
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.5.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Adventurer |
| Level / Exp | 50 / 700% |
| Size | medium |
| Lifes / Deaths | Killed by Salaremina the elven warrior at level 9 on the 41st Dusk 122nd year of Ascendancy at 10:17 2 / 5Killed by Vorunn the cave bear at level 17 on the 18th Regrowth 123rd year of Ascendancy at 14:40 Killed by Dobteo the halfling at level 19 on the 21st Pyre 123rd year of Ascendancy at 02:39 Killed by Bolonbor the krog at level 49 on the 1st Summertide 124th year of Ascendancy at 11:47 Killed by Atamathon the Giant Golem at level 50 on the 21st Dusk 124th year of Ascendancy at 03:30 |
Primary Stats
| Strength | 120 (base 60) |
| Dexterity | 109 (base 66) |
| Constitution | 49 (base 13) |
| Magic | 79 (base 57) |
| Willpower | 44 (base 12) |
| Cunning | 62 (base 36) |
Resources
| Steam | 100/100 |
| Mana | 234/234 |
| Equilibrium | 10 |
| Psi | 134/134 |
| Life | 1128/1128 |
| Positive | 190/197 |
| Stamina | 345/414 |
| Hate | 51/100 |
| Healing Factor | 1.7671232876713 |
| Regeneration | 1.1486301369863 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +39.999999999999% |
| Spell | 0% |
| Global | +145% |
Vision
| Sight | 13 |
| Lite | 6 |
| Infravision | 23 |
| See Stealth | 86.889385242605 |
| See Invisible | 110.88938524261 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, demon/major, demon/minor |
Offense: Mainhand
| Damage | 117 |
| Accuracy | 69 |
| Crit Chance | 53% |
| APR | 43 |
| Speed | 0.90 |
Offense: Offhand
| Damage | 117 |
| Accuracy | 69 |
| Crit Chance | 53% |
| APR | 43 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Mind
| Mindpower | 54 |
| Crit Chance | 54% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +25% |
| Arcane | +22% |
| Cold | +37% |
| All | +16% |
| Lightning | +34% |
| Darkness | +24% |
| Light | +26% |
| Temporal | +24% |
| Physical | +92% |
| Mind | +34% |
| Fire | +25% |
| Nature | +25% |
Offense: Damage Penetration
| Blight | +5% |
| Arcane | +10% |
| Cold | +14% |
| Physical | +45% |
Defense: Base
| Armour (hardiness) | 120 (100%) |
| Defense | 55 |
| Ranged Defense | 55 |
| Fatigue | 0 |
| Physical Save | 47 |
| Spell Save | 52 |
| Mental Save | 52 |
Defense: Resistances
| Acid | + 55%( 70%) |
| Blight | + 45%( 70%) |
| Physical | + 45%( 70%) |
| Cold | + 70%( 70%) |
| All | + 35%( 70%) |
| Lightning | + 68%( 70%) |
| Light | + 43%( 70%) |
| Temporal | + 39%( 70%) |
| Mind | + 70%( 70%) |
| Darkness | + 56%( 70%) |
| Fire | + 68%( 70%) |
| Nature | + 51%( 70%) |
Defense: Immunities
| Stun Resistance | 53% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 85% |
| Blind Resistance | 100% |
| Disarm Resistance | 100% |
| Bleed Resistance | 80% |
| Pinning Resistance | 46% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 19.2 steam per turn. Can be activated for an instant burst of 96 steam. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 457 damage for 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 23 for 12 turns. While Heroism is active, you will only die when reaching -1036 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Ooze | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Reflexes | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Elusiveness | 1.00 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Thoughts of iron | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Gunner training | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Technique / Thuggery | 1.00 |
| 1/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Agile Gunner |
| talent | Molten Iron Blood |
| talent | Secrets of the Eternals |
| talent | Essence of Speed |
| talent | Premonition |
| talent | Mitosis |
| talent | Beyond the Flesh |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by forest wight. Escort: lone alchemist (level 8 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Aerema the stone troll. Escort: lost sun paladin (level 3 of Scintillating Caves) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire) | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 5 of Dreadfell. Escort: temporal explorer (level 5 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Eilinedath the vampire. Escort: worried loremaster (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 709. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Murderfang's Surekill 4.0 T3 steamgun 1H weapon [Unique] Steamtech Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +20 Crit -10.0% Atk.spd 100% Dmg.mult 100% Range +6 Proj.spd +1500% On Hit.r1 +90 20% chance of physical repulsion On Crit: * Burst apart, dealing physical damage equal to 25% of the original damage in a ball of radius 1. Uses 2.0 Steam While equipped: dps ---------- Crit.mult +50.00% ---------- misc Talents +3 Surekill "Murderfang came over yesterday, raving about this idea for a steamgun he had. He described it in great detail, everything, except for how it would actually work. What do you even grip it by? Insisted I make it though, left some design notes. They all just say 'make it really flashy'. -Pizurk, Master Tinker |
| Quiver | Thundercrack (16/16, 35-42 power, 8 apr) 3.0 T5 shot ammo [Unique] Arcane/Steamtech Power 35.0 - 42.0 Physical Uses 50% Mag, 120% Cun Acc+ +0.1% dam / acc Apr +8 Crit +2.0% Capacity 16 On Hit: * a bolt of lightning strikes your target, dealing lightning damage to them and fire damage to those around them. While equipped: ---------- misc Talents +5 Explosive Shell Through a combination of magic and airborne probes, these shots incite powerful bolts of lightning to strike your target from above, frying them and those around them! This item has been sent to the Item's Vault. |
| On hands | Steam Powered Gauntlets (0 def, 12 armour)1.5 T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Gauntlets. But with steam power! |
| Light source | Nerusevea the Airmonster0.0 T5 lite [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Mind.crit +9% Spell.pwr +8 (+3 eff.) Mind.pwr +12 (+4 eff.) Dmg.mod +12% mind +6% arcane Melee Ret 4 arcane 8 lightning On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Resists +9% lightning Mind.save +7 (+2 eff.) ---------- misc Light +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Porena the Plaguewarden (0 def, 5 armour) 3.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +5 Str +15 Con dps ---------- Crit.mult +15.00% Phys.pwr +6 (+1 eff.) Dmg.mod +9% blight Res.pen +10% arcane +5% blight On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +5 Fatigue +5% Resists +15% cold +25% mind +12% fire Mind.save +30 (+9 eff.) Confus- +44% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Vim/s.crit +2.00 Max.mana +40.00 Max.vim +10.00 Infravis +9 Sight +3 See.Stealth +25 See.Invis +25 Blind-Fight: No penalty when attacking invisible/stealthed A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Tool | Radhorig the voratun pickaxe (dig speed 9 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +20 Str +8 Dex +10 Wil dps ---------- Phys.crit +11.0% Mind.crit +15% ----- def ----- Fatigue -13% Max.HP +37.00 ---------- misc Max.stam +27.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | stralite ring 'Barkguile'0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +1 Str +7 Dex +8 Cun +2 Con dps ---------- Phys.pwr +2 (+0 eff.) Dmg.mod +18% lightning +9% nature Acc +26 (+6 eff.) Apr +11 ----- def ----- Armour +2 Defense +15 (+5 eff.) Resists +36% lightning Max.HP +20.00 ---------- misc Max.stam +15.00 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | Xeritha the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Con dps ---------- Phys.pwr +20 (+3 eff.) Spell.pwr +20 (+6 eff.) Mind.pwr +20 (+6 eff.) Dmg.mod +8% all ----- def ----- Armour +4 Resists +9% darkness Crit.dmg- 15.00% Spell.save +20 (+7 eff.) Max.HP +43.00 Blind- +50% Poison- +15% Cut- +10% Disarm- +50% Pinning- +46% Stun/Frz- +15% Knockbk- +44% ---------- misc Max.stam +40.00 Infravis +6 See.Stealth +25 See.Invis +25 Rings can have magical properties. |
| Around neck | Lavaspire0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +10 Dex +6 Mag +6 Wil dps ---------- Spell.crit +5% Mind.crit +4% Crit.mult +25.00% Spell.pwr +6 (+2 eff.) Mind.pwr +15 (+5 eff.) Dmg.mod +8% temporal +7% light +8% physical +9% fire +6% mind +8% darkness ----- def ----- Resists +30% mind Mind.save +15 (+5 eff.) Confus- +73% Amulets can have magical properties. |
| In main hand | Glowresolve the voratun steamgun 4.0 T5 steamgun 1H weapon [Random Unique] Arcane/Master/Steamtech Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +28 Atk.spd 111% Range +10 Proj.spd +800% Ranged+ +20 cold Dmg.conv 50% temporal On Hit: 10% Shoot 1 On Hit: * splashes acid on your target dealing 48 damage and reducing their armor Uses 2.0 Steam While equipped: Stats +3 Str dps ---------- Dmg.mod +21% cold +3% light +9% physical Acc +15 (+3 eff.) ----- def ----- Spell.save +9 (+3 eff.) ---------- misc Max.vim +20.00 Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Bregykalthogas the drakeskin leather belt 1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +3 Mag +2 Wil +6 Cun +10 Lck dps ---------- Spell.crit +3% ----- def ----- Fatigue -29% Resists +13% fire +12% cold Stealth +9 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc T.Disarm +22 Max.enc +79 Infravis +5 See.Invis +24 A belt that goes around your waist. |
| In off hand | voratun steamgun 'Camogrim' 4.0 T5 steamgun 1H weapon [Random Unique] Nature/Master/Steamtech Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +18 ice On Hit.r1 +90 20% chance of physical repulsion Uses 2.0 Steam While equipped: Stats +7 Str dps ---------- Phys.pwr +12 (+2 eff.) Dmg.mod +44% physical Res.pen +20% physical +14% cold ----- def ----- Armour +15 Resists +3% darkness +6% temporal Mind.save +6 (+2 eff.) Disease- +5% Stun/Frz- +10% ---------- misc Telepathy Demon/Minor Demon/Major Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Cloak | Ce'Nerissra the Blindmight (3 def, 0 armour) 2.0 T5 cloak armor [Rare] Master While equipped: Stats +4 Cun +9 Dex dps ---------- Phys.crit +3.0% Crit.mult +15.00% Res.pen +25% physical ----- def ----- Defense +3 (+1 eff.) Resists +25% cold +12% light +25% nature Phys.save +6 (+2 eff.) HP.reg +0.40 Heal.mod +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | The Black Plate (25 def, 40 armour) 17.0 T5 massive armor [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Phys.pwr +10 (+1 eff.) ----- def ----- Armour +40 Hardiness +20% Defense +25 (+7 eff.) Fatigue +16% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+5 eff.) Spell.save +25 (+8 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Oppression +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat ShadowPwr +10 Grants physical power equal to your Shadow Power. Link of Pain: (Instant) Level 3.6 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Is a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 73% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
Inventory
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
steam generator implant of the warrior (steam 20)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 19.7 steam per turn. Can be activated for an instant burst of 98 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
shielding rune of the sneak (absorb 648 for 3 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 648 damage for 3 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of the Rift (326.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 404.24 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
gold amulet 'Silura'0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +4 Str +8 Cun +3 Con ----- def ----- Fatigue -8% ---------- misc Light +2 Infravis +3 Masteries +0.28 Spell/Meta Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 18.97 cold and 26.58 physical damage (based on Willpower) each turn and knocking opponents back. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
conjurer's steel ring of blinding strikes0.1 T2 ring jewelry [Ego++] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +6 (+2 eff.) Melee+ 20 light Ranged+ 26 light On Hit (Melee): * 10% chance to blind On Hit (Ranged): * 13% chance to blind Rings can have magical properties. |
gold ring 'Balanceglory'0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +6 Mag +8 Wil +3 Cun dps ---------- Crit.mult +10.00% Spell.pwr +9 (+3 eff.) Mind.pwr +6 (+2 eff.) ----- def ----- Resists +9% nature Mind.save +20 (+6 eff.) ---------- misc Equi/ret +0.12 Rings can have magical properties. |
Nydebers the Galewrest0.1 T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Mag +7 Wil +8 Cun +4 Con dps ---------- Spell.pwr +11 (+4 eff.) Melee+ 18 bleed Ranged+ 18 bleed Dmg.mod +9% mind Res.pen +15% mind Melee Ret 12 lightning On Hit (Melee): * 15% chance to cause random gloom On Hit (Ranged): * 15% chance to cause random gloom ----- def ----- Spell.save +14 (+5 eff.) Mind.save +9 (+3 eff.) ---------- misc Psi/ret +0.08 Hate/m.crit +2.00 Max.stam +16.00 Max.hate +13.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Elenothel the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +6 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +9 (+3 eff.) ----- def ----- Armour +4 Mind.save +16 (+5 eff.) Max.HP +78.00 HP.reg +1.90 Heal.mod +23% Poison- +10% Cut- +20% Silence- +25% Rings can have magical properties. |
Telos's Staff (Bottom Half)5.0 staff 1H weapon [Unique] Arcane A part of set. Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+2 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
Astelrid's Clubstaff (45-67.5 power, 4 apr)5.0 T3 greatmaul 2H weapon [Unique] Arcane Power 45.0 - 67.5 Physical Uses 100% Wil, 90% Mag Acc+ +0.1% dam / acc Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.pwr +15 (+5 eff.) Dmg.mod +25% nature ----- def ----- Heal.mod +25% Improves the contribution of primary stats on infusions and runes by 15% Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment. |
Latafayn (68-108.8 power, 5 apr)3.0 T4 greatsword 2H weapon [Unique] Arcane/Master Power 68.0 - 108.8 Physical Uses 125% Wil, 50% Mag Acc+ +0.4% crit.pwr / acc Apr +5 Crit +10.0% Atk.spd 100% HP.leech +8% Dmg.conv 50% fire burn While equipped: Stats +3 Cun +5 Str dps ---------- Dmg.mod +10% darkness +15% fire ----- def ----- Resists +15% fire Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage. Uses 10 power out of 25/25 This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
Charged Focus (10-11 power, 24 apr, lightning damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 10.0 - 11.0 Lightning Uses 40% Wil, 50% Mag, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +6% Mind.pwr +12 (+4 eff.) Dmg.mod +15% lightning Res.pen +9% lightning ----- def ----- Resists +15% lightning Mind.save +9 (+3 eff.) ---------- misc Max.psi +30.00 Talents +1 Psionic Maelstrom Masteries +0.15 Psionic/Charged mastery Electrical energies are focussed in the core of this mindstar. |
Overburst =++=4.0 T4 steamgun 1H weapon [Unique] Steamtech Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Dmg.mult 120% Range +7 Proj.spd +600% On Hit: * Release a burst of shrapnel, dealing physical damage equal to your steampower in a cone from the target of radius 4. Uses 2.0 Steam "Have you ever fired a shot into a group of monsters and thought 'there must be a better way?' Well now, there is!" |
Thoughtcaster =++=4.0 T5 steamgun 1H weapon [Unique] Psionic/Steamtech Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +5 Atk.spd 100% Dmg.mult 110% Range +10 Proj.spd +600% On Hit: * deal 72.36 mind damage (based on Mindpower) in a radius 1 around the target Uses 2.0 Steam While equipped: dps ---------- Steam.crit +5% Mind.crit +5% Steampwr +15 (+5 eff.) Mind.pwr +15 (+5 eff.) ---------- misc Cooldown Vacuum Shot -2 Blunt Shot -3 On hitting with a mindstar, deal physical damage equal to your steampower in radius 1 around the target. From body, mind. From mind, body. |
Spider's Fangs (20/20, 22-26.4 power, 8 apr)3.0 T4 shot ammo [Unique] Nature/Steamtech Power 22.0 - 26.4 Nature Uses 50% Mag, 120% Cun Acc+ +0.1% dam / acc Apr +8 Crit +2.0% Capacity 20 On Crit: * bursts into an cloud of spydric poison, pinning those inside (with a 10 turn cooldown) Ready to trigger! A dedicated technician seems to have built pockets of spider venom into these rounds. It's not clear how happy the spiders were about this. |
pouch of stralite shots 'Tempestswift' (18/44, 53-63.6 power, 15 apr)3.0 T4 shot ammo [Rare] Arcane Power 53.0 - 63.6 Arcane Uses 50% Mag, 120% Cun Acc+ +0.1% dam / acc Apr +15 Crit +5.5% Capacity 44 Rld cld 2 Ranged+ +28 arcane On Hit.r1 +8 lightning +28 acid On Hit: * 40% chance to daze at end of turn * 40% chance to corrode armour by 30% Shots are used with slings to pummel your foes to death. |
Ashnight the pouch of voratun shots (18/18, 62.5-75 power, 18 apr)3.0 T5 shot ammo [Rare] Master Power 62.5 - 75.0 Physical Uses 50% Mag, 120% Cun Acc+ +0.1% dam / acc Apr +18 Crit +17.0% Capacity 18 Proj.spd +200% Ranged+ +8 arcane +36 fire On Hit.r1 +16 arcane On Crit.r2 +4 arcane +16 fire Shots are used with slings to pummel your foes to death. |
Bogstake the pouch of voratun shots (21/21, 54.5-65.4 power, 6 apr)3.0 T5 shot ammo [Random Unique] Arcane/Psionic Power 54.5 - 65.4 Acid Uses 50% Mag, 120% Cun Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 21 Rld cld 2 Ranged+ +4 acid +25 mind +20 blight On Hit.r1 +8 acid On Crit.r2 +8 acid On Hit: 10% Epidemic 5 On Hit: * 30% chance to cause random gloom * Slows global speed by 20% * 40% chance to corrode armour by 30% * 14% chance to disease Shots are used with slings to pummel your foes to death. |
Forestguile the pouch of voratun shots (19/19, 53.5-64.2 power, 6 apr)3.0 T5 shot ammo [Rare] Master Power 53.5 - 64.2 Nature Uses 50% Mag, 120% Cun Acc+ +0.1% dam / acc Acc +25 Apr +6 Crit +7.0% Capacity 19 Ranged+ +24 nature On Hit.r1 +12 nature On Crit.r2 +8 nature On Hit: * Slows global speed by 40% * 40 arcane resource burn Shots are used with slings to pummel your foes to death. |
Treequake (46/48, 53.5-64.2 power, 6 apr) =++=3.0 T5 shot ammo [Rare] Master Power 53.5 - 64.2 Physical Uses 50% Mag, 120% Cun Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 48 Ranged+ +40 nature On Hit: * Slows global speed by 40% While equipped: ---------- misc Reload +5 Shots are used with slings to pummel your foes to death. |
Veluvena the pouch of voratun shots (20/20, 54.5-65.4 power, 6 apr) =++=3.0 T5 shot ammo [Rare] Nature Power 54.5 - 65.4 Physical Uses 50% Mag, 120% Cun Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 20 Ranged+ +31 fire +4 mind +12 arcane On Hit.r1 +8 arcane +12 mind On Crit.r2 +15 fire +12 arcane +4 mind Shots are used with slings to pummel your foes to death. |
deadly pouch of voratun shots of erosion (20/20, 60.5-72.6 power, 6 apr)3.0 T5 shot ammo [Ego] Nature/Master Power 60.5 - 72.6 Physical Uses 50% Mag, 120% Cun Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 20 Ranged+ +12 nature +15 temporal Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Wretchgasher' (23/23, 53.5-64.2 power, 6 apr)3.0 T5 shot ammo [Rare] Arcane Power 53.5 - 64.2 Physical Uses 50% Mag, 120% Cun Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 23 Ranged+ +20 cold +8 temporal +32 nature On Hit.r1 +8 nature On Crit.r2 +8 nature On Hit: * 40% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
pouch of voratun shots of warping (21/21, 52.5-63 power, 6 apr)3.0 T5 shot ammo [Ego+] Power 52.5 - 63.0 Physical Uses 50% Mag, 120% Cun Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 21 Ranged+ +16 temporal +14 physical On Hit: * 10% chance to stun, blind, pin, or confuse the target Shots are used with slings to pummel your foes to death. |
tundral pouch of voratun shots of warping (23/23, 54.5-65.4 power, 6 apr)3.0 T5 shot ammo [Ego+] Nature Power 54.5 - 65.4 Physical Uses 50% Mag, 120% Cun Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 23 Ranged+ +13 physical +15 temporal +26 cold On Crit.r2 +10 cold On Hit: * 10% chance to stun, blind, pin, or confuse the target Shots are used with slings to pummel your foes to death. |
Fire Dragon Shield (16 def, 9 armour, 220 block)7.0 T4 shield armor [Unique] Nature/Master While equipped: dps ---------- Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+5 eff.) Rng.Def +15 (+5 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +5 Block On block: 30% chance that you'll breath stunning fire in a cone at the attacker (if within range 6). This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Gloritira the Duskravage (7 def, 13 armour)17.0 T4 massive armor [Random Unique] Master While equipped: Stats +14 Str +6 Con dps ---------- Dmg.mod +9% fire Res.pen +20% darkness +10% fire Melee Ret 15 physical 8 fire On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +13 Hardiness +0% Defense +7 (+2 eff.) Fatigue +26% Resists +20% darkness +13% physical Max.HP +86.00 ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% cold +20% fire -30% arcane +20% nature Res.Cap +10% lightning +10% darkness +10% cold +10% fire -30% arcane +10% nature Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Abysssweeper the hardened leather hat (6 def, 3 armour)2.0 T3 head armor [Random Unique] Nature While equipped: Stats +5 Cun dps ---------- Dmg.mod +3% fire Res.pen +15% light +25% fire Acc +7 (+1 eff.) Melee Ret 4 fire On Hit (Melee): * 15% chance to blind On Melee Ret: * 13% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +6 (+2 eff.) Fatigue +3% Resists +8% lightning +10% temporal +8% nature +6% light Spell.save +5 (+2 eff.) Max.HP +61.00 Heal.mod +13% Silence- +0% ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 Blind-Fight: No penalty when attacking invisible/stealthed A hat made of leather. Very stylish. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Glowing Core1.0 T4 white gem [Unique] Arcane While equipped: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% See.Invis +20 While carried: Light +2 Item imbue powers: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% Light +4 See.Invis +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
1818 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
58 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+4 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 38.47 cold damage and 53.91 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
amazing air recycler0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +50% Returns 5 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Daral the Shalore Adventurer level 34
19th Haze 123rd year of Ascendancy at 11:02 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Daral the Shalore Adventurer level 26
11st Dusk 123rd year of Ascendancy at 21:10 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Daral the Shalore Adventurer level 33
1st Time of Equilibrium 123rd year of Ascendancy at 02:42 see stats
Anti-Antimagic! (Insane (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Daral the Shalore Adventurer level 50
58th Dusk 124th year of Ascendancy at 16:05 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Daral the Shalore Adventurer level 39
42nd Haze 123rd year of Ascendancy at 10:30 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Daral the Shalore Adventurer level 40
47th Haze 123rd year of Ascendancy at 04:37 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Daral the Shalore Adventurer level 46
53rd Pyre 124th year of Ascendancy at 02:23 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Daral the Shalore Adventurer level 37
36th Haze 123rd year of Ascendancy at 23:07 see stats
Destroyer of the creation (Insane (Adventure) difficulty)
Killed Slasul.By Daral the Shalore Adventurer level 50
2nd Haze 124th year of Ascendancy at 10:23 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Daral the Shalore Adventurer level 36
32nd Haze 123rd year of Ascendancy at 02:43 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Daral the Shalore Adventurer level 31
73rd Dusk 123rd year of Ascendancy at 05:12 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Daral the Shalore Adventurer level 20
43rd Pyre 123rd year of Ascendancy at 06:57 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Daral the Shalore Adventurer level 28
52nd Dusk 123rd year of Ascendancy at 07:21 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Daral the Shalore Adventurer level 50
58th Dusk 124th year of Ascendancy at 15:35 see stats
Flooder (Insane (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By Daral the Shalore Adventurer level 50
2nd Haze 124th year of Ascendancy at 14:29 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Daral the Shalore Adventurer level 26
11st Dusk 123rd year of Ascendancy at 17:48 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Daral the Shalore Adventurer level 41
47th Haze 123rd year of Ascendancy at 14:31 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Daral the Shalore Adventurer level 10
61st Dusk 122nd year of Ascendancy at 10:56 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Daral the Shalore Adventurer level 20
40th Pyre 123rd year of Ascendancy at 06:06 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Daral the Shalore Adventurer level 30
67th Dusk 123rd year of Ascendancy at 18:50 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Daral the Shalore Adventurer level 40
46th Haze 123rd year of Ascendancy at 20:11 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Daral the Shalore Adventurer level 50
8th Flare 124th year of Ascendancy at 04:09 see stats
Oozemancer (Insane (Adventure) difficulty)
Destroyed the corrupted oozemancer.By Daral the Shalore Adventurer level 50
42nd Dusk 124th year of Ascendancy at 15:36 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Daral the Shalore Adventurer level 50
59th Haze 124th year of Ascendancy at 20:23 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Daral the Shalore Adventurer level 50
60th Haze 124th year of Ascendancy at 03:09 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Daral the Shalore Adventurer level 16
1st Allure 123rd year of Ascendancy at 18:13 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Daral the Shalore Adventurer level 37
38th Haze 123rd year of Ascendancy at 21:24 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Daral the Shalore Adventurer level 27
21st Dusk 123rd year of Ascendancy at 01:28 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Daral the Shalore Adventurer level 36
32nd Haze 123rd year of Ascendancy at 09:08 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Daral the Shalore Adventurer level 9
46th Dusk 122nd year of Ascendancy at 06:35 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Daral the Shalore Adventurer level 26
11st Dusk 123rd year of Ascendancy at 21:10 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Daral the Shalore Adventurer level 21
73rd Pyre 123rd year of Ascendancy at 22:45 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Daral the Shalore Adventurer level 42
66th Regrowth 124th year of Ascendancy at 06:23 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Daral the Shalore Adventurer level 11
64th Dusk 122nd year of Ascendancy at 16:43 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Daral the Shalore Adventurer level 42
33rd Regrowth 124th year of Ascendancy at 23:31 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Daral the Shalore Adventurer level 20
43rd Pyre 123rd year of Ascendancy at 10:11 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Daral the Shalore Adventurer level 15
25th Haze 122nd year of Ascendancy at 06:03 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Daral the Shalore Adventurer level 32
78th Dusk 123rd year of Ascendancy at 07:40 see stats
Log
Daral receives 41 healing from Daral's healing light area effect.
Daral receives 41 healing from Daral's healing light area effect.
The shield around Daral crumbles.
There is an exit to the worldmap here (press '' or right click to use).
There is a Gates of Morning (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 74th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:31.
Today is the 75th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:26.
Talent Bathe in Light is ready to use.
Today is the 76th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:46.
Saving done.
Today is the 77th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:06.
Today is the 78th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:15.
You gain 25.00 gold from the transmogrification of Steam Powered Boots (8 def, 15 armour).
Daral deactivates Secrets of the Eternals.
Daral deactivates Essence of Speed.
Daral deactivates Premonition.
Daral deactivates Molten Iron Blood.
Daral deactivates Mitosis.
Daral deactivates Beyond the Flesh.
Daral deactivates Agile Gunner.
















































































































































