meh the level 1 Cornac Necromancer by crimsonspartan

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassNecromancer
Level / Exp1 / 58%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic18 (base 18)
Willpower13 (base 13)
Cunning11 (base 11)

Resources

Life86/90
Mana64/75
Souls8/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower20.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower13.5
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save10.85
Mental Save8.4

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Nightfall1.30
2/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
2/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Charnel1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Animus1.30
0/5
0/5
0/5
0/5
Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Cunning / Dead secrets1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 5 turns (stop reason: all resources and life at maximum).


Degenerated skeleton warrior hits Something for 16 physical damage.
Armoured skeleton warrior decays into a pile of ash!
Degenerated skeleton warrior decays into a pile of ash!
Ran for 4 turns (stop reason: hostile spotted to the west (hornet swarm)).


Meh casts Invoke Darkness.

Meh's Invoke Darkness hits Hornet swarm for
74 darkness damage.
Meh's Invoke Darkness killed Hornet swarm!

Talent Invoke Darkness is ready to use.

Resting starts...

Rested for 7 turns (stop reason: all resources and life at maximum).


Ran for 5 turns (stop reason: hostile spotted to the southeast (giant rabbit)).


Giant rabbit uses Evasion.

Giant rabbit tries to evade attacks.


Giant rabbit uses Disengage.


Giant rabbit hits meh for 5 physical damage.
Meh casts Invoke Darkness.

Meh's Invoke Darkness hits Giant rabbit for
74 darkness damage.
Meh's Invoke Darkness killed Giant rabbit!