Arakune the level 7 Thalore Archer by blackliquidsorrow

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassArcher
Level / Exp7 / 25%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 12)
Dexterity31 (base 25)
Constitution15 (base 12)
Magic8 (base 10)
Willpower14 (base 10)
Cunning25 (base 21)

Resources

Life210/210
Stamina128/128
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage39
Accuracy36
Crit Chance14%
APR1
Speed0.80

Offense: Spell

Spellpower8
Crit Chance6%
Speed1

Offense: Mind

Mindpower19.8
Crit Chance6%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)3 (30%)
Defense11.35
Ranged Defense11.35
Fatigue8
Physical Save10.15
Spell Save7.7
Mental Save18.65

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran0.90
2/5
0/5
0/5
0/5
Technique / Archery - slings1.30
3/5
1/5
0/5
0/5
Technique / Archery prowess1.30
1/5
1/5
0/5
0/5
Technique / Archery training1.30
2/5
1/5
0/5
0/5

Generic Talents

Technique / Field control1.00
4/5
0/5
0/5
0/5
Cunning / Survival1.20
0/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
0/5
0/5

Effects

Quests

active
done
failed
active
active
done

Equipment

On feet
Quiver
Light source
Tool
On fingers
Around waist
Main armor
Cloak
In main hand

Inventory

Achievements

The Arena Unlocked Arena mode.
By Arakune the Thalore Archer level 6
4th Flare 122nd year of Ascendancy at 06:00
see stats

Log

Arakune is cured!
Arakune lessens the pain.

You don't see how to get there...

Arakune is no longer illuminated.

Arakune recovers sight.

Ran for 3 turns (stop reason: hostile spotted to the east (thief)).


Bandit uses Infusion: Wild.

Bandit lessens the pain.

Talent Disengage is ready to use.

Arakune feels pain again.


There is an exit to the worldmap here (press '' or right click to use).

You gain 2.44 gold from the transmogrification of
cruel elm vilestaff (10-12 power, 2 apr, blight element).
You gain 0.92 gold from the transmogrification of
arcing iron mace (12.5-17.5 power, 2 apr).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Resting starts...

Talent Infusion: Healing is ready to use.
Talent Infusion: Wild is ready to use.
Talent Wrath of the Woods is ready to use.
Rested for 106 turns (stop reason: all resources and life at maximum).


Saving done.

Saving game...

Saving done.