Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
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| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Mindslayer |
| Level / Exp | 71 / 99% |
| Size | medium |
| Lifes / Deaths | Killed by ritch impaler at level 1 on the 76th Pyre 122nd year of Ascendancy at 02:51 / 37Killed by ritch flamespitter at level 1 on the 76th Pyre 122nd year of Ascendancy at 05:38 Killed by chitinous ritch at level 2 on the 76th Pyre 122nd year of Ascendancy at 08:23 Killed by Subject Z at level 14 on the 2nd Mirth 122nd year of Ascendancy at 09:10 Killed by Subject Z at level 14 on the 2nd Mirth 122nd year of Ascendancy at 09:21 Killed by Subject Z at level 14 on the 2nd Mirth 122nd year of Ascendancy at 10:01 Killed by Beliwen the chitinous spider at level 16 on the 9th Mirth 122nd year of Ascendancy at 03:51 Killed by minotaur at level 27 on the 9th Mirth 122nd year of Ascendancy at 09:58 Killed by minotaur at level 27 on the 9th Mirth 122nd year of Ascendancy at 11:33 Killed by Yviyavena the cutpurse at level 28 on the 9th Mirth 122nd year of Ascendancy at 19:26 Killed by Yviyavena the cutpurse at level 29 on the 9th Mirth 122nd year of Ascendancy at 20:02 Killed by skeleton warrior at level 30 on the 9th Mirth 122nd year of Ascendancy at 20:58 Killed by Yviyavena the cutpurse at level 30 on the 9th Mirth 122nd year of Ascendancy at 22:28 Killed by Yviyavena the cutpurse at level 30 on the 9th Mirth 122nd year of Ascendancy at 23:24 Killed by Yviyavena the cutpurse at level 30 on the 10th Mirth 122nd year of Ascendancy at 00:10 Killed by Yviyavena the cutpurse at level 30 on the 10th Mirth 122nd year of Ascendancy at 00:59 Killed by assassin at level 30 on the 10th Mirth 122nd year of Ascendancy at 01:52 Killed by Yviyavena the cutpurse at level 30 on the 10th Mirth 122nd year of Ascendancy at 02:22 Killed by Yviyavena the cutpurse at level 31 on the 10th Mirth 122nd year of Ascendancy at 03:18 Killed by Yviyavena the cutpurse at level 31 on the 10th Mirth 122nd year of Ascendancy at 04:25 Killed by Yviyavena the cutpurse at level 31 on the 10th Mirth 122nd year of Ascendancy at 04:56 Killed by armoured skeleton warrior at level 31 on the 10th Mirth 122nd year of Ascendancy at 05:34 Killed by armoured skeleton warrior at level 31 on the 10th Mirth 122nd year of Ascendancy at 06:07 Killed by Aerykira the devourer at level 40 on the 2nd Summertide 122nd year of Ascendancy at 11:54 Killed by Xyldalaith the blade horror at level 44 on the 3rd Summertide 122nd year of Ascendancy at 05:26 Killed by Isawen the crimson ooze at level 51 on the 8th Flare 122nd year of Ascendancy at 16:31 Killed by golem (servant of Isawen the crimson ooze) at level 52 on the 8th Flare 122nd year of Ascendancy at 17:23 Killed by Sileda the gelatinous cube at level 54 on the 8th Flare 122nd year of Ascendancy at 18:40 Killed by Nereletta the sandworm at level 55 on the 9th Flare 122nd year of Ascendancy at 01:08 Killed by Nereletta the sandworm at level 55 on the 9th Flare 122nd year of Ascendancy at 03:05 Killed by skeleton mage at level 62 on the 10th Flare 122nd year of Ascendancy at 04:16 Killed by Polama the sandworm at level 62 on the 10th Flare 122nd year of Ascendancy at 06:13 Killed by Polama the sandworm at level 62 on the 10th Flare 122nd year of Ascendancy at 08:45 Killed by skeleton warrior at level 62 on the 10th Flare 122nd year of Ascendancy at 10:39 Killed by armoured skeleton warrior at level 62 on the 10th Flare 122nd year of Ascendancy at 12:59 Killed by elven cultist at level 65 on the 2nd Dusk 122nd year of Ascendancy at 01:20 Killed by elven blood mage at level 71 on the 2nd Dusk 122nd year of Ascendancy at 18:05 |
Primary Stats
| Strength | 78 (base 33) |
| Dexterity | 69 (base 29) |
| Constitution | 130 (base 81) |
| Magic | 75 (base 36) |
| Willpower | 120 (base 81) |
| Cunning | 122 (base 81) |
Resources
| Life | 1318/1351 |
| Mana | 1068/1202 |
| Psi | 221/221 |
| Equilibrium | 0 |
| Healing Factor | 1.09 |
| Regeneration | 2.9975 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -41.911545544787% |
| Spell | 0% |
| Global | +119.50482746692% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 10 |
| See Stealth | 5 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 283 |
| Accuracy | 75 |
| Crit Chance | 41% |
| APR | 29 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 51.666666666667 |
| Crit Chance | 49% |
| Speed | 1 |
Offense: Mind
| Mindpower | 74.2 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 73 (45%) |
| Defense | 42.883333333333 |
| Ranged Defense | 45.216666666667 |
| Fatigue | 0 |
| Physical Save | 62.6375 |
| Spell Save | 48.666666666667 |
| Mental Save | 64.648236636449 |
Defense: Resistances
| All | + 25%( 70%) |
Defense: Immunities
| Stun Resistance | 75% |
| Confusion Resistance | 100% |
| Instadeath Resistance | 100% |
| Silence Resistance | 68% |
| Poison Resistance | 0% |
| Knockback Resistance | 1% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 492 life over 5 turns. |
Class Talents
| Psionic / Absorption | 1.30 |
| 7/5 |
| 7/5 |
| 2/5 |
| 0/5 |
| Psionic / Kinetic mastery | 1.30 |
| 3/5 |
| 7/5 |
| 5/5 |
| 7/5 |
| Psionic / Projection | 1.30 |
| 7/5 |
| 7/5 |
| 0/5 |
| 0/5 |
| Psionic / Thermal mastery | 1.30 |
| 1/5 |
| 1/5 |
| 7/5 |
| 0/5 |
| Psionic / Charged mastery | 1.30 |
| 1/5 |
| 1/5 |
| 7/5 |
| 5/5 |
| Psionic / Augmented striking | 1.30 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Psionic / Focus | 1.30 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Psionic / Voracity | 1.30 |
| 1/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Psionic / Psi-fighting | 1.30 |
| 7/5 |
| 7/5 |
| 4/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 7/5 |
| 1/5 |
| 7/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| 0/5 |
| Spell / Stone alchemy | 0.80 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 7/5 |
| 7/5 |
| 4/5 |
| 5/5 |
| Race / Yeek | 1.00 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 7/5 |
| 7/5 |
| 6/5 |
| 7/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Beyond the Flesh |
| talent | Thermal Aura |
| talent | Thermal Shield |
| talent | Kinetic Aura |
| talent | Skate |
| talent | Kinetic Shield |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Equipment
| Psionic focus | pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
| Light source | scorching brass lantern of clarity scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +5% fire Mental save: +7 (+2 eff.) Light radius: +2 See stealth: +5 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Kindleravage the cashmere wizard hat (2 def, 0 armour) Kindleravage the cashmere wizard hat (2 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 8 fire Changes resistances: +16% lightning / +12% mind Changes damage: +19% lightning / +8% cold / +11% arcane / +7% fire / +10% mind / +8% acid Physical save: +10 (+2 eff.) Mental save: +11 (+3 eff.) Mana each turn: +0.12 Equilibrium when hit: +1.80 Psi when hit: +1.70 Hate when hit: +2.10 Mana when firing critical spell: +2.00 Maximum mana: +60.00 Maximum psi: +22.00 Spell crit. chance: +5% Mindpower: +5 (+1 eff.) Mental crit. chance: +3% Damage Shield penetration: +10% A pointy cloth hat, very wizardly... |
| On feet | scholar's pair of iron boots of uncanny dodging (3 def, 3 armour) scholar's pair of iron boots of uncanny dodging (3 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +2% Spellpower: +4 (+1 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Morninggrind [power 797] (22 cooldown) Morninggrind [power 797] (22 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 3 When wielded/worn: Damage when hit (Melee): 8 light Changes stats: +1 Wil / +2 Mag Changes resistances penetration: +10% light Talents cooldown: Telekinetic Blast (+5 turn) Silence (+5 turn) Talents granted: +3 Telekinetic Blast +3 Silence Spell save: +20 (+7 eff.) Mana when firing critical spell: +4.00 Vim when firing critical spell: +2.00 Spell crit. chance: +1% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to fire a blast of psionic energies in a range 10 beam (dam 398-797), putting all charms on cooldown for 22 turns. When used: 100% chance to regenerate 27 hate. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Stormbraze the steel ring Stormbraze the steel ringInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Effects on melee hit: * 15% chance to daze Changes stats: +5 Str / +8 Con Changes resistances: +6% blight Changes damage: +3% lightning Physical save: +6 (+2 eff.) Stun/Freeze immunity: +20% Life regen: +1.50 Rings can have magical properties. |
| On fingers | gladiator's steel ring of life gladiator's steel ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +7 Str / +6 Con Life regen: +1.00 Maximum life: +57.00 Healing mod.: +14% Rings can have magical properties. |
| Around neck | Korurolin the steel amulet Korurolin the steel amuletPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Changes stats: +3 Mag Changes resistances: +3% mind Spell save: +15 (+5 eff.) Mana each turn: +0.28 Spellpower on spell critical (stacks up to 3 times): +4 Only die when reaching: -40.00 life Maximum mana: +34.00 Healing mod.: +10% Amulets can have magical properties. |
| In main hand | Manodil the Jetraider (50-80 power, 3 apr) Manodil the Jetraider (50-80 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.0 - 80.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn * 40% chance to inflict damage reduction * 20% chance to torment the target Damage (Melee): +54 insidious poison / +8 temporal / +4 darkness / +21 light Burst (radius 1) on hit: +16 darkness Damage against: +23% Undead When wielded/worn: Armour penetration: +13 Changes resistances penetration: +13% physical / +14% mind / +19% darkness Changes damage: +9% temporal / +13% physical Massive two-handed swords. |
| On hands | Coalmalice (0 def, 1 armour) Coalmalice (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 15 darkness Changes stats: +1 Wil / +2 Mag Changes resistances: +15% darkness Changes damage: +8% darkness / +3% arcane Damage Shield penetration: +20% Metal gloves protecting the hands up to the middle of the lower arm. |
| Around waist | drakeskin leather belt 'Scalddream' drakeskin leather belt 'Scalddream'Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Armour: +15 Defense: +15 (+5 eff.) Damage when hit (Melee): 4 lightning Changes stats: +6 Str / +5 Dex / +5 Cun / +6 Con / +10 Lck Changes resistances: +10% acid / +44% fire / +10% lightning / +37% cold Changes resistances penetration: +20% lightning / +20% physical / +29% fire Changes damage: +3% lightning / +12% fire / +25% physical Trap disarming bonus: +30 Stealth bonus: +12 Physical save: +40 (+10 eff.) Infravision radius: +6 Size category: +1 A belt that goes around your waist. |
| Cloak | Undeathwing (2 def, 9 armour) Undeathwing (2 def, 9 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +9 Defense: +2 (+1 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +3 Str / +5 Dex / +4 Wil / +7 Con Changes resistances: +6% acid / +15% cold / +3% temporal Changes resistances penetration: +10% arcane Changes damage: +11% arcane Talent mastery: +0.30 Technique / Combat training Critical mult.: +21.00% Spell save: -19 (-6 eff.) Mental save: +8 (+2 eff.) Knockback immunity: +20% Stamina each turn: +0.90 Mana each turn: -0.34 Maximum mana: +38.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +5% Light radius: +3 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Death's Embrace (18 def, 18 armour) Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+6 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+3 eff.) Healing mod.: -15% It can be used to turn yourself invisible (power 43, based on Cunning and Magic) for 10 turns, costing 45 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 295 over 5 turns) regeneration infusion of the duelist (heal 295 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 295 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune (absorb 462 for 7 turns) shielding rune (absorb 462 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 7 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
restful copper amulet restful copper amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Life regen: +0.90 Amulets can have magical properties. |
solipsist's gold ring of blinding strikes solipsist's gold ring of blinding strikesPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 21% chance to blind Effects on ranged hit: * 24% chance to blind Changes stats: +6 Cun / +6 Wil Mindpower: +11 (+3 eff.) Rings can have magical properties. |
Serpent's Glare (7-7.7 power, 15 apr, nature damage) Serpent's Glare (7-7.7 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 243.43 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
mossy mindstar (2.5-2.75 power, 12 apr, nature damage) mossy mindstar (2.5-2.75 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (2.5-2.75 power, 12 apr, mind damage) mossy mindstar (2.5-2.75 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar 'Mucusgrit' (4-4.4 power, 18 apr, mind damage) vined mindstar 'Mucusgrit' (4-4.4 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. This parasitic mindstar will draw strength from other psionic mindstars. Base power: 4.0 - 4.4 Uses stats: 65% Wil, 50% Mag, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom Burst (radius 1) on hit: +12 mind When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes resistances: +6% nature Changes resistances penetration: +5% nature Changes damage: +6% mind Physical save: +2 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Equilibrium when hit: +0.90 Hate when firing a critical mind attack: +3.00 Maximum hate: +10.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Life leech chance: +6% Life leech: +6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
infernal yew starstaff of channeling (20-24 power, 4 apr, temporal element) infernal yew starstaff of channeling (20-24 power, 4 apr, temporal element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 23 fire Changes damage: +20% temporal Talent granted: +1 Command Staff Critical mult.: +29.00% Mana each turn: +0.18 Spellpower: +31 (+10 eff.) Spell crit. chance: +3% See invisible: +13 It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 27 turns. Staves designed for wielders of magic, by the greats of the art. |
magelord's ash vilestaff of protection (15-18 power, 3 apr, fire element) magelord's ash vilestaff of protection (15-18 power, 3 apr, fire element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Damage (Melee): 27 arcane Changes resistances: +8% fire Changes damage: +15% fire Talent granted: +1 Command Staff Maximum mana: +50.00 Spellpower: +13 (+4 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
insulating rough leather belt of transcendence insulating rough leather belt of transcendenceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +6% cold Physical save: +6 (+2 eff.) Mindpower: +3 (+1 eff.) A belt that goes around your waist. |
Hettylegorn the elven-silk cloak (23 def, 13 armour) Hettylegorn the elven-silk cloak (23 def, 13 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +13 Defense: +23 (+8 eff.) Damage when hit (Melee): 4 blight Changes stats: +2 Str / +2 Dex / +5 Mag / +4 Wil / +1 Cun Changes resistances: +10% acid / +25% darkness / +41% light / +53% fire / +40% cold / +6% mind / +7% lightning Changes resistances penetration: +20% darkness Changes damage: +20% darkness / +6% blight Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 10.00% Stealth bonus: +53 Maximum life: +57.00 Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enlightening voratun mail armour of implacability (5 def, 17 armour) enlightening voratun mail armour of implacability (5 def, 17 armour)Requires: - Strength 48 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +17 Defense: +5 (+2 eff.) Fatigue: +9% Changes stats: +5 Cun / +8 Wil Physical save: +11 (+3 eff.) Mental save: +23 (+6 eff.) A suit of armour made of mail. |
Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 (+3 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 17 power out of 50/50) : Effective talent level: 2.0 Power cost: 17 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 94.41 to 283.22 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
coruscating steel shield of radiance (6 def, 2 armour, 40.5 block) coruscating steel shield of radiance (6 def, 2 armour, 40.5 block)Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Effects when hit in melee: * 17% chance to blind Damage when hit (Melee): 18 fire Changes stats: +3 Str / +3 Mag / +5 Con Changes resistances: +13% light / +14% fire Talent granted: +2 Block Handheld deflection devices. |
stralite shield of crushing (10 def, 2 armour, 144.5 block) stralite shield of crushing (10 def, 2 armour, 144.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 (+2 eff.) Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. warded stralite shield of cold resistance (+27%) (10 def, 2 armour, 130.5 block)warded stralite shield of cold resistance (+27%) (10 def, 2 armour, 130.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Changes resistances: +27% cold Maximum wards: +5 lightning / +5 temporal / +5 blight / +5 fire / +5 cold Talents granted: +1 Ward +4 Block Handheld deflection devices. |
wintry dwarven-steel shield of earthen fury (8 def, 13 armour, 79.5 block) wintry dwarven-steel shield of earthen fury (8 def, 13 armour, 79.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +13 Armour Hardiness: +8% Defense: +8 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Damage when hit (Melee): 14 ice Changes stats: +1 Wil Changes resistances: +15% physical / +16% cold Talent granted: +3 Block Handheld deflection devices. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
206 alchemist agate 206 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
10 amethyst 10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Home sweet home (Exploration mode) (Uniques)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ansolon the Yeek Mindslayer level 46
3rd Summertide 122nd year of Ascendancy at 14:17 see stats
Level 10 (Exploration mode) (Uniques)
Got a character to level 10.By Ansolon the Yeek Mindslayer level 10
77th Pyre 122nd year of Ascendancy at 18:51 see stats
Level 20 (Exploration mode) (Uniques)
Got a character to level 20.By Ansolon the Yeek Mindslayer level 20
9th Mirth 122nd year of Ascendancy at 06:28 see stats
Level 30 (Exploration mode) (Uniques)
Got a character to level 30.By Ansolon the Yeek Mindslayer level 30
9th Mirth 122nd year of Ascendancy at 20:51 see stats
Level 40 (Exploration mode) (Uniques)
Got a character to level 40.By Ansolon the Yeek Mindslayer level 40
2nd Summertide 122nd year of Ascendancy at 11:01 see stats
Level 50 (Exploration mode) (Uniques)
Got a character to level 50.By Ansolon the Yeek Mindslayer level 50
8th Flare 122nd year of Ascendancy at 12:41 see stats
Size is everything (Exploration mode) (Uniques)
Did over 1500 damage in one attack.By Ansolon the Yeek Mindslayer level 65
2nd Dusk 122nd year of Ascendancy at 04:41 see stats
Size matters (Exploration mode) (Uniques)
Did over 600 damage in one attack.By Ansolon the Yeek Mindslayer level 32
1st Summertide 122nd year of Ascendancy at 15:57 see stats
That was close (Exploration mode) (Uniques)
Killed your target while having only 1 life left.By Ansolon the Yeek Mindslayer level 62
10th Flare 122nd year of Ascendancy at 06:12 see stats
The bigger the better! (Exploration mode) (Uniques)
Did over 3000 damage in one attack.By Ansolon the Yeek Mindslayer level 68
2nd Dusk 122nd year of Ascendancy at 09:13 see stats
Log
Ansolon deactivates Thermal Aura.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Elven blood mage's Blood Grasp killed Ansolon!
Saving done.
Talent Brain Storm is ready to use.
Talent Pyrokinesis is ready to use.
Talent Thermal Aura is ready to use.
Talent Kinetic Shield is ready to use.
Talent Thermal Shield is ready to use.
Talent Deflect Projectiles is ready to use.
Talent Kinetic Aura is ready to use.
Ansolon activates Beyond the Flesh.
Ansolon activates Skate.
Ansolon activates Kinetic Aura.
Ansolon activates Kinetic Shield.
Ansolon activates Thermal Shield.
Ansolon activates Thermal Aura.
Ansolon deactivates Thermal Shield.
Ansolon deactivates Kinetic Aura.
Ansolon deactivates Thermal Aura.
Ansolon deactivates Beyond the Flesh.
Ansolon deactivates Skate.
Ansolon deactivates Kinetic Shield.
