Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Items Vault 1.4.8Donators/Buyers bonus! Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Deathknight 1.4.4Adds the Deathknight class. See forum thread for details. Marksman 1.4.9A complete rework for Archer. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Inferno Race Pack 1.4.0Adds a collection of my races. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
astralInferno's Celestial Oddities 1.4.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Arcanum Class Pack 1.4.8Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Highblade Class 1.3.1Adds the Highblade class, a very focused arcane blade-style class, using primarily cold and lightning magic, alongside wind. Contains several blatant references. Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Verdant Class Pack 1.4.8Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yaech |
| Class | Cursed |
| Level / Exp | 12 / 12% |
| Size | small |
| Lifes / Deaths | Killed by dragon turtle at level 1 on the 75th Pyre 122nd year of Ascendancy at 12:44 / 61Killed by dragon turtle at level 1 on the 75th Pyre 122nd year of Ascendancy at 13:11 Killed by dragon turtle at level 1 on the 75th Pyre 122nd year of Ascendancy at 14:46 Killed by dragon turtle at level 1 on the 75th Pyre 122nd year of Ascendancy at 16:07 Killed by yaech hunter at level 1 on the 76th Pyre 122nd year of Ascendancy at 02:07 Killed by squid at level 2 on the 77th Pyre 122nd year of Ascendancy at 03:48 Killed by yaech diver at level 2 on the 78th Pyre 122nd year of Ascendancy at 06:37 Killed by Murgol, the Yaech Lord at level 3 on the 79th Pyre 122nd year of Ascendancy at 05:27 Killed by Murgol, the Yaech Lord at level 3 on the 79th Pyre 122nd year of Ascendancy at 08:19 Killed by chitinous ritch at level 5 on the 3rd Mirth 122nd year of Ascendancy at 22:29 Killed by Subject Z at level 7 on the 6th Mirth 122nd year of Ascendancy at 11:35 Killed by Subject Z at level 7 on the 6th Mirth 122nd year of Ascendancy at 13:36 Killed by Subject Z at level 7 on the 6th Mirth 122nd year of Ascendancy at 16:05 Killed by degenerated skeleton archer at level 9 on the 6th Mirth 122nd year of Ascendancy at 19:34 Killed by degenerated skeleton archer at level 9 on the 6th Mirth 122nd year of Ascendancy at 21:56 Killed by Adumira the skeleton magus at level 9 on the 7th Mirth 122nd year of Ascendancy at 04:04 Killed by Adumira the skeleton magus at level 9 on the 7th Mirth 122nd year of Ascendancy at 04:23 Killed by Adumira the skeleton magus at level 9 on the 7th Mirth 122nd year of Ascendancy at 04:56 Killed by skeleton warrior at level 9 on the 7th Mirth 122nd year of Ascendancy at 08:21 Killed by Cyryyara the skeleton archer at level 9 on the 7th Mirth 122nd year of Ascendancy at 09:56 Killed by degenerated skeleton warrior at level 9 on the 7th Mirth 122nd year of Ascendancy at 12:47 Killed by ghoulking at level 9 on the 8th Mirth 122nd year of Ascendancy at 09:03 Killed by armoured skeleton warrior at level 9 on the 8th Mirth 122nd year of Ascendancy at 16:29 Killed by degenerated skeleton archer at level 9 on the 8th Mirth 122nd year of Ascendancy at 21:11 Killed by armoured skeleton warrior at level 9 on the 8th Mirth 122nd year of Ascendancy at 23:33 Killed by armoured skeleton warrior at level 9 on the 9th Mirth 122nd year of Ascendancy at 00:51 Killed by armoured skeleton warrior at level 9 on the 9th Mirth 122nd year of Ascendancy at 02:08 Killed by armoured skeleton warrior at level 9 on the 9th Mirth 122nd year of Ascendancy at 03:02 Killed by armoured skeleton warrior at level 9 on the 9th Mirth 122nd year of Ascendancy at 06:34 Killed by armoured skeleton warrior at level 10 on the 9th Mirth 122nd year of Ascendancy at 09:14 Killed by armoured skeleton warrior at level 10 on the 9th Mirth 122nd year of Ascendancy at 12:51 Killed by armoured skeleton warrior at level 10 on the 9th Mirth 122nd year of Ascendancy at 15:21 Killed by armoured skeleton warrior at level 10 on the 9th Mirth 122nd year of Ascendancy at 21:19 Killed by armoured skeleton warrior at level 10 on the 9th Mirth 122nd year of Ascendancy at 21:46 Killed by Vorigalaith the armoured skeleton warrior at level 10 on the 10th Mirth 122nd year of Ascendancy at 01:00 Killed by armoured skeleton warrior at level 10 on the 10th Mirth 122nd year of Ascendancy at 01:30 Killed by skeleton warrior at level 10 on the 10th Mirth 122nd year of Ascendancy at 02:00 Killed by armoured skeleton warrior at level 10 on the 10th Mirth 122nd year of Ascendancy at 02:27 Killed by degenerated skeleton warrior at level 10 on the 10th Mirth 122nd year of Ascendancy at 02:47 Killed by skeleton archer at level 10 on the 10th Mirth 122nd year of Ascendancy at 03:26 Killed by Vorigalaith the armoured skeleton warrior at level 10 on the 10th Mirth 122nd year of Ascendancy at 03:57 Killed by ghast at level 10 on the 10th Mirth 122nd year of Ascendancy at 10:54 Killed by degenerated skeleton warrior at level 10 on the 10th Mirth 122nd year of Ascendancy at 11:36 Killed by Poloba the skeleton warrior at level 10 on the 10th Mirth 122nd year of Ascendancy at 12:11 Killed by skeleton warrior at level 10 on the 1st Summertide 122nd year of Ascendancy at 06:01 Killed by Gloradhenn the skeleton archer at level 10 on the 1st Summertide 122nd year of Ascendancy at 06:31 Killed by Gloradhenn the skeleton archer at level 10 on the 1st Summertide 122nd year of Ascendancy at 15:59 Killed by skeleton warrior at level 10 on the 2nd Summertide 122nd year of Ascendancy at 04:26 Killed by Glemira the degenerated skeleton warrior at level 10 on the 2nd Summertide 122nd year of Ascendancy at 04:51 Killed by skeleton mage at level 11 on the 2nd Summertide 122nd year of Ascendancy at 23:53 Killed by gladiator at level 11 on the 10th Flare 122nd year of Ascendancy at 06:28 Killed by arcane blade at level 11 on the 10th Flare 122nd year of Ascendancy at 07:06 Killed by Jaciek the halfling at level 11 on the 9th Dusk 122nd year of Ascendancy at 15:58 Killed by Jaciek the halfling at level 11 on the 9th Dusk 122nd year of Ascendancy at 16:26 Killed by Herei the human at level 11 on the 9th Dusk 122nd year of Ascendancy at 17:21 Killed by Jaciek the halfling at level 11 on the 9th Dusk 122nd year of Ascendancy at 17:50 Killed by Herei the human at level 11 on the 9th Dusk 122nd year of Ascendancy at 18:24 Killed by Walinmer the halfling at level 11 on the 26th Dusk 122nd year of Ascendancy at 21:30 Killed by armoured skeleton warrior at level 11 on the 27th Dusk 122nd year of Ascendancy at 05:32 Killed by Ardre the halfling at level 11 on the 27th Dusk 122nd year of Ascendancy at 07:20 Killed by Ardre the halfling at level 11 on the 27th Dusk 122nd year of Ascendancy at 07:51 |
Primary Stats
| Strength | 37 (base 37) |
| Dexterity | 9 (base 10) |
| Constitution | 8 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 30 (base 28) |
| Cunning | 15 (base 10) |
Resources
| Life | 282/282 |
| Hate | 50/100 |
| Healing Factor | 0.85 |
| Regeneration | 2.7625 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 73 |
| Accuracy | 43 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 10 (30%) |
| Defense | 8 |
| Ranged Defense | 8 |
| Fatigue | 2 |
| Physical Save | 15 |
| Spell Save | 14 |
| Mental Save | 23 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 57 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| Cursed / Endless hunt | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Yaech | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox, which can be used to permanently increase your dexterity and cunning by three. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Marus of Elvala needs your help making an elixir of mysticism, which can be used to permanently increase your magic and willpower by three. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one bear paw. You'd think I could get one of these from a local hunter, but they've had no luck. Don't get eaten.' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Agrimley the hermit needs your help making an elixir of focus, which can be used to grant you two additional class talent points. He has given you some notes on the ingredients: * 'Needed: one length of troll intestine. Kindly empty it before returning.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' * You've found the needed minotaur nose. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On hands | iron gauntlets of strength (+2) (0 def, 1 armour) iron gauntlets of strength (+2) (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +1 Changes stats: +2 Str Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | troll-hide cured leather armour of command (7 def, 9 armour) troll-hide cured leather armour of command (7 def, 9 armour)Requires: - Strength 14 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +9 Defense: +7 (+7 eff.) Fatigue: +7% Changes stats: +1 Cun Mental save: +11 (+5 eff.) Life regen: +3.00 Healing mod.: +10% A suit of armour made of leather. |
| On head | mindwoven linen wizard hat of fire (+15%) (1 def, 0 armour) mindwoven linen wizard hat of fire (+15%) (1 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +15% fire Changes damage: +10% fire Psi each turn: +0.14 Mindpower: +3 (+1 eff.) Mental crit. chance: +2% A pointy cloth hat, very wizardly... |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | linen cloak of the hunter (1 def, 0 armour) linen cloak of the hunter (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +16 (+5 eff.) Defense: +1 (+1 eff.) Fatigue: -5% Maximum life: +40.00 Maximum stamina: +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | steel greatsword 'Neroyabremina' (34.5-55.2 power, 2 apr) steel greatsword 'Neroyabremina' (34.5-55.2 power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 34.5 - 55.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 2) on crit: +4 acid When wielded/worn: Damage when hit (Melee): 8 acid Changes damage: +6% acid Massive two-handed swords. |
Inventory
wild infusion of the warrior (resist 16%; cure physical) wild infusion of the warrior (resist 16%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Angolwen Academy Training Token Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
70 alchemist agate 70 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 36 turns) iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Faon the Yaech Cursed level 12
32nd Dusk 122nd year of Ascendancy at 13:07 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Faon the Yaech Cursed level 10
9th Mirth 122nd year of Ascendancy at 08:00 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Faon the Yaech Cursed level 11
10th Flare 122nd year of Ascendancy at 07:36 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Faon the Yaech Cursed level 11
9th Flare 122nd year of Ascendancy at 06:35 see stats
Log
Today is the 43rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:46.
Ran for 6 turns (stop reason: didn't move).
Today is the 44th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:11.
Ran for 3 turns (stop reason: interesting character).
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
Today is the 45th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:25.
Today is the 46th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:40.
Ran for 4 turns (stop reason: didn't move).
Ran for 2 turns (stop reason: didn't move).
Today is the 47th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:05.
There is a tranquil meadow here (press '' or right click to use).
Today is the 48th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:20.
Today is the 49th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:46.
There is a Passageway into the Trollmire here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
