 70%) |
| Blight | + 5%( 70%) |
| Physical | + 31%( 70%) |
| Cold | + 37%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 12%( 70%) |
| Light | + 44%( 70%) |
| Temporal | + 10%( 70%) |
| Darkness | + 8%( 70%) |
| Fire | + 12%( 70%) |
| Nature | + 33%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Confusion Resistance | 40% |
| Blind Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 179 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 123 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Blink drake aspect | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Wind drake aspect | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Two-handed assault | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sea drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Hunter | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
This strange, overgrown ruin is home to both plants and oozes - and the line between these two is very blurry in this place. Something is melding the two together - and you could certainly use that force for your own ends.. Places of Power: The Overgrowth*You have taken the power that lingered in this place, gaining the Chronomancy/Energy tree, unlocked. | done |
You have entered a pit crawling with vermin. The sheer amount of living things here is staggering, and you suspect there may be something here that you could use for your own gain. Places of Power: The Pit*You have taken the power that lingered in this place, gaining the Technique/Conditioning tree, unlocked. | done |
You have encountered a strange orb on a pedestal deep underground. Merely being close to it made your mind, your very self, expand. Become more. The Call* You have accepted the Light into yourself and been forever changed. * The Light is almost complete again. Only a small bit is missing, and you can feel it calling from the ruined city to the east. * Travel through the old, abandoned dwarven tunnels and enter the ruins of Old Mythrescar. Find the last missing piece so you can be whole again. | active |
Equipment
| On feet | Tidehunter (living) (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +11 (+4 eff.) Armour: +5 Fatigue: +4% Damage when hit (Melee): 4 cold Changes stats: +6 Str / +6 Con Changes damage: +21% cold / +7% physical Life regen: +11.00 Stamina each turn: +0.90 Maximum stamina: +27.00 Spellpower: +8 (+5 eff.) Mindpower: +9 (+3 eff.) Healing mod.: +26% Size category: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | The Glimmering Light The Glimmering LightPowered by unknown forces 0.00 Encumbrance. [Unique] Type: lite / unknown When wielded/worn: Changes stats: +5 Wil Changes resistances: +30% light Changes damage: +6% all Damage affinity(heal): +10% light Physical save: +12 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +24 (+9 eff.) Confusion immunity: +40% Maximum life: +60.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +4% Light radius: +7 An orb that glimmers with a steady, soft light. The glow makes you feel safe. |
| On head | Crown of Command (living) (3 def, 6 armour)Requires: - Heavy armour training - Cunning 25 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Cunning / Survival Life regen: +11.00 Mindpower: +5 (+2 eff.) Healing mod.: +26% Activating this item is instant. It can be used to activate talent Indomitable (costing 60 power out of 9/60) : Effective talent level: 1.0 Power cost: 60 out of 9/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
| Tool | Balodofang the yew wand of shielding [power 260] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 3 When wielded/worn: Armour penetration: +1 Changes resistances: +3% physical Changes damage: +6% physical Critical mult.: +10.00% It can be used to create a shield absorbing up to 260 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Reduce fatigue by 23% for 2 turns. * Cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | sneakthief's gold ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Effects on melee hit: * 15% chance to reduce all saves and defense by 28 Damage (Melee): 16 physical Effects on ranged hit: * 15% chance to reduce all saves and defense by 28 Damage (Ranged): 9 physical Changes stats: +6 Cun / +5 Dex Hate when firing a critical mind attack: +1.00 Maximum hate: +8.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| On fingers | Cutharuikath the steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Str / +2 Cun / +7 Con Changes resistances: +26% cold Changes damage: +13% cold Psi when hit: +0.08 Mental crit. chance: +2% Light radius: +3 Rings make your fingers look great! |
| Around waist | hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +4 Cun / +6 Lck Trap disarming bonus: +12 Stealth bonus: +7 Infravision radius: +3 A belt that goes around your waist. |
| In main hand | Fireglory the stralite greatmaul (sludge-dripping) (56-83 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.5 - 83.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% When this weapon hits: Slime Spit (20% chance level 2). On weapon hit: * 16% chance to slow global speed by 55% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (Melee): +12 mind Damage (radius 1) on hit: +8 mind / +18 fire When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +13 Damage when hit (Melee): 6 mind Changes resistances penetration: +10% all Massive two-handed mauls. |
| On hands | hardened leather gloves 'Salith' (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 7 lightning / 5 cold / 7 fire Changes resistances: +6% lightning / +12% light / +5% cold / +3% darkness / +7% fire Changes damage: +5% lightning / +3% cold / +6% fire When used to modify unarmed attacks: Base power: 18.5 - 20.4 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Ice Breath (10% chance level 3). When this weapon hits: Lightning Breath (10% chance level 3). When this weapon hits: Fire Breath (10% chance level 3). Damage (radius 2) on crit: +5 lightning / +8 fire / +8 ice Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Borfast's Cage (10 def, 20 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+5 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+5 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
| Cloak | Flashfist the cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +9 Physical crit. chance: +2.0% Physical power: +3 (+1 eff.) Defense: +2 (+1 eff.) Fatigue: -3% Damage when hit (Melee): 2 lightning Changes stats: +3 Str / +3 Con Changes resistances penetration: +5% blight Changes damage: +6% blight Critical mult.: +11.00% Stealth bonus: +8 Physical save: +8 (+3 eff.) Spell save: +12 (+6 eff.) Maximum life: +58.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Feathersteel Amulet (sludge-imbued)Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+7 eff.) Fatigue: -20% Changes resistances: +20% nature / +20% acid Changes damage: +10% nature / +10% acid Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
This item will automatically be transmogrified when you leave the level.wild infusion of the psychic (res 29%; mental, physical; dur 3; cd 11) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 29% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
This item will automatically be transmogrified when you leave the level.Burnlash (19-27 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (radius 2) on crit: +20 acid / +16 fire / +21 nature When wielded/worn: Armour penetration: +7 Changes stats: +3 Wil Changes resistances: +6% fire Changes resistances penetration: +17% acid / +10% nature Changes damage: +12% arcane Equilibrium when hit: +0.08 Maximum psi: +20.00 Mental crit. chance: +5% One-handed war axes. |
Smoldercrack the drakeskin leather cap (dulled) (6 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 (+4 eff.) Armour: +5 Defense: +6 (+3 eff.) Fatigue: +5% Effects on melee hit: * 15% chance to reduce damage dealt by 23% Effects when hit in melee: * 15% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 fire Changes stats: +4 Str / +3 Wil / +5 Cun Changes resistances: +9% fire / +20% light / +13% cold Changes resistances penetration: +10% acid / +15% fire Changes damage: +3% fire Allows you to breathe in: water Spell save: +19 (+9 eff.) Mental save: +10 (+4 eff.) Light radius: +2 A cap made of leather. |
Bethimira the dwarven-steel pickaxe (dig speed 8 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +6 Physical power: +7 (+2 eff.) Defense: +5 (+2 eff.) Changes stats: +2 Str / +3 Mag Changes damage: +9% mind / +8% fire Critical mult.: +17.00% Mental save: +7 (+3 eff.) Stamina each turn: +2.00 Psi when hit: +0.08 Maximum mana: +44.00 Maximum psi: +30.00 Spell crit. chance: +7% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By deepwyrm the Cornac Wyrmic level 10
1st Mirth 122nd year of Ascendancy at 01:28 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By deepwyrm the Cornac Wyrmic level 20
4th Flare 122nd year of Ascendancy at 17:24 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By deepwyrm the Cornac Wyrmic level 17
3rd Summertide 122nd year of Ascendancy at 13:58 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By deepwyrm the Cornac Wyrmic level 16
3rd Summertide 122nd year of Ascendancy at 04:09 see stats
Log
Melee retaliation hits Corrupted forest troll for 1 lightning, 18 cold, 1 mind (20 total damage).
Deepwyrm fails to use Venomous Breath.
Deepwyrm feels pain again.
Deepwyrm is no longer out of phase.
Deepwyrm's is no longer weakened.
Corrupted forest troll's Volcano hits deepwyrm for (10 flat reduction), (4 dissipated), 70 fire, (10 flat reduction), (4 dissipated), 26 physical (96 total damage).
Corrupted forest troll loses 4 health to the entropy.
Corrupted forest troll's is no longer weakened.
Corrupted forest troll uses Transcendent Electrokinesis.
Corrupted forest troll's Beyond the Flesh hits deepwyrm for (10 flat reduction), (4 dissipated), 45 physical, (8 flat reduction), (0 dissipated), 0 mind, (10 flat reduction), (4 dissipated), 24 darkness, (10 flat reduction), (4 dissipated), 16 physical, (10 flat reduction), (4 dissipated), 37 lightning (122 total damage).
Melee retaliation hits Corrupted forest troll for 0 lightning, 24 cold, 0 mind (24 total damage).
Deepwyrm fails to use Venomous Breath.
Deepwyrm is less vulnerable.
Deepwyrm has finished recovering.
Talent Death Dance is ready to use.
Corrupted forest troll's Volcano hits deepwyrm for (10 flat reduction), (4 dissipated), 94 fire, (10 flat reduction), (4 dissipated), 34 physical (128 total damage).
Corrupted forest troll loses 4 health to the entropy.
Corrupted forest troll's Beyond the Flesh hits deepwyrm for (10 flat reduction), (4 dissipated), 117 physical, (10 flat reduction), (2 dissipated), 5 mind, (10 flat reduction), (4 dissipated), 20 darkness, (10 flat reduction), (4 dissipated), 14 physical, (10 flat reduction), (4 dissipated), 12 lightning (168 total damage).
Melee retaliation hits Corrupted forest troll for 2 lightning, 28 cold, 2 mind (32 total damage).
Deepwyrm fails to use Nature's Touch.
Talent Infusion: Healing is ready to use.
Deepwyrm is disarmed!
Corrupted forest troll uses Continuous Butchery.
Corrupted forest troll casts Netherblast.
Corrupted forest troll's Volcano hits deepwyrm for (10 flat reduction), (4 dissipated), 89 fire, (10 flat reduction), (4 dissipated), 93 physical (182 total damage).
Corrupted forest troll's Netherblast hits deepwyrm for (10 flat reduction), (4 dissipated), 134 temporal, (10 flat reduction), (4 dissipated), 181 darkness (315 total damage).
deepwyrm the level 24 cornac wyrmic was shadowed to death by corrupted forest troll on level 1 of Abandoned Dwarven Tunnels.












































































