










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | ZOmnibus Lite 1.7.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.0Donators/Buyers bonus! EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Necromancer |
| Level / Exp | 22 / 48% |
| Size | medium |
| Lifes / Deaths | Killed by Layavena the slumbering white wolf at level 8 on the 3rd Mirth 122nd year of Ascendancy at 18:42 0 / 6Killed by Belille the large brown snake at level 14 on the 10th Flare 122nd year of Ascendancy at 01:25 Killed by bandit at level 19 on the 47th Dusk 122nd year of Ascendancy at 19:38 Killed by Belalemina the giant acid ant at level 20 on the 61st Dusk 122nd year of Ascendancy at 15:33 Killed by worm that walks at level 21 on the 64th Dusk 122nd year of Ascendancy at 19:32 Killed by Beluvena the copperhead snake at level 22 on the 7th Haze 122nd year of Ascendancy at 08:48 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 41 (base 31) |
| Magic | 60 (base 51) |
| Willpower | 34 (base 22) |
| Cunning | 18 (base 11) |
Resources
| Life | -602/348 |
| Mana | 115/142 |
| Soul | 6/12 |
| Healing Factor | 1.2281403954778 |
| Regeneration | 0.30703509886945 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 2 |
| See Stealth | 6 |
| See Invisible | 21 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 28 |
| Crit Chance | 6% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +24% |
| Arcane | +18% |
| Cold | +10% |
| All | 0% |
| Darkness | +12% |
| Light | +16% |
| Physical | +6% |
| Fire | +7% |
| Nature | +5% |
Offense: Damage Penetration
| Cold | +8% |
| Darkness | +10% |
| Light | +20% |
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 28 (30%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 0 |
| Physical Save | 34 |
| Spell Save | 43 |
| Mental Save | 42 |
Defense: Resistances
| Nature | + 27%( 70%) |
| Acid | + 26%( 70%) |
| Cold | + 35%( 70%) |
| Darkness | + 37%( 70%) |
| Blight | + 45%( 70%) |
| Arcane | + 35%( 70%) |
| Fire | + 41%( 70%) |
| All | + 24%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Confusion Resistance | 12% |
| Disarm Resistance | 25% |
| Instadeath Resistance | 100% |
| Blind Resistance | 24% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 66.01 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 84 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 18 up to 4 times. Its effects scale with your Cunning stat. |
Class Talents
| Spell / Glacial waste | 1.60 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Age of dusk | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Spell / Eradication | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Animus | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Master necromancer | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Master of flesh | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Spectre | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Effects
| talent | Spikes of Decrepitude |
| talent | Reaping |
| talent | Utterly Destroyed |
| talent | Grim Shadow |
| talent | Premonition |
| talent | Aura of Undeath |
| detrimental effect | The target is on fire, taking 75.14 fire damage per turn. Burning |
| beneficial effect | Spellpower increased by 19. Consume Soul |
| detrimental effect | Paranoia has gripped the target, causing a 17% chance they will physically attack anyone nearby, friend or foe. Targets of the attack may become paranoid themselves. Paranoid |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | Reduces fire damage received by 17%. Premonition Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the repented thief from death by Silelravena the white crystal. Escort: repented thief (level 3 of Old Forest) | failed |
You failed to protect the worried loremaster from death by Glevea the red crystal. Escort: worried loremaster (level 2 of Old Forest) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | failed |
Equipment
| On feet | Darkwither (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Cun +3 Con dps ---------- Dmg.mod +12% darkness Res.pen +20% light On Hit (Melee): * 20% chance to reduce all saves and defense by 17 * 20% chance to reduce damage dealt by 15% ----- def ----- Armour +3 Phys.save +10 (+5 eff.) Mind.save +16 (+5 eff.) ---------- misc Light +1 A pair of boots made of leather. |
| Light source | brass lantern 'Lustreripper'2.0 T1 lite [Rare] Master While equipped: dps ---------- Spell.crit +8% Dmg.mod +3% light ----- def ----- Spell.save +3 (+1 eff.) Blind- +24% Confus- +12% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.12 Light +7 See.Stealth +6 See.Invis +9 Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Dimqueen (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +2 Dex +4 Mag +5 Wil +4 Con dps ---------- Res.pen +10% darkness ----- def ----- Armour +3 Fatigue +3% Resists +8% blight Crit.dmg- 5.00% Mind.save +8 (+2 eff.) ---------- misc Infravis +2 See.Invis +12 A cap made of leather. |
| Tool | Zanirath the ash wand of shielding [power 170] (7/20 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: Stats +3 Wil dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +6% blight ---------- misc Mana/turn +0.08 Create a shield absorbing up to 170 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to gain a 15% chance to evade weapon attacks for 2 turns. 100% to increase all damage by 10% for 2 turns. 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | gold quartz ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Melee+ 10 light Ranged+ 20 light Dmg.mod +13% light ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
| On fingers | gold emerald ring0.1 T3 ring jewelry [Random Unique] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +15 (+7 eff.) Dmg.mod +6% physical Acc +15 (+7 eff.) ----- def ----- Armour +3 Fatigue -7% Resists +5% arcane +3% all Phys.save +13 (+6 eff.) Spell.save +26 (+8 eff.) Mind.save +11 (+3 eff.) ---------- misc Max.enc +25 Max.stam +16.00 Rings make your fingers look great! |
| Around waist | noble's rough leather belt of unlife1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Wil dps ---------- Against +16% Summoned ----- def ----- Resists +7% blight D.Red.from +19% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In main hand | Crystal Shard (16-19 power, 4 apr, physical element)5.0 T2 staff 2H weapon [Unique] Arcane Power 16.0 - 19.2 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% Dmg.conv 50% blight While equipped: dps ---------- Spell.crit +4% Spell.pwr +14 (+3 eff.) Dmg.mod +18% arcane +18% blight ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 45 power out of 38/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
| On hands | hardened leather gloves 'Glokira' (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Nature/Psionic While equipped: dps ---------- Melee+ 7 nature 7 fire Dmg.mod +5% nature +7% fire Acc +6 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 43% ----- def ----- Armour +2 Resists +3% blight +6% fire +5% nature +3% acid Phys.save +6 (+3 eff.) Mind.save +7 (+2 eff.) Disarm- +25% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+6 eff.) Resists +15% cold +7% all ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Ice +0.30 Spell/Grave +0.30 Spell/Frost alchemy On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
| Cloak | linen cloak 'Toharadas' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Mag dps ---------- Mind.crit +1% Res.pen +10% mind ----- def ----- Defense +1 (+0 eff.) Crit.dmg- 15.00% Spell.save +6 (+2 eff.) Mind.save +5 (+1 eff.) ---------- misc Max.hate +2.00 Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | serendipitous steel amulet0.1 T2 amulet jewelry [Ego+] Nature While equipped: Stats +9 Lck dps ---------- Acc +7 (+3 eff.) ----- def ----- Defense +7 (+3 eff.) Unseen.red 12% Amulets make your neck look great! |
Inventory
blink rune of the titan (range 5; phase 22; cd 19)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the psychic (damage 112; dur 4; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 112.01 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
ethereal rune of the wizard (power 19; resist 22%; move 38%; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 22% all resistance, you move 38% faster, and you are invisible (power 19). Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the psychic (regen 826% over 10 turns; mana 41; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 826% for 10 turns (116 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 95; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 95 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the psychic (absorb 218; dur 3; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 218 damage for 3 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 220; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 220 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the wizard (range 106; cd 11)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 106 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
elm longbow 'Arawe'4.0 T1 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: Stats +3 Dex dps ---------- On Hit (Ranged): * 20 arcane resource burn ----- def ----- Resists +12% temporal +15% fire +9% cold Spell.save +3 (+1 eff.) Longbows are used to shoot arrows at your foes. |
Cystbreacher the woollen robe (2 def, 3 armour)2.0 T2 cloth armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Mag +4 Wil +4 Con dps ---------- Dmg.mod +6% lightning +8% physical +8% nature +11% cold On Hit (Melee): * 10% chance to slow global speed by 43% ----- def ----- Armour +3 Defense +2 (+1 eff.) Resists +5% lightning +15% cold +9% all Phys.save +16 (+7 eff.) Die.at -80.00 life HP.reg +2.00 Poison- +26% Disease- +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 59/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
Curse Lifter (Madness (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Matty Mew the Cornac Necromancer level 17
16th Dusk 122nd year of Ascendancy at 20:16 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Matty Mew the Cornac Necromancer level 10
5th Mirth 122nd year of Ascendancy at 02:52 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By Matty Mew the Cornac Necromancer level 20
60th Dusk 122nd year of Ascendancy at 16:24 see stats
Size matters (Madness (Adventure) difficulty)
Did over 600 damage in one attack.By Matty Mew the Cornac Necromancer level 15
10th Flare 122nd year of Ascendancy at 15:59 see stats
That was close (Madness (Adventure) difficulty)
Killed your target while having only 1 life left.By Matty Mew the Cornac Necromancer level 5
77th Pyre 122nd year of Ascendancy at 12:21 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By Matty Mew the Cornac Necromancer level 7
78th Pyre 122nd year of Ascendancy at 18:00 see stats
The secret city (Madness (Adventure) difficulty)
Discovered the truth about mages.By Matty Mew the Cornac Necromancer level 13
5th Flare 122nd year of Ascendancy at 11:59 see stats
Treasure Hoarder (Madness (Adventure) difficulty)
Amassed 3000 gold pieces.By Matty Mew the Cornac Necromancer level 22
69th Dusk 122nd year of Ascendancy at 18:25 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By Matty Mew the Cornac Necromancer level 13
8th Flare 122nd year of Ascendancy at 19:45 see stats
You were not supposed to see that! (Madness (Adventure) difficulty)
Read a Forbidden Tome.By Matty Mew the Cornac Necromancer level 17
36th Dusk 122nd year of Ascendancy at 05:49 see stats
Log
Spikes of Decrepitude hits Beluvena the copperhead snake for 13 cold, 18 darkness (30 total damage).
Burning from Beluvena the copperhead snake hits Matty Mew for 41 fire damage.
Beluvena the copperhead snake hits Matty Mew for 11 mind, 9 darkness (20 total damage).
Matty Mew unleashes a blast of frostdusk as he crosses the veil!
Matty Mew activates Hiemal Shield.
Beluvena the copperhead snake deactivates Kinetic Aura.
Matty Mew is knocked back!
Beluvena the copperhead snake hits Matty Mew for (206 absorbed), 103 physical (103 total damage).
Matty Mew deactivates Hiemal Shield.
Talent Call of the Crypt is ready to use.
Spikes of Decrepitude hits Beluvena the copperhead snake for 13 cold, 18 darkness (30 total damage).
Burning from Beluvena the copperhead snake hits Matty Mew for (9 absorbed), 43 fire (43 total damage).
Matty Mew's Hiemal Shield hits Beluvena the copperhead snake for 21 cold damage.
Beluvena the copperhead snake activates Thermal Aura.
Beluvena the copperhead snake uses Reckless Charge.
Beluvena the copperhead snake knocks back Matty Mew!
Matty Mew attacks Beluvena the copperhead snake in a fit of paranoia.
Beluvena the copperhead snake slows down.
Matty Mew unleashes a blast of frostdusk as he crosses the veil!
Melee retaliation hits Beluvena the copperhead snake for 8 cold, 8 cold (16 total damage).
Matty Mew hits Beluvena the copperhead snake for 6 blight, 6 arcane, 15 light, (4 to psi shield), 6 nature, 10 fire, 90 cold, 129 darkness (262 total damage).
Beluvena the copperhead snake hits Matty Mew for 38 physical, 20 fire, 21 lightning, 39 physical, 20 fire, 21 lightning (158 total damage).
Talent Ghost Walk is ready to use.
Melee retaliation hits Beluvena the copperhead snake for 8 cold damage.
Spikes of Decrepitude hits Beluvena the copperhead snake for 15 cold, 21 darkness (36 total damage).
Beluvena the copperhead snake's Beyond the Flesh hits Matty Mew for 89 physical, 17 fire, 18 lightning (124 total damage).
Burning from Beluvena the copperhead snake hits Matty Mew for 38 fire damage.
Beluvena the copperhead snake uses Slash.
Beluvena the copperhead snake performs a melee critical strike against Matty Mew!




















































































