Arcane Fantasies the level 7 Higher Archmage by pipboy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceHigher
ClassArchmage
Level / Exp7 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic30 (base 29)
Willpower18 (base 17)
Cunning12 (base 11)

Resources

Life-10/145
Mana138/182
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Invisible6

Offense: Mainhand

Damage12
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance8%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+6%
Lightning+16%
Cold+6%
Arcane+6%
Fire+6%
All0%

Offense: Damage Penetration

Arcane+15%
Cold+10%
Nature+30%

Defense: Base

Armour (hardiness)1 (30%)
Defense5
Ranged Defense5
Fatigue0
Physical Save19
Spell Save21
Mental Save17

Defense: Resistances

Arcane+ 12%( 70%)
Nature+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
3/5
0/5
0/5
Spell / Air1.30
1/5
1/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5

Effects

Quests

active
done

Equipment

Tool
On fingers
Main armor
Light source
On feet
In main hand

Inventory

Achievements

Orbituary (Insane (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Arcane Fantasies the Higher Archmage level 3
75th Pyre 122nd year of Ascendancy at 20:53
see stats

Log

Resting starts...
Arcane Fantasies stops regenerating health quickly.

Talent Rune: Shatter Afflictions is ready to use.
Talent Temporal Shield is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Teleport is ready to use.
Rested for 15 turns (stop reason: hostile spotted to the north (Vorylaith the cold drake hatchling)).


Arcane Fantasies casts
Chain Lightning.
Arcane Fantasies hits Vorylaith the cold drake hatchling for 68 lightning damage.
Arcane Fantasies hits Something for 87 lightning damage.
Vorylaith the cold drake hatchling casts
Call of the Crypt.

Arcane Fantasies casts
Manathrust.
Arcane Fantasies hits Vorylaith the cold drake hatchling for 85 arcane damage.
Armoured skeleton warrior casts
Rune: Blink.
Armoured skeleton warrior is out of phase.

Vorylaith the cold drake hatchling casts
Black Ice.
Vorylaith the cold drake hatchling hits Arcane Fantasies for 36 cold damage.

Arcane Fantasies casts
Lightning.
Arcane Fantasies hits Vorylaith the cold drake hatchling for 51 lightning damage.
Armoured skeleton warrior hits Arcane Fantasies for 25 physical damage.
Melee retaliation hits Armoured skeleton warrior for
2 cold damage.
Vorylaith the cold drake hatchling casts
Invoke Darkness.
Vorylaith the cold drake hatchling's spell attains critical power!
Vorylaith the cold drake hatchling hits Arcane Fantasies for 94 darkness damage.
Arcane Fantasies the level 7 higher archmage was darkened to death by Vorylaith the cold drake hatchling on level 2 of Trollmire.
Space restabilizes around you.