









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 8 / 55% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 36 (base 32) |
| Dexterity | 37 (base 32) |
| Constitution | 38 (base 32) |
| Magic | 37 (base 32) |
| Willpower | 32 (base 32) |
| Cunning | 32 (base 32) |
Resources
| Life | 74/74 |
| Mana | 5/42 |
| Stamina | 166/166 |
| Healing Factor | 1.3202122670884 |
| Regeneration | 2.9704776009488 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 13 |
| See Stealth | 98.74469994401 |
| See Invisible | 119.65945772941 |
Offense: Mainhand
| Damage | 53 |
| Accuracy | 55 |
| Crit Chance | 29% |
| APR | 30 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 50 |
| Accuracy | 55 |
| Crit Chance | 29% |
| APR | 30 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +10% |
| Fire | +29% |
| Nature | +5% |
Offense: Damage Penetration
| Acid | +5% |
| Mind | +5% |
| Lightning | +6% |
| Cold | +5% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 1 (84.184722662961%) |
| Defense | 48 |
| Ranged Defense | 48 |
| Fatigue | 0 |
| Physical Save | 33 |
| Spell Save | 24 |
| Mental Save | 30 |
Defense: Resistances
| Lightning | + 25%( 70%) |
| Nature | + 29%( 70%) |
| Darkness | + 29%( 70%) |
| Fire | + 38%( 70%) |
| Mind | + 28%( 70%) |
| All | + 20%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cunning / Artifice | 2.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Golemancy | 2.70 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Poisons | 2.70 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Trapping | 2.70 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Assassination | 2.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Meta | 2.70 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 2.70 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Stealth | 2.70 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Ice | 2.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 2.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 2.70 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Arcane | 2.70 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Temporal | 2.70 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Aether | 2.70 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 2.70 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Dual techniques | 2.70 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Water | 2.70 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 2.70 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Throwing knives | 2.70 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Advanced-golemancy | 2.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 2.70 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 2.70 |
| 2/5 |
| 4/5 |
| 4/5 |
| 3/5 |
| 4/5 |
| 4/5 |
| Spell / Divination | 2.70 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 2.70 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Scoundrel | 2.70 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Necrosis | 2.70 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Stone alchemy | 2.70 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Lethality | 2.70 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Aegis | 2.70 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 2.70 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Apply Poison |
| talent | Fiery Hands |
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Energy Alteration |
| beneficial effect | Has 10 throwing knives prepared: 10 KnivesRange: 7 Net Damage: 92 - 129 Accuracy: 70 (knife) APR: 38 Crit Chance: +40% Crit mult: 198% Uses Stats: 50% Cun, 70% Dex |
| beneficial effect | Parrying melee and ranged attacks: Has a 75% chance to deflect up to 19 damage from the next 2.4 attack(s). Parried attacks cannot crit. Parrying |
Quests
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| Quiver | 45 alchemist ametrine0.0 T1 yellow alchemist-gem [Normal] When used as an alchemist bomb: Lights terrain (power 10) Gems can be sold for money or used in arcane rituals. |
| Light source | survivor's brass lantern of clarity2.0 T1 lite [Ego] Nature/Psionic While equipped: ----- def ----- Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Heal.mod +11% ---------- misc Light +3 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | catburglar's rough leather cap of ire (0 def, 1 armour)2.0 T1 head armor [Ego++] Master While equipped: Stats +2 Str +3 Dex +1 Con ----- def ----- Armour +1 Fatigue +1% Resists +11% darkness Phys.save +5 (+3 eff.) Mind.save +6 (+3 eff.) ---------- misc Infravis +2 Battle Cry: Puts all charms on 12 cooldown Level 2.0 Pwr.cost 12 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
| Tool | Smolderqueen (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +2 Dex dps ---------- Crit.mult +5.00% Dmg.mod +5% nature +6% fire ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | titan's steel ring of the mind (+10%)0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Con dps ---------- Dmg.mod +10% mind ----- def ----- Resists +10% mind Phys.save +6 (+3 eff.) Rings make your fingers look great! |
| On fingers | copper ring 'Flashweeper'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Str dps ---------- Mind.crit +3% Dmg.mod +11% fire Res.pen +5% mind ----- def ----- Resists +6% lightning +22% fire Rings make your fingers look great! |
| Around neck | restful steel amulet of constitution (+2)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Fatigue -6% HP.reg +2.00 Amulets make your neck look great! |
| In main hand | stormbringer's iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Nature Power 10.0 - 13.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Crit.r2 +7 lightning +8 cold While equipped: dps ---------- Mov.spd +22% Res.pen +6% lightning +5% cold Sharp, short and deadly. |
| In off hand | caustic iron dagger of crippling (11-14 power, 5 apr)1.0 T1 dagger 1H weapon [Ego++] Nature/Master Power 11.0 - 14.3 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Crit.r2 +6 acid +5 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% Res.pen +5% acid +5% nature Apr +6 Sharp, short and deadly. |
| Cloak | enveloping linen cloak of protection (6 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Defense +6 (+2 eff.) Phys.save +5 (+3 eff.) Spell.save +5 (+3 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Bikini (0 def, 0 armour)2.0 T1 cloth armor [Unique] While equipped: ----- def ----- Resists +7% all You have never taken it off. Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Inventory
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings make your fingers look great! |
Bill's Tree Trunk (30-51 power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 30.0 - 51.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.0 Pwr.cost 9 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
River's Fury (23-32 power, 8 apr)3.0 T1 trident 2H weapon [Unique] Arcane Power 23.0 - 32.2 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +8 Crit +5.0% Atk.spd 100% Melee+ +15 cold While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Mov.spd +10% Dmg.mod +10% cold Acc +10 (+4 eff.) ----- def ----- Resists +10% cold On Spell Hit: 20% Glacial Vapour 1 Tidal Wave: Level 2.7 Pwr.cost 33 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 12.18 cold damage and 12.18 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
Blazebloom (13-18 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Arcane Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 78 damage over 5 turns and reducing armor and accuracy by 10 While equipped: Stats +4 Wil +1 Con ----- def ----- Resists +6% fire Def/telep +5 Res/telep +5% Dur/telep +5% One-handed war axes. |
iron waraxe 'Tidequill' (17-24 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 17.0 - 23.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +1 Cun dps ---------- On Hit (Melee): * 20% chance to reduce armor by 26% ----- def ----- Resists +3% cold Crit.chn- 5.00% One-handed war axes. |
iron dagger 'Vorulrata' (16-21 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 16.0 - 20.8 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +4 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: ---------- misc Max.psi +30.00 Sharp, short and deadly. |
quiver of elm arrows (18/18, 14-19 power, 5 apr)3.0 T1 arrow ammo [Normal] Power 13.5 - 18.9 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 18 Arrows are used with bows to pierce your foes to death. |
wrathful iron shield of acid resistance (+15%) (0 def, 2 armour, 20 block)7.0 T1 shield armor Reqs Shield usage training [Ego+] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * Deals 70 light and fire damage to each enemy blocked ----- def ----- Armour +2 Fatigue +8% Resists +15% acid +5% fire +6% light ---------- misc Talents +1 Block Handheld deflection devices. |
rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
Iron Mail of Bloodletting (2 def, 4 armour)14.0 T2 heavy armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
prismatic iron plate armour of cold resistance (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Ego] Arcane/Master While equipped: ----- def ----- Armour +7 Fatigue +22% Resists +16% cold +10% light +10% darkness A suit of armour made of metal plates. |
Issiruindil1.0 T1 belt armor [Rare] Psionic While equipped: Stats +3 Mag dps ---------- Mind.pwr +3 (+2 eff.) ----- def ----- Defense +25 (+8 eff.) Phys.save +6 (+3 eff.) Die.at -40.00 life A belt that goes around your waist. |
pair of rough leather boots 'Kamaldil' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +6% mind Res.pen +5% mind ----- def ----- Armour +1 Resists +9% fire +6% cold ---------- misc Max.psi +30.00 A pair of boots made of leather. |
restful rough leather gloves of magic (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane/Psionic While equipped: Stats +3 Mag dps ---------- Dmg.mod +4% arcane ----- def ----- Armour +1 HP.reg +2.00 ---------- misc Stam/turn +0.50 Max.stam +11.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (4/4)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 81 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Corrigenda the Cornac Rogue level 1
74th Pyre 122nd year of Ascendancy at 17:06 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Corrigenda the Cornac Rogue level 3
76th Pyre 122nd year of Ascendancy at 06:49 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Corrigenda the Cornac Rogue level 8
78th Pyre 122nd year of Ascendancy at 22:01 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Corrigenda the Cornac Rogue level 1
74th Pyre 122nd year of Ascendancy at 17:06 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Corrigenda the Cornac Rogue level 1
74th Pyre 122nd year of Ascendancy at 17:06 see stats
Log
Corrigenda picks up (d.): Blazebloom (13-18 power, 2 apr).
Cave troll misses Corrigenda.
Xynne the giant white mouse is poisoned!
Xynne the giant white mouse starts to bleed.
Poison bursts out of Xynne the giant white mouse's corpse!
Cave troll is poisoned!
Corrigenda hits Xynne the giant white mouse for 52 physical, 41 fire, 51 physical (144 total damage).
Corrigenda killed Xynne the giant white mouse!
Something provokes Green mold to attack it.
Deadly Poison from Corrigenda hits Cave troll for 25 nature damage.
Corrigenda picks up (e.): iron waraxe 'Tidequill' (17-24 power, 2 apr).
Cave troll starts to bleed.
Corrigenda performs a melee critical strike against Cave troll!
Poison bursts out of Cave troll's corpse!
You collect a new ingredient: length of troll intestine (1).
Corrigenda hits Cave troll for 64 physical, 68 fire, 114 physical, 68 fire (314 total damage).
Green mold uses Slime Roots.
Corrigenda killed Cave troll!
Corrigenda picks up (g.): quiver of elm arrows (18/18, 14-19 power, 5 apr).
You pickup 0.75 gold pieces.
Talent Rush is ready to use.
Lore found: journal page (kor'pul)
You can read all your collected lore in the game menu, by pressing Escape.



























































































































































