Letterquake the level 3 Whitehoof Necromancer by Letterquake

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignOrcs
ModeNormal Roguelike
SexMale
RaceWhitehoof
ClassNecromancer
Level / Exp3 / 41%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 10)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic32 (base 21)
Willpower13 (base 16)
Cunning12 (base 11)

Resources

Life-14/123
Mana88/129
Souls9/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+60%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage16
Accuracy3
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense8
Ranged Defense8
Fatigue0
Physical Save20
Spell Save15
Mental Save8

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
3/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
1/5
0/5
0/5
0/5
Spell / Grave1.30
2/5
0/5
0/5
0/5
Spell / Necrosis1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
0/5
0/5
0/5
Race / Whitehooves1.00
4/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active

Equipment

Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Letterquake picks up (h.):
elm magestaff of fate (100% power, 2 apr, cold element).
Letterquake picks up (h.):
nature's mossy mindstar of life (75% power, 12 apr, nature damage).
Ran for 2 turns (stop reason: hostile spotted to the north (steam giant gunner)).


Letterquake casts Invoke Darkness.

Letterquake hits Steam giant gunner for 112 darkness damage.

Talent Invoke Darkness is ready to use.

Letterquake casts Invoke Darkness.

Letterquake hits Steam giant gunner for 112 darkness damage.
Letterquake killed Steam giant gunner!

Resting starts...

Talent Invoke Darkness is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


Letterquake picks up (m.):
impenetrable iron mail armour (2 def, 10 armour).
Ran for 9 turns (stop reason: hostile spotted to the west (steam giant guard)).


Letterquake casts Invoke Darkness.

Letterquake hits Steam giant guard for 112 darkness damage.

Letterquake casts Chill of the Tomb.

Letterquake's spell attains critical power!

Saving game...