Zephyr II the level 10 Skeleton Zephyr by glongblong

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceSkeleton
ClassZephyr
Level / Exp10 / 87%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 10)
Dexterity47 (base 24)
Constitution12 (base 10)
Magic34 (base 34)
Willpower24 (base 11)
Cunning14 (base 10)

Resources

Life231/231
Mana213/213
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth17.342941493866
See Invisible17.342941493866

Offense: Mainhand

Damage57
Accuracy50
Crit Chance8%
APR10
Speed0.75

Offense: Spell

Spellpower29
Crit Chance2%
Speed1

Offense: Mind

Mindpower26
Crit Chance2%
Speed1

Offense: Damage Bonus

Physical+5%
Cold+3%
Nature+13%

Offense: Damage Penetration

Fire+20%

Defense: Base

Armour (hardiness)4 (38.536585365854%)
Defense37
Ranged Defense37
Fatigue0
Physical Save18
Spell Save20
Mental Save21

Defense: Resistances

Nature+ 19%( 70%)
Cold+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Meta1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Air archery1.30
5/5
1/5
0/5
0/5
Spell / Storm1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
5/5
0/5
0/5

Generic Talents

Spell / Swiftness1.30
1/5
1/5
1/5
0/5
Undead / Skeleton1.10
4/5
1/5
0/5
0/5
Spell / Conveyance1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
2/5
0/5
0/5

Effects

talent
detrimental effect

Quests

active
done
done
done
active
active
done
done

Equipment

On feet
Quiver
On hands
On head
Tool
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Zephyr II the Skeleton Zephyr level 10
1st Flare 122nd year of Ascendancy at 15:44
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Zephyr II the Skeleton Zephyr level 6
8th Mirth 122nd year of Ascendancy at 10:29
see stats

Log

Velurin the wolf's aether beam hits Zephyr II for (13 absorbed), 39 arcane (39 total damage).
Zephyr II resists!

Velurin the wolf's aether beam hits
Zephyr II for 52 arcane damage.
Zephyr II resists!

Velurin the wolf's aether beam hits
Zephyr II for 52 arcane damage.
Zephyr II resists!

Velurin the wolf's aether beam hits
Zephyr II for 52 arcane damage.
Zephyr II the level 10 skeleton zephyr was energised to death by Velurin the wolf on level 1 of Norgos Lair.
--------------------------------

You have 3 life(s) left.
The illusion covering Zephyr II disappears.
Zephyr II seems more focused.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Velurin the wolf's aether beam killed Zephyr II!
Resting starts...

Talent Static Shield is ready to use.
Rested for 3 turns.

Zephyr II activates Static Shield.

--------------------------------

Resting starts...

Talent Rune: Shielding is ready to use.
Talent Vitality is ready to use.
Talent Bone Armour is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).

--------------------------------

Saving done.

--------------------------------

Saving game...