Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stop Hitting Yourself! 1.0.6Gives you a chance of dodging your own arrows or sling shots based on your Danger Sense talent level. Useful for archery-using characters (other than Archers, who are already protected by Shoot Down) against monsters that can pull you to themselves and into the path of your own in-transit missile. Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. Infinite Farportal 1.1.3"Weeks ago, you arrived into the Shertul Fortress, following the collapse of Nur right behind you. Weeks later, as the town is coming together, you hear a loud growling sound coming from the south. Alongside the only possibilty of escaping from this place... Steeling your resolve, you have choosen to explore the portal, and look for a way out." --- In this addon, you attempt to complete the farportal as many times as possible. You are given access to a town in the north. In the Town, you can find a multitude of shops, and a Merchant. He can craft you tier 1-5 artifacts, for fair(or so he says) prices, to offer you a boost when you find yourself struggling. Lastly, and most dangerously, you can ask him to break 'Seals' of the Farportal, which will directly summon Farportal Bosses into the fortress. Additionally, you gain 10% of your current gold every time you complete a farportal, alongside an experience boost. --- Dive into the Infinite Farportal, and pray, or you will never again see the light of day. |
| Campaign | Infinite Farportal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Higher |
| Class | Reaver |
| Level / Exp | 30 / 40% |
| Size | big |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 104 (base 60) |
| Dexterity | 92 (base 60) |
| Constitution | 102 (base 60) |
| Magic | 90 (base 60) |
| Willpower | 122 (base 60) |
| Cunning | 123 (base 60) |
Resources
| Life | 1127/1234 |
| Mana | 530/994 |
| Vim | 171/258 |
| Healing Factor | 1 |
| Regeneration | 16.15 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 15 |
| Lite | 10 |
| Infravision | 12 |
| See Stealth | 25 |
| See Invisible | 32 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 155 |
| Accuracy | 99 |
| Crit Chance | 132% |
| APR | 116 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 111 |
| Accuracy | 99 |
| Crit Chance | 132% |
| APR | 116 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 83 |
| Crit Chance | 100% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 73.9 |
| Crit Chance | 95% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +6% |
| Acid | +88% |
| Darkness | +122% |
| Physical | +9% |
| Blight | +101% |
| Arcane | +16% |
| Fire | +82% |
| Nature | +12% |
Offense: Damage Penetration
| Darkness | +61% |
| Mind | +54% |
| Physical | +54% |
| Arcane | +49% |
| Fire | +64% |
| All | +44% |
Defense: Base
| Armour (hardiness) | 153.2 (100%) |
| Defense | 68.925 |
| Ranged Defense | 70.925 |
| Fatigue | 27 |
| Physical Save | 82.62 |
| Spell Save | 77.55 |
| Mental Save | 86.75 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 56%( 70%) |
| Physical | + 42%( 70%) |
| Cold | + 70%( 70%) |
| All | + 22%( 70%) |
| Mind | + 27%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 10%( 70%) |
| Temporal | + 36%( 70%) |
| Darkness | + 62%( 70%) |
| Arcane | + 45%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 27%( 70%) |
Defense: Immunities
| Disarm Resistance | 37% |
| Bleed Resistance | 5% |
| Confusion Resistance | 10% |
| Stun Resistance | 90% |
| Knockback Resistance | 50% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Reaving combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Plague | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Vim | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Bone | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Curses | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Staff combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Hexes | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Willful Tormenter |
| talent | Overkill |
| talent | Ruin |
| talent | Blood Vengeance |
Quests
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress can support: 500 more runs. | active |
Equipment
| On feet | Airwarden the pair of voratun boots (0 def, 5 armour) Airwarden the pair of voratun boots (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +6 Physical crit. chance: +6.0% Physical power: +6 Armour: +5 Fatigue: +4% Changes stats: +4 Dex / +11 Mag / +9 Wil / +12 Cun / +7 Con Damage when the wearer is hit: 16 lightning / 4 blight Physical save: +24 Spell save: +6 Mental save: +25 Mana each turn: +0.60 Maximum mana: +60.00 Spellpower: +6 Spell crit. chance: +5% Lowers spell cool-downs by: 10% See invisible: +3 It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 3.0 Power cost: 9 out of 15/15. Range: 7.0 Travel Speed: instantaneous Description: Jump away 5 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | dwarven lantern 'Polokira' dwarven lantern 'Polokira'Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +43 Defense: +25 Changes stats: +2 Str Changes resistances penetration: +44% all Critical mult.: +15.00% Physical save: +36 Spell save: +39 Mental save: +52 Blindness immunity: +10% Knockback immunity: +10% Mindpower: +11 Mental crit. chance: +11% Light radius: +10 Resist all after a teleport: +4% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Cuthisin the voratun helm (8 def, 20 armour) Cuthisin the voratun helm (8 def, 20 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +20 Defense: +8 Fatigue: +5% Changes stats: +5 Str / +5 Dex / +8 Mag / +12 Wil / +8 Cun / +5 Con Changes resistances: +15% blight / +12% lightning / +18% temporal / -40% light / +7% all Changes damage: +16% arcane / +19% blight Grants telepathy: Demon/Minor Demon/Major Physical save: +15 Mental save: +15 Cut immunity: +5% Life regen: +8.00 Spell crit. chance: +5% Infravision radius: +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ulezor UlezorPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 Armour penetration: +16 Defense: +15 Changes stats: +2 Str / +10 Mag / +16 Wil / +18 Cun / +2 Con Damage when the wearer hits(melee): 40 bleed / 20 gloom Changes resistances: +6% acid Critical mult.: +15.00% Blindness immunity: +50% Stun/Freeze immunity: +50% Life regen: +3.30 Hate when firing a critical mind attack: +3.00 Hate per kill: +1.00 Maximum hate: +14.00 Spellpower: +15 Mindpower: +15 See stealth: +25 See invisible: +29 It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 4.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
| On fingers | Hathomnir HathomnirPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +53 Armour penetration: +31 Physical power: +15 Defense: +34 Changes stats: +10 Str / +10 Dex / +11 Wil / +8 Cun / +10 Con Changes resistances: +30% fire / +29% cold / +30% lightning / +30% acid Spell save: +6 Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum vim: +30.00 Spellpower: +6 Mindpower: +15 It can be used to activate talent Disengage, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around waist | Anyregobers the Obsidianbreaker Anyregobers the ObsidianbreakerInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +4 Physical crit. chance: +18.0% Physical power: +24 Changes stats: +6 Str / +6 Dex / +5 Cun / +6 Con Changes resistances: +14% fire / +14% cold / +3% darkness Changes resistances penetration: +10% physical Changes damage: +9% physical Critical mult.: +30.00% Physical save: +15 Spell save: +15 Life regen: +0.60 Mental crit. chance: +11% Size category: +1 A belt that goes around your waist. |
| In main hand | Ivyna the Coaldeath (42-50.4 power, 6 apr, blight damage) Ivyna the Coaldeath (42-50.4 power, 6 apr, blight damage)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 42.0 - 50.4 Uses stat: 100% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +15 Physical crit. chance: +10.0% Physical power: +14 Armour: +24 Armour Hardiness: +9% Defense: +12 Damage when the wearer hits(melee): 20 silence Damage when the wearer is hit: 12 darkness / 16 acid Changes resistances: +3% darkness Maximum wards: +3 fire / +3 blight / +3 darkness / +3 acid Changes resistances penetration: +20% fire Changes damage: +42% fire / +48% acid / +42% blight / +48% darkness Talents granted: +5 Ward +1 Command Staff Critical mult.: +20.00% Physical save: +10 Mana each turn: +0.76 Maximum mana: +100.00 Spellpower: +50 Spell crit. chance: +15% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 18 cooldown. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Coalspire (0 def, 9 armour) Coalspire (0 def, 9 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +25 Physical crit. chance: +34.0% Physical power: +16 Armour: +9 Changes stats: +6 Str / +5 Dex / +2 Wil Changes resistances penetration: +5% arcane Changes damage: +9% darkness Critical mult.: +80.00% Mental save: +11 Life regen: +4.00 Stamina each turn: +2.00 Mana each turn: +0.08 Vim when firing critical spell: +1.00 Maximum life: +80.00 Maximum stamina: +40.00 Spellpower: +6 Spell crit. chance: +38% Mental crit. chance: +38% Damage Shield penetration: +10% Defense after a teleport: +10 Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | Lorerin (40-48 power, 6 apr, blight damage) Lorerin (40-48 power, 6 apr, blight damage)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 40.0 - 48.0 Uses stat: 100% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +15 Physical crit. chance: +25.0% Physical power: +15 Damage when the wearer hits(melee): 19 silence Changes resistances: -2% physical / +5% arcane / +20% fire / +12% cold / +20% acid / +6% nature / +29% blight / +20% darkness Changes damage: +40% fire / +40% acid / +40% blight / +40% darkness Talent granted: +1 Command Staff Critical mult.: +50.00% Physical save: +6 Confusion immunity: +10% Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +42 Spell crit. chance: +29% It can be used to project damage in a cone from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. |
| Cloak | Vorewyn the Scorpionlord (24 def, 21 armour) Vorewyn the Scorpionlord (24 def, 21 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +14 Armour penetration: +14 Armour: +21 Defense: +24 Ranged Defense: +8 Changes resistances: +35% fire / +40% cold / +10% lightning / +10% acid / +25% light / +25% darkness / +6% mind Changes resistances penetration: +17% darkness Changes damage: +25% darkness / +12% nature Critical mult.: +35.00% Stealth bonus: +54 Physical save: +22 Spell save: +25 Mental save: +20 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Getegorn (9 def, 56 armour) Getegorn (9 def, 56 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +56 Defense: +9 Fatigue: +18% Changes stats: +11 Str / +1 Dex / +11 Wil / +12 Cun / +12 Con Damage when the wearer hits(melee): 2 mind Changes resistances: +28% physical / +28% fire / +28% cold / +21% lightning / +28% acid Changes resistances penetration: +10% mind Changes damage: +6% mind Talent cooldown: Rush (-5 turns) Physical save: +13 Mental save: +25 Disarm immunity: +37% Stun/Freeze immunity: +40% Knockback immunity: +40% Hate when firing a critical mind attack: +1.00 Maximum life: +100.00 Infravision radius: +2 Heals friendly targets nearby when you use a nature summon: +10 A suit of armour made of metal plates. |
Inventory
Amulet of Inception Amulet of InceptionRequires: - Level 30 1.00 Encumbrance. [Plot Item] Type: jewelry / amulet It is part of a set of items. When wielded/worn: Physical power: +10 Physical save: +20 Spell save: +20 Mental save: +20 Spellpower: +10 Mindpower: +10 A black amulet, positively humming with power. It is drawn to the Ring of Deception. |
Ring of Deception Ring of Deception1.00 Encumbrance. [Plot Item] Type: jewelry / ring It is part of a set of items. When wielded/worn: Physical power: +6 Physical save: +12 Spell save: +12 Mental save: +12 Spellpower: +6 Mindpower: +6 A black ring, with subtle illusion enchantments flowing around it. It is drawn to the Ring of Perception. |
Ring of Perception Ring of PerceptionRequires: - Level 20 1.00 Encumbrance. [Plot Item] Type: jewelry / ring It is part of a set of items. When wielded/worn: Physical power: +8 Physical save: +16 Spell save: +16 Mental save: +16 Spellpower: +8 Mindpower: +8 A black ring, filled with much power. It is drawn to the Amulet of Inception. |
Mardoyon the voratun mace (58.5-81.9 power, 6 apr) Mardoyon the voratun mace (58.5-81.9 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 58.5 - 81.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 111% Damage when this weapon hits: +19 darkness Damage conversion: 42% nature Damage against: +26% Humanoid When wielded/worn: Accuracy: +29 Armour penetration: +15 Defense: +14 Changes stats: +7 Dex Changes resistances: +10% all Changes resistances penetration: +15% nature / +15% physical Changes damage: +10% physical Allows you to breathe in: water Critical mult.: +5.00% Psi per kill: +1.00 Blunt and deadly. |
iron waraxe (6.5-9.1 power, 2 apr) iron waraxe (6.5-9.1 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 6.5 - 9.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
iron waraxe (7-9.8 power, 2 apr) iron waraxe (7-9.8 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 7.0 - 9.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 6 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
This item will automatically be transmogrified when you leave the level. Eye of the Dreaming OneEye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 12 power out of 25/25) : Effective talent level: 3.0 Power cost: 12 out of 25/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 17 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Dragon's Greed
Amassed 8000 gold pieces.By welp the Higher Reaver level 30
74th Pyre 122nd year of Ascendancy at 12:33 see stats
Level 10
Got a character to level 10.By welp the Higher Reaver level 10
74th Pyre 122nd year of Ascendancy at 11:08 see stats
Level 20
Got a character to level 20.By welp the Higher Reaver level 20
74th Pyre 122nd year of Ascendancy at 11:08 see stats
Level 30
Got a character to level 30.By welp the Higher Reaver level 30
74th Pyre 122nd year of Ascendancy at 11:08 see stats
Size matters
Did over 600 damage in one attack.By welp the Higher Reaver level 30
74th Pyre 122nd year of Ascendancy at 21:26 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By welp the Higher Reaver level 30
74th Pyre 122nd year of Ascendancy at 12:33 see stats
Treasure Hunter
Amassed 1000 gold pieces.By welp the Higher Reaver level 30
74th Pyre 122nd year of Ascendancy at 12:33 see stats
Log
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The merchant carefully hands you: Hathomnir
Welp wears: Hathomnir.
Saving game...
Saving done.
Saving game...
Saving done.
The merchant carefully hands you: dwarven lantern 'Polokira'
Welp wears(replacing): dwarven lantern 'Polokira'.
Saving game...
Saving done.
