Derbo the level 11 Yeek Archmage by inkog92

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassArchmage
Level / Exp11 / 33%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution12 (base 15)
Magic35 (base 34)
Willpower28 (base 19)
Cunning21 (base 11)

Resources

Life-16/136
Mana29/260
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement-50%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision2
ESP Range10
ESP Kindsdragon

Offense: Mainhand

Damage12
Accuracy2
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower29
Crit Chance5%
Speed1

Offense: Mind

Mindpower24
Crit Chance4%
Speed1

Offense: Damage Bonus

Physical+5%
Lightning+10%
Fire+10%
Light+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense12
Ranged Defense12
Fatigue0
Physical Save11
Spell Save22
Mental Save25

Defense: Resistances

Light+ 10%( 70%)
Lightning+ 10%( 70%)

Defense: Immunities

Teleport Resistance50%
Confusion Resistance35%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
1/5
2/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
2/5
2/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
2/5
2/5
0/5

Effects

detrimental effect
beneficial effect
detrimental effect
detrimental effect

Quests

done
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around neck
In main hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Derbo the Yeek Archmage level 10
5th Mirth 122nd year of Ascendancy at 06:33
see stats

Log

The fabric of time around Derbo returns to normal.
Ran for 3 turns (stop reason: hostile spotted to the east (skeleton warrior)).


Derbo casts Manathrust.

Derbo hits Skeleton warrior for 100 arcane damage.
Derbo hits Skeleton warrior for 100 arcane damage.

You do not have enough Mana to use Flame.

Derbo casts Lightning.

Derbo hits Skeleton warrior for 57 lightning damage.
Derbo hits Skeleton warrior for 57 lightning damage.
Derbo hits Degenerated skeleton warrior for 51 lightning damage.

Manathrust is still on cooldown for 1 turns.

You do not have enough Mana to use Flame.

Lightning is still on cooldown for 2 turns.

Derbo casts Rune: Manasurge.

Derbo starts to surge mana.

Talent Arcane Reconstruction is ready to use.
Talent Manathrust is ready to use.
Skeleton warrior uses Stunning Blow.

Derbo is stunned!


Skeleton warrior hits Derbo for 73 physical damage.
Derbo casts Manathrust.

Derbo hits Skeleton warrior for 34 arcane damage.
Derbo hits Armoured skeleton warrior for 34 arcane damage.
Derbo hits Skeleton warrior for 34 arcane damage.
Derbo hits Degenerated skeleton warrior for 34 arcane damage.
Saving game...