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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.5.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Adventurer |
| Level / Exp | 34 / 38% |
| Size | medium |
| Lifes / Deaths | Killed by reaver at level 34 on the 79th Pyre 122nd year of Ascendancy at 21:55 6 / 1 |
Primary Stats
| Strength | 47.098193225203 (base 54) |
| Dexterity | 32 (base 29) |
| Constitution | 12 (base 12) |
| Magic | 44 (base 41) |
| Willpower | 33 (base 16) |
| Cunning | 29 (base 22) |
Resources
| Mana | 127/163 |
| Equilibrium | 14 |
| Steam | 72/100 |
| Life | -54/568 |
| Psi | 100/123 |
| Stamina | 105/216 |
| Hate | 100/100 |
| Healing Factor | 0.67815018315018 |
| Regeneration | 41.414631684982 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +40% |
| Spell | 0% |
| Global | +137.08522151479% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 55 |
| Accuracy | 37 |
| Crit Chance | 20% |
| APR | 13 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 55 |
| Accuracy | 37 |
| Crit Chance | 20% |
| APR | 13 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +15% |
| All | +5% |
Offense: Damage Penetration
| Physical | +25% |
Defense: Base
| Armour (hardiness) | 20.237042190605 (87.462686567164%) |
| Defense | 15 |
| Ranged Defense | 15 |
| Fatigue | 29 |
| Physical Save | 28 |
| Spell Save | 23 |
| Mental Save | 31 |
Defense: Resistances
| Lightning | + 5%( 70%) |
| Fire | + 13%( 70%) |
| Physical | + 7%( 70%) |
| Cold | + 13%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 15% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 45% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.0 steam per turn. Can be activated for an instant burst of 20 steam. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 301 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Cursed / Rampage | 1.00 |
| 5/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Ooze | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Reflexes | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Elusiveness | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Gunner training | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Thuggery | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Essence of Speed |
| talent | Beyond the Flesh |
| talent | Mitosis |
| talent | Total Thuggery |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 6.29 nature damage per turn and decreasing all heals received by 46%. Insidious Poison |
| beneficial effect | A flow of life spins around the target, regenerating 60.12 life per turn. Regeneration |
| detrimental effect | The target has been splashed with acid, taking 9.44 acid damage per turn, reducing armour by 15 and attack by 13. Acid Splash |
| detrimental effect | Huge cut that bleeds, doing 22.09 physical damage per turn. Bleeding |
| detrimental effect | The target is infected by a disease, reducing its strength by 13 and doing 23.98 blight damage per turn. Weakness Disease |
| beneficial effect | The time distortion has created a restoration field, healing the target for 8 each turn. Temporal Restoration Field |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| Psionic focus | thought-forged voratun mace of the mystic (44-61.6 power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego] Arcane/Psionic Power 44.0 - 61.6 Physical Uses 60% Wil, 50% Mag Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +22 mind On Hit: * 23% chance to cause random gloom While equipped: Stats +1 Mag +8 Wil +4 Cun dps ---------- Spell.pwr +11 (+3 eff.) Blunt and deadly. |
| Quiver | Thundercrack (16/16, 35-42 power, 8 apr)3.0 T5 shot ammo [Unique] Arcane/Steamtech Power 35.0 - 42.0 Physical Uses 50% Mag, 92% Cun Acc+ +0.1% dam / acc Apr +8 Crit +2.0% Capacity 16 On Hit: * a bolt of lightning strikes your target, dealing lightning damage to them and fire damage to those around them. Through a combination of magic and airborne probes, these shots incite powerful bolts of lightning to strike your target from above, frying them and those around them! |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | insulating dwarven-steel helm of strength (+4) (0 def, 4 armour)3.0 T3 head armor [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +4 Fatigue +4% Resists +7% fire +8% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On fingers | psionicist's gold ring of clarity0.1 T3 ring jewelry [Ego] Psionic While equipped: Stats +4 Wil ----- def ----- Mind.save +15 (+7 eff.) Confus- +30% Rings can have magical properties. |
| On fingers | painweaver's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +6 (+3 eff.) Dmg.mod +5% all Rings can have magical properties. |
| Around neck | gold amulet of strength (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Str Amulets can have magical properties. |
| In main hand | dwarven-steel steamgun4.0 T3 steamgun 1H weapon [Normal] Steamtech Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +12 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | insulating rough leather belt of life1.0 T1 belt armor [Ego] Nature/Master While equipped: ----- def ----- Resists +6% fire +5% cold HP.reg +0.70 Heal.mod +12% A belt that goes around your waist. |
| In off hand | iron steamgun of power4.0 T1 steamgun 1H weapon [Ego] Master/Steamtech Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +5 Atk.spd 100% Range +6 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +10% physical Res.pen +9% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Cloak | regal linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master/Psionic While equipped: Stats +2 Dex +2 Wil +2 Cun ----- def ----- Defense +1 (+1 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | stralite plate armour of stability (7 def, 13 armour)17.0 T4 massive armor Reqs Str 48 [Ego] Master While equipped: ----- def ----- Armour +13 Defense +7 (+6 eff.) Fatigue +26% Resists +7% physical Phys.save +16 (+8 eff.) A suit of armour made of metal plates. |
Inventory
vision rune (radius 15; dur 21; see horror)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (15 radius) and to allow you to see invisible and stealthed creatures (power 17) for 21 turns. Your mind will become more receptive for 21 turns, allowing you to sense any horror around. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune (radius 12; dur 20; see horror)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (12 radius) and to allow you to see invisible and stealthed creatures (power 22) for 20 turns. Your mind will become more receptive for 20 turns, allowing you to sense any horror around. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
voratun greatsword (60-96 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Normal] Power 60.0 - 96.0 Physical Uses 72% Wil, 50% Mag Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Massive two-handed swords. |
quick deep-steel trident (31-49.6 power, 10 apr)3.0 T3 trident 2H weapon [Ego+] Master Power 31.0 - 49.6 Physical Uses 72% Wil, 50% Mag Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +10 Crit +2.5% Atk.spd 111% While equipped: Stats +5 Dex dps ---------- Acc +13 (+6 eff.) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
warbringer's orichalcum trident of crippling (52.5-84 power, 16 apr)3.0 T5 trident 2H weapon Reqs Str 48 [Ego++] Master Power 52.5 - 84.0 Physical Uses 72% Wil, 50% Mag Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +16 Crit +4.0% Atk.spd 100% On Crit: * cripple the target While equipped: Stats +5 Con dps ---------- Phys.crit +16.0% Phys.pwr +19 (+5 eff.) Res.pen +17% physical ----- def ----- Disarm- +31% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
dwarven-steel mace (25.5-35.7 power, 4 apr)3.0 T3 mace 1H weapon [Normal] Power 25.5 - 35.7 Physical Uses 60% Wil, 50% Mag Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Blunt and deadly. |
iron steamsaw of projection (10.5-15.75 power, 0 apr)3.0 T1 steamsaw 1H weapon [Ego+] Psionic/Steamtech Power 10.5 - 15.8 Phys.bleed Uses 60% Wil, 50% Mag Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Crit +1.5% Atk.spd 100% Block +11 On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Uses 1.0 Steam While equipped: ----- def ----- Armour +2 Defense +2 (+2 eff.) Fatigue +4% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
flaming steel steamsaw of cold resistance (+19%) (15.5-23.25 power, 8 apr)3.0 T2 steamsaw 1H weapon [Ego] Arcane/Master/Steamtech Power 15.5 - 23.3 Phys.bleed Uses 60% Wil, 50% Mag Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +20 On Hit.r1 +9 fire Uses 1.0 Steam While equipped: ----- def ----- Armour +3 Defense +4 (+4 eff.) Fatigue +6% Resists +19% cold ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
sentry's pouch of dwarven-steel shots (57/57, 39.5-47.4 power, 7 apr)3.0 T3 shot ammo [Ego+] Arcane Power 39.5 - 47.4 Physical Uses 50% Mag, 92% Cun Acc+ +0.1% dam / acc Apr +7 Crit +5.0% Capacity 57 Rld cld 4 Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of voratun shots of wind (22/22, 50.5-60.6 power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego] Nature/Psionic Power 50.5 - 60.6 Physical Uses 50% Mag, 92% Cun Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 22 Proj.spd +200% Ranged+ +34 physical On Hit: * 10% chance to create an air burst * 10% chance to knock the target back Shots are used with slings to pummel your foes to death. |
The Black Wall (12 def, 9 armour, 200 block)7.0 T5 shield armor [Unique] Arcane While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+8 eff.) Rng.Def +15 (+10 eff.) Fatigue +28% Resists +2% all ---------- misc Talents +5 Block Masteries +0.20 Technique/Shield defense +0.20 Technique/Shield offense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+10 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+8 eff.) ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
heroic drakeskin leather gloves (0 def, 8 armour)1.0 T5 hands armor [Ego+] Master While equipped: ----- def ----- Armour +8 Mind.save +11 (+5 eff.) Max.HP +61.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets of the iron hand (0 def, 2 armour)1.5 T3 hands armor [Ego+] Master While equipped: Stats +4 Str +4 Wil +4 Con ----- def ----- Armour +2 Disarm- +34% ---------- misc Masteries +0.20 Technique/Grappling Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets of magic (+4) (0 def, 8 armour)1.5 T5 hands armor [Ego+] Arcane/Master While equipped: Stats +4 Mag dps ---------- Dmg.mod +4% arcane ----- def ----- Armour +8 Mind.save +10 (+5 eff.) Max.HP +54.00 Metal gloves protecting the hands up to the middle of the lower arm. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+5 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+5 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
370 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20 (Insane (Adventure) difficulty)
Got to wave 20 in the arena.By Ienne the Shalore Adventurer level 18
76th Pyre 122nd year of Ascendancy at 11:35 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Ienne the Shalore Adventurer level 10
75th Pyre 122nd year of Ascendancy at 07:15 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Ienne the Shalore Adventurer level 20
77th Pyre 122nd year of Ascendancy at 00:05 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Ienne the Shalore Adventurer level 30
78th Pyre 122nd year of Ascendancy at 23:36 see stats
Log
Ienne's Awesome Toss killed Bloated ooze!
Ienne uses Skullcracker.
Ienne hits Reaver for 80 physical damage.
Ienne somehow catches the falling steamguns.
Ienne shares damage with her oozes!
Ienne's Beyond the Flesh hits Reaver for 46 physical, 18 mind (64 total damage).
Ienne receives 5 healing from Temporal Restoration Field.
Insidious Poison from Reaver hits Ienne for 3 nature damage.
Bleeding from Reaver hits Ienne for 9 physical damage.
Weakness Disease from Reaver hits Ienne for 10 blight damage.
Acid Splash from Reaver hits Ienne for 5 acid damage.
Ienne's Awesome Toss hits Reaver for 186 physical, 70 fire, 70 lightning (327 total damage).
Ienne's Awesome Toss hits Reaver for 75 fire damage.
Ienne's Awesome Toss hits Bloated ooze for 52 fire damage.
Reaver casts Rune: Lightning.
Your hatred grows even as your life fades! (+10 hate)
Ienne's Awesome Toss killed Bloated ooze!
Reaver hits Ienne for 130 lightning damage.
Ienne the level 34 shalore adventurer was bolted to death by a reaver on level 50 of The Arena.
Reaver killed Ienne!
Ienne stops regenerating health quickly.
Ienne stops bleeding.
Ienne deactivates Total Thuggery.
Ienne is no longer poisoned.
Ienne is free from the acid.
Ienne deactivates Mitosis.
Ienne is free from the weakness disease.
Ienne deactivates Essence of Speed.
Ienne deactivates Beyond the Flesh.




















































































