Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Experience Controller 1.4.3
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Steamtech UI 1.1.4 Exponential Leveling 1.4.3Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
| Campaign | Infinite |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Adventurer |
| Level / Exp | 122 / 59% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 105 (base 100) |
| Dexterity | 98 (base 100) |
| Constitution | 103 (base 100) |
| Magic | 98 (base 100) |
| Willpower | 103 (base 100) |
| Cunning | 100 (base 100) |
Resources
| Life | 38285/38285 |
| Mana | 7251/7251 |
| Stamina | 6655/6655 |
| Healing Factor | 1 |
| Regeneration | 614.62656198655 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 13 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 340 |
| Accuracy | 312 |
| Crit Chance | 174% |
| APR | 2426 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 373 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 374 |
| Crit Chance | 100% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 1211 (30%) |
| Defense | 212 |
| Ranged Defense | 212 |
| Fatigue | 20 |
| Physical Save | 63 |
| Spell Save | 90 |
| Mental Save | 63 |
Defense: Resistances
| All | + 25%( 70%) |
Defense: Immunities
| Stun Resistance | 72% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 72% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Combat veteran | 1.20 |
| 11/5 |
| 11/5 |
| 11/5 |
| 11/5 |
Generic Talents
| Race / Dwarf | 1.20 |
| 1/5 |
| 10/5 |
| 10/5 |
| 0/5 |
| Technique / Conditioning | 1.20 |
| 11/5 |
| 11/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.20 |
| 11/5 |
| 11/5 |
| 11/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 10/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.20 |
| 1/5 |
| 11/5 |
| 11/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 10/5 |
| 9/5 |
| 11/5 |
| 11/5 |
| 11/5 |
Effects
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Tool | iron pickaxe (dig speed 39 turns) iron pickaxe (dig speed 39 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On feet | pair of iron boots of uncanny dodging (3 def, 3 armour) pair of iron boots of uncanny dodging (3 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+0 eff.) Ranged Defense: +2 (+0 eff.) Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | spiked rough leather armour of lightning resistance (1 def, 2 armour) spiked rough leather armour of lightning resistance (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Damage when hit (Melee): 11 physical Changes resistances: +16% lightning A suit of armour made of leather. |
| In main hand | Lisudabeth (19.5-27.3 power, 3 apr) Lisudabeth (19.5-27.3 power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 2 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +6 nature / +8 temporal When wielded/worn: Physical crit. chance: +6.0% Changes resistances: +3% acid Changes resistances penetration: +10% mind Sharp, long, and deadly. |
| In off hand | Coral Spray (8 def, 8 armour, 48 block) Coral Spray (8 def, 8 armour, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 (+0 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: Chance that a blast of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. |
| Cloak | linen cloak 'Arovea' (1 def, 6 armour) linen cloak 'Arovea' (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Changes resistances: +11% cold Mindpower: +8 (+0 eff.) See invisible: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Samyruifast (20.5-28.7 power, 3 apr) Samyruifast (20.5-28.7 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 2 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Mind Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * splashes the target with acid Damage (Melee): +7 lightning / +8 acid When wielded/worn: Changes resistances penetration: +5% temporal Changes damage: +6% mind Blunt and deadly. |
Sparkdare (19-26.6 power, 3 apr) Sparkdare (19-26.6 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +6 darkness Burst (radius 1) on hit: +6 fire Damage against: +7% Living When wielded/worn: Changes resistances: +3% lightning Changes resistances penetration: +10% arcane One-handed war axes. |
thick linen cloak of Iron Throne (1 def, 5 armour) thick linen cloak of Iron Throne (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+0 eff.) Changes stats: +1 Str / +1 Con Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots (0 def, 1 armour) pair of rough leather boots (0 def, 1 armour)2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A pair of boots made of leather. |
iron shield (4 def, 2 armour, 17.5 block) iron shield (4 def, 2 armour, 17.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+0 eff.) Ranged Defense: +4 (+0 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
69 alchemist agate 69 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Dragon's Greed (Madness (Roguelike) difficulty)
Amassed 8000 gold pieces.By Poopsicle the Dwarf Adventurer level 11
16th Voratun 122nd year of Ascendancy at 11:08 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Poopsicle the Dwarf Adventurer level 10
16th Voratun 122nd year of Ascendancy at 11:08 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Poopsicle the Dwarf Adventurer level 20
16th Voratun 122nd year of Ascendancy at 11:56 see stats
Level 30 (Madness (Roguelike) difficulty)
Got a character to level 30.By Poopsicle the Dwarf Adventurer level 30
16th Voratun 122nd year of Ascendancy at 12:22 see stats
Level 40 (Madness (Roguelike) difficulty)
Got a character to level 40.By Poopsicle the Dwarf Adventurer level 40
16th Voratun 122nd year of Ascendancy at 13:19 see stats
Level 50 (Madness (Roguelike) difficulty)
Got a character to level 50.By Poopsicle the Dwarf Adventurer level 50
16th Voratun 122nd year of Ascendancy at 17:16 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Poopsicle the Dwarf Adventurer level 79
17th Voratun 122nd year of Ascendancy at 09:44 see stats
Treasure Hoarder (Madness (Roguelike) difficulty)
Amassed 3000 gold pieces.By Poopsicle the Dwarf Adventurer level 6
16th Voratun 122nd year of Ascendancy at 11:08 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Poopsicle the Dwarf Adventurer level 4
16th Voratun 122nd year of Ascendancy at 11:08 see stats
Log
You gain 1.72 gold from the transmogrification of steady rough leather gloves (0 def, 1 armour).
You gain 4.05 gold from the transmogrification of iron gauntlets 'Dairysarak' (0 def, 1 armour).
You gain 4.16 gold from the transmogrification of Zubeba (0 def, 1 armour).
You gain 4.01 gold from the transmogrification of Eilinyba (0 def, 1 armour).
You gain 1.27 gold from the transmogrification of spellwoven woollen robe of the mind (+11%) (0 def, 0 armour).
You gain 1.15 gold from the transmogrification of slimy linen robe of the mind (+11%) (0 def, 0 armour).
You gain 0.95 gold from the transmogrification of linen cloak of Eldoral (1 def, 0 armour).
You gain 0.10 gold from the transmogrification of linen cloak (1 def, 0 armour).
You gain 2.89 gold from the transmogrification of acidic iron waraxe of paradox (12.5-17.5 power, 2 apr).
You gain 4.46 gold from the transmogrification of Gloryvena the Tempestblood (14.5-20.3 power, 3 apr).
You gain 5.01 gold from the transmogrification of elm vilestaff 'Stormraider' (10-12 power, 2 apr, blight element).
You gain 2.19 gold from the transmogrification of elm magestaff of warding (10-12 power, 2 apr, fire element).
You gain 2.96 gold from the transmogrification of cruel elm magestaff of might (10-12 power, 2 apr, cold element).
You gain 5.63 gold from the transmogrification of Thunderpython (10-12 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of iron mace (13-18.2 power, 2 apr).
You gain 3.64 gold from the transmogrification of Erelykath the steel mace (16.5-23.1 power, 3 apr).
You gain 0.96 gold from the transmogrification of acidic iron longsword (10-14 power, 2 apr).
You gain 7.08 gold from the transmogrification of Gunadurak the steel longsword (19.5-27.3 power, 3 apr).
You gain 1.11 gold from the transmogrification of elm longbow of cold.
You gain 0.50 gold from the transmogrification of ash longbow.
You gain 1.31 gold from the transmogrification of iron greatsword of projection (18-28.8 power, 1 apr).
You gain 2.29 gold from the transmogrification of insidious steel greatsword of massacre (31-49.6 power, 2 apr).
You gain 3.06 gold from the transmogrification of hateful stralite greatsword (51-81.6 power, 3 apr).
You gain 1.42 gold from the transmogrification of acidic steel greatmaul (27.5-41.25 power, 2 apr).
You gain 2.12 gold from the transmogrification of hateful iron battleaxe of massacre (21-31.5 power, 1 apr).
You gain 1.11 gold from the transmogrification of flaming iron battleaxe (16-24 power, 1 apr).
You gain 1.10 gold from the transmogrification of marksman's copper ring.
You gain 4.56 gold from the transmogrification of Heatjustice.
You gain 1.50 gold from the transmogrification of wild infusion of the titan (resist 24%; cure physical).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
