Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.4 |
| Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Tier 5 starting weapons 1.3.1Start with tier 5 weapons (no egos) Following classes are not affected by this addon: - Ashes of Urh'Rok classes and Stone warden - other addon classes - adventurer Note: stat requirements are not removed. You may need 'QuickTome: Remove Stat Requirements' to equip tier 5 weapons. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Adventurer Plus Addon 1.1.8Simple addon that adds a buffed adventurer class - now with Cursed Aura. Not that it needs it, haha. Edit: I was informed that since the class sets 'default' celestial energies to 20, it gets messed up if you have positive regen for one of them. This is most likely to occur with Liches. Therefore, if you're using them, use the newer version, which removes the default celestial stuff. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Experience Controller 1.4.3
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Exponential Leveling 1.4.3Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
|
| Campaign | Orcs |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Kruk Yeti |
| Class | Hero |
| Level / Exp | 50 / 6068% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 71 (base 60) |
| Dexterity | 12 (base 9) |
| Constitution | 64 (base 60) |
| Magic | 62 (base 60) |
| Willpower | 13 (base 9) |
| Cunning | 66 (base 60) |
Resources
| Life | 23943/23943 |
| Mana | 1264/1791 |
| Stamina | 1360/1360 |
| Psi_feedback | 0/735 |
| Healing Factor | 1 |
| Regeneration | 155.06321439274 |
Speed
| Mental | +263.2% |
| Attack | +263.2% |
| Movement | +461% |
| Spell | +263.2% |
| Global | +384.1% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 20 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 252 |
| Accuracy | 143 |
| Crit Chance | 136% |
| APR | 150 |
| Speed | 0.28 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 148.52198383728 |
| Crit Chance | 100% |
| Speed | 0.27533039647577 |
| Cooldown Reduction | 105.55 |
Offense: Mind
| Mindpower | 107.58333333333 |
| Crit Chance | 78% |
| Speed | 0.27533039647577 |
Offense: Damage Bonus
| All | +8% |
Defense: Base
| Armour (hardiness) | 188.7 (100%) |
| Defense | 79.85 |
| Ranged Defense | 80.68 |
| Fatigue | 25 |
| Physical Save | 167.5 |
| Spell Save | 220.625 |
| Mental Save | 165.32222222222 |
Defense: Resistances
| All | +113%(100%) |
Defense: Immunities
| Silence Resistance | 25% |
| Disarm Resistance | 50% |
| Knockback Resistance | 5% |
| Confusion Resistance | 26% |
| Stun Resistance | 23% |
| Pinning Resistance | 15% |
| Instadeath Resistance | 100% |
| Blind Resistance | 5% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Spell / Meta | 12.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Magical combat | 31.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 12.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Battle tactics | 23.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 10.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Yeti | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 22.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 6.40 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Conveyance | 20.40 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 6.80 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 8.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Arcane Feed |
| talent | Daunting Presence |
| talent | Arcane Combat |
| talent | True Grit |
Quests
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You must explore the Yeti Cave and destroy the patriarch! | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
Equipment
| Tool | The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On feet | Khelykhad the pair of iron boots (17 def, 3 armour) Khelykhad the pair of iron boots (17 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +17 (+3 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +2% Changes stats: +2 Cun / +2 Mag Changes resistances: +9% lightning Grants telepathy: Humanoid/Orc Spell save: +3 (+0 eff.) Blindness immunity: +5% Silence immunity: +25% Confusion immunity: +26% Pinning immunity: +15% Stun/Freeze immunity: +23% Knockback immunity: +5% Equilibrium when hit: +0.08 Lowers spell cool-downs by: 10% Movement speed: +20% It can be used to activate talent Evasion, placing all other charms into a 16 cooldown : Effective talent level: 13.6 Power cost: 16 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 39% chance to completely evade them and granting you 57 defense for 6 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Steam Powered Gauntlets (0 def, 12 armour) Steam Powered Gauntlets (0 def, 12 armour)Requires: - Talent Armour Training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% Gauntlets. But with steam power! |
| Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% A suit of armour made of leather. |
| In main hand | iron longsword (12-16.8 power, 2 apr) iron longsword (12-16.8 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
| In off hand | Coral Spray (8 def, 8 armour, 48 block) Coral Spray (8 def, 8 armour, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 (+2 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: Chance that a blast of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. |
| On head | iron helm (0 def, 3 armour) iron helm (0 def, 3 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cleansing iron mail armour (2 def, 4 armour) cleansing iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Changes resistances: +11% nature / +10% blight A suit of armour made of mail. |
iron shield (4 def, 2 armour, 21 block) iron shield (4 def, 2 armour, 21 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
66 alchemist agate 66 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 108 power out of 380/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Dragon's Greed (Madness (Roguelike) difficulty) (Uniques)
Amassed 8000 gold pieces.By FemurHunter the Kruk Yeti Hero level 9
10th Retaking 124th year of Ascendancy at 11:07 see stats
Level 10 (Madness (Roguelike) difficulty) (Uniques)
Got a character to level 10.By FemurHunter the Kruk Yeti Hero level 10
10th Retaking 124th year of Ascendancy at 11:07 see stats
Level 20 (Madness (Roguelike) difficulty) (Uniques)
Got a character to level 20.By FemurHunter the Kruk Yeti Hero level 20
10th Retaking 124th year of Ascendancy at 11:40 see stats
Level 30 (Madness (Roguelike) difficulty) (Uniques)
Got a character to level 30.By FemurHunter the Kruk Yeti Hero level 30
10th Retaking 124th year of Ascendancy at 12:08 see stats
Level 40 (Madness (Roguelike) difficulty) (Uniques)
Got a character to level 40.By FemurHunter the Kruk Yeti Hero level 40
10th Retaking 124th year of Ascendancy at 14:11 see stats
Level 50 (Madness (Roguelike) difficulty) (Uniques)
Got a character to level 50.By FemurHunter the Kruk Yeti Hero level 50
10th Retaking 124th year of Ascendancy at 14:52 see stats
Overpowered! (Madness (Roguelike) difficulty) (Uniques)
Did over 6000 damage in one attack.By FemurHunter the Kruk Yeti Hero level 36
10th Retaking 124th year of Ascendancy at 14:07 see stats
Size is everything (Madness (Roguelike) difficulty) (Uniques)
Did over 1500 damage in one attack.By FemurHunter the Kruk Yeti Hero level 36
10th Retaking 124th year of Ascendancy at 14:07 see stats
Size matters (Madness (Roguelike) difficulty) (Uniques)
Did over 600 damage in one attack.By FemurHunter the Kruk Yeti Hero level 35
10th Retaking 124th year of Ascendancy at 14:05 see stats
The bigger the better! (Madness (Roguelike) difficulty) (Uniques)
Did over 3000 damage in one attack.By FemurHunter the Kruk Yeti Hero level 36
10th Retaking 124th year of Ascendancy at 14:07 see stats
Treasure Hoarder (Madness (Roguelike) difficulty) (Uniques)
Amassed 3000 gold pieces.By FemurHunter the Kruk Yeti Hero level 4
10th Retaking 124th year of Ascendancy at 11:07 see stats
Treasure Hunter (Madness (Roguelike) difficulty) (Uniques)
Amassed 1000 gold pieces.By FemurHunter the Kruk Yeti Hero level 2
10th Retaking 124th year of Ascendancy at 11:00 see stats
Log
There is a previous level here (press '' or right click to use).
FemurHunter wears (replacing iron gauntlets (0 def, 1 armour)): Steam Powered Gauntlets (0 def, 12 armour).
You gain 2.66 gold from the melting of prismatic drakeskin leather armour of lightning resistance (5 def, 8 armour).
You collect a new ingredient: lump of dwarven steel (1).
You gain 4.36 gold from the melting of blighted dwarven-steel gauntlets of strength (+5) (0 def, 2 armour).
You collect a new ingredient: lump of dwarven steel (1).
You gain 0.35 gold from the melting of pair of dwarven-steel boots (0 def, 4 armour).
You gain 2.96 gold from the melting of blurring drakeskin leather belt of transcendence.
You collect a new ingredient: lump of voratun (1).
You gain 5.66 gold from the melting of slime-covered voratun waraxe of persecution (38.5-53.9 power, 6 apr).
You collect a new ingredient: lump of stralite (1).
You gain 6.56 gold from the melting of balanced orite trident of massacre (60-96 power, 13 apr).
You collect a new ingredient: lump of dwarven steel (1).
You gain 3.25 gold from the melting of reinforced dwarven-steel steamsaw of dampening (23-34.5 power, 14 apr).
You collect a new ingredient: lump of dwarven steel (1).
You gain 0.75 gold from the melting of dwarven-steel steamsaw (25.5-38.25 power, 14 apr).
You collect a new ingredient: lump of dwarven steel (1).
You gain 5.55 gold from the melting of strafer's dwarven-steel steamgun.
You gain 5.57 gold from the melting of potent dragonbone vilestaff of projection (42-50.4 power, 6 apr, blight element).
You gain 6.94 gold from the melting of mighty drakeskin leather sling of fire.
You gain 2.40 gold from the melting of vision rune of the psychic (radius 17; dur 29; see humanoid).
You gain 2.62 gold from the melting of heat beam rune of the duelist (508 fire damage).
There is a hidden vault here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
FemurHunter deactivates Arcane Combat.
FemurHunter deactivates True Grit.
FemurHunter deactivates Daunting Presence.
FemurHunter deactivates Arcane Feed.
