Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Steamtech UI 1.1.4 Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 95 / 21% |
| Size | medium |
| Lifes / Deaths | Killed by Velirin the stone troll at level 9 on the 79th Pyre 122nd year of Ascendancy at 03:13 / 19Killed by Emomira the dire wolf at level 9 on the 79th Pyre 122nd year of Ascendancy at 03:36 Killed by Velirin the stone troll at level 10 on the 79th Pyre 122nd year of Ascendancy at 04:08 Killed by Emomira the dire wolf at level 10 on the 79th Pyre 122nd year of Ascendancy at 07:13 Killed by ultimate gwelgoroth at level 15 on the 3rd Mirth 122nd year of Ascendancy at 02:49 Killed by fire drake at level 20 on the 5th Flare 122nd year of Ascendancy at 01:54 Killed by ritch flamespitter at level 20 on the 5th Flare 122nd year of Ascendancy at 04:28 Killed by skeleton master archer at level 20 on the 5th Flare 122nd year of Ascendancy at 06:11 Killed by 3-headed hydra at level 20 on the 5th Flare 122nd year of Ascendancy at 08:44 Killed by Gloryma the elven corruptor at level 37 on the 10th Flare 122nd year of Ascendancy at 12:21 Killed by elven cultist at level 37 on the 10th Flare 122nd year of Ascendancy at 14:31 Killed by Emelidawyn the elven mage at level 40 on the 10th Flare 122nd year of Ascendancy at 19:28 Killed by Bethenn the elven warrior at level 48 on the 1st Dusk 122nd year of Ascendancy at 15:02 Killed by Poresethra the elven warrior at level 52 on the 1st Dusk 122nd year of Ascendancy at 23:08 Killed by Osebraj the thalore at level 61 on the 4th Dusk 122nd year of Ascendancy at 02:26 Killed by Tardal the thalore at level 65 on the 25th Dusk 122nd year of Ascendancy at 14:06 Killed by Artndi the shalore at level 65 on the 25th Dusk 122nd year of Ascendancy at 16:24 Killed by temporal hound at level 88 on the 43rd Dusk 122nd year of Ascendancy at 12:48 Killed by temporal hound at level 88 on the 43rd Dusk 122nd year of Ascendancy at 15:24 |
Primary Stats
| Strength | 58 (base 32) |
| Dexterity | 71 (base 50) |
| Constitution | 107 (base 86) |
| Magic | 152 (base 100) |
| Willpower | 119 (base 78) |
| Cunning | 73 (base 64) |
Resources
| Life | 3093/3093 |
| Paradox | 350 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | +68.999532545605% |
| Attack | +68.999532545605% |
| Movement | +115.21478357188% |
| Spell | +68.999532545605% |
| Global | +135.07159452396% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 12 |
| See Stealth | 61.082435038078 |
| See Invisible | 61.082435038078 |
Offense: Mainhand
| Damage | 273 |
| Accuracy | 86 |
| Crit Chance | 94% |
| APR | 27 |
| Speed | 0.47 |
Offense: Spell
| Spellpower | 84.8 |
| Crit Chance | 95% |
| Speed | 0.59171761302366 |
Offense: Mind
| Mindpower | 63.625 |
| Crit Chance | 77% |
| Speed | 0.59171761302366 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 24 (30%) |
| Defense | 66.441877864 |
| Ranged Defense | 66.441877864 |
| Fatigue | 0 |
| Physical Save | 60.84375 |
| Spell Save | 69.61875 |
| Mental Save | 57.941666666667 |
Defense: Resistances
| All | + 24%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Teleport Resistance | 15% |
| Confusion Resistance | 35% |
| Disarm Resistance | 73% |
| Knockback Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (59% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 48%, your defense is increased by 48 and all your resistances by 48%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 553 damage for 6 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 429 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 9/5 |
| 7/5 |
| 9/5 |
| 5/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 9/5 |
| 5/5 |
| 9/5 |
| 5/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 9/5 |
| 6/5 |
| 6/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 9/5 |
| 9/5 |
| 9/5 |
| 7/5 |
| Chronomancy / Bow Threading | 1.30 |
| 9/5 |
| 9/5 |
| 9/5 |
| 9/5 |
| Chronomancy / Stasis | 1.10 |
| 5/5 |
| 9/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 5/5 |
| 9/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 9/5 |
| 9/5 |
| 9/5 |
| 9/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 9/5 |
| 2/5 |
| 9/5 |
| 9/5 |
| Chronomancy / Chronomancy | 1.30 |
| 5/5 |
| 9/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 9/5 |
| 5/5 |
| 9/5 |
| Technique / Combat training | 1.30 |
| 9/5 |
| 5/5 |
| 9/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.10 |
| 9/5 |
| 9/5 |
| 9/5 |
| 9/5 |
| Race / Shalore | 1.00 |
| 5/5 |
| 9/5 |
| 6/5 |
| 9/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Phase Pulse |
| talent | Weapon Folding |
| talent | Contingency |
| talent | Temporal Hounds |
| beneficial effect | Increases attack, spell, and mind speed by 69%. 3 Time Dilation |
| beneficial effect | The target is moving is 105% faster. 3 Celerity |
| beneficial effect | The target's spellpower has been increased by 12. Spellsurge |
| beneficial effect | Increases global action speed by 35%. Haste |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +1. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed black mamba head. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed xorn fragment. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed wretchling eyeball. * You've found the needed vial of wight ectoplasm. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 16 power out of 20/20) : Effective talent level: 3.6 Power cost: 16 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Quiver | psychokinetic quiver of yew arrows of wind (10/19, 35-49 power, 10 apr) psychokinetic quiver of yew arrows of wind (10/19, 35-49 power, 10 apr)Requires: - Dexterity 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 35.0 - 49.0 Uses stats: 70% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 19 On weapon hit: * 10% chance to create an air burst * 10% chance to knock the target back Travel speed: +200% Damage (Ranged): +30 physical Arrows are used with bows to pierce your foes to death. |
| Light source | dwarven lantern 'Emelyma' dwarven lantern 'Emelyma'Powered by arcane forces Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Fatigue: -4% Damage when hit (Melee): 23 fire Changes stats: +8 Wil / +10 Mag Changes resistances: +9% cold / +9% fire / +13% darkness / +9% temporal Changes damage: +12% light / +13% mind Damage affinity(heal): +5% light Physical save: +10 (+2 eff.) Spellpower: +14 (+3 eff.) Light radius: +8 Damage Shield penetration: +20% Defense after a teleport: +15 Resist all after a teleport: +19% New effects duration reduction after a teleport: +15% It can be used to activate talent Sun Flare, placing all other charms into a 24 cooldown : Effective talent level: 3.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 76.68 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Mayigawyn (0 def, 5 armour) Mayigawyn (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +5 Str / +15 Dex / +6 Wil / +15 Lck Changes resistances: +3% blight / +11% physical / +41% darkness Changes damage: +6% arcane Physical save: +11 (+3 eff.) Spell save: +20 (+5 eff.) Mana each turn: +0.24 Stamina when hit: +2.50 Equilibrium when hit: +2.10 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +40.00 Spell crit. chance: +7% Mental crit. chance: +6% Infravision radius: +12 A cap made of leather. |
| Tool | Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +4 Wil / +2 Con Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | wizard's steel ring of tenacity wizard's steel ring of tenacityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+2 eff.) Disarm immunity: +23% Pinning immunity: +23% Knockback immunity: +23% Maximum life: +24.00 Rings can have magical properties. |
| On fingers | copper ring 'Vorytta' copper ring 'Vorytta'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +20 (+4 eff.) Damage when hit (Melee): 8 acid Changes stats: +10 Str / +9 Mag / +5 Wil / +12 Con Changes resistances: +6% mind / +3% blight Changes resistances penetration: +15% blight / +10% mind Changes damage: +9% blight / +6% acid Spell save: +20 (+5 eff.) Maximum stamina: +15.00 Spellpower: +13 (+3 eff.) Mindpower: +7 (+2 eff.) Rings can have magical properties. |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Isira the Breezedream Isira the BreezedreamRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 On weapon hit: * Slows global speed by 20% When wielded/worn: Accuracy: +13 (+3 eff.) Physical crit. chance: +13.0% Physical power: +13 (+3 eff.) Changes stats: +6 Str Changes resistances: +9% acid / +3% fire / +5% arcane / +3% temporal Changes resistances penetration: +76% physical Changes damage: +6% nature / +20% physical Blindness immunity: +20% Disease immunity: +5% Teleport immunity: +15% Damage Shield penetration: +147% Longbows are used to shoot arrows at your foes. |
| On hands | Fogminister (0 def, 3 armour) Fogminister (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +16.0% Physical power: +20 (+4 eff.) Armour: +3 Effects on melee hit: * 30% chance to inflict damage reduction Damage (Melee): 15 blight / 19 arcane Changes stats: +6 Str / +10 Mag / +10 Wil / +6 Con Changes resistances: +8% blight / +10% arcane / +3% darkness Changes resistances penetration: +5% darkness Changes damage: +11% blight / +3% darkness / +6% arcane Critical mult.: +15.00% Physical save: +30 (+8 eff.) Spell save: +8 (+2 eff.) Mental save: +9 (+3 eff.) Disarm immunity: +50% Mana each turn: +0.32 Spellpower: +13 (+3 eff.) Spell crit. chance: +30% Mental crit. chance: +19% It can be used to activate talent Disperse Magic, placing all other charms into a 16 cooldown : Effective talent level: 3.0 Power cost: 16 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+4 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
| Cloak | enveloping linen cloak of Iron Throne (7 def, 0 armour) enveloping linen cloak of Iron Throne (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Changes stats: +1 Str / +1 Con Physical save: +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Olynik OlynikPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +7 Physical crit. chance: +6.0% Effects on melee hit: * 40% chance to corrode armour Damage when hit (Melee): 16 blight Changes stats: +14 Mag / +5 Wil Changes resistances: +18% acid / +27% temporal Changes resistances penetration: +5% acid Changes damage: +7% temporal / +7% darkness / +9% blight / +15% fire / +8% light / +7% physical Critical mult.: +34.00% Mental save: +13 (+4 eff.) Confusion immunity: +25% Pinning immunity: +50% Knockback immunity: +37% Spellpower: +20 (+4 eff.) Spell crit. chance: +6% Mindpower: +15 (+4 eff.) Amulets can have magical properties. |
Inventory
heat beam rune (46 fire damage) heat beam rune (46 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 46.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. warbringer's iron battleaxe (11-16.5 power, 1 apr)warbringer's iron battleaxe (11-16.5 power, 1 apr) Requires: - Magic 11 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 11.0 - 16.5 Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +5 Con Changes resistances penetration: +10% physical Disarm immunity: +21% Massive two-handed battleaxes. |
iron dagger (9-11.7 power, 5 apr) iron dagger (9-11.7 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.0 - 11.7 Uses stats: 45% Dex, 95% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
yew longbow 'Belille' yew longbow 'Belille'Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 On weapon hit: * 20% chance to gain 10% of a turn Damage (Ranged): +5 cold When wielded/worn: Accuracy: +19 (+4 eff.) Physical crit. chance: +11.0% Armour: +4 Changes resistances: +6% blight / +3% physical Changes resistances penetration: +10% physical Changes damage: +3% temporal / +12% cold Talent cooldown: Steady Shot (-1 turn) Disarm immunity: +10% Damage Shield penetration: +36% Defense after a teleport: +5 Longbows are used to shoot arrows at your foes. |
Murkgrit the dwarven-steel longsword (40.5-56.7 power, 4 apr) Murkgrit the dwarven-steel longsword (40.5-56.7 power, 4 apr)Requires: - Magic 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 40.5 - 56.7 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 19% chance to disease * 25% chance to put talents on cooldown Damage (Melee): +17 blight Burst (radius 1) on hit: +4 darkness When wielded/worn: Equilibrium when hit: +0.12 Psi when hit: +0.16 Hate when firing a critical mind attack: +5.00 Maximum hate: +4.00 Sharp, long, and deadly. |
Zilarek (13.5-18.9 power, 3 apr) Zilarek (13.5-18.9 power, 3 apr)Requires: - Magic 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 2 Base power: 13.5 - 18.9 Uses stat: 150% Mag Damage type: Temporal Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 111% On weapon hit: * 12% chance to daze Damage (Melee): +8 nature / +7 temporal When wielded/worn: Accuracy: +9 (+2 eff.) Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +2 Str / +5 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +6% mind / +12% lightning Changes resistances penetration: +7% lightning Physical save: +3 (+1 eff.) Cut immunity: +10% Disarm immunity: +5% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. summoner's mossy mindstar of storms (2.5-2.75 power, 12 apr, mind damage)summoner's mossy mindstar of storms (2.5-2.75 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. This natural lightning should be returned to the wyrm. This natural mindstar summons a caller. Base power: 2.5 - 2.8 Uses stats: 30% Wil, 50% Mag, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 7 lightning Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +8% lightning Changes resistances penetration: +7% lightning Changes damage: +8% lightning Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Hettikhad the pair of iron boots (0 def, 9 armour) Hettikhad the pair of iron boots (0 def, 9 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +4 (+1 eff.) Armour: +9 Fatigue: +2% Changes stats: +3 Str / +1 Mag / +3 Wil / +8 Con Changes resistances penetration: +13% physical / +10% mind / +5% arcane Grants telepathy: Dragon Critical mult.: +15.00% Physical save: +7 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +7 (+2 eff.) Stamina each turn: +0.50 Hate when firing a critical mind attack: +3.00 Maximum stamina: +16.00 Spellpower: +4 (+1 eff.) Mindpower: +4 (+1 eff.) Infravision radius: +2 See invisible: +3 It can be used to activate talent Rush, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flashwake the voratun helm (0 def, 5 armour) Flashwake the voratun helm (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 44% chance to blind Damage when hit (Melee): 12 light Changes stats: +27 Str / +18 Dex / +10 Con Changes resistances: +14% acid / +19% light / +18% darkness / +15% cold / +15% fire / +9% mind / +15% lightning Changes damage: +9% light / +3% mind Light radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Neriressra (1 def, 0 armour) Neriressra (1 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Damage when hit (Melee): 4 mind / 8 arcane Changes stats: +3 Cun Changes resistances: +16% lightning / +9% mind Changes resistances penetration: +10% mind Changes damage: +11% lightning / +15% arcane Mental save: +7 (+2 eff.) A pointy cloth hat, very wizardly... |
Sewernaught the rough leather cap (0 def, 1 armour) Sewernaught the rough leather cap (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Physical power: +7 (+1 eff.) Armour: +1 Fatigue: +1% Effects on melee hit: * Slows global speed by 15% * 15% chance to daze Changes stats: +6 Str / +6 Wil Changes resistances: +9% lightning / +5% physical Changes resistances penetration: +10% nature Changes damage: +18% nature / +3% lightning Physical save: +20 (+5 eff.) Mental save: +7 (+2 eff.) Light radius: +1 A cap made of leather. |
Ragoyon the Murkwither (17 def, 17 armour) Ragoyon the Murkwither (17 def, 17 armour)Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +17 Defense: +17 (+4 eff.) Fatigue: +29% Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 4 arcane Changes stats: +12 Str / +8 Wil / +13 Cun / +21 Con Changes resistances: +27% acid / +9% physical / +1% light / +13% fire / +5% arcane / +29% darkness Changes resistances penetration: +10% arcane / +25% darkness Changes damage: +15% darkness / +6% arcane Physical save: +31 (+8 eff.) Spell save: +9 (+2 eff.) Mental save: +51 (+13 eff.) Maximum life: +172.00 A suit of armour made of mail. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
80 alchemist agate 80 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
sapper's iron pickaxe (dig speed 29 turns) sapper's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Changes stats: +1 Str / +2 Cun Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 64 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's alchemist's lamp of clarity survivor's alchemist's lamp of clarityInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +10 (+2 eff.) Mental save: +6 (+2 eff.) Light radius: +3 See stealth: +12 See invisible: +7 Healing mod.: +15% A normal brass lantern, enhanced by alchemy to make it brighter. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 16 power out of 25/25) : Effective talent level: 3.0 Power cost: 16 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 160 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of kinetic psionic shield 'Cyruletira' [power 37] (27 cooldown) iron torque of kinetic psionic shield 'Cyruletira' [power 37] (27 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 1 When wielded/worn: Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Changes resistances: +3% acid Grants telepathy: Demon/Minor Demon/Major Cut immunity: +15% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 37 for 7 turns, putting all charms on cooldown for 27 turns. When used: 100% chance to regenerate 2 psi. Torques are made by powerful psionics to store psionic powers. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode) (Uniques)
Killed Ben Cruthdar the Cursed.By Danse the Shalore Temporal Warden level 65
19th Dusk 122nd year of Ascendancy at 01:15 see stats
Exterminator (Exploration mode) (Uniques)
Killed 1000 creatures.By Danse the Shalore Temporal Warden level 83
43rd Dusk 122nd year of Ascendancy at 00:35 see stats
Eye of the storm (Exploration mode) (Uniques)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Danse the Shalore Temporal Warden level 77
41st Dusk 122nd year of Ascendancy at 02:47 see stats
Fear me not! (Exploration mode) (Uniques)
Survived the Fearscape!By Danse the Shalore Temporal Warden level 39
10th Flare 122nd year of Ascendancy at 18:54 see stats
Level 10 (Exploration mode) (Uniques)
Got a character to level 10.By Danse the Shalore Temporal Warden level 10
79th Pyre 122nd year of Ascendancy at 03:56 see stats
Level 20 (Exploration mode) (Uniques)
Got a character to level 20.By Danse the Shalore Temporal Warden level 20
5th Flare 122nd year of Ascendancy at 01:43 see stats
Level 30 (Exploration mode) (Uniques)
Got a character to level 30.By Danse the Shalore Temporal Warden level 30
6th Flare 122nd year of Ascendancy at 07:19 see stats
Level 40 (Exploration mode) (Uniques)
Got a character to level 40.By Danse the Shalore Temporal Warden level 40
10th Flare 122nd year of Ascendancy at 19:00 see stats
Level 50 (Exploration mode) (Uniques)
Got a character to level 50.By Danse the Shalore Temporal Warden level 50
1st Dusk 122nd year of Ascendancy at 18:28 see stats
Savior of the damsels in distress (Exploration mode) (Uniques)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Danse the Shalore Temporal Warden level 61
3rd Dusk 122nd year of Ascendancy at 17:36 see stats
Size is everything (Exploration mode) (Uniques)
Did over 1500 damage in one attack.By Danse the Shalore Temporal Warden level 59
2nd Dusk 122nd year of Ascendancy at 16:45 see stats
Size matters (Exploration mode) (Uniques)
Did over 600 damage in one attack.By Danse the Shalore Temporal Warden level 50
1st Dusk 122nd year of Ascendancy at 18:55 see stats
The secret city (Exploration mode) (Uniques)
Discovered the truth about mages.By Danse the Shalore Temporal Warden level 65
39th Dusk 122nd year of Ascendancy at 11:24 see stats
Treasure Hunter (Exploration mode) (Uniques)
Amassed 1000 gold pieces.By Danse the Shalore Temporal Warden level 61
5th Dusk 122nd year of Ascendancy at 22:44 see stats
Wibbly Wobbly Timey Wimey Stuff (Exploration mode) (Uniques)
Killed the weaver queen and the temporal defiler.By Danse the Shalore Temporal Warden level 8
76th Pyre 122nd year of Ascendancy at 17:28 see stats
Log
Danse performs a ranged critical strike against Wolf!
Wolf shrugs off the critical damage!
Danse's temporal clone deactivates Contingency.
Danse's Shoot hits Wolf for 417 physical, (slow 20%), 38 physical, 130 temporal (585 total damage).
Danse performs a ranged critical strike against Wolf!
Wolf is nearing the end.
Temporal hound performs a melee critical strike against Wolf!
Temporal hound hits Wolf for 360 temporal damage.
Danse's Shoot hits Wolf for 1084 physical, (slow 20%), 38 physical, 130 temporal, 170 temporal (1422 total damage).
Your summoned Danse's temporal clone disappears.
You feel a surge of power as a powerful creature falls nearby.
Danse's Shoot killed Wolf!
You feel a surge of power as a powerful creature falls nearby.
You feel a surge of power as a powerful creature falls nearby.
Temporal hound deactivates Elemental Discord.
Temporal hound deactivates Elemental Discord.
Temporal hound deactivates Elemental Discord.
Temporal hound deactivates Elemental Discord.
Temporal hound is no longer out of phase.
Temporal hound deactivates Elemental Discord.
Danse is no longer surging arcane power.
Danse slows down.
Danse deactivates Temporal Hounds.
Danse deactivates Contingency.
Danse deactivates Phase Pulse.
Danse deactivates Weapon Folding.
Temporal hound deactivates Elemental Discord.
Temporal hound is no longer out of phase.
Temporal hound deactivates Elemental Discord.
