Let's Go the level 10 Orc Archer by sirsatisfaction

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.3
Addons
CampaignOrcs
ModeNormal Roguelike
SexMale
RaceOrc
ClassArcher
Level / Exp10 / 31%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 12)
Dexterity35 (base 34)
Constitution11 (base 10)
Magic9 (base 10)
Willpower11 (base 10)
Cunning24 (base 23)

Resources

Life-5/249
Stamina110/130
Healing Factor1.1082872928177
Regeneration22.442817679558

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth23.599459836163
See Invisible23.599459836163

Offense: Mainhand

Damage40
Accuracy43
Crit Chance5%
APR5
Speed1.00

Offense: Spell

Spellpower9
Crit Chance5%
Speed1

Offense: Mind

Mindpower17
Crit Chance5%
Speed1

Offense: Damage Bonus

Light+10%
All0%

Defense: Base

Armour (hardiness)6 (30%)
Defense24
Ranged Defense24
Fatigue0
Physical Save21
Spell Save7
Mental Save12

Defense: Resistances

Light+ 30%( 70%)
Cold+ 15%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
5/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Cunning / Poisons1.00
2/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Archery training1.30
5/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
3/5
0/5
0/5
0/5

Generic Talents

Race / Orc1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
3/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5

Effects

talent
beneficial effect
detrimental effect

Quests

active
done
active
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around waist
Main armor
Cloak
In main hand

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Let's Go the Orc Archer level 10
30th Retaking 124th year of Ascendancy at 07:19
see stats

Log

High Guard Talosis uses Ceasefire.
Talent Infusion: Healing is ready to use.
Talent Steady Shot is ready to use.

--------------------------------

Let's Go uses
Steady Shot.
Let's Go uses
Pin Down.
High Guard Talosis's Ceasefire hits
Let's Go for 43 physical, 5 nature (48 total damage).
High Guard Talosis's Ceasefire hits
Let's Go for 48 physical, 5 nature, 12 physical (65 total damage).
Let's Go shrugs off the effect 'Dazed'!
Let's Go is dazed!

High Guard Talosis is pinned to the ground.

Let's Go's Pin Down hits High Guard Talosis for
12 physical damage.
High Guard Talosis shoots!

--------------------------------

Let's Go uses
Infusion: Healing.
Let's Go receives 55 healing from Infusion: Healing.
Let's Go uses
Infusion: Regeneration.
Let's Go starts regenerating health quickly.

Let's Go is not dazed anymore.

High Guard Talosis's Shoot hits
Let's Go for 25 physical, 4 nature, 10 physical (39 total damage).
High Guard Talosis's Shoot hits
Let's Go for 24 physical, 4 nature (28 total damage).
High Guard Talosis strafes with his steamguns!
Talent Disengage is ready to use.

--------------------------------

Let's Go uses
Headshot.
Let's Go's Headshot hits High Guard Talosis for
98 physical damage.
Saving game...