Marske the level 18 Skeleton Marauder by Arum

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceSkeleton
ClassMarauder
Level / Exp18 / 46%
Sizemedium
Lifes / Deaths

Primary Stats

Strength55 (base 25)
Dexterity55 (base 23)
Constitution50 (base 28)
Magic16 (base 10)
Willpower42 (base 10)
Cunning32 (base 27)

Resources

Life647/647
Stamina231/231
Healing Factor1.7786847857242
Regeneration16.452834267949

Speed

Mental+6.6613381477509E-14%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage90
Accuracy57
Crit Chance15%
APR17
Speed1.00

Offense: Offhand

Damage66
Accuracy57
Crit Chance14%
APR15
Speed1.00

Offense: Spell

Spellpower10
Crit Chance8%
Speed1

Offense: Mind

Mindpower36
Crit Chance8%
Speed1

Offense: Damage Bonus

Acid+13%
Light+12%
Mind+6%
Nature+14%
Physical+22%
Fire+3%
All0%

Offense: Damage Penetration

Physical+9%
Darkness+10%

Defense: Base

Armour (hardiness)29.335093952971 (47.857809501309%)
Defense34
Ranged Defense34
Fatigue20
Physical Save40
Spell Save29
Mental Save40

Defense: Resistances

Acid+ 44%( 70%)
Blight+ 13%( 70%)
Physical+ 5%( 70%)
Mind+ 18%( 70%)
All+ 3%( 70%)
Darkness+ 13%( 70%)
Light+ 6%( 70%)
Lightning+ 20%( 70%)
Fire+ 13%( 70%)
Nature+ 20%( 70%)

Defense: Immunities

Disarm Resistance38%
Bleed Resistance100%
Confusion Resistance22%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Stun Resistance22%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Duelist1.30
5/5
1/5
0/5
0/5
Technique / Combat veteran1.00
2/5
1/5
0/5
0/5
Technique / Dual techniques1.30
3/5
3/5
1/5
1/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Poisons1.00
1/5
1/5
3/5
0/5
Technique / Combat techniques1.30
1/5
1/5
0/5
0/5
Technique / Throwing knives1.00
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
4/5
2/5
1/5
2/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
2/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Thuggery1.50
1/5
1/5
1/5
1/5
Technique / Combat training1.30
0/5
1/5
0/5
2/5
0/5
5/5

Effects

beneficial effect
beneficial effect

Quests

done
active
done
done
done
done
done
active
active
active
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Marske the Skeleton Marauder level 17
60th Dusk 122nd year of Ascendancy at 00:43
see stats
Home sweet home (Nightmare (Adventure) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Marske the Skeleton Marauder level 18
3rd Haze 122nd year of Ascendancy at 10:17
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Marske the Skeleton Marauder level 10
10th Mirth 122nd year of Ascendancy at 07:24
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Marske the Skeleton Marauder level 5
3rd Mirth 122nd year of Ascendancy at 14:21
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Marske the Skeleton Marauder level 13
5th Flare 122nd year of Ascendancy at 13:33
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Marske the Skeleton Marauder level 15
5th Dusk 122nd year of Ascendancy at 07:52
see stats

Log

Talent Flurry is ready to use.

Talent Skullcracker is ready to use.

Talent Whirlwind is ready to use.

Resting starts...

Talent Rune: Shatter Afflictions is ready to use.
Talent Rush is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


Talent Total Thuggery is ready to use.
Ran for 7 turns (stop reason: at door).


Quest 'Sher'Tul Fortress' status updated! (Press 'j' to see the quest log)
Personal New Achievement: Home sweet home (Nightmare (Adventure) difficulty)!

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 10 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: dialog is displayed).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: dialog is displayed).


Saving game...

Saving done.