Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stop Hitting Yourself! 1.0.6Gives you a chance of dodging your own arrows or sling shots based on your Danger Sense talent level. Useful for archery-using characters (other than Archers, who are already protected by Shoot Down) against monsters that can pull you to themselves and into the path of your own in-transit missile. Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. Infinite Farportal 1.1.3"Weeks ago, you arrived into the Shertul Fortress, following the collapse of Nur right behind you. Weeks later, as the town is coming together, you hear a loud growling sound coming from the south. Alongside the only possibilty of escaping from this place... Steeling your resolve, you have choosen to explore the portal, and look for a way out." --- In this addon, you attempt to complete the farportal as many times as possible. You are given access to a town in the north. In the Town, you can find a multitude of shops, and a Merchant. He can craft you tier 1-5 artifacts, for fair(or so he says) prices, to offer you a boost when you find yourself struggling. Lastly, and most dangerously, you can ask him to break 'Seals' of the Farportal, which will directly summon Farportal Bosses into the fortress. Additionally, you gain 10% of your current gold every time you complete a farportal, alongside an experience boost. --- Dive into the Infinite Farportal, and pray, or you will never again see the light of day. |
| Campaign | Infinite Farportal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Doomed |
| Level / Exp | 33 / 46% |
| Size | small |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 71 (base 60) |
| Dexterity | 83 (base 60) |
| Constitution | 85 (base 60) |
| Magic | 85 (base 60) |
| Willpower | 159 (base 60) |
| Cunning | 132 (base 60) |
Resources
| Life | 586/914 |
| Hate | 52/141 |
| Equilibrium | 0 |
| Healing Factor | 0.91133401418861 |
| Regeneration | 1.6859679262489 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +40% |
| Spell | 0% |
| Global | +121% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 9 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 122 |
| Accuracy | 97 |
| Crit Chance | 97% |
| APR | 99 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 124 |
| Accuracy | 97 |
| Crit Chance | 85% |
| APR | 121 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 88% |
| Speed | 1 |
Offense: Mind
| Mindpower | 103.68333333333 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +21% |
| Blight | +6% |
| Physical | +69% |
| Cold | +14% |
| Lightning | +27% |
| Light | +19% |
| Mind | +142% |
| Darkness | +118% |
| Arcane | +6% |
| Fire | +30% |
| Nature | +18% |
Offense: Damage Penetration
| Acid | +10% |
| Blight | +18% |
| Physical | +87% |
| Cold | +10% |
| Lightning | +16% |
| Mind | +49% |
| Darkness | +75% |
| Arcane | +5% |
| Fire | +60% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 61.8875 |
| Ranged Defense | 61.8875 |
| Fatigue | 0 |
| Physical Save | 71.3375 |
| Spell Save | 72.0375 |
| Mental Save | 95.72 |
Defense: Resistances
| Acid | + 67%( 70%) |
| Blight | + 23%( 70%) |
| Physical | + 43%( 70%) |
| Cold | + 70%( 70%) |
| All | + 12%( 70%) |
| Mind | + 70%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 42%( 70%) |
| Temporal | + 20%( 70%) |
| Darkness | + 68%( 70%) |
| Arcane | 0%( 70%) |
| Fire | + 70%( 70%) |
| Nature | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 50% |
| Teleport Resistance | 15% |
| Blind Resistance | 40% |
| Silence Resistance | 60% |
| Disarm Resistance | 15% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cursed / Darkness | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Fears | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / One with shadows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Punishments | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Force of will | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Gestures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Cursed form | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Yeek | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
| beneficial effect | Guarding against melee damage: Will dismiss up to 44 damage from the next 2.7 attack(s). Guarded |
Quests
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress can support: 500 more runs. | active |
Equipment
| On feet | Thundermonster the pair of drakeskin leather boots (0 def, 5 armour) Thundermonster the pair of drakeskin leather boots (0 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Dex / +12 Wil / +9 Cun / +17 Con Damage when the wearer hits(melee): 4 lightning Damage when the wearer is hit: 8 mind / 4 blight Changes resistances penetration: +19% physical / +20% mind Changes damage: +6% blight Physical save: +25 Mental save: +25 Mindpower: +16 Movement speed: +40% It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 3.0 Power cost: 9 out of 15/15. Range: 7.0 Travel Speed: instantaneous Description: Jump away 5 grids from your target. A pair of boots made of leather. |
| Light source | Droharandil DroharandilPowered by arcane forces Infused by nature Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 Defense: +27 Changes stats: +10 Mag / +14 Wil / +1 Con Damage when the wearer hits(melee): 2 temporal Changes damage: +13% mind Grants telepathy: Humanoid/Orc Allows you to breathe in: water Critical mult.: +20.00% Physical save: +36 Spell save: +38 Mental save: +49 Spellpower: +17 Mindpower: +11 Mental crit. chance: +12% Light radius: +6 Infravision radius: +2 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Neremira the elven-silk wizard hat (3 def, 0 armour) Neremira the elven-silk wizard hat (3 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +6 Cun / +17 Wil Changes resistances: +18% physical / +3% lightning / +28% light / +14% darkness / +74% mind / +9% temporal Changes damage: +12% physical / +36% mind / +20% darkness / +19% light Physical save: +10 Blindness immunity: +10% Stun/Freeze immunity: +10% Maximum hate: +13.00 Mindpower: +16 Mental crit. chance: +4% A pointy cloth hat, very wizardly... |
| Tool | iron pickaxe (dig speed 40 turns) iron pickaxe (dig speed 40 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | voratun ring 'Lisemivea' voratun ring 'Lisemivea'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +51 Armour penetration: +43 Physical power: +14 Defense: +43 Changes stats: +9 Str / +7 Wil / +10 Con Changes damage: +12% mind Mental save: +29 Disarm immunity: +15% Confusion immunity: +53% Stun/Freeze immunity: +30% Teleport immunity: +15% Mindpower: +6 It can be used to activate talent Disengage, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | voratun ring 'Offallash' voratun ring 'Offallash'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 Armour penetration: +15 Defense: +17 Changes stats: +16 Cun / +16 Wil Damage when the wearer is hit: 4 light Changes resistances: +54% fire / +53% cold / +57% lightning / +50% acid / +6% light Changes resistances penetration: +5% arcane Changes damage: +12% nature Physical save: +18 Spell save: +18 Mental save: +18 Spellpower: +6 Mindpower: +30 Defense after a teleport: +20 It can be used to activate talent Disengage, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around waist | drakeskin leather belt 'Shimmerblack' drakeskin leather belt 'Shimmerblack'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Physical power: +12 Changes stats: +10 Dex / +6 Mag / +6 Wil / +12 Cun / +10 Lck Damage when the wearer hits(melee): 6 acid Changes resistances: +36% fire / +29% cold / +15% lightning / +12% acid Changes damage: +6% lightning / +9% acid Trap disarming bonus: +25 Stealth bonus: +15 Spell save: +15 Spell crit. chance: +6% Mental crit. chance: +15% Infravision radius: +6 A belt that goes around your waist. |
| In main hand | living mindstar 'Lightninglady' (16-17.6 power, 18 apr, mind damage) living mindstar 'Lightninglady' (16-17.6 power, 18 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. The set is complete. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +17.0% Attack speed: 100% Damage when this weapon hits: +15 nature slow / +20 acid blind Damage conversion: 50% fire Damage against: +10% Vermin / +15% Giant When wielded/worn: Changes resistances: +7% mind / +6% lightning Changes resistances penetration: +9% physical / +10% fire / +10% cold / +10% acid / +10% mind Changes damage: +21% physical / +10% fire / +14% cold / +6% lightning / +12% acid / +10% mind Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Physical save: +10 Spell save: +10 Mental save: +10 Stamina each turn: +0.60 Equilibrium when hit: +2.50 Psi when hit: +1.90 Psi when firing a critical mind attack: +5.00 Hate per kill: +5.00 Psi per kill: +5.00 Maximum life: +10.00 Mindpower: +17 Mental crit. chance: +11% Damage Resonance (when hit): +16% It can be used to completes a psionic powered mindstar set, placing all other charms into a 12 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| On hands | Aerunor (0 def, 8 armour) Aerunor (0 def, 8 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +32 Physical crit. chance: +19.0% Physical power: +6 Armour: +8 Changes stats: +7 Dex / +5 Mag / +5 Wil Damage when the wearer hits(melee): 10 fire / 10 cold / 10 lightning / 10 acid / 40 darkness / 31 mind Damage when the wearer is hit: 12 physical Critical mult.: +40.00% Physical save: +10 Mental save: +15 Maximum life: +120.00 Spell crit. chance: +18% Mindpower: +9 Mental crit. chance: +20% It can be used to activate talent Ruined Earth, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In off hand | Halendur (17-18.7 power, 40 apr, nature damage) Halendur (17-18.7 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. The set is complete. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +2 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +2 Con Damage when the wearer is hit: 8 mind / 10 darkness / 20 lightning / 15 fire Changes resistances: +2% physical / +14% fire / +17% lightning Changes resistances penetration: +16% lightning / +20% fire Changes damage: +35% mind / +10% darkness / +15% lightning / +20% fire Mental save: +9 Blindness immunity: +30% Stun/Freeze immunity: +10% Life regen: +1.60 Hate when firing a critical mind attack: +6.00 Psi when firing a critical mind attack: +11.00 Maximum life: +50.00 Mindpower: +11 Mental crit. chance: +23% Global speed: +6% New effects duration reduction after a teleport: +10% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Arurakan the Nimbusroar (3 def, 0 armour) Arurakan the Nimbusroar (3 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +30 Armour penetration: +23 Defense: +3 Fatigue: -6% Changes stats: +12 Cun / +12 Wil Changes resistances: +50% darkness / +9% lightning Changes resistances penetration: +37% darkness / +10% fire Changes damage: +50% darkness Critical mult.: +64.00% Stealth bonus: +71 Stamina each turn: +0.80 Mental crit. chance: +16% Healing mod.: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Loamtooth the elven-silk robe (5 def, 0 armour) Loamtooth the elven-silk robe (5 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +9 Cun Damage when the wearer hits(melee): 4 nature Damage when the wearer is hit: 12 arcane Changes resistances: +15% physical / -14% arcane / +15% fire / -15% cold / -14% nature / +13% blight / +40% mind Changes resistances penetration: +59% physical / +20% fire / +10% nature / +18% blight / +38% darkness / +19% mind Changes damage: +36% physical / +6% arcane / +6% nature / +38% darkness / +36% mind Critical mult.: +40.00% Psi each turn: +0.89 Spellpower on spell critical (stacks up to 3 times): +9 Hate when firing a critical mind attack: +5.00 Maximum hate: +28.00 Maximum psi: +40.00 Spell crit. chance: +23% Mindpower: +29 Mental crit. chance: +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Amulet of Inception Amulet of InceptionRequires: - Level 30 1.00 Encumbrance. [Plot Item] Type: jewelry / amulet It is part of a set of items. When wielded/worn: Physical power: +10 Physical save: +20 Spell save: +20 Mental save: +20 Spellpower: +10 Mindpower: +10 A black amulet, positively humming with power. It is drawn to the Ring of Deception. |
Ring of Deception Ring of Deception1.00 Encumbrance. [Plot Item] Type: jewelry / ring It is part of a set of items. When wielded/worn: Physical power: +6 Physical save: +12 Spell save: +12 Mental save: +12 Spellpower: +6 Mindpower: +6 A black ring, with subtle illusion enchantments flowing around it. It is drawn to the Ring of Perception. |
Ring of Perception Ring of PerceptionRequires: - Level 20 1.00 Encumbrance. [Plot Item] Type: jewelry / ring It is part of a set of items. When wielded/worn: Physical power: +8 Physical save: +16 Spell save: +16 Mental save: +16 Spellpower: +8 Mindpower: +8 A black ring, filled with much power. It is drawn to the Amulet of Inception. |
Dagurach the Weepusher (18-19.8 power, 40 apr, nature damage) Dagurach the Weepusher (18-19.8 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 18.0 - 19.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +16 nature slow Burst (radius 2) on crit: +8 nature When wielded/worn: Damage when the wearer is hit: 10 physical / 12 fire / 10 nature slow / 12 darkness Changes resistances: +7% physical Changes resistances penetration: +6% physical / +59% mind / +30% darkness Changes damage: +10% physical / +83% mind / +84% darkness / +18% nature Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (3-3.3 power, 12 apr, mind damage) mossy mindstar (3-3.3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (2.5-2.75 power, 12 apr, mind damage) mossy mindstar (2.5-2.75 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Gynn the Glintoath (5 def, 0 armour) Gynn the Glintoath (5 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes resistances: +52% physical / -15% arcane / +14% fire / -15% cold / -6% nature / +35% blight / +6% light Changes resistances penetration: +37% physical / +17% fire / +20% blight / +20% darkness / +20% mind Changes damage: +39% physical / +20% mind / +6% temporal / +19% darkness / +9% light Mental save: +30 Life regen: +4.00 Psi each turn: +0.79 Spellpower on spell critical (stacks up to 3 times): +10 Maximum life: +100.00 Maximum hate: +15.00 Maximum psi: +40.00 Spell crit. chance: +25% Mindpower: +24 Mental crit. chance: +14% Light radius: +3 Healing mod.: +29% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 6 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
This item will automatically be transmogrified when you leave the level. Eye of the Dreaming OneEye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 12 power out of 25/25) : Effective talent level: 3.0 Power cost: 12 out of 25/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 24 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Dragon's Greed
Amassed 8000 gold pieces.By why the Yeek Doomed level 33
74th Pyre 122nd year of Ascendancy at 12:10 see stats
Level 10
Got a character to level 10.By why the Yeek Doomed level 10
74th Pyre 122nd year of Ascendancy at 11:08 see stats
Level 20
Got a character to level 20.By why the Yeek Doomed level 20
74th Pyre 122nd year of Ascendancy at 11:08 see stats
Level 30
Got a character to level 30.By why the Yeek Doomed level 30
74th Pyre 122nd year of Ascendancy at 11:08 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By why the Yeek Doomed level 33
74th Pyre 122nd year of Ascendancy at 12:10 see stats
Treasure Hunter
Amassed 1000 gold pieces.By why the Yeek Doomed level 33
74th Pyre 122nd year of Ascendancy at 12:10 see stats
Log
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The merchant carefully hands you: voratun ring 'Offallash'
Why wears: voratun ring 'Offallash'.
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