Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! No More Rare Monsters 1.2.5Get rid of those constant one-shot encounters. Elites and Bosses untouched. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Items Vault 1.4.8Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Archmage |
| Level / Exp | 50 / 502% |
| Size | huge |
| Lifes / Deaths | Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 17:28 / 206Killed by Bill the Stone Troll at level 8 on the 1st Mirth 122nd year of Ascendancy at 11:32 Killed by Ben Cruthdar, the Cursed at level 9 on the 3rd Summertide 122nd year of Ascendancy at 07:29 Killed by Kepora the dwarf at level 9 on the 3rd Dusk 122nd year of Ascendancy at 02:03 Killed by Froama at level 9 on the 3rd Dusk 122nd year of Ascendancy at 03:05 Killed by skeleton warrior at level 10 on the 3rd Dusk 122nd year of Ascendancy at 14:09 Killed by armoured skeleton warrior at level 10 on the 3rd Dusk 122nd year of Ascendancy at 15:54 Killed by shadowblade at level 10 on the 5th Dusk 122nd year of Ascendancy at 00:17 Killed by hornet swarm at level 10 on the 5th Dusk 122nd year of Ascendancy at 12:36 Killed by skeleton warrior at level 11 on the 8th Dusk 122nd year of Ascendancy at 11:43 Killed by armoured skeleton warrior at level 12 on the 8th Dusk 122nd year of Ascendancy at 22:56 Killed by skeleton warrior at level 12 on the 10th Dusk 122nd year of Ascendancy at 03:20 Killed by skeleton mage at level 12 on the 10th Dusk 122nd year of Ascendancy at 15:05 Killed by skeleton master archer at level 12 on the 10th Dusk 122nd year of Ascendancy at 16:23 Killed by skeleton master archer at level 12 on the 10th Dusk 122nd year of Ascendancy at 17:38 Killed by banshee at level 13 on the 10th Dusk 122nd year of Ascendancy at 22:08 Killed by luminous horror at level 13 on the 12nd Dusk 122nd year of Ascendancy at 06:57 Killed by luminous horror at level 13 on the 12nd Dusk 122nd year of Ascendancy at 08:01 Killed by daelach at level 13 on the 12nd Dusk 122nd year of Ascendancy at 22:51 Killed by daelach at level 13 on the 12nd Dusk 122nd year of Ascendancy at 23:50 Killed by daelach at level 13 on the 13rd Dusk 122nd year of Ascendancy at 00:53 Killed by daelach at level 13 on the 13rd Dusk 122nd year of Ascendancy at 01:03 Killed by daelach at level 13 on the 13rd Dusk 122nd year of Ascendancy at 01:10 Killed by dúathedlen at level 13 on the 13rd Dusk 122nd year of Ascendancy at 05:51 Killed by daelach at level 13 on the 13rd Dusk 122nd year of Ascendancy at 10:03 Killed by daelach at level 13 on the 13rd Dusk 122nd year of Ascendancy at 11:07 Killed by Porulaith the snow giant thunderer at level 14 on the 16th Dusk 122nd year of Ascendancy at 01:33 Killed by skeleton warrior at level 14 on the 16th Dusk 122nd year of Ascendancy at 09:12 Killed by icy orc wyrmic at level 14 on the 17th Dusk 122nd year of Ascendancy at 15:40 Killed by orc cryomancer at level 14 on the 17th Dusk 122nd year of Ascendancy at 18:03 Killed by orc cryomancer at level 14 on the 17th Dusk 122nd year of Ascendancy at 22:01 Killed by Aletta Soultorn at level 14 on the 18th Dusk 122nd year of Ascendancy at 04:17 Killed by tormentor at level 14 on the 18th Dusk 122nd year of Ascendancy at 06:21 Killed by ghoul at level 15 on the 18th Dusk 122nd year of Ascendancy at 15:28 Killed by luminous horror at level 15 on the 18th Dusk 122nd year of Ascendancy at 23:25 Killed by dream seed at level 15 on the 21st Dusk 122nd year of Ascendancy at 02:47 Killed by The Master at level 15 on the 21st Dusk 122nd year of Ascendancy at 03:53 Killed by The Master at level 15 on the 21st Dusk 122nd year of Ascendancy at 05:19 Killed by The Master at level 15 on the 21st Dusk 122nd year of Ascendancy at 06:38 Killed by will o' the wisp at level 15 on the 21st Dusk 122nd year of Ascendancy at 07:42 Killed by skeleton master archer at level 15 on the 21st Dusk 122nd year of Ascendancy at 11:48 Killed by The Master at level 15 on the 21st Dusk 122nd year of Ascendancy at 14:55 Killed by skeleton master archer at level 17 on the 21st Dusk 122nd year of Ascendancy at 17:25 Killed by Rat Lich at level 18 on the 24th Dusk 122nd year of Ascendancy at 13:16 Killed by Grand Corruptor at level 18 on the 25th Dusk 122nd year of Ascendancy at 11:16 Killed by Protector Myssil at level 18 on the 25th Dusk 122nd year of Ascendancy at 13:29 Killed by broken golem at level 18 on the 31st Dusk 122nd year of Ascendancy at 08:03 Killed by Saladamira the bandit at level 18 on the 31st Dusk 122nd year of Ascendancy at 13:01 Killed by skeleton warrior at level 19 on the 40th Dusk 122nd year of Ascendancy at 18:16 Killed by Froama at level 20 on the 66th Dusk 122nd year of Ascendancy at 23:46 Killed by snow giant thunderer at level 20 on the 71st Dusk 122nd year of Ascendancy at 08:54 Killed by ultimate gwelgoroth at level 20 on the 72nd Dusk 122nd year of Ascendancy at 09:17 Killed by Urkis, the High Tempest at level 20 on the 72nd Dusk 122nd year of Ascendancy at 14:12 Killed by Vehie the shalore at level 21 on the 3rd Haze 122nd year of Ascendancy at 17:55 Killed by Walci the Invoker at level 22 on the 8th Haze 122nd year of Ascendancy at 17:30 Killed by Aedbera the Bringer of Doom at level 22 on the 8th Haze 122nd year of Ascendancy at 18:42 Killed by Froama at level 22 on the 11st Haze 122nd year of Ascendancy at 00:37 Killed by worm that walks at level 22 on the 11st Haze 122nd year of Ascendancy at 10:00 Killed by Grgglck the Devouring Darkness at level 22 on the 11st Haze 122nd year of Ascendancy at 12:53 Killed by Grgglck's Tentacle at level 22 on the 11st Haze 122nd year of Ascendancy at 15:03 Killed by Isluvena the Guardian at level 23 on the 49th Haze 122nd year of Ascendancy at 00:15 Killed by Veletha the Guardian at level 23 on the 49th Haze 122nd year of Ascendancy at 06:09 Killed by luminous horror at level 24 on the 50th Haze 122nd year of Ascendancy at 14:57 Killed by ogre pounder at level 24 on the 53rd Haze 122nd year of Ascendancy at 02:33 Killed by elven blood mage at level 24 on the 53rd Haze 122nd year of Ascendancy at 04:45 Killed by mean looking elven guard at level 24 on the 54th Haze 122nd year of Ascendancy at 10:22 Killed by Nerumira the elven guard at level 24 on the 55th Haze 122nd year of Ascendancy at 12:49 Killed by Froama at level 24 on the 55th Haze 122nd year of Ascendancy at 15:45 Killed by elven cultist at level 25 on the 57th Haze 122nd year of Ascendancy at 05:40 Killed by Froama at level 25 on the 57th Haze 122nd year of Ascendancy at 09:31 Killed by Cultist at level 26 on the 9th Decay 122nd year of Ascendancy at 01:27 Killed by Brteoer the halfling at level 27 on the 6th Regrowth 123rd year of Ascendancy at 07:26 Killed by oozing horror at level 28 on the 11st Regrowth 123rd year of Ascendancy at 08:53 Killed by oozing horror at level 28 on the 11st Regrowth 123rd year of Ascendancy at 19:45 Killed by Ctdarin the shalore at level 28 on the 22nd Regrowth 123rd year of Ascendancy at 15:52 Killed by Spel the shalore at level 28 on the 27th Regrowth 123rd year of Ascendancy at 12:14 Killed by orc high cryomancer at level 29 on the 32nd Regrowth 123rd year of Ascendancy at 19:07 Killed by Elcalor the shalore at level 29 on the 67th Regrowth 123rd year of Ascendancy at 13:02 Killed by Tarow the human at level 29 on the 80th Regrowth 123rd year of Ascendancy at 05:35 Killed by orc grand master assassin at level 30 on the 25th Dusk 123rd year of Ascendancy at 09:13 Killed by multi-hued drake at level 30 on the 30th Dusk 123rd year of Ascendancy at 22:38 Killed by skeleton master archer at level 32 on the 42nd Dusk 123rd year of Ascendancy at 06:14 Killed by Rak'Shor Cultist at level 33 on the 46th Dusk 123rd year of Ascendancy at 12:59 Killed by orc blood mage at level 33 on the 57th Dusk 123rd year of Ascendancy at 14:19 Killed by orc master wyrmic at level 33 on the 62nd Dusk 123rd year of Ascendancy at 07:52 Killed by Froama at level 33 on the 71st Dusk 123rd year of Ascendancy at 20:00 Killed by Froama at level 33 on the 79th Dusk 123rd year of Ascendancy at 12:15 Killed by Froama at level 33 on the 7th Haze 123rd year of Ascendancy at 03:55 Killed by Froama at level 33 on the 34th Haze 123rd year of Ascendancy at 21:39 Killed by Ukllmswwik the Wise at level 33 on the 34th Haze 123rd year of Ascendancy at 23:31 Killed by Froama at level 34 on the 35th Haze 123rd year of Ascendancy at 02:15 Killed by orc cryomancer at level 34 on the 78th Haze 123rd year of Ascendancy at 12:39 Killed by orc pyromancer at level 34 on the 79th Haze 123rd year of Ascendancy at 01:20 Killed by Froama at level 34 on the 6th Allure 124th year of Ascendancy at 12:45 Killed by orc blood mage at level 34 on the 7th Allure 124th year of Ascendancy at 12:02 Killed by luminous horror at level 34 on the 10th Allure 124th year of Ascendancy at 05:38 Killed by eternal bone giant at level 34 on the 10th Allure 124th year of Ascendancy at 10:05 Killed by dread at level 34 on the 10th Allure 124th year of Ascendancy at 13:39 Killed by multi-hued drake at level 35 on the 7th Regrowth 124th year of Ascendancy at 11:30 Killed by greater multi-hued wyrm at level 35 on the 8th Regrowth 124th year of Ascendancy at 01:42 Killed by greater multi-hued wyrm at level 35 on the 8th Regrowth 124th year of Ascendancy at 04:36 Killed by Froama at level 35 on the 8th Regrowth 124th year of Ascendancy at 19:16 Killed by Kra'Tor the Gluttonous at level 35 on the 9th Regrowth 124th year of Ascendancy at 00:14 Killed by orc warrior at level 36 on the 12nd Regrowth 124th year of Ascendancy at 08:26 Killed by skeleton archer at level 36 on the 18th Regrowth 124th year of Ascendancy at 21:31 Killed by Ce'Nudamira the orc summoner at level 36 on the 21st Regrowth 124th year of Ascendancy at 08:25 Killed by ice wyrm at level 37 on the 24th Regrowth 124th year of Ascendancy at 20:11 Killed by multi-hued drake at level 37 on the 25th Regrowth 124th year of Ascendancy at 01:11 Killed by Gorbat, Supreme Wyrmic of the Pride at level 38 on the 27th Regrowth 124th year of Ascendancy at 17:15 Killed by Gorbat, Supreme Wyrmic of the Pride at level 38 on the 28th Regrowth 124th year of Ascendancy at 01:29 Killed by Vorusevena the orc grand summoner at level 38 on the 30th Regrowth 124th year of Ascendancy at 10:19 Killed by orc master assassin at level 38 on the 44th Regrowth 124th year of Ascendancy at 20:23 Killed by Grushnak, Battlemaster of the Pride at level 39 on the 48th Regrowth 124th year of Ascendancy at 15:18 Killed by Grushnak, Battlemaster of the Pride at level 39 on the 48th Regrowth 124th year of Ascendancy at 19:32 Killed by orc berserker at level 39 on the 50th Regrowth 124th year of Ascendancy at 03:40 Killed by skeleton warrior at level 39 on the 51st Regrowth 124th year of Ascendancy at 10:08 Killed by Nerelemina the Neverdead at level 39 on the 51st Regrowth 124th year of Ascendancy at 14:10 Killed by Zenxaros the Crusher at level 39 on the 52nd Regrowth 124th year of Ascendancy at 21:08 Killed by Zenxaros the Crusher at level 39 on the 52nd Regrowth 124th year of Ascendancy at 22:40 Killed by Zenxaros the Crusher at level 39 on the 53rd Regrowth 124th year of Ascendancy at 03:34 Killed by Silavena the Fearsome at level 39 on the 53rd Regrowth 124th year of Ascendancy at 16:32 Killed by orc pyromancer at level 39 on the 63rd Regrowth 124th year of Ascendancy at 10:53 Killed by Aerebrekira the orc pyromancer at level 40 on the 66th Regrowth 124th year of Ascendancy at 15:56 Killed by orc high pyromancer at level 40 on the 68th Regrowth 124th year of Ascendancy at 13:49 Killed by Froama at level 40 on the 70th Regrowth 124th year of Ascendancy at 01:56 Killed by orc cryomancer at level 40 on the 71st Regrowth 124th year of Ascendancy at 20:53 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 74th Regrowth 124th year of Ascendancy at 05:00 Killed by Emisetira the Silent Death at level 40 on the 6th Pyre 124th year of Ascendancy at 18:25 Killed by Zenxaros the Crusher at level 40 on the 22nd Pyre 124th year of Ascendancy at 04:37 Killed by Zenxaros the Crusher at level 40 on the 22nd Pyre 124th year of Ascendancy at 09:14 Killed by Zenxaros the Crusher at level 40 on the 22nd Pyre 124th year of Ascendancy at 10:53 Killed by Zenxaros the Crusher at level 40 on the 22nd Pyre 124th year of Ascendancy at 12:14 Killed by Zenxaros the Crusher at level 40 on the 22nd Pyre 124th year of Ascendancy at 16:56 Killed by Froama at level 41 on the 23rd Pyre 124th year of Ascendancy at 22:33 Killed by skeleton warrior at level 41 on the 24th Pyre 124th year of Ascendancy at 19:32 Killed by snow giant boulder thrower at level 41 on the 25th Pyre 124th year of Ascendancy at 00:10 Killed by Scolor the dolleg at level 41 on the 25th Pyre 124th year of Ascendancy at 17:00 Killed by orc high cryomancer at level 41 on the 28th Pyre 124th year of Ascendancy at 03:06 Killed by armoured skeleton warrior at level 41 on the 30th Pyre 124th year of Ascendancy at 20:58 Killed by armoured skeleton warrior at level 42 on the 32nd Pyre 124th year of Ascendancy at 06:42 Killed by greater multi-hued wyrm at level 42 on the 32nd Pyre 124th year of Ascendancy at 14:53 Killed by worm that walks at level 42 on the 33rd Pyre 124th year of Ascendancy at 02:58 Killed by Zubelralle the orc berserker at level 42 on the 33rd Pyre 124th year of Ascendancy at 06:07 Killed by orc corruptor at level 42 on the 35th Pyre 124th year of Ascendancy at 13:11 Killed by orc corruptor at level 42 on the 35th Pyre 124th year of Ascendancy at 14:36 Killed by orc cryomancer at level 42 on the 35th Pyre 124th year of Ascendancy at 21:26 Killed by multi-hued drake at level 42 on the 36th Pyre 124th year of Ascendancy at 05:07 Killed by Froama at level 43 on the 36th Pyre 124th year of Ascendancy at 06:48 Killed by forge-giant at level 43 on the 37th Pyre 124th year of Ascendancy at 15:59 Killed by champion of Urh'Rok at level 43 on the 38th Pyre 124th year of Ascendancy at 21:36 Killed by armoured skeleton warrior at level 43 on the 39th Pyre 124th year of Ascendancy at 21:12 Killed by skeleton master archer at level 43 on the 39th Pyre 124th year of Ascendancy at 22:38 Killed by skeleton master archer at level 43 on the 39th Pyre 124th year of Ascendancy at 23:47 Killed by will o' the wisp at level 43 on the 40th Pyre 124th year of Ascendancy at 03:05 Killed by lich at level 43 on the 40th Pyre 124th year of Ascendancy at 11:16 Killed by will o' the wisp at level 43 on the 40th Pyre 124th year of Ascendancy at 13:02 Killed by Polobrema the dredge captain at level 43 on the 40th Pyre 124th year of Ascendancy at 22:52 Killed by Polobrema the dredge captain at level 43 on the 41st Pyre 124th year of Ascendancy at 17:30 Killed by skeleton mage at level 43 on the 41st Pyre 124th year of Ascendancy at 19:50 Killed by skeleton mage at level 43 on the 41st Pyre 124th year of Ascendancy at 23:46 Killed by multi-hued drake at level 43 on the 42nd Pyre 124th year of Ascendancy at 03:04 Killed by skeleton warrior at level 43 on the 42nd Pyre 124th year of Ascendancy at 05:27 Killed by armoured skeleton warrior at level 43 on the 42nd Pyre 124th year of Ascendancy at 18:43 Killed by will o' the wisp at level 43 on the 42nd Pyre 124th year of Ascendancy at 20:25 Killed by Froama at level 43 on the 42nd Pyre 124th year of Ascendancy at 22:11 Killed by forge-giant at level 43 on the 43rd Pyre 124th year of Ascendancy at 17:59 Killed by orc fighter at level 43 on the 44th Pyre 124th year of Ascendancy at 03:54 Killed by Froama at level 44 on the 45th Pyre 124th year of Ascendancy at 11:55 Killed by orc berserker at level 44 on the 45th Pyre 124th year of Ascendancy at 20:34 Killed by orc high cryomancer at level 44 on the 47th Pyre 124th year of Ascendancy at 06:41 Killed by Fallen Sun Paladin Aeryn at level 44 on the 48th Pyre 124th year of Ascendancy at 13:45 Killed by Fallen Sun Paladin Aeryn at level 44 on the 48th Pyre 124th year of Ascendancy at 15:50 Killed by Fallen Sun Paladin Aeryn at level 44 on the 48th Pyre 124th year of Ascendancy at 20:09 Killed by Fallen Sun Paladin Aeryn at level 44 on the 48th Pyre 124th year of Ascendancy at 21:37 Killed by Fallen Sun Paladin Aeryn at level 44 on the 49th Pyre 124th year of Ascendancy at 00:39 Killed by Fallen Sun Paladin Aeryn at level 44 on the 49th Pyre 124th year of Ascendancy at 03:33 Killed by orc assassin at level 44 on the 49th Pyre 124th year of Ascendancy at 15:18 Killed by Elandar at level 45 on the 50th Pyre 124th year of Ascendancy at 13:34 Killed by Argoniel at level 45 on the 50th Pyre 124th year of Ascendancy at 15:16 Killed by Argoniel at level 45 on the 50th Pyre 124th year of Ascendancy at 16:31 Killed by wretchling at level 45 on the 50th Pyre 124th year of Ascendancy at 18:26 Killed by Elandar at level 45 on the 50th Pyre 124th year of Ascendancy at 20:43 Killed by Elandar at level 45 on the 50th Pyre 124th year of Ascendancy at 22:06 Killed by Argoniel at level 45 on the 50th Pyre 124th year of Ascendancy at 23:53 Killed by Elandar at level 45 on the 51st Pyre 124th year of Ascendancy at 01:33 Killed by Elandar at level 45 on the 51st Pyre 124th year of Ascendancy at 03:04 Killed by skeleton magus at level 45 on the 51st Pyre 124th year of Ascendancy at 05:45 Killed by skeleton magus at level 50 on the 51st Pyre 124th year of Ascendancy at 07:41 Killed by skeleton magus at level 50 on the 51st Pyre 124th year of Ascendancy at 14:41 Killed by skeleton master archer at level 50 on the 51st Pyre 124th year of Ascendancy at 17:25 Killed by ice wyrm at level 50 on the 51st Pyre 124th year of Ascendancy at 19:27 Killed by Elandar at level 50 on the 51st Pyre 124th year of Ascendancy at 21:40 Killed by Elandar at level 50 on the 51st Pyre 124th year of Ascendancy at 23:30 Killed by Elandar at level 50 on the 52nd Pyre 124th year of Ascendancy at 01:06 Killed by Elandar at level 50 on the 52nd Pyre 124th year of Ascendancy at 02:54 Killed by uruivellas at level 50 on the 52nd Pyre 124th year of Ascendancy at 04:54 Killed by champion of Urh'Rok at level 50 on the 52nd Pyre 124th year of Ascendancy at 06:40 Killed by Elandar at level 50 on the 52nd Pyre 124th year of Ascendancy at 07:58 Killed by Froama at level 50 on the 52nd Pyre 124th year of Ascendancy at 10:43 Killed by eternal bone giant at level 50 on the 52nd Pyre 124th year of Ascendancy at 15:14 Killed by forge-giant at level 50 on the 52nd Pyre 124th year of Ascendancy at 17:23 Killed by Elandar at level 50 on the 52nd Pyre 124th year of Ascendancy at 19:25 Killed by Froama at level 50 on the 52nd Pyre 124th year of Ascendancy at 21:05 Killed by forge-giant at level 50 on the 52nd Pyre 124th year of Ascendancy at 22:47 Killed by Elandar at level 50 on the 53rd Pyre 124th year of Ascendancy at 00:37 Killed by Froama at level 50 on the 53rd Pyre 124th year of Ascendancy at 02:21 |
Primary Stats
| Strength | 75 (base 60) |
| Dexterity | 21 (base 10) |
| Constitution | 74 (base 60) |
| Magic | 71 (base 60) |
| Willpower | 65 (base 60) |
| Cunning | 56 (base 31) |
Resources
| Life | 39/1191 |
| Mana | 59/343 |
| Stamina | 384/384 |
| Vim | 296/296 |
| Healing Factor | 1 |
| Regeneration | 4.65 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +35.140895148437% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
Offense: Mainhand
| Damage | 51 |
| Accuracy | 39 |
| Crit Chance | 28% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 63 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| All | +7% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 60.132357082976 (30%) |
| Defense | 35 |
| Ranged Defense | 47 |
| Fatigue | 0 |
| Physical Save | 64 |
| Spell Save | 57 |
| Mental Save | 45 |
Defense: Resistances
| All | + 22%( 70%) |
Defense: Immunities
| Silence Resistance | 26% |
| Confusion Resistance | 34% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 90% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Storm | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Air | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aether | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Earth | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Chants | 0.80 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 0.80 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 0.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Hexes | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Thunderstorm |
| talent | Hurricane |
| talent | Tempest |
| talent | Chant of Fortitude |
| talent | Feather Wind |
| talent | Shielding |
| talent | Arcane Shield |
| talent | Arcane Power |
| beneficial effect | Icy Skin: Physical damage reduced by 30%, armor increased by 37, and deals 100 ice damage when hit in melee. Elemental Surge: Cold |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+21). Continuum Destabilization |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost anorithil from death by Froama. Escort: lost anorithil (level 2 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You failed to protect the lost warrior from death by Froama. Escort: lost warrior (level 1 of Dreadfell) | failed |
You failed to protect the lost warrior from death by orc soldier. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You abandoned lost warrior to death. Escort: lost warrior (level 4 of Dreadfell) | failed |
You abandoned lost warrior to death. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 513. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed multi-hued wyrm scale. * You've found the needed storm wyrm claw. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of voratun boots of uncanny dodging (9 def, 5 armour) undeterred pair of voratun boots of uncanny dodging (9 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +9 (+5 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +4% Silence immunity: +26% Confusion immunity: +24% Stun/Freeze immunity: +39% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 (+3 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 351 cold damage (based on your Magic), costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
| On head | Murkwalker the cashmere wizard hat (2 def, 0 armour) Murkwalker the cashmere wizard hat (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 20 nature Changes resistances: +28% lightning / +3% cold Changes damage: +13% lightning Spell save: +3 (+1 eff.) A pointy cloth hat, very wizardly... |
| Tool | Skull of the Rat Lich Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+3 eff.) Spell crit. chance: +4% It can be used to raise one or two undead rats to fight beside you, costing 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
| On fingers | titan's gold ring of power titan's gold ring of powerPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+3 eff.) Changes stats: +4 Con Physical save: +8 (+2 eff.) Spellpower: +5 (+2 eff.) Mindpower: +9 (+3 eff.) Rings can have magical properties. |
| On fingers | mule's voratun ring of perseverance mule's voratun ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -7% Maximum encumbrance: +35 Stun/Freeze immunity: +37% Life regen: +4.40 Rings can have magical properties. |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. The set is complete. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +100.00 Size category: +2 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | cruel dragonbone magestaff of illumination (30-36 power, 6 apr, lightning element) cruel dragonbone magestaff of illumination (30-36 power, 6 apr, lightning element)Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +6.0% Defense: +9 (+5 eff.) Effects on melee hit: * 11% chance to blind Changes damage: +30% lightning Talent granted: +1 Command Staff Critical mult.: +17.00% Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.3 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 90.83 light damage. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. The set is complete. When wielded/worn: Physical power: +10 (+4 eff.) Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Physical save: +10 (+2 eff.) Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 159.36 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+6 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
| Cloak | Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.6 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 12 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 3). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
| Around neck | savior's voratun amulet savior's voratun amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical save: +17 (+4 eff.) Spell save: +12 (+3 eff.) Mental save: +16 (+5 eff.) Amulets can have magical properties. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion of the sneak (865% speed; 8 turns)movement infusion of the sneak (865% speed; 8 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 865% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (501 lightning damage)lightning rune (501 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 166.93 to 500.80 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune of the wizard (806 lightning damage)lightning rune of the wizard (806 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 268.69 to 806.08 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune of the wizard (1553% regen over 10 turns; 78 instant mana)manasurge rune of the wizard (1553% regen over 10 turns; 78 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1553% for 10 turns and instantly restoring 78 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Pendant of the Sun and Moons Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+2 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 3.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
clarifying steel amulet of strength (+4) clarifying steel amulet of strength (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Str Changes resistances: +12% mind Confusion immunity: +20% Amulets can have magical properties. |
restful gold amulet of magic (+4) restful gold amulet of magic (+4)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +4 Mag Life regen: +1.40 Amulets can have magical properties. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
copper ring of power copper ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Spellpower: +5 (+2 eff.) Mindpower: +6 (+2 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. pixie's voratun ring of wardingpixie's voratun ring of warding Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Cun / +6 Mag Changes resistances: +21% acid / +30% fire / +19% lightning / +18% cold Spellpower: +12 (+3 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. solipsist's voratun ring of pilferingsolipsist's voratun ring of pilfering Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +15 Defense: +14 (+6 eff.) Changes stats: +7 Cun / +7 Wil Mindpower: +12 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe of crippling (58-87 power, 4 apr)voratun battleaxe of crippling (58-87 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +17.0% Massive two-handed battleaxes. |
Kinetic Spike (38-49.4 power, 40 apr) Kinetic Spike (38-49.4 power, 40 apr)Requires: - Willpower 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 30% Wil, 40% Dex, 30% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +40 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Physical power: +15 (+5 eff.) Changes resistances penetration: +30% physical Talent mastery: +0.20 Psionic / Augmented striking It can be used to fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage, costing 10 power out of 10/10. A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun greatmaul of purging (67.5-101.25 power, 4 apr)blazebringer's voratun greatmaul of purging (67.5-101.25 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.5 - 101.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +21 nature Burst (radius 2) on crit: +21 fire When wielded/worn: Changes resistances penetration: +20% fire Global speed: +8% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. thunderous voratun greatmaul of massacre (85.5-128.25 power, 4 apr)thunderous voratun greatmaul of massacre (85.5-128.25 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 85.5 - 128.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 44% chance to daze When wielded/worn: Changes stats: +5 Str / +3 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances penetration: +16% lightning Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. arcing voratun greatsword of crippling (62.5-100 power, 4 apr)arcing voratun greatsword of crippling (62.5-100 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Melee): +27 lightning When wielded/worn: Physical crit. chance: +16.0% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun greatsword of evisceration (62-99.2 power, 4 apr)inquisitor's voratun greatsword of evisceration (62-99.2 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 30 arcane resource burn On weapon crit: * wounds the target reducing their healing * burns latent spell energy When wielded/worn: Physical crit. chance: +17.0% Physical power: +13 (+5 eff.) Massive two-handed swords. |
Anmalice (47-65.8 power, 20 apr) Anmalice (47-65.8 power, 20 apr)Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stats: 10% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * torments the target with many mental effects On weapon kill: * reduces mental save penalty When wielded/worn: Changes damage: +8% mind Mental save: -30 (-13 eff.) Mindpower: +9 (+3 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Borylin the Greenquake (44.5-62.3 power, 5 apr) Borylin the Greenquake (44.5-62.3 power, 5 apr)Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Base power: 44.5 - 62.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +25 nature / +12 acid Burst (radius 1) on hit: +4 acid When wielded/worn: Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 8 nature Changes resistances penetration: +5% acid Changes damage: +9% nature Sharp, long, and deadly. |
Wintertide (39-54.6 power, 10 apr) Wintertide (39-54.6 power, 10 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 80.32 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration. Damage (Melee): +25 ice When wielded/worn: Damage when hit (Melee): 40 ice Changes resistances: +25% cold Changes damage: +20% cold Ice block penetration: +35% No Winter Storm Active It can be used to precipitate ice walls (lasting 10 turns) within your Winter Storm's area, costing 30 power out of 40/40. The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun longsword of ruin (43.5-60.9 power, 6 apr)warbringer's voratun longsword of ruin (43.5-60.9 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour penetration: +12 Physical crit. chance: +12.0% Physical power: +11 (+4 eff.) Changes stats: +6 Con Changes resistances penetration: +11% physical Critical mult.: +17.00% Disarm immunity: +35% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun mace (47.5-66.5 power, 6 apr)blazebringer's voratun mace (47.5-66.5 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 47.5 - 66.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 2) on crit: +20 fire When wielded/worn: Changes resistances penetration: +11% fire Global speed: +2% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. living mindstar (16.5-18.15 power, 40 apr, mind damage)living mindstar (16.5-18.15 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. resonating living mindstar of storms (18-19.8 power, 40 apr, nature damage)resonating living mindstar of storms (18-19.8 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural lightning should be returned to the wyrm. This mindstar will resonate with other psionic mindstars. Base power: 18.0 - 19.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 17 lightning Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +4 Con Changes resistances: +12% lightning / +6% mind Changes resistances penetration: +20% lightning / +10% mind Changes damage: +18% lightning / +6% mind Psi when hit: +2.40 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Damage Resonance (when hit): +25% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. summoner's living mindstar (15.5-17.05 power, 40 apr, mind damage)summoner's living mindstar (15.5-17.05 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural mindstar summons a caller. Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Mindpower: +14 (+5 eff.) Mental crit. chance: +9% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eclipse (18-21.6 power, 4 apr, darkness element) Eclipse (18-21.6 power, 4 apr, darkness element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% darkness / +15% physical / +15% light / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+3 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Rod of Sarrilon (30-36 power, 4 apr, temporal element) Rod of Sarrilon (30-36 power, 4 apr, temporal element)Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Time Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+10 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Staff of Destruction (20-24 power, 4 apr, fire element) Staff of Destruction (20-24 power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+3 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
This item will automatically be transmogrified when you leave the level. earthen dragonbone starstaff of invocation (30-36 power, 6 apr, light element)earthen dragonbone starstaff of invocation (30-36 power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Armour Hardiness: +11% Changes damage: +30% light Talent granted: +1 Command Staff Physical save: +9 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +22 (+6 eff.) Spell crit. chance: +5% It can be used to conjure elemental energy in a radius 10 cone, dealing 54.47 to 65.37 light damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
elm magestaff (10-12 power, 2 apr, lightning element) elm magestaff (10-12 power, 2 apr, lightning element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% lightning Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal dragonbone vilestaff of greater warding (30-36 power, 6 apr, acid element)infernal dragonbone vilestaff of greater warding (30-36 power, 6 apr, acid element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +11 Defense: +11 (+5 eff.) Damage (Melee): 32 fire Maximum wards: +3 acid Changes damage: +30% acid Talents granted: +4 Ward +1 Command Staff Critical mult.: +27.00% Spellpower: +23 (+6 eff.) Spell crit. chance: +5% See invisible: +13 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magelord's dragonbone magestaff of power (30-36 power, 6 apr, arcane element)magelord's dragonbone magestaff of power (30-36 power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +8.0% Damage (Melee): 35 arcane Changes damage: +30% arcane Talent granted: +1 Command Staff Maximum mana: +74.00 Spellpower: +42 (+11 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
shimmering ash magestaff of projection (15-18 power, 3 apr, lightning element) shimmering ash magestaff of projection (15-18 power, 3 apr, lightning element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% lightning Talent granted: +1 Command Staff Mana each turn: +0.12 Maximum mana: +40.00 Spellpower: +8 (+2 eff.) Spell crit. chance: +5% It can be used to project a bolt elemental energy from the staff (to range 7) dealing 44.00 to 52.79 lightning damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
Camulegrim the voratun waraxe (38-53.2 power, 6 apr) Camulegrim the voratun waraxe (38-53.2 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom Damage (Melee): +35 insidious poison Burst (radius 2) on crit: +13 ice When wielded/worn: Physical power: +12 (+4 eff.) Armour: +12 Changes stats: +5 Con Changes resistances: +6% temporal Changes resistances penetration: +14% physical / +5% mind / +14% cold Changes damage: +6% temporal Disarm immunity: +26% One-handed war axes. |
Tempestpiercer (41-57.4 power, 6 apr) Tempestpiercer (41-57.4 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Lightning Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * splashes the target with acid Damage (Melee): +20 acid / +8 blight When wielded/worn: Accuracy: +13 (+4 eff.) Effects on melee hit: * 30% chance to daze Changes stats: +5 Str Changes resistances: +3% mind Changes resistances penetration: +17% acid / +16% fire / +13% lightning / +17% cold Changes damage: +14% physical Physical save: +12 (+3 eff.) Spell save: +3 (+1 eff.) Stun/Freeze immunity: +5% Stamina when hit: +1.90 Spellpower on spell critical (stacks up to 3 times): +2 Maximum vim: +10.00 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. elemental voratun waraxe of crippling (39.5-55.3 power, 6 apr)elemental voratun waraxe of crippling (39.5-55.3 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +6.0% Changes resistances penetration: +15% acid / +16% fire / +13% lightning / +14% cold One-handed war axes. |
This item will automatically be transmogrified when you leave the level. drakeskin leather belt of dampeningdrakeskin leather belt of dampening Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes resistances: +8% acid / +9% fire / +9% lightning / +9% cold A belt that goes around your waist. |
nightruned rough leather belt nightruned rough leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% light / +6% darkness A belt that goes around your waist. |
Belyldata the cashmere cloak (2 def, 7 armour) Belyldata the cashmere cloak (2 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 (+1 eff.) Changes stats: +1 Wil Changes resistances: +11% cold Changes resistances penetration: +5% arcane Vim when firing critical spell: +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+6 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+7 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spellwoven elven-silk robe of blight (+18%) (5 def, 0 armour)spellwoven elven-silk robe of blight (+18%) (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+3 eff.) Changes resistances: +18% blight Changes damage: +18% blight Spell save: +22 (+6 eff.) Spellpower: +5 (+2 eff.) Spell crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Scorched Boots (4 def, 4 armour) Scorched Boots (4 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +4 Defense: +4 (+2 eff.) Fatigue: +8% Changes damage: +15% blight / +15% fire / +15% darkness Spellpower: +13 (+4 eff.) Spell crit. chance: +6% It can be used to activate talent Poison Storm (costing 30 power out of 40/40) : Effective talent level: 3.0 Power cost: 30 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm takes 22.00 blight damage and is poisoned for 87.99 blight damage over 4 turns. At talent level 2 you have a chance to inflict Insidious Blight, reducing healing factor by 60%. At talent level 4 you have a chance to inflict Numbing Blight, reducing damage dealt by 36%. At talent level 6 you have a chance to inflict Crippling Blight, giving a 30% chance for talent failure. The chance is evenly split between possible effects. The damage and secondary effects will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
This item will automatically be transmogrified when you leave the level. pair of drakeskin leather boots of rushing (0 def, 5 armour)pair of drakeskin leather boots of rushing (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Str / +4 Con It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced pair of voratun boots (0 def, 12 armour)reinforced pair of voratun boots (0 def, 12 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +12 Fatigue: +4% Changes resistances: +12% acid / +12% fire / +9% lightning / +12% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. scholar's pair of voratun boots of massiveness (0 def, 5 armour)scholar's pair of voratun boots of massiveness (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +8 Str / +9 Con Changes damage: +8% physical Spellpower: +5 (+2 eff.) Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 3.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Spellhunt Remnants (6 def, 8 armour)Spellhunt Remnants (6 def, 8 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Defense: +6 (+3 eff.) Spell save: +15 (+4 eff.) Mindpower: +12 (+4 eff.) Mental crit. chance: +5% Light radius: +1 It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 155.15 arcane damage and stunned), costing 100 power out of 150/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
This item will automatically be transmogrified when you leave the level. sand voratun gauntlets of dexterity (+4) (0 def, 11 armour)sand voratun gauntlets of dexterity (+4) (0 def, 11 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +20 (+6 eff.) Armour: +11 Damage (Melee): 12 physical Changes stats: +4 Dex Changes damage: +11% physical Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Burning Pain (9 def, 0 armour) Crown of Burning Pain (9 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +9 (+5 eff.) Fatigue: +4% Changes stats: +4 Cun / +4 Wil Changes resistances: +25% fire Changes damage: +25% fire It can be used to activate talent Meteor Rain (costing 34 power out of 50/50) : Effective talent level: 2.0 Power cost: 34 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 146.76 fire and 146.76 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. You need to find something to bind its powers. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Decayed Visage (0 def, 0 armour) Decayed Visage (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to inflict damage reduction * 20% chance to disease Damage when hit (Melee): 10 vim draining blight Changes stats: +5 Mag / +5 Wil / +1 Cun Changes resistances: +9% blight / +10% darkness Changes damage: +8% blight / +10% arcane Spell save: +11 (+3 eff.) Mental save: +8 (+2 eff.) Maximum vim: +25.00 Spell crit. chance: +2% Mindpower: +6 (+2 eff.) It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 23%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Offalguile the cashmere wizard hat (2 def, 0 armour) Offalguile the cashmere wizard hat (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Dex / +9 Mag / +5 Wil / +2 Cun Changes resistances: +9% nature Changes resistances penetration: +5% nature Physical save: +9 (+2 eff.) Spell save: +8 (+2 eff.) Mana each turn: +0.17 Spellpower: +3 (+1 eff.) Spell crit. chance: +4% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Turiyaharagorn the voratun helm (10 def, 5 armour)Turiyaharagorn the voratun helm (10 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +9 (+3 eff.) Armour: +5 Defense: +10 (+5 eff.) Fatigue: +5% Effects when hit in melee: * 17% chance to gain 10% of a turn Damage when hit (Melee): 8 acid Changes stats: +8 Cun / +2 Wil Changes damage: +6% mind Physical save: +20 (+5 eff.) Stamina when hit: +2.30 Equilibrium when hit: +1.80 Mindpower: +2 (+1 eff.) Mental crit. chance: +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. bladed voratun helm of might (0 def, 5 armour)bladed voratun helm of might (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +4 (+2 eff.) Armour: +5 Fatigue: +5% Damage when hit (Melee): 9 physical Changes stats: +7 Str / +5 Con It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 205.1 Physical damage. If the attack hits, the target is confused (33% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. drakeskin leather cap of might (0 def, 5 armour)drakeskin leather cap of might (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +4 Str / +4 Con A cap made of leather. |
This item will automatically be transmogrified when you leave the level. fearwoven elven-silk wizard hat of knowledge (3 def, 0 armour)fearwoven elven-silk wizard hat of knowledge (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +6 Cun / +6 Wil Changes resistances: +16% darkness / +11% physical Changes damage: +14% darkness / +19% physical Maximum hate: +12.00 Mindpower: +15 (+5 eff.) Mental crit. chance: +5% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. grounding drakeskin leather cap of the bounder (0 def, 5 armour)grounding drakeskin leather cap of the bounder (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Str / +7 Dex Changes resistances: +11% lightning / +11% temporal A cap made of leather. |
This item will automatically be transmogrified when you leave the level. starseer's elven-silk wizard hat of darkness (+21%) (3 def, 0 armour)starseer's elven-silk wizard hat of darkness (+21%) (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes resistances: +21% darkness Changes damage: +24% darkness / +13% temporal / +8% light / +9% physical A pointy cloth hat, very wizardly... |
Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+5 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% fire / +20% cold / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+5 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Inferno (costing 50 power out of 80/80) : Effective talent level: 3.9 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a spell Description: Raging flames burn foes and allies alike, doing 60.69 fire damage in a radius of 5 each turn for 9 turns. The damage will increase with your Spellpower. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
This item will automatically be transmogrified when you leave the level. fearforged voratun mail armour of implacability (5 def, 20 armour)fearforged voratun mail armour of implacability (5 def, 20 armour) Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +20 Defense: +5 (+3 eff.) Fatigue: +24% Changes stats: +8 Con Changes resistances: +10% fire / -15% light / +9% darkness Physical save: +16 (+4 eff.) Spell save: +9 (+3 eff.) Mental save: +9 (+3 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fearforged voratun mail armour of stability (5 def, 10 armour)fearforged voratun mail armour of stability (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+3 eff.) Fatigue: +27% Changes stats: +9 Con Changes resistances: +10% physical / +10% fire / +12% darkness / -16% light Physical save: +30 (+7 eff.) Spell save: +9 (+3 eff.) Mental save: +9 (+3 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. rejuvenating voratun mail armour of acid resistance (5 def, 10 armour)rejuvenating voratun mail armour of acid resistance (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+3 eff.) Fatigue: +16% Changes resistances: +30% acid Life regen: +5.50 Stamina each turn: +1.20 A suit of armour made of mail. |
Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Death's Embrace (18 def, 18 armour) Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+8 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+3 eff.) Healing mod.: -15% It can be used to turn yourself invisible (power 31, based on Cunning and Magic) for 10 turns, costing 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
This item will automatically be transmogrified when you leave the level. enlightening drakeskin leather armour of command (13 def, 16 armour)enlightening drakeskin leather armour of command (13 def, 16 armour) Requires: - Strength 20 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +16 Defense: +13 (+6 eff.) Fatigue: +8% Changes stats: +14 Cun / +7 Wil Mental save: +40 (+13 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble drakeskin leather armour of Toknor (17 def, 8 armour)nimble drakeskin leather armour of Toknor (17 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 (+3 eff.) Armour: +8 Defense: +17 (+7 eff.) Ranged Defense: +16 (+5 eff.) Fatigue: +8% Changes stats: +4 Dex Critical mult.: +17.00% Movement speed: +20% A suit of armour made of leather. |
Cuirass of the Dark Lord (0 def, 30 armour) Cuirass of the Dark Lord (0 def, 30 armour)Requires: - Strength 52 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+4 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+3 eff.) Life regen: +0.00 Blood Charges: 0 It can be used to drain blood from all creatures within range 5, causing them to bleed for 160.50 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed, costing 25 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
Plate of the Blackened Mind (15 def, 40 armour) Plate of the Blackened Mind (15 def, 40 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+7 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+3 eff.) Mental save: +25 (+8 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+3 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 11 Armour, 16 Defense and your attacks will gain 39% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
This item will automatically be transmogrified when you leave the level. radiant voratun plate armour (9 def, 16 armour)radiant voratun plate armour (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+5 eff.) Fatigue: +26% Damage when hit (Melee): 13 light Changes stats: +5 Wil Changes resistances: +26% blight / +30% darkness Light radius: +2 A suit of armour made of metal plates. |
voratun plate armour 'Blazerebel' (9 def, 38 armour) voratun plate armour 'Blazerebel' (9 def, 38 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Accuracy: +2 (+0 eff.) Physical power: +2 (+1 eff.) Armour: +38 Defense: +9 (+5 eff.) Fatigue: +26% Effects on melee hit: * 40% chance to blind Changes stats: +1 Str Changes resistances: +10% acid / +12% physical / +11% fire / +12% lightning / +10% cold Changes damage: +6% light Life regen: +8.00 Stamina each turn: +1.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. voratun plate armour of delving (9 def, 16 armour)voratun plate armour of delving (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+5 eff.) Fatigue: +26% Changes stats: +10 Str Changes resistances: +12% darkness / +12% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 28 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Black Mesh (8 def, 2 armour, 108.5 block) Black Mesh (8 def, 2 armour, 108.5 block)Requires: - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Changes resistances: +15% blight / +30% darkness Talent granted: +3 Block Stamina each turn: +2.00 Special effect on block: 30% chance of pulling in the attacker Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Shieldsmaiden (5 def, 20 armour, 150 block) Shieldsmaiden (5 def, 20 armour, 150 block)Requires: - Strength 28 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +20 Defense: +5 (+3 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +10% Changes resistances: +25% cold / +25% fire Talents granted: +1 Shieldsmaiden Aura +4 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
This item will automatically be transmogrified when you leave the level. cosmic voratun shield (12 def, 3 armour, 185.5 block)cosmic voratun shield (12 def, 3 armour, 185.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+6 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes resistances: +14% light / +12% darkness Talent granted: +5 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. cosmic voratun shield of radiance (12 def, 3 armour, 199 block)cosmic voratun shield of radiance (12 def, 3 armour, 199 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+6 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Effects when hit in melee: * 24% chance to blind Changes stats: +2 Mag / +5 Con Changes resistances: +28% light / +14% darkness Talent granted: +5 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. crackling voratun shield of acid resistance (+14%) (12 def, 3 armour, 197.5 block)crackling voratun shield of acid resistance (+14%) (12 def, 3 armour, 197.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+6 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Effects when hit in melee: * 19% chance to daze Changes stats: +4 Dex Changes resistances: +14% lightning / +28% acid Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. voratun shield (12 def, 3 armour, 198.5 block)voratun shield (12 def, 3 armour, 198.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+6 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Talent granted: +5 Block Handheld deflection devices. |
Quiver of the Sun (25/25, 34-47.6 power, 15 apr) Quiver of the Sun (25/25, 34-47.6 power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 50% Str, 70% Dex Damage type: Bright light Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +2.0% Capacity: 25 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
270 alchemist agate 270 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
12 onyx 12 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
16 aquamarine 16 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal 11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire 6 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz 10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. voratun pickaxe of predation (dig speed 17 turns)voratun pickaxe of predation (dig speed 17 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +3 Str / +5 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise 10 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +43.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
ethereal alchemist's lamp of corpselight ethereal alchemist's lamp of corpselightPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Changes resistances: +8% blight / +7% darkness Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Light radius: +5 Infravision radius: +4 See invisible: +8 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 35 blight damage or heals 49 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
survivor's alchemist's lamp of focus survivor's alchemist's lamp of focusInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes damage: +8% mind Physical save: +7 (+1 eff.) Light radius: +3 Healing mod.: +11% A normal brass lantern, enhanced by alchemy to make it brighter. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
8 bloodstone 8 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal 6 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet 8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Poxlord the elven-wood totem of cure ailments [power 4] (17 cooldown) Poxlord the elven-wood totem of cure ailments [power 4] (17 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 4 When wielded/worn: Defense: +4 (+2 eff.) Ranged Defense: +4 (+1 eff.) Damage when hit (Melee): 8 nature Talent granted: +5 Lay Web Only die when reaching: -80.00 life It can be used to remove up to 4 poisons or diseases from a target within range 8 (based on Willpower), putting all charms on cooldown for 17 turns. Natural totems are made by powerful wilders to store nature power. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
14 amethyst 14 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Void Shard Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+3 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 182.97 temporal and 182.97 darkness damage (based on Magic), costing 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
elven-wood wand of clairvoyance 'Vorelle' [power 13] (6 cooldown) elven-wood wand of clairvoyance 'Vorelle' [power 13] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Damage when hit (Melee): 4 arcane Changes stats: +3 Mag Talent granted: +6 Strike Critical mult.: +10.00% Maximum mana: +20.00 Maximum vim: +20.00 It can be used to reveal the area around you, dispelling darkness (radius 13, power 76 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 7 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone 7 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 amber 10 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Froama the Cornac Archmage level 29
8th Flare 123rd year of Ascendancy at 18:16 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Froama the Cornac Archmage level 40
75th Regrowth 124th year of Ascendancy at 00:28 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Froama the Cornac Archmage level 18
25th Dusk 122nd year of Ascendancy at 14:40 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Froama the Cornac Archmage level 34
37th Haze 123rd year of Ascendancy at 20:20 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Froama the Cornac Archmage level 22
8th Haze 122nd year of Ascendancy at 19:43 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Froama the Cornac Archmage level 33
46th Dusk 123rd year of Ascendancy at 14:16 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Froama the Cornac Archmage level 9
3rd Summertide 122nd year of Ascendancy at 08:28 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Froama the Cornac Archmage level 31
32nd Dusk 123rd year of Ascendancy at 18:32 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Froama the Cornac Archmage level 42
35th Pyre 124th year of Ascendancy at 13:02 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Froama the Cornac Archmage level 21
7th Haze 122nd year of Ascendancy at 13:21 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Froama the Cornac Archmage level 20
72nd Dusk 122nd year of Ascendancy at 15:44 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Froama the Cornac Archmage level 23
13rd Haze 122nd year of Ascendancy at 00:19 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Froama the Cornac Archmage level 10
3rd Dusk 122nd year of Ascendancy at 14:00 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Froama the Cornac Archmage level 20
42nd Dusk 122nd year of Ascendancy at 10:37 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Froama the Cornac Archmage level 30
24th Dusk 123rd year of Ascendancy at 11:46 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Froama the Cornac Archmage level 40
63rd Regrowth 124th year of Ascendancy at 16:12 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Froama the Cornac Archmage level 50
51st Pyre 124th year of Ascendancy at 07:20 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Froama the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 17:41 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Froama the Cornac Archmage level 40
74th Regrowth 124th year of Ascendancy at 11:51 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Froama the Cornac Archmage level 23
23rd Haze 122nd year of Ascendancy at 06:15 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Froama the Cornac Archmage level 50
53rd Pyre 124th year of Ascendancy at 02:21 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Froama the Cornac Archmage level 35
8th Regrowth 124th year of Ascendancy at 13:26 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Froama the Cornac Archmage level 32
32nd Dusk 123rd year of Ascendancy at 21:17 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Froama the Cornac Archmage level 50
53rd Pyre 124th year of Ascendancy at 02:19 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Froama the Cornac Archmage level 39
50th Regrowth 124th year of Ascendancy at 09:53 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Froama the Cornac Archmage level 18
24th Dusk 122nd year of Ascendancy at 14:45 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Froama the Cornac Archmage level 27
3rd Allure 123rd year of Ascendancy at 07:42 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Froama the Cornac Archmage level 29
57th Regrowth 123rd year of Ascendancy at 17:57 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Froama the Cornac Archmage level 20
63rd Dusk 122nd year of Ascendancy at 10:37 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Froama the Cornac Archmage level 15
21st Dusk 122nd year of Ascendancy at 16:31 see stats
Log
Thunderstorm hits Elandar for 59 lightning damage.
Hurricane from Froama hits Elandar for 105 lightning damage.
Elandar resists the stun!
Froama hits Elandar for 191 fire, 222 physical (414 total damage).
Froama casts Lightning.
Froama's spell attains critical power!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Froama hits Elandar for 517 lightning damage.
Froama killed Elandar!
Talent Shock is ready to use.
Talent Bloodspring is ready to use.
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving done.
Froama deactivates Arcane Power.
Froama deactivates Thunderstorm.
The furious lightning storm around Froama calms down and disappears.
Froama deactivates Chant of Fortitude.
Froama deactivates Shielding.
Froama deactivates Tempest.
Froama deactivates Arcane Shield.
Froama deactivates Hurricane.
Froama deactivates Feather Wind.
