Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Archer |
Level / Exp | 46 / 51% |
Size | medium |
Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 06:26 / 206Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 06:58 Killed by skeleton mage at level 6 on the 6th Mirth 122nd year of Ascendancy at 16:39 Killed by The Shade at level 7 on the 7th Mirth 122nd year of Ascendancy at 16:11 Killed by The Shade at level 7 on the 7th Mirth 122nd year of Ascendancy at 20:32 Killed by Orolrel the human at level 10 on the 6th Dusk 122nd year of Ascendancy at 23:53 Killed by Orolrel the human at level 10 on the 7th Dusk 122nd year of Ascendancy at 00:00 Killed by thief at level 13 on the 44th Dusk 122nd year of Ascendancy at 23:05 Killed by thief at level 13 on the 44th Dusk 122nd year of Ascendancy at 23:41 Killed by bandit at level 13 on the 44th Dusk 122nd year of Ascendancy at 23:57 Killed by Aressra the large brown snake at level 14 on the 54th Dusk 122nd year of Ascendancy at 17:45 Killed by Grgglck's Tentacle at level 15 on the 57th Dusk 122nd year of Ascendancy at 21:33 Killed by Grgglck the Devouring Darkness at level 15 on the 57th Dusk 122nd year of Ascendancy at 21:45 Killed by Arutha at level 15 on the 57th Dusk 122nd year of Ascendancy at 21:45 Killed by Arutha at level 16 on the 72nd Dusk 122nd year of Ascendancy at 09:12 Killed by Arutha at level 16 on the 73rd Dusk 122nd year of Ascendancy at 06:07 Killed by Nerekira the gigantic corrosive tunneler at level 16 on the 74th Dusk 122nd year of Ascendancy at 03:03 Killed by thought-forged warrior at level 16 on the 74th Dusk 122nd year of Ascendancy at 07:57 Killed by Zubadassra the white ooze at level 16 on the 74th Dusk 122nd year of Ascendancy at 08:13 Killed by Zubadassra the white ooze at level 16 on the 74th Dusk 122nd year of Ascendancy at 08:27 Killed by Zubadassra the white ooze at level 16 on the 74th Dusk 122nd year of Ascendancy at 08:41 Killed by Zubadassra the white ooze at level 16 on the 74th Dusk 122nd year of Ascendancy at 09:02 Killed by Zubadassra the white ooze at level 16 on the 74th Dusk 122nd year of Ascendancy at 10:03 Killed by Zubadassra the white ooze at level 16 on the 74th Dusk 122nd year of Ascendancy at 10:58 Killed by Zubadassra the white ooze at level 16 on the 74th Dusk 122nd year of Ascendancy at 11:17 Killed by war hound at level 17 on the 33rd Haze 122nd year of Ascendancy at 15:55 Killed by rogue at level 18 on the 35th Haze 122nd year of Ascendancy at 15:50 Killed by Glymira the bandit at level 18 on the 35th Haze 122nd year of Ascendancy at 16:42 Killed by Glymira the bandit at level 18 on the 35th Haze 122nd year of Ascendancy at 17:09 Killed by thief at level 18 on the 35th Haze 122nd year of Ascendancy at 17:28 Killed by Gloruvena the thief at level 18 on the 35th Haze 122nd year of Ascendancy at 17:57 Killed by rogue at level 18 on the 35th Haze 122nd year of Ascendancy at 18:43 Killed by rogue at level 18 on the 35th Haze 122nd year of Ascendancy at 19:16 Killed by Belidhevena the bandit lord at level 18 on the 35th Haze 122nd year of Ascendancy at 19:44 Killed by Belidhevena the bandit lord at level 18 on the 35th Haze 122nd year of Ascendancy at 20:44 Killed by Belidhevena the bandit lord at level 18 on the 35th Haze 122nd year of Ascendancy at 22:20 Killed by Belidhevena the bandit lord at level 18 on the 35th Haze 122nd year of Ascendancy at 22:55 Killed by Belidhevena the bandit lord at level 18 on the 35th Haze 122nd year of Ascendancy at 23:40 Killed by Tobe the dwarf at level 18 on the 48th Haze 122nd year of Ascendancy at 20:49 Killed by Russimeir the shalore at level 18 on the 51st Haze 122nd year of Ascendancy at 06:20 Killed by Dilaron the human at level 18 on the 22nd Regrowth 123rd year of Ascendancy at 07:31 Killed by armoured skeleton warrior at level 18 on the 29th Regrowth 123rd year of Ascendancy at 19:43 Killed by Belariathra the forest wight at level 19 on the 30th Regrowth 123rd year of Ascendancy at 14:25 Killed by losselhing at level 19 on the 31st Regrowth 123rd year of Ascendancy at 00:03 Killed by Isumina the armoured skeleton warrior at level 20 on the 32nd Regrowth 123rd year of Ascendancy at 05:01 Killed by Isumina the armoured skeleton warrior at level 20 on the 32nd Regrowth 123rd year of Ascendancy at 06:29 Killed by luminous horror at level 20 on the 34th Regrowth 123rd year of Ascendancy at 10:38 Killed by Beluyarin the skeleton warrior at level 20 on the 34th Regrowth 123rd year of Ascendancy at 13:39 Killed by Silayawyn the hornet swarm at level 21 on the 12nd Pyre 123rd year of Ascendancy at 00:53 Killed by Polayagavea the fire drake hatchling at level 22 on the 14th Pyre 123rd year of Ascendancy at 00:05 Killed by elven guard at level 24 on the 33rd Pyre 123rd year of Ascendancy at 10:56 Killed by Iveth the skeleton warrior at level 24 on the 50th Pyre 123rd year of Ascendancy at 18:50 Killed by skeleton archer at level 24 on the 50th Pyre 123rd year of Ascendancy at 19:18 Killed by armoured skeleton warrior at level 24 on the 50th Pyre 123rd year of Ascendancy at 19:46 Killed by armoured skeleton warrior at level 24 on the 50th Pyre 123rd year of Ascendancy at 20:15 Killed by armoured skeleton warrior at level 24 on the 50th Pyre 123rd year of Ascendancy at 20:52 Killed by Rysiu the halfling at level 26 on the 71st Dusk 123rd year of Ascendancy at 16:47 Killed by Rysiu the halfling at level 26 on the 71st Dusk 123rd year of Ascendancy at 17:49 Killed by Grand Corruptor at level 27 on the 16th Haze 123rd year of Ascendancy at 23:28 Killed by Grand Corruptor at level 27 on the 17th Haze 123rd year of Ascendancy at 00:21 Killed by Grand Corruptor at level 27 on the 17th Haze 123rd year of Ascendancy at 01:32 Killed by Grand Corruptor at level 27 on the 17th Haze 123rd year of Ascendancy at 04:48 Killed by Arabeth the multi-hued drake hatchling at level 27 on the 42nd Haze 123rd year of Ascendancy at 02:18 Killed by grave wight at level 28 on the 54th Haze 123rd year of Ascendancy at 20:26 Killed by Islildatha the Guardian at level 29 on the 55th Haze 123rd year of Ascendancy at 20:06 Killed by orc grand master assassin at level 32 on the 5th Regrowth 124th year of Ascendancy at 20:58 Killed by skeleton mage at level 32 on the 33rd Regrowth 124th year of Ascendancy at 10:08 Killed by orc high pyromancer at level 32 on the 34th Regrowth 124th year of Ascendancy at 12:25 Killed by overpowered greater multi-hued wyrm at level 32 on the 35th Regrowth 124th year of Ascendancy at 00:26 Killed by overpowered greater multi-hued wyrm at level 32 on the 35th Regrowth 124th year of Ascendancy at 10:00 Killed by overpowered greater multi-hued wyrm at level 32 on the 35th Regrowth 124th year of Ascendancy at 10:29 Killed by overpowered greater multi-hued wyrm at level 32 on the 35th Regrowth 124th year of Ascendancy at 12:21 Killed by overpowered greater multi-hued wyrm at level 32 on the 35th Regrowth 124th year of Ascendancy at 14:36 Killed by multi-hued drake at level 32 on the 35th Regrowth 124th year of Ascendancy at 15:46 Killed by multi-hued drake at level 33 on the 35th Regrowth 124th year of Ascendancy at 16:47 Killed by overpowered greater multi-hued wyrm at level 33 on the 35th Regrowth 124th year of Ascendancy at 18:04 Killed by multi-hued drake at level 33 on the 35th Regrowth 124th year of Ascendancy at 18:41 Killed by multi-hued drake at level 33 on the 35th Regrowth 124th year of Ascendancy at 19:20 Killed by Arutha at level 33 on the 35th Regrowth 124th year of Ascendancy at 19:56 Killed by multi-hued drake at level 33 on the 35th Regrowth 124th year of Ascendancy at 20:45 Killed by orc pyromancer at level 33 on the 35th Regrowth 124th year of Ascendancy at 21:31 Killed by overpowered greater multi-hued wyrm at level 33 on the 35th Regrowth 124th year of Ascendancy at 21:58 Killed by overpowered greater multi-hued wyrm at level 33 on the 35th Regrowth 124th year of Ascendancy at 22:50 Killed by overpowered greater multi-hued wyrm at level 33 on the 36th Regrowth 124th year of Ascendancy at 11:03 Killed by orc cryomancer at level 33 on the 36th Regrowth 124th year of Ascendancy at 12:20 Killed by multi-hued drake at level 33 on the 36th Regrowth 124th year of Ascendancy at 13:13 Killed by overpowered greater multi-hued wyrm at level 33 on the 36th Regrowth 124th year of Ascendancy at 14:05 Killed by overpowered greater multi-hued wyrm at level 33 on the 36th Regrowth 124th year of Ascendancy at 14:27 Killed by overpowered greater multi-hued wyrm at level 33 on the 36th Regrowth 124th year of Ascendancy at 14:52 Killed by overpowered greater multi-hued wyrm at level 33 on the 36th Regrowth 124th year of Ascendancy at 15:33 Killed by overpowered greater multi-hued wyrm at level 33 on the 36th Regrowth 124th year of Ascendancy at 16:12 Killed by overpowered greater multi-hued wyrm at level 33 on the 36th Regrowth 124th year of Ascendancy at 18:15 Killed by overpowered greater multi-hued wyrm at level 33 on the 36th Regrowth 124th year of Ascendancy at 18:37 Killed by overpowered greater multi-hued wyrm at level 33 on the 36th Regrowth 124th year of Ascendancy at 20:35 Killed by orc high cryomancer at level 33 on the 36th Regrowth 124th year of Ascendancy at 22:32 Killed by overpowered greater multi-hued wyrm at level 33 on the 36th Regrowth 124th year of Ascendancy at 23:35 Killed by overpowered greater multi-hued wyrm at level 33 on the 37th Regrowth 124th year of Ascendancy at 01:03 Killed by overpowered greater multi-hued wyrm at level 33 on the 37th Regrowth 124th year of Ascendancy at 02:39 Killed by overpowered greater multi-hued wyrm at level 33 on the 37th Regrowth 124th year of Ascendancy at 04:02 Killed by overpowered greater multi-hued wyrm at level 33 on the 37th Regrowth 124th year of Ascendancy at 05:44 Killed by overpowered greater multi-hued wyrm at level 33 on the 37th Regrowth 124th year of Ascendancy at 09:35 Killed by overpowered greater multi-hued wyrm at level 33 on the 37th Regrowth 124th year of Ascendancy at 12:25 Killed by overpowered greater multi-hued wyrm at level 33 on the 37th Regrowth 124th year of Ascendancy at 14:12 Killed by overpowered greater multi-hued wyrm at level 33 on the 37th Regrowth 124th year of Ascendancy at 15:39 Killed by overpowered greater multi-hued wyrm at level 33 on the 37th Regrowth 124th year of Ascendancy at 16:36 Killed by overpowered greater multi-hued wyrm at level 33 on the 37th Regrowth 124th year of Ascendancy at 17:15 Killed by overpowered greater multi-hued wyrm at level 33 on the 37th Regrowth 124th year of Ascendancy at 20:50 Killed by overpowered greater multi-hued wyrm at level 33 on the 37th Regrowth 124th year of Ascendancy at 22:17 Killed by overpowered greater multi-hued wyrm at level 33 on the 38th Regrowth 124th year of Ascendancy at 01:04 Killed by overpowered greater multi-hued wyrm at level 33 on the 38th Regrowth 124th year of Ascendancy at 02:29 Killed by overpowered greater multi-hued wyrm at level 33 on the 38th Regrowth 124th year of Ascendancy at 04:04 Killed by overpowered greater multi-hued wyrm at level 33 on the 38th Regrowth 124th year of Ascendancy at 07:48 Killed by overpowered greater multi-hued wyrm at level 33 on the 38th Regrowth 124th year of Ascendancy at 09:48 Killed by overpowered greater multi-hued wyrm at level 33 on the 38th Regrowth 124th year of Ascendancy at 10:50 Killed by overpowered greater multi-hued wyrm at level 33 on the 38th Regrowth 124th year of Ascendancy at 12:34 Killed by overpowered greater multi-hued wyrm at level 33 on the 38th Regrowth 124th year of Ascendancy at 13:48 Killed by overpowered greater multi-hued wyrm at level 33 on the 38th Regrowth 124th year of Ascendancy at 15:27 Killed by overpowered greater multi-hued wyrm at level 33 on the 38th Regrowth 124th year of Ascendancy at 16:56 Killed by overpowered greater multi-hued wyrm at level 33 on the 38th Regrowth 124th year of Ascendancy at 18:32 Killed by overpowered greater multi-hued wyrm at level 33 on the 38th Regrowth 124th year of Ascendancy at 18:47 Killed by overpowered greater multi-hued wyrm at level 33 on the 38th Regrowth 124th year of Ascendancy at 19:49 Killed by overpowered greater multi-hued wyrm at level 33 on the 38th Regrowth 124th year of Ascendancy at 20:11 Killed by overpowered greater multi-hued wyrm at level 33 on the 38th Regrowth 124th year of Ascendancy at 21:36 Killed by overpowered greater multi-hued wyrm at level 33 on the 38th Regrowth 124th year of Ascendancy at 23:28 Killed by overpowered greater multi-hued wyrm at level 33 on the 39th Regrowth 124th year of Ascendancy at 00:50 Killed by overpowered greater multi-hued wyrm at level 33 on the 39th Regrowth 124th year of Ascendancy at 03:42 Killed by overpowered greater multi-hued wyrm at level 33 on the 39th Regrowth 124th year of Ascendancy at 04:30 Killed by overpowered greater multi-hued wyrm at level 33 on the 39th Regrowth 124th year of Ascendancy at 05:59 Killed by orc high pyromancer at level 33 on the 39th Regrowth 124th year of Ascendancy at 07:58 Killed by overpowered greater multi-hued wyrm at level 33 on the 39th Regrowth 124th year of Ascendancy at 09:50 Killed by overpowered greater multi-hued wyrm at level 33 on the 39th Regrowth 124th year of Ascendancy at 10:45 Killed by overpowered greater multi-hued wyrm at level 33 on the 39th Regrowth 124th year of Ascendancy at 11:52 Killed by lava floor at level 33 on the 39th Regrowth 124th year of Ascendancy at 12:41 Killed by overpowered greater multi-hued wyrm at level 33 on the 39th Regrowth 124th year of Ascendancy at 13:10 Killed by overpowered greater multi-hued wyrm at level 33 on the 39th Regrowth 124th year of Ascendancy at 14:38 Killed by orc necromancer at level 33 on the 50th Regrowth 124th year of Ascendancy at 04:24 Killed by skeleton mage at level 33 on the 10th Pyre 124th year of Ascendancy at 11:00 Killed by skeleton warrior at level 33 on the 13rd Pyre 124th year of Ascendancy at 02:58 Killed by Arutha at level 33 on the 13rd Pyre 124th year of Ascendancy at 05:21 Killed by ritch flamespitter at level 33 on the 38th Pyre 124th year of Ascendancy at 03:19 Killed by Arutha at level 34 on the 61st Pyre 124th year of Ascendancy at 18:09 Killed by shadowblade at level 34 on the 63rd Pyre 124th year of Ascendancy at 13:39 Killed by orc high cryomancer at level 35 on the 64th Pyre 124th year of Ascendancy at 08:50 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 65th Pyre 124th year of Ascendancy at 16:16 Killed by Forgery of Haze (orc necromancer) at level 35 on the 74th Pyre 124th year of Ascendancy at 05:18 Killed by orc necromancer at level 35 on the 74th Pyre 124th year of Ascendancy at 06:23 Killed by orc necromancer at level 36 on the 76th Pyre 124th year of Ascendancy at 07:34 Killed by skeleton master archer at level 36 on the 76th Pyre 124th year of Ascendancy at 17:31 Killed by shadow at level 36 on the 77th Pyre 124th year of Ascendancy at 02:28 Killed by shadow at level 36 on the 77th Pyre 124th year of Ascendancy at 03:04 Killed by shadow at level 36 on the 77th Pyre 124th year of Ascendancy at 03:49 Killed by shadow at level 36 on the 77th Pyre 124th year of Ascendancy at 05:58 Killed by minotaur at level 37 on the 3rd Mirth 124th year of Ascendancy at 02:40 Killed by nightmare horror at level 38 on the 5th Mirth 124th year of Ascendancy at 07:44 Killed by Arutha at level 38 on the 5th Mirth 124th year of Ascendancy at 08:32 Killed by nightmare horror at level 38 on the 5th Mirth 124th year of Ascendancy at 09:37 Killed by worm that walks at level 38 on the 5th Mirth 124th year of Ascendancy at 10:52 Killed by luminous horror at level 38 on the 5th Mirth 124th year of Ascendancy at 11:36 Killed by Bethegama the orc summoner at level 38 on the 7th Mirth 124th year of Ascendancy at 17:16 Killed by Lisomina the sandworm at level 39 on the 2nd Flare 124th year of Ascendancy at 07:48 Killed by orc archer at level 40 on the 7th Dusk 124th year of Ascendancy at 07:50 Killed by Polyriwen the orc elite berserker at level 40 on the 7th Dusk 124th year of Ascendancy at 14:06 Killed by champion of Urh'Rok at level 41 on the 8th Dusk 124th year of Ascendancy at 09:39 Killed by champion of Urh'Rok at level 41 on the 8th Dusk 124th year of Ascendancy at 18:36 Killed by champion of Urh'Rok at level 41 on the 8th Dusk 124th year of Ascendancy at 20:18 Killed by Grushnak, Battlemaster of the Pride at level 41 on the 9th Dusk 124th year of Ascendancy at 16:37 Killed by Emeleriathra the Neverdead at level 41 on the 11st Dusk 124th year of Ascendancy at 07:12 Killed by shadow at level 41 on the 11st Dusk 124th year of Ascendancy at 07:40 Killed by shadow at level 41 on the 11st Dusk 124th year of Ascendancy at 11:47 Killed by Emeleriathra the Neverdead at level 41 on the 11st Dusk 124th year of Ascendancy at 12:07 Killed by Emeleriathra the Neverdead at level 41 on the 11st Dusk 124th year of Ascendancy at 13:50 Killed by Emeleriathra the Neverdead at level 41 on the 11st Dusk 124th year of Ascendancy at 16:32 Killed by Emeleriathra the Neverdead at level 41 on the 11st Dusk 124th year of Ascendancy at 17:38 Killed by shadow at level 41 on the 30th Dusk 124th year of Ascendancy at 15:50 Killed by Arutha at level 41 on the 30th Dusk 124th year of Ascendancy at 15:50 Killed by shadow at level 41 on the 31st Dusk 124th year of Ascendancy at 01:18 Killed by shadow at level 41 on the 31st Dusk 124th year of Ascendancy at 02:05 Killed by Forgery of Haze (Emeleriathra the Neverdead) at level 41 on the 31st Dusk 124th year of Ascendancy at 06:07 Killed by shadow at level 41 on the 31st Dusk 124th year of Ascendancy at 19:20 Killed by shadow at level 41 on the 31st Dusk 124th year of Ascendancy at 20:34 Killed by Emeleriathra the Neverdead at level 41 on the 31st Dusk 124th year of Ascendancy at 21:23 Killed by Fagau the Crusher at level 41 on the 32nd Dusk 124th year of Ascendancy at 08:41 Killed by Arutha at level 41 on the 32nd Dusk 124th year of Ascendancy at 09:51 Killed by Fagau the Crusher at level 41 on the 32nd Dusk 124th year of Ascendancy at 11:01 Killed by skeleton mage at level 42 on the 49th Haze 124th year of Ascendancy at 16:46 Killed by orc cryomancer at level 43 on the 52nd Haze 124th year of Ascendancy at 20:39 Killed by cold drake at level 43 on the 53rd Haze 124th year of Ascendancy at 02:43 Killed by Ureslak the Prismatic at level 43 on the 53rd Haze 124th year of Ascendancy at 06:59 Killed by multi-hued drake at level 43 on the 53rd Haze 124th year of Ascendancy at 08:01 Killed by Silarin the orc pyromancer at level 44 on the 55th Haze 124th year of Ascendancy at 22:41 Killed by Roon the human at level 44 on the 56th Haze 124th year of Ascendancy at 04:37 Killed by heavy bone giant at level 44 on the 56th Haze 124th year of Ascendancy at 22:06 Killed by thaurhereg at level 45 on the 61st Haze 124th year of Ascendancy at 04:30 Killed by daelach at level 45 on the 62nd Haze 124th year of Ascendancy at 16:54 Killed by champion of Urh'Rok at level 45 on the 63rd Haze 124th year of Ascendancy at 02:08 Killed by uruivellas at level 45 on the 63rd Haze 124th year of Ascendancy at 12:38 Killed by Arutha at level 45 on the 66th Haze 124th year of Ascendancy at 07:46 Killed by Fallen Sun Paladin Aeryn at level 45 on the 66th Haze 124th year of Ascendancy at 08:08 Killed by Fallen Sun Paladin Aeryn at level 45 on the 66th Haze 124th year of Ascendancy at 10:19 Killed by Argoniel at level 46 on the 67th Haze 124th year of Ascendancy at 13:56 Killed by Argoniel at level 46 on the 67th Haze 124th year of Ascendancy at 15:50 Killed by Elandar at level 46 on the 67th Haze 124th year of Ascendancy at 21:10 Killed by Elandar at level 46 on the 67th Haze 124th year of Ascendancy at 22:48 Killed by Argoniel at level 46 on the 68th Haze 124th year of Ascendancy at 00:53 Killed by Elandar at level 46 on the 68th Haze 124th year of Ascendancy at 02:50 Killed by Elandar at level 46 on the 68th Haze 124th year of Ascendancy at 05:23 |
Primary Stats
Strength | 89 (base 55) |
Dexterity | 98 (base 60) |
Constitution | 77 (base 60) |
Magic | 25 (base 10) |
Willpower | 26 (base 10) |
Cunning | 49 (base 12) |
Resources
Life | 1143/1143 |
Positive | 0/185 |
Stamina | 275/275 |
Healing Factor | 0.7 |
Regeneration | 1.7878822281458 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 9 |
ESP Range | 10 |
ESP Kinds | dragon, animal/canine |
Offense: Mainhand
Damage | 181 |
Accuracy | 67 |
Crit Chance | 31% |
APR | 39 |
Speed | 0.80 |
Offense: Spell
Spellpower | 25.5 |
Crit Chance | 26% |
Speed | 1 |
Offense: Mind
Mindpower | 28.9 |
Crit Chance | 22% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 49.65 (86.818181818182%) |
Defense | 52.2 |
Ranged Defense | 52.2 |
Fatigue | 17 |
Physical Save | 60.925 |
Spell Save | 48.216666666667 |
Mental Save | 46.616666666667 |
Defense: Resistances
All | + 15%( 70%) |
Defense: Immunities
Stun Resistance | 74% |
Confusion Resistance | 60% |
Silence Resistance | 39% |
Knockback Resistance | 50% |
Instadeath Resistance | 100% |
Blind Resistance | 50% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 18% for 6 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 413 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 487 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 439% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 10 turns. While Heroism is active, you will only die when reaching -683 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Archery - bows | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 0.90 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Archery excellence | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Technique / Archery prowess | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 5/5 |
Technique / Archery - slings | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Field control | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by large brown snake. Escort: injured seer (level 1 of Ruins of Kor'Pul) | failed |
You failed to protect the injured seer from death by Arutha. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost anorithil from death by Arutha. Escort: lost anorithil (level 8 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Arutha. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You failed to protect the lost warrior from death by cutpurse. Escort: lost warrior (level 2 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Dexterity by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 605. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed black mamba head. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed vial of wight ectoplasm. * You've found the needed sandworm tooth. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed storm wyrm claw. * You've found the needed orc heart. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Bethurin the Morningshine (0 def, 5 armour) Bethurin the Morningshine (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Effects on melee hit: * 15% chance to blind Changes stats: +11 Str / +1 Wil / +10 Con Changes resistances penetration: +10% light / +10% blight Reduces incoming crit damage: 10.00% Silence immunity: +39% Confusion immunity: +50% Stun/Freeze immunity: +49% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.8 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | plaguebringer's quiver of dragonbone arrows of annihilation (21/22, 61-85.4 power, 22 apr) plaguebringer's quiver of dragonbone arrows of annihilation (21/22, 61-85.4 power, 22 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 61.0 - 85.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +22 Physical crit. chance: +10.0% Capacity: 22 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 16% chance to disease Travel speed: +200% Damage (Ranged): +20 blight Arrows are used with bows to pierce your foes to death. |
Light source | dwarven lantern of illusion dwarven lantern of illusionInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +8 Physical save: +18 Spell save: +14 Mental save: +18 Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Cracklewild (0 def, 5 armour) Cracklewild (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 20% chance to disease * 15% chance to daze Damage when hit (Melee): 12 blight / 10 physical Changes stats: +5 Str / +8 Mag / +5 Wil Changes resistances: +3% lightning / +15% fire / +11% cold Changes resistances penetration: +10% lightning Changes damage: +20% blight / +16% arcane / +12% lightning Spell crit. chance: +4% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 675.9 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Tool | Heatpain [power 36] (30 cooldown) Heatpain [power 36] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Damage when hit (Melee): 12 light / 20 fire Changes resistances: +9% fire It can be used to teleport randomly (rad 36), placing all other charms into a 30 cooldown. When used: 100% chance to regenerate 5 hate. Torques are made by powerful psionics to store psionic powers. |
On fingers | steel ring 'Lisawyn' steel ring 'Lisawyn'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 8 blight Changes stats: +1 Dex / +1 Mag / +1 Cun Changes resistances: +12% physical Changes damage: +12% physical Spell save: +6 Rings can have magical properties. |
On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Around waist | ravager's drakeskin leather belt of burglary ravager's drakeskin leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Dex / +5 Cun / +9 Lck Changes resistances penetration: +15% physical Changes damage: +25% physical Trap disarming bonus: +26 Stealth bonus: +12 Infravision radius: +4 A belt that goes around your waist. |
In main hand | elven-wood longbow 'Gilikhad' elven-wood longbow 'Gilikhad'Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Damage (Ranged): +13 cold When wielded/worn: Changes damage: +28% physical / +15% cold Talents cooldown: Volley of Arrows (-4 turns) Steady Shot (-2 turns) Pinning Shot (-2 turns) Spell save: +6 Spellpower on spell critical (stacks up to 3 times): +2 Maximum vim: +30.00 Spellpower: +6 New effects duration reduction after a teleport: +10% Longbows are used to shoot arrows at your foes. |
On hands | brawler's voratun gauntlets of archery (0 def, 3 armour) brawler's voratun gauntlets of archery (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +9 Armour penetration: +10 Armour: +3 Changes stats: +2 Str / +13 Dex / +12 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +14 It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: 9 Travel Speed: instantaneous Description: A steady shot, doing 207% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% cold / +20% fire / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Cloak | wyrmwaxed elven-silk cloak of the guardian (17 def, 9 armour) wyrmwaxed elven-silk cloak of the guardian (17 def, 9 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +9 Defense: +17 Changes resistances: +8% acid / +8% fire / +8% lightning / +8% cold Physical save: +20 Spell save: +19 Mental save: +21 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Bregiresus BregiresusInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 Defense: +18 Fatigue: -8% Changes stats: +10 Dex / +9 Cun / +7 Con / +13 Lck Changes resistances: +6% blight / +6% nature / +3% lightning Mental save: +12 Life regen: +1.30 Stamina each turn: +1.00 Equilibrium when hit: +0.12 Movement speed: +10% Reduce all damage from unseen attackers: 18% Amulets can have magical properties. |
Inventory
Primal Infusion (affinity 10%; cure magical, physical, mental) Primal Infusion (affinity 10%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical, mental effects and increase affinity for all damage by 10% for 6 turns. It can be used to inscribe your skin with the infusion.. This wild infusion has evolved. |
This item will automatically be transmogrified when you leave the level. movement infusion of the wizard (492% speed; 8 turns)movement infusion of the wizard (492% speed; 8 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 492% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (254.00 temporal damage, removed from time 4 turns) Rune of the Rift (254.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 254.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 10)controlled phase door rune (range 10) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 10. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the duelist (range 12) controlled phase door rune of the duelist (range 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 12. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (270 lightning damage) lightning rune (270 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 89.97 to 269.92 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Frost Lord's Chain Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Gowen GowenInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +24 Armour penetration: +7 Physical crit. chance: +5.0% Defense: +20 Fatigue: -9% Effects on melee hit: * 20% chance to gain 10% of a turn * 20% chance to disease Damage when hit (Melee): 4 blight / 8 acid Changes stats: +15 Lck Changes resistances: +9% temporal Critical mult.: +17.00% Life regen: +1.60 Reduce all damage from unseen attackers: 17% Amulets can have magical properties. |
voratun amulet 'Bethikira' voratun amulet 'Bethikira'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to disease Changes resistances: +3% temporal / +30% light / +26% darkness Changes resistances penetration: +25% blight Blindness immunity: +48% Amulets can have magical properties. |
wanderer's stralite amulet of the eclipse wanderer's stralite amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Damage (Melee): 8 light / 12 darkness Effects when hit in melee: * 5% chance to inflict damage reduction * 10% chance to blind Changes stats: +6 Dex / +7 Cun / +7 Con Changes damage: +8% light / +9% darkness Life regen: +0.60 Stamina each turn: +0.80 Movement speed: +10% Amulets can have magical properties. |
Elemental Fury Elemental FuryRequires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. This item has been sent to the Item's Vault. |
Runyrab the stralite ring Runyrab the stralite ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +2 Cun Changes resistances: +34% fire Changes damage: +6% mind / +17% fire Equilibrium when hit: +0.04 Mental crit. chance: +3% Rings can have magical properties. |
gladiator's voratun ring of pilfering gladiator's voratun ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +8 Armour penetration: +9 Physical power: +9 Defense: +12 Changes stats: +6 Str / +6 Con Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
savior's stralite ring of darkness (+30%) savior's stralite ring of darkness (+30%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +30% darkness Changes damage: +15% darkness Physical save: +10 Spell save: +8 Mental save: +10 Rings can have magical properties. |
sneakthief's voratun ring of misery sneakthief's voratun ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 Effects on melee hit: * 17% chance to cause random insanity Damage (Melee): 25 bleed Effects on ranged hit: * 20% chance to cause random insanity Damage (Ranged): 19 bleed Changes stats: +14 Cun / +9 Dex Hate when firing a critical mind attack: +3.00 Maximum hate: +12.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe of shearing (57.5-86.25 power, 4 apr)voratun battleaxe of shearing (57.5-86.25 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Armour penetration: +16 Changes resistances penetration: +21% physical Changes damage: +21% physical Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun greatmaul of purging (68.5-102.75 power, 4 apr)inquisitor's voratun greatmaul of purging (68.5-102.75 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 68.5 - 102.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 27 arcane resource burn * 25% chance to remove a magical effect On weapon crit: * burns latent spell energy Damage (Melee): +23 nature Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. caustic voratun greatsword (61.5-98.4 power, 4 apr)caustic voratun greatsword (61.5-98.4 power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 26% chance to corrode armor When wielded/worn: Changes resistances penetration: +17% acid Life regen: +3.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. chilling voratun greatsword of torment (63.5-101.6 power, 4 apr)chilling voratun greatsword of torment (63.5-101.6 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target Damage (Melee): +17 cold When wielded/worn: Changes resistances penetration: +19% mind / +20% darkness Massive two-handed swords. |
Storm Fury Storm FuryRequires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 When wielded/worn: Ranged Defense: +15 Damage (Ranged): 75 lightning Changes stats: +5 Dex / +7 Mag Changes resistances: +20% lightning Changes damage: +20% lightning Talent masteries: +0.10 Spell / Storm +0.20 Spell / Air Spellpower: +20 Movement speed: +10% Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
Tildir the dragonbone longbow Tildir the dragonbone longbowRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Burst (radius 2) on crit: +4 physical When wielded/worn: Accuracy: +12 Armour penetration: +4 Physical crit. chance: +10.0% Physical power: +10 Changes stats: +7 Str Changes resistances penetration: +20% physical Changes damage: +18% physical Maximum life: +20.00 Damage Shield penetration: +47% Longbows are used to shoot arrows at your foes. |
runic elven-wood longbow of true flight runic elven-wood longbow of true flightRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 3). When wielded/worn: Accuracy: +8 Physical crit. chance: +10.0% Changes stats: +4 Mag Changes damage: +6% arcane Spellpower: +12 Longbows are used to shoot arrows at your foes. |
swiftstrike yew longbow of nature swiftstrike yew longbow of natureRequires: - Dexterity 24 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +8 Travel speed: +200% Damage (Ranged): +8 nature When wielded/worn: Changes resistances: +4% all Changes resistances penetration: +7% nature Longbows are used to shoot arrows at your foes. |
thaloren yew longbow of lightning thaloren yew longbow of lightningRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +7 lightning When wielded/worn: Changes damage: +10% lightning / +11% physical Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. mighty drakeskin leather sling of true flightmighty drakeskin leather sling of true flight Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +12 Physical crit. chance: +15.0% Physical power: +15 Changes stats: +6 Str Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. earthen dragonbone starstaff of channeling (30-36 power, 6 apr, light element)earthen dragonbone starstaff of channeling (30-36 power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +4 Armour Hardiness: +9% Changes damage: +30% light Talent granted: +1 Command Staff Physical save: +9 Mana each turn: +0.34 Spellpower: +33 Spell crit. chance: +5% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering dragonbone magestaff of wizardry (30-36 power, 6 apr, lightning element)shimmering dragonbone magestaff of wizardry (30-36 power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag / +6 Wil Changes damage: +30% lightning Talent granted: +1 Command Staff Mana each turn: +0.32 Maximum mana: +178.00 Spellpower: +21 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elemental voratun waraxe of ruin (38-53.2 power, 6 apr)elemental voratun waraxe of ruin (38-53.2 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Armour penetration: +12 Physical crit. chance: +14.0% Changes resistances penetration: +17% acid / +15% fire / +13% lightning / +15% cold Critical mult.: +20.00% One-handed war axes. |
Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 35% chance to completely evade them and granting you 37 defense for 8 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Strikeumbra StrikeumbraInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +7 Str / +7 Dex / +2 Mag / +9 Wil / +10 Cun Changes resistances penetration: +5% lightning Physical save: +17 Spell save: +20 Mental save: +20 See invisible: +6 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. reinforced drakeskin leather belt of recklessnessreinforced drakeskin leather belt of recklessness Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 Armour: +10 Defense: +13 Critical mult.: +14.00% Physical save: +21 A belt that goes around your waist. |
skylord's drakeskin leather belt of recklessness skylord's drakeskin leather belt of recklessnessInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +4 Changes stats: +5 Str / +4 Dex / +5 Wil / +2 Cun Critical mult.: +10.00% Physical save: +11 Spell save: +12 Mental save: +16 A belt that goes around your waist. |
Wind's Whisper (4 def, 0 armour) Wind's Whisper (4 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% It can be used to activate talent Evasion (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 32% chance to completely evade them and granting you 22 defense for 8 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
undeterred pair of hardened leather boots of evasion (17 def, 3 armour) undeterred pair of hardened leather boots of evasion (17 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +17 Fatigue: +3% Silence immunity: +37% Confusion immunity: +21% Stun/Freeze immunity: +29% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 35% chance to completely evade them and granting you 37 defense for 8 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
brawler's dwarven-steel gauntlets of strength (+6) (0 def, 2 armour) brawler's dwarven-steel gauntlets of strength (+6) (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +12 Armour: +2 Changes stats: +6 Str / +3 Dex / +4 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +8 Metal gloves protecting the hands up to the middle of the lower arm. |
Korevor (0 def, 3 armour) Korevor (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +6% cold Allows you to breathe in: water Critical mult.: +6.00% Maximum encumbrance: +10 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Yaldan Baoth (0 def, 6 armour) Yaldan Baoth (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +10 Wil / +7 Con Changes resistances: +10% light / +15% darkness Changes resistances cap: +10% darkness Changes damage: +10% light Sight radius: -2 Reduce all damage from unseen attackers: 25% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
This item will automatically be transmogrified when you leave the level. cleansing drakeskin leather cap of strength (+8) (0 def, 5 armour)cleansing drakeskin leather cap of strength (+8) (0 def, 5 armour) Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Str Changes resistances: +12% nature / +15% blight A cap made of leather. |
This item will automatically be transmogrified when you leave the level. miner's drakeskin leather cap of knowledge (0 def, 10 armour)miner's drakeskin leather cap of knowledge (0 def, 10 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Changes stats: +4 Cun / +5 Wil Mindpower: +5 Infravision radius: +3 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Mayylle the drakeskin leather armour (20 def, 8 armour)Mayylle the drakeskin leather armour (20 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +19 Physical crit. chance: +10.0% Armour: +8 Defense: +20 Fatigue: +8% Changes stats: +4 Cun Changes resistances: +6% mind Changes damage: +18% mind Stamina each turn: +1.50 Chance to avoid any damage: +12% It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 5.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 55% of your stamina. A suit of armour made of leather. |
Plate of the Blackened Mind (15 def, 40 armour) Plate of the Blackened Mind (15 def, 40 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 Fatigue: +17% Effects when hit in melee: * 20% chance to cause random insanity Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 Mental save: +25 Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 5 Armour, 7 Defense and your attacks will gain 28% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
This item will automatically be transmogrified when you leave the level. searing voratun plate armour of command (20 def, 25 armour)searing voratun plate armour of command (20 def, 25 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +25 Defense: +20 Fatigue: +26% Damage (Melee): 16 acid / 16 fire Damage when hit (Melee): 14 acid / 14 fire Changes stats: +5 Cun Changes resistances: +21% acid / +23% fire Mental save: +21 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. crackling voratun shield of patience (12 def, 3 armour, 197.5 block)crackling voratun shield of patience (12 def, 3 armour, 197.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Effects when hit in melee: * 14% chance to daze Damage when hit (Melee): 16 temporal Changes stats: +6 Dex Changes resistances: +19% lightning / +12% temporal Talent granted: +5 Block It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (272) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 46%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
Quiver of Domination (20/20, 24-33.6 power, 8 apr) Quiver of Domination (20/20, 24-33.6 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 60% Dex, 50% Str Damage type: Mind Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
This item will automatically be transmogrified when you leave the level. quiver of dragonbone arrows of erosion (19/19, 56-78.4 power, 18 apr)quiver of dragonbone arrows of erosion (19/19, 56-78.4 power, 18 apr) Requires: - Dexterity 48 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 56.0 - 78.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 19 Damage (Ranged): +18 nature / +15 temporal Arrows are used with bows to pierce your foes to death. |
quiver of elven-wood arrows 'Maladunahad' (19/19, 52-72.8 power, 22 apr) quiver of elven-wood arrows 'Maladunahad' (19/19, 52-72.8 power, 22 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 52.0 - 72.8 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +36 Armour Penetration: +22 Physical crit. chance: +8.5% Capacity: 19 Travel speed: +200% Damage (Ranged): +8 mind / +8 arcane Burst (radius 1) on hit: +8 mind Burst (radius 2) on crit: +4 mind Arrows are used with bows to pierce your foes to death. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
357 alchemist agate 357 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
14 onyx 14 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
15 aquamarine 15 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli 11 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
15 opal 15 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
7 sapphire 7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
15 topaz 15 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Goedalath Rock Goedalath RockPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 Infravision radius: +3 See invisible: +14 Healing mod.: +50% A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
voratun pickaxe of predation (dig speed 16 turns) voratun pickaxe of predation (dig speed 16 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Physical power: +6 Changes stats: +3 Str / +4 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolรซ Mummified Egg-sac of UngolรซInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 24/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
12 emerald 12 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
9 turquoise 9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Eternity's Counter Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +0% all / +15% temporal Reduce damage by fixed amount: +0 all Changes damage: +15% temporal Movement speed: +0% Combat speed: +0% Casting speed: +0% Mental speed: +0% Offers either offensive or defensive benefits, depending on the position of the sands. It can be used to flip the hourglass, costing 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 bloodstone 2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
6 fire opal 6 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 18 nature slow Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 Mindpower: +8 It can be used to call an antimagic pillar, but silence yourself, costing 35 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
14 amethyst 14 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
4 diamond 4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
7 moonstone 7 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
9 amber 9 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Arutha the Cornac Archer level 27
23rd Haze 123rd year of Ascendancy at 01:54 see stats
By Arutha the Cornac Archer level 35
65th Pyre 124th year of Ascendancy at 19:20 see stats
By Arutha the Cornac Archer level 32
33rd Regrowth 124th year of Ascendancy at 21:59 see stats
By Arutha the Cornac Archer level 32
6th Allure 124th year of Ascendancy at 19:56 see stats
By Arutha the Cornac Archer level 33
56th Regrowth 124th year of Ascendancy at 04:49 see stats
By Arutha the Cornac Archer level 12
36th Dusk 122nd year of Ascendancy at 06:45 see stats
By Arutha the Cornac Archer level 30
1st Wintertide 124th year of Ascendancy at 14:12 see stats
By Arutha the Cornac Archer level 43
53rd Haze 124th year of Ascendancy at 23:40 see stats
By Arutha the Cornac Archer level 30
6th Decay 123rd year of Ascendancy at 20:10 see stats
By Arutha the Cornac Archer level 17
7th Haze 122nd year of Ascendancy at 19:11 see stats
By Arutha the Cornac Archer level 28
42nd Haze 123rd year of Ascendancy at 10:46 see stats
By Arutha the Cornac Archer level 41
32nd Dusk 124th year of Ascendancy at 13:08 see stats
By Arutha the Cornac Archer level 26
5th Haze 123rd year of Ascendancy at 09:22 see stats
By Arutha the Cornac Archer level 10
9th Flare 122nd year of Ascendancy at 05:54 see stats
By Arutha the Cornac Archer level 20
31st Regrowth 123rd year of Ascendancy at 19:24 see stats
By Arutha the Cornac Archer level 30
6th Decay 123rd year of Ascendancy at 14:21 see stats
By Arutha the Cornac Archer level 40
4th Flare 124th year of Ascendancy at 18:41 see stats
By Arutha the Cornac Archer level 41
9th Dusk 124th year of Ascendancy at 19:07 see stats
By Arutha the Cornac Archer level 13
45th Dusk 122nd year of Ascendancy at 03:36 see stats
By Arutha the Cornac Archer level 32
33rd Regrowth 124th year of Ascendancy at 13:37 see stats
By Arutha the Cornac Archer level 22
15th Pyre 123rd year of Ascendancy at 04:03 see stats
By Arutha the Cornac Archer level 31
1st Wintertide 124th year of Ascendancy at 18:49 see stats
By Arutha the Cornac Archer level 25
52nd Pyre 123rd year of Ascendancy at 12:01 see stats
By Arutha the Cornac Archer level 5
3rd Mirth 122nd year of Ascendancy at 05:53 see stats
By Arutha the Cornac Archer level 41
9th Dusk 124th year of Ascendancy at 22:20 see stats
By Arutha the Cornac Archer level 24
30th Pyre 123rd year of Ascendancy at 03:12 see stats
By Arutha the Cornac Archer level 37
2nd Mirth 124th year of Ascendancy at 05:21 see stats
By Arutha the Cornac Archer level 16
62nd Dusk 122nd year of Ascendancy at 20:07 see stats
By Arutha the Cornac Archer level 30
8th Decay 123rd year of Ascendancy at 15:11 see stats
By Arutha the Cornac Archer level 19
30th Regrowth 123rd year of Ascendancy at 05:08 see stats
By Arutha the Cornac Archer level 26
14th Haze 123rd year of Ascendancy at 17:35 see stats
Log
Burning from Elandar hits Faerlhing for 104 fire damage.
Burning from Elandar hits Argoniel for 55 fire damage.
Curse of Death from Argoniel hits Arutha for 55 darkness damage.
Ran for 3 turns (stop reason: hostile spotted to the west (Elandar)).
Arutha uses Strangling Shot.
Arutha slows down.
Elandar casts Lightning.
Elandar hits Arutha for 316 lightning damage.
Arutha performs a ranged critical strike against Elandar!
Elandar shrugs off the effect 'Silenced'!
Elandar is afflicted by a crippling illness!
Arutha's Strangling Shot hits Elandar for 621 physical, 15 blight, 5 cold (641 total damage).
Curse of Death from Argoniel hits Arutha for 68 darkness damage.
Elandar casts Manathrust.
Elandar's spell attains critical power!
Elandar hits Arutha for 633 arcane damage.
Arutha the level 46 cornac archer was mana-torn to death by a Elandar on level 11 of High Peak.
Arutha is no longer cursed.
Arutha deactivates Slow Motion.
Arutha stops regenerating health quickly.
Arutha deactivates Intuitive Shots.
Arutha is moving less freely.
Arutha deactivates Aim.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Elandar killed Arutha!
Saving done.