EndMe the level 6 Yeek Summoner by Seguis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassSummoner
Level / Exp6 / 26%
Sizesmall
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity9 (base 11)
Constitution6 (base 11)
Magic10 (base 10)
Willpower27 (base 17)
Cunning24 (base 16)

Resources

Life-38/148
Equilibrium0
Healing Factor0.96590909090909
Regeneration11.832386363636

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth23.599459836163
See Invisible23.599459836163

Offense: Mainhand

Damage6
Accuracy20
Crit Chance7%
APR12
Speed1.00

Offense: Offhand

Damage5
Accuracy20
Crit Chance7%
APR12
Speed1.00

Offense: Spell

Spellpower5
Crit Chance5%
Speed1

Offense: Mind

Mindpower27
Crit Chance7%
Speed1

Offense: Damage Bonus

Cold+10%
Fire-10%
Nature+5%

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save6
Spell Save17
Mental Save21

Defense: Resistances

Nature+ 23%( 70%)
Cold+ 19%( 70%)
Fire+ 23%( 70%)
All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance0%
Poison Resistance20%
Confusion Resistance35%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
2/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
3/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

detrimental effect
detrimental effect
beneficial effect
detrimental effect
beneficial effect
beneficial effect

Quests

active

Equipment

On hands
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log


Ran for 2 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


EndMe starts suffocating to death!
Ran for 2 turns (stop reason: detrimental status effect).

EndMe is suffocating.


EndMe uses Infusion: Regeneration.

EndMe starts regenerating health quickly.


EndMe uses Infusion: Wild.

EndMe lessens the pain.


Saving game...