Adth the level 8 Doomelf Alchemist by Skiamach

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDoomelf
ClassAlchemist
Level / Exp8 / 54%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity11 (base 10)
Constitution14 (base 13)
Magic37 (base 32)
Willpower13 (base 11)
Cunning15 (base 15)

Resources

Life196/196
Mana134/134
Healing Factor1.1326086956522
Regeneration0.28315217391305

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage21
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance8%
Speed1

Offense: Mind

Mindpower15
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+10%
Light+20%
Blight+11%
Arcane+16%
Fire+7%

Offense: Damage Penetration

Arcane+5%
Darkness+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense1
Ranged Defense1
Fatigue6
Physical Save13
Spell Save23
Mental Save14

Defense: Resistances

Lightning+ 27%( 70%)
Light+ 40%( 70%)
Darkness+ 6%( 70%)
Blight+ 11%( 70%)
Cold+ 6%( 70%)
Fire+ 6%( 70%)
Acid+ 6%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Explosive admixtures1.30
5/5
2/5
1/5
0/5
Spell / Fire alchemy1.30
1/5
1/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
1/5
0/5
0/5

Generic Talents

Race / Doomelf1.00
1/5
1/5
0/5
0/5
Spell / Staff combat1.30
4/5
1/5
0/5
0/5
Spell / Stone alchemy1.30
2/5
0/5
0/5
0/5

Effects

talent

Quests

done
active
done
done

Equipment

On fingers
Around neck
In main hand
Quiver
Light source
On head
Main armor

Inventory

Achievements

Hell has no fury like a demon scorned! Escaped the Searing Halls.
By Adth the Doomelf Alchemist level 5
77th Pyre 122nd year of Ascendancy at 22:05
see stats

Log

Adth picks up (d.): iron waraxe of vileness (107% power, 2 apr).
Adth picks up (b.):
elm magestaff (100% power, 2 apr, cold element).
There is a way to the previous level here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


Adth deactivates Flame Infusion.

Adth activates Flame Infusion.

Character control switched to golem (servant of Adth).

Golem (servant of Adth) deactivates Reflective Skin.

Golem (servant of Adth) activates Reflective Skin.

Character control switched to Adth.

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You give
iron waraxe of vileness (107% power, 2 apr) to golem (servant of Adth).
You gain 1.11 gold from the transmogrification of
miner's rough leather cap of dexterity (+3) (0 def, 2 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 1.74 gold from the transmogrification of
quiver of elm arrows of daylight (10/10, 112% power, 5 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (136% power, 7 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (100% power, 2 apr, cold element).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Adth deactivates Flame Infusion.