Wardia the level 5 Drem Stone Warden by ZyrgonT

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceDrem
ClassStone Warden
Level / Exp5 / 82%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 12)
Dexterity16 (base 10)
Constitution11 (base 10)
Magic22 (base 20)
Willpower21 (base 22)
Cunning10 (base 10)

Resources

Life224/224
Mana145/145
Equilibrium30
Healing Factor1.0097162075846
Regeneration0.25242905189615

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage21
Accuracy36
Crit Chance2%
APR0
Speed1.00

Offense: Offhand

Damage11
Accuracy36
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower25
Crit Chance1%
Speed1

Offense: Mind

Mindpower25
Crit Chance1%
Speed1

Offense: Damage Bonus

Arcane+11%
Light+4%
Temporal+11%

Defense: Base

Armour (hardiness)10 (35.65183292883%)
Defense21
Ranged Defense21
Fatigue7
Physical Save14
Spell Save15
Mental Save10

Defense: Resistances

Lightning+ 22%( 70%)
Light+ 12%( 70%)
Temporal+ 17%( 70%)
Cold+ 18%( 70%)
Mind+ 19%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Wild-gift / Dwarven nature1.30
3/5
0/5
0/5
0/5
Spell / Eldritch shield1.30
1/5
1/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Wild-gift / Earthen power1.30
1/5
1/5
0/5
0/5
Wild-gift / Earthen vines1.30
2/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
1/5
2/5
0/5
0/5

Effects

talent
talent

Quests

active
done

Equipment

Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Resting starts...
Talent Rune: Shatter Afflictions is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Talent Nature's Touch is ready to use.

Resting starts...

Talent Eldritch Infusion is ready to use.
Wardia activates
Eldritch Infusion.
Talent Frenzy is ready to use.
Rested for 23 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 1.61 gold from the transmogrification of
steady iron gauntlets (0 def, 1 armour).
You gain 0.91 gold from the transmogrification of
shimmering linen robe (0 def, 0 armour).
You gain 1.48 gold from the transmogrification of
elm starstaff of fate (10-12 power, 2 apr, physical element).
You gain 0.25 gold from the transmogrification of
iron mace (13-18 power, 2 apr).
You gain 2.12 gold from the transmogrification of
arcing iron mace of daylight (11-15 power, 2 apr).
You gain 1.19 gold from the transmogrification of
flaming iron longsword of massacre (17-24 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (9-12 power, 5 apr).
You feel very confident walking into this place.