
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 50 / 1486% |
| Size | big |
| Lifes / Deaths | Killed by Oh My God at level 9 on the 49th Dusk 122nd year of Ascendancy at 04:28 / 156Killed by Assassin Lord at level 9 on the 71st Dusk 122nd year of Ascendancy at 13:32 Killed by Assassin Lord at level 9 on the 71st Dusk 122nd year of Ascendancy at 13:51 Killed by bandit at level 9 on the 71st Dusk 122nd year of Ascendancy at 14:25 Killed by bandit at level 9 on the 71st Dusk 122nd year of Ascendancy at 14:47 Killed by shadowblade at level 9 on the 71st Dusk 122nd year of Ascendancy at 15:26 Killed by shadowblade at level 9 on the 71st Dusk 122nd year of Ascendancy at 15:48 Killed by Assassin Lord at level 9 on the 71st Dusk 122nd year of Ascendancy at 16:09 Killed by Grasi the halfling at level 11 on the 33rd Haze 122nd year of Ascendancy at 00:56 Killed by elven cultist at level 12 on the 7th Decay 122nd year of Ascendancy at 12:42 Killed by worm that walks at level 14 on the 16th Regrowth 123rd year of Ascendancy at 01:02 Killed by worm that walks at level 14 on the 16th Regrowth 123rd year of Ascendancy at 01:23 Killed by worm that walks at level 14 on the 16th Regrowth 123rd year of Ascendancy at 01:43 Killed by worm that walks at level 14 on the 16th Regrowth 123rd year of Ascendancy at 02:22 Killed by worm that walks at level 14 on the 16th Regrowth 123rd year of Ascendancy at 02:39 Killed by worm that walks at level 14 on the 16th Regrowth 123rd year of Ascendancy at 02:57 Killed by carrion worm mass at level 14 on the 16th Regrowth 123rd year of Ascendancy at 03:15 Killed by Alaerpou the dwarf at level 15 on the 42nd Regrowth 123rd year of Ascendancy at 20:24 Killed by Evath the shalore at level 15 on the 42nd Regrowth 123rd year of Ascendancy at 20:37 Killed by Mayimira the sandworm at level 16 on the 4th Pyre 123rd year of Ascendancy at 11:03 Killed by Minotaur of the Labyrinth at level 18 on the 28th Pyre 123rd year of Ascendancy at 04:24 Killed by Emarebeth the minotaur at level 18 on the 28th Pyre 123rd year of Ascendancy at 05:20 Killed by Lisylaith the warg at level 18 on the 28th Pyre 123rd year of Ascendancy at 06:26 Killed by Lisylaith the warg at level 18 on the 28th Pyre 123rd year of Ascendancy at 07:40 Killed by Aerukira the spitting spider at level 18 on the 28th Pyre 123rd year of Ascendancy at 12:22 Killed by Belabeth the Guardian at level 19 on the 42nd Pyre 123rd year of Ascendancy at 06:06 Killed by bloated horror at level 19 on the 43rd Pyre 123rd year of Ascendancy at 19:53 Killed by wretchling at level 19 on the 44th Pyre 123rd year of Ascendancy at 03:00 Killed by Poruwen the Guardian at level 20 on the 44th Pyre 123rd year of Ascendancy at 08:25 Killed by Poruwen the Guardian at level 20 on the 44th Pyre 123rd year of Ascendancy at 08:46 Killed by Poruwen the Guardian at level 20 on the 44th Pyre 123rd year of Ascendancy at 08:56 Killed by oozing horror at level 20 on the 44th Pyre 123rd year of Ascendancy at 12:45 Killed by Gesemira the rotting mummy at level 20 on the 76th Pyre 123rd year of Ascendancy at 13:02 Killed by thaurhereg at level 20 on the 76th Pyre 123rd year of Ascendancy at 16:15 Killed by armoured skeleton warrior at level 20 on the 76th Pyre 123rd year of Ascendancy at 22:22 Killed by armoured skeleton warrior at level 21 on the 77th Pyre 123rd year of Ascendancy at 12:59 Killed by animated mummy wrappings at level 21 on the 78th Pyre 123rd year of Ascendancy at 07:37 Killed by Greater Mummy Lord at level 21 on the 1st Mirth 123rd year of Ascendancy at 10:48 Killed by fire drake at level 23 on the 37th Dusk 123rd year of Ascendancy at 13:27 Killed by Floodoan the halfling at level 23 on the 71st Dusk 123rd year of Ascendancy at 09:52 Killed by Gurulzar the dwarf at level 23 on the 71st Dusk 123rd year of Ascendancy at 10:36 Killed by Runolpa the halfling at level 24 on the 46th Haze 123rd year of Ascendancy at 03:15 Killed by Yvumina the telugoroth at level 25 on the 23rd Dusk 124th year of Ascendancy at 18:15 Killed by dredgling at level 26 on the 24th Dusk 124th year of Ascendancy at 21:23 Killed by Eilinulena the dredgling at level 26 on the 24th Dusk 124th year of Ascendancy at 21:36 Killed by Grand Corruptor at level 27 on the 64th Dusk 124th year of Ascendancy at 19:45 Killed by Grand Corruptor at level 27 on the 64th Dusk 124th year of Ascendancy at 22:19 Killed by elven cultist at level 27 on the 65th Dusk 124th year of Ascendancy at 00:43 Killed by Aremina the fire drake hatchling at level 27 on the 66th Dusk 124th year of Ascendancy at 04:30 Killed by Aremina the fire drake hatchling at level 27 on the 66th Dusk 124th year of Ascendancy at 06:03 Killed by Oh My God at level 27 on the 66th Dusk 124th year of Ascendancy at 06:50 Killed by skeleton warrior at level 29 on the 57th Haze 124th year of Ascendancy at 21:47 Killed by skeleton master archer at level 30 on the 57th Haze 124th year of Ascendancy at 23:18 Killed by armoured skeleton warrior at level 30 on the 58th Haze 124th year of Ascendancy at 09:28 Killed by skeleton mage at level 30 on the 58th Haze 124th year of Ascendancy at 11:37 Killed by Burb the snow giant champion at level 30 on the 59th Haze 124th year of Ascendancy at 07:04 Killed by vampire lord at level 31 on the 60th Haze 124th year of Ascendancy at 22:30 Killed by Polirenn the lesser vampire at level 31 on the 61st Haze 124th year of Ascendancy at 04:02 Killed by skeleton archer at level 31 on the 61st Haze 124th year of Ascendancy at 19:38 Killed by Adyvena the fiery orc wyrmic at level 34 on the 11st Regrowth 125th year of Ascendancy at 18:08 Killed by Belubrekira the minotaur at level 34 on the 12nd Regrowth 125th year of Ascendancy at 12:22 Killed by Shasshhiy'Kaish at level 35 on the 18th Regrowth 125th year of Ascendancy at 05:12 Killed by Lisomira the spire dragon at level 36 on the 26th Regrowth 125th year of Ascendancy at 12:21 Killed by orc mage-hunter at level 36 on the 26th Regrowth 125th year of Ascendancy at 14:50 Killed by Lisomira the spire dragon at level 36 on the 26th Regrowth 125th year of Ascendancy at 18:06 Killed by mucus ooze at level 36 on the 26th Regrowth 125th year of Ascendancy at 21:25 Killed by Rakits the quasit at level 36 on the 27th Regrowth 125th year of Ascendancy at 01:42 Killed by Lisomira the spire dragon at level 36 on the 27th Regrowth 125th year of Ascendancy at 05:25 Killed by Lisomira the spire dragon at level 36 on the 27th Regrowth 125th year of Ascendancy at 05:54 Killed by Salawe the orc berserker at level 36 on the 55th Regrowth 125th year of Ascendancy at 01:41 Killed by mucus ooze at level 36 on the 55th Regrowth 125th year of Ascendancy at 02:54 Killed by Salawe the orc berserker at level 36 on the 55th Regrowth 125th year of Ascendancy at 04:40 Killed by Salawe the orc berserker at level 36 on the 55th Regrowth 125th year of Ascendancy at 07:19 Killed by orc blood mage at level 36 on the 58th Regrowth 125th year of Ascendancy at 10:04 Killed by orc cryomancer at level 37 on the 72nd Regrowth 125th year of Ascendancy at 16:55 Killed by Gulle the orc necromancer at level 38 on the 79th Regrowth 125th year of Ascendancy at 13:44 Killed by skeleton warrior at level 38 on the 79th Regrowth 125th year of Ascendancy at 17:57 Killed by skeleton warrior at level 38 on the 79th Regrowth 125th year of Ascendancy at 22:04 Killed by orc corruptor at level 38 on the 80th Regrowth 125th year of Ascendancy at 23:20 Killed by sanguine horror at level 39 on the 59th Pyre 125th year of Ascendancy at 13:32 Killed by runed bone giant at level 40 on the 59th Pyre 125th year of Ascendancy at 18:49 Killed by orc necromancer at level 40 on the 60th Pyre 125th year of Ascendancy at 11:02 Killed by ruin banshee at level 40 on the 60th Pyre 125th year of Ascendancy at 14:41 Killed by ruin banshee at level 40 on the 60th Pyre 125th year of Ascendancy at 17:53 Killed by orc blood mage at level 40 on the 60th Pyre 125th year of Ascendancy at 22:58 Killed by heavy bone giant at level 40 on the 61st Pyre 125th year of Ascendancy at 03:35 Killed by orc corruptor at level 40 on the 61st Pyre 125th year of Ascendancy at 06:54 Killed by multi-hued drake at level 41 on the 77th Pyre 125th year of Ascendancy at 16:29 Killed by Gorbat, Supreme Wyrmic of the Pride at level 41 on the 79th Pyre 125th year of Ascendancy at 17:49 Killed by Porimira the orc master wyrmic at level 41 on the 1st Mirth 125th year of Ascendancy at 20:18 Killed by Porimira the orc master wyrmic at level 41 on the 1st Mirth 125th year of Ascendancy at 22:10 Killed by orc berserker at level 43 on the 36th Dusk 125th year of Ascendancy at 18:24 Killed by Grushnak, Battlemaster of the Pride at level 43 on the 37th Dusk 125th year of Ascendancy at 11:35 Killed by orc soldier at level 44 on the 55th Dusk 125th year of Ascendancy at 21:20 Killed by orc pyromancer at level 44 on the 56th Dusk 125th year of Ascendancy at 00:50 Killed by overpowered greater multi-hued wyrm at level 44 on the 56th Dusk 125th year of Ascendancy at 16:22 Killed by overpowered greater multi-hued wyrm at level 45 on the 56th Dusk 125th year of Ascendancy at 20:26 Killed by multi-hued drake at level 45 on the 57th Dusk 125th year of Ascendancy at 00:08 Killed by Gara the poison ooze at level 49 on the 5th Regrowth 126th year of Ascendancy at 16:51 Killed by fire drake at level 49 on the 6th Regrowth 126th year of Ascendancy at 10:33 Killed by Bethidhema the poison ooze at level 49 on the 6th Regrowth 126th year of Ascendancy at 15:41 Killed by Ivessra the poison ooze at level 49 on the 6th Regrowth 126th year of Ascendancy at 21:30 Killed by Betewyn the brittle clear ooze at level 49 on the 7th Regrowth 126th year of Ascendancy at 03:37 Killed by Betewyn the brittle clear ooze at level 49 on the 7th Regrowth 126th year of Ascendancy at 07:31 Killed by Glorelle the brittle clear ooze at level 49 on the 7th Regrowth 126th year of Ascendancy at 11:35 Killed by shadow at level 49 on the 12nd Regrowth 126th year of Ascendancy at 04:39 Killed by Atamathon the Giant Golem at level 49 on the 30th Regrowth 126th year of Ascendancy at 07:43 Killed by Atamathon the Giant Golem at level 49 on the 30th Regrowth 126th year of Ascendancy at 13:10 Killed by Atamathon the Giant Golem at level 49 on the 30th Regrowth 126th year of Ascendancy at 17:14 Killed by Atamathon the Giant Golem at level 49 on the 30th Regrowth 126th year of Ascendancy at 21:01 Killed by Atamathon the Giant Golem at level 49 on the 30th Regrowth 126th year of Ascendancy at 23:36 Killed by Atamathon the Giant Golem at level 49 on the 31st Regrowth 126th year of Ascendancy at 04:58 Killed by treant at level 50 on the 33rd Pyre 126th year of Ascendancy at 21:56 Killed by Aurmak the thalore at level 50 on the 34th Pyre 126th year of Ascendancy at 00:45 Killed by Aurmak the thalore at level 50 on the 34th Pyre 126th year of Ascendancy at 03:23 Killed by Aurmak the thalore at level 50 on the 34th Pyre 126th year of Ascendancy at 07:37 Killed by skeleton mage at level 50 on the 1st Flare 126th year of Ascendancy at 01:26 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 45th Dusk 126th year of Ascendancy at 07:43 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 45th Dusk 126th year of Ascendancy at 12:09 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 45th Dusk 126th year of Ascendancy at 16:48 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 45th Dusk 126th year of Ascendancy at 21:01 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 45th Dusk 126th year of Ascendancy at 23:46 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 46th Dusk 126th year of Ascendancy at 03:00 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 46th Dusk 126th year of Ascendancy at 07:16 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 46th Dusk 126th year of Ascendancy at 10:13 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 46th Dusk 126th year of Ascendancy at 12:01 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 46th Dusk 126th year of Ascendancy at 14:22 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 46th Dusk 126th year of Ascendancy at 19:03 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 46th Dusk 126th year of Ascendancy at 21:38 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 47th Dusk 126th year of Ascendancy at 01:23 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 47th Dusk 126th year of Ascendancy at 11:27 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 47th Dusk 126th year of Ascendancy at 12:02 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 47th Dusk 126th year of Ascendancy at 16:06 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 47th Dusk 126th year of Ascendancy at 18:58 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 47th Dusk 126th year of Ascendancy at 21:04 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 47th Dusk 126th year of Ascendancy at 23:04 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 54th Dusk 126th year of Ascendancy at 13:06 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 54th Dusk 126th year of Ascendancy at 14:37 Killed by Archmage Tarelion at level 50 on the 54th Dusk 126th year of Ascendancy at 17:18 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 54th Dusk 126th year of Ascendancy at 20:13 Killed by lava floor at level 50 on the 55th Dusk 126th year of Ascendancy at 02:52 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 55th Dusk 126th year of Ascendancy at 05:55 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 55th Dusk 126th year of Ascendancy at 09:28 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 55th Dusk 126th year of Ascendancy at 12:13 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 55th Dusk 126th year of Ascendancy at 14:47 Killed by Xerygawyn the brittle clear ooze at level 50 on the 1st Haze 126th year of Ascendancy at 17:14 Killed by Ivenn the slimy ooze at level 50 on the 4th Haze 126th year of Ascendancy at 00:59 Killed by Siloda the slimy ooze at level 50 on the 4th Haze 126th year of Ascendancy at 14:08 Killed by Yvutha the poison ooze at level 50 on the 4th Haze 126th year of Ascendancy at 19:08 Killed by Velynor the brittle clear ooze at level 50 on the 5th Haze 126th year of Ascendancy at 02:20 Killed by Nerinor the crimson ooze at level 50 on the 5th Haze 126th year of Ascendancy at 06:36 Killed by Salilaith the crimson ooze at level 50 on the 5th Haze 126th year of Ascendancy at 21:58 Killed by Betumilaith the slimy ooze at level 50 on the 6th Haze 126th year of Ascendancy at 01:29 Killed by Isoletira the poison ooze at level 50 on the 6th Haze 126th year of Ascendancy at 05:15 Killed by Velatira the crimson ooze at level 50 on the 6th Haze 126th year of Ascendancy at 10:07 Killed by Ximira the slimy ooze at level 50 on the 6th Haze 126th year of Ascendancy at 14:51 |
Primary Stats
| Strength | 140 (base 63) |
| Dexterity | 44 (base 13) |
| Constitution | 100 (base 63) |
| Magic | 54 (base 12) |
| Willpower | 73 (base 37) |
| Cunning | 97 (base 66) |
Resources
| Life | 1717/1717 |
| Mana | 0/841 |
| Stamina | 364/364 |
| Healing Factor | 1.78 |
| Regeneration | 0.4449999999982 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 9 |
| See Invisible | 14 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 473 |
| Accuracy | 70 |
| Crit Chance | 93% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 61 |
| Crit Chance | 69% |
| Speed | 1 |
Offense: Mind
| Mindpower | 53.966666666667 |
| Crit Chance | 66% |
| Speed | 1 |
Offense: Damage Bonus
| All | +26% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 51 (70%) |
| Defense | 37.25 |
| Ranged Defense | 37.25 |
| Fatigue | 5 |
| Physical Save | 79.26875 |
| Spell Save | 42.841666666667 |
| Mental Save | 59.525 |
Defense: Resistances
| All | + 22%( 70%) |
Defense: Immunities
| Pinning Resistance | 50% |
| Confusion Resistance | 60% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 570 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 569 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Superiority | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Berserker's strength | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Bloodthirst | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.80 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Berserker Rage |
| talent | Shattering Impact |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by emperor wight. Escort: injured seer (level 7 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by dredge. Escort: lost anorithil (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved Cunning by +2. | done |
You failed to protect the lost anorithil from death by large brown snake. Escort: lost anorithil (level 3 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You failed to protect the lost warrior from death by giant spider. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 0.80). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 800. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? Slasul bound his lifeforce to yours and gave your a powerful trident in return. * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within19 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+4 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | survivor's dwarven lantern of health survivor's dwarven lantern of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical save: +11 (+2 eff.) Maximum life: +62.00 Light radius: +4 Healing mod.: +28% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+3 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Rotpyre the voratun pickaxe (dig speed 18 turns) Rotpyre the voratun pickaxe (dig speed 18 turns)Powered by arcane forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Effects on melee hit: * Slows global speed by 40% Damage when hit (Melee): 8 nature / 12 darkness Changes stats: +11 Str / +10 Mag / +9 Wil Changes damage: +9% nature Maximum mana: +103.00 Spell crit. chance: +18% Mental crit. chance: +13% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+1 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+9 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| Around waist | drakeskin leather belt 'Haronik' drakeskin leather belt 'Haronik'Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +13 (+2 eff.) Changes stats: +12 Str / +14 Dex / +8 Wil / +11 Cun / +5 Con / +9 Lck Grants telepathy: Demon/Minor Demon/Major Trap disarming bonus: +23 Stealth bonus: +12 Physical save: +27 (+6 eff.) Spell save: +19 (+6 eff.) Mental save: +17 (+4 eff.) Infravision radius: +5 Heals friendly targets nearby when you use a nature summon: +20 Size category: +1 A belt that goes around your waist. |
| In main hand | Legacy of the Naloren (84-117.6 power, 20 apr) Legacy of the Naloren (84-117.6 power, 20 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 84.0 - 117.6 Uses stat: 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% When this weapon hits: Stunning Blow (10% chance level 1). When this weapon hits: Spit Poison (10% chance level 5). When this weapon hits: Silence (10% chance level 3). When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / +10 Lck Changes resistances: +10% acid / +15% cold / +20% nature Changes damage: +15% cold / +25% nature / +10% mind Talent masteries: +0.30 Technique / Combat techniques +0.30 Technique / Combat training +0.30 Psionic / Psychic Assault Talents cooldown: Spit Poison (-2 turns) Rush (-3 turns) Mindpower: +12 (+4 eff.) Mental crit. chance: +12% Light radius: +2 It can be used to activate talent Implode (costing 36 power out of 60/60) : Effective talent level: 2.0 Power cost: 36 out of 60/60. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Bind the target mercilessly with constant, bone-shattering pressure, pinning and slowing it by 50% for 3 turns and dealing 143.3 Physical damage each turn. The duration and damage will improve with your Mindpower. This incredibly beautiful -- and powerful -- trident is made of the rare metal orichalcum. An amazing pearl is seated in head of the trident, as it spreads into three razor sharp prongs. It is imbued with the greatest strengths of all of the most powerful Naga warriors. Slasul gave it to you as a sign of his faith in you. It is a sign of hope for all of the Naloren race, that one outside of their tribe could be so trusted. |
| On hands | Hand of the World-Shaper (0 def, 12 armour) Hand of the World-Shaper (0 def, 12 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+2 eff.) Spell crit. chance: +10% It can be used to activate talent Earthquake (costing 27 power out of 30/30) : Effective talent level: 4.8 Power cost: 27 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 116.11 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
| Main armor | Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+4 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+6 eff.) It can be used to activate talent Temporal Reprieve (costing 45 power out of 50/50) : Effective talent level: 1.0 Power cost: 45 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
| Cloak | Morningfist the elven-silk cloak (3 def, 0 armour) Morningfist the elven-silk cloak (3 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Effects on melee hit: * 30% chance to blind * 20% chance to disease Damage when hit (Melee): 8 light Changes stats: +5 Str / +5 Dex / +6 Mag / +3 Wil / +5 Con Changes resistances: +3% light Changes resistances penetration: +10% blight / +5% light Talent mastery: +0.40 Technique / Combat training Physical save: +13 (+3 eff.) Spell save: -12 (-5 eff.) Mental save: +10 (+3 eff.) Stamina each turn: +1.00 Mana each turn: -0.59 Only die when reaching: -50.00 life Maximum mana: +69.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Limmir's Amulet of the Moon Limmir's Amulet of the MoonRequires: - Level 35 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +12 (+2 eff.) Damage when hit (Melee): 34 darkness / 100 fire Changes damage: +19% all / +20% fire Grants telepathy: Demon/Major Demon/Minor Pinning immunity: +50% Maximum life: +60.00 Spellpower: +16 (+4 eff.) Spell crit. chance: +5% Mental crit. chance: +5% Light radius: +2 Infravision radius: +3 See invisible: +14 Healing mod.: +50% Amulets can have magical properties. This item has been sent to the Item's Vault. |
Inventory
healing infusion of the duelist (heal 131) healing infusion of the duelist (heal 131)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 131 and cleanse 1 wound and poison effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the titan (heal 260) healing infusion of the titan (heal 260)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 260 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the warrior (heal 357) healing infusion of the warrior (heal 357)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 357 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the duelist (+12 for 10 turns, die at -496) heroism infusion of the duelist (+12 for 10 turns, die at -496)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 12 for 10 turns. While Heroism is active, you will only die when reaching -496 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the duelist (+12 for 10 turns, die at -357) heroism infusion of the duelist (+12 for 10 turns, die at -357)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 12 for 10 turns. While Heroism is active, you will only die when reaching -357 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the titan (97 nature damage, 62% healing reduction) insidious poison infusion of the titan (97 nature damage, 62% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 97.14 nature damage per turn for 7 turns, and reducing the target's healing received by 62%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (848% speed; 7 turns) movement infusion of the warrior (848% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 848% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 433 over 5 turns) regeneration infusion of the duelist (heal 433 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 433 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 395 over 5 turns) regeneration infusion of the sneak (heal 395 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 395 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 602 over 5 turns) regeneration infusion of the warrior (heal 602 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 602 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 799 over 5 turns) regeneration infusion of the warrior (heal 799 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 799 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 25%; cure mental, physical) wild infusion of the duelist (resist 25%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 24%; cure magical) wild infusion of the duelist (resist 24%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 24% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 27%; cure magical, physical) wild infusion of the psychic (resist 27%; cure magical, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 27% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 25%; cure mental) wild infusion of the psychic (resist 25%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 34%; cure physical) wild infusion of the warrior (resist 34%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 34% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 24%; cure mental) wild infusion of the warrior (resist 24%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 33%; cure magical) wild infusion of the warrior (resist 33%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 33% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 17%; cure magical) wild infusion of the wizard (resist 17%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 17% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 15%; cure magical) wild infusion of the wizard (resist 15%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 15% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 21%; cure physical) wild infusion of the wizard (resist 21%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
acid wave rune of the psychic (210 acid damage; dur 5; apply 56) acid wave rune of the psychic (210 acid damage; dur 5; apply 56)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 209.92 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 56. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the wizard (269 acid damage; dur 5; apply 50) acid wave rune of the wizard (269 acid damage; dur 5; apply 50)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 269.39 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 50. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the wizard (168 cold damage; 49 apply power) biting gale rune of the wizard (168 cold damage; 49 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 167.51 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 49. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the duelist (range 10) controlled phase door rune of the duelist (range 10)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 10. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the titan (range 14) controlled phase door rune of the titan (range 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 14. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the duelist (power 13 for 7 turns) invisibility rune of the duelist (power 13 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 13) for 7 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the psychic (573 lightning damage) lightning rune of the psychic (573 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 190.85 to 572.54 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the wizard (436 lightning damage) lightning rune of the wizard (436 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 145.40 to 436.21 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the psychic (1881% regen over 10 turns; 94 instant mana) manasurge rune of the psychic (1881% regen over 10 turns; 94 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1881% over 10 turns and instantly restoring 94 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the sneak (1502% regen over 10 turns; 75 instant mana) manasurge rune of the sneak (1502% regen over 10 turns; 75 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1502% over 10 turns and instantly restoring 75 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 355 for 6 turns) shielding rune of the titan (absorb 355 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 355 damage for 6 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Duathelrupture the steel amulet Duathelrupture the steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 8 darkness / 8 temporal Changes stats: +4 Dex Changes resistances: +6% darkness / +6% temporal Changes damage: +3% darkness Amulets can have magical properties. |
Galolin GalolinPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +1 Cun / +12 Mag Changes damage: +6% lightning / +11% blight / +16% fire / +5% cold / +6% acid Critical mult.: +28.00% Spell save: +25 (+8 eff.) Maximum vim: +20.00 Spellpower: +16 (+4 eff.) Spell crit. chance: +4% Amulets can have magical properties. |
Ivugaba IvugabaPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Mag Changes resistances: +12% acid Changes resistances penetration: +10% acid Changes damage: +8% light / +8% temporal / +8% darkness / +6% physical Mental save: +12 (+3 eff.) Disarm immunity: +20% Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
Kindledash the stralite amulet Kindledash the stralite amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 12 light Changes stats: +12 Cun / +2 Con Changes damage: +6% light Reduces incoming crit damage: 10.00% Amulets can have magical properties. |
Limmir's Amulet of the Moon Limmir's Amulet of the MoonRequires: - Level 35 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Damage when hit (Melee): 100 fire Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Changes damage: +20% fire / +10% all Reduces incoming crit damage: 23.00% Pinning immunity: +50% Maximum life: +60.00 Spell crit. chance: +5% Mental crit. chance: +5% Light radius: +2 Amulets can have magical properties. This item has been sent to the Item's Vault. |
Limmir's Amulet of the Moon Limmir's Amulet of the MoonRequires: - Level 35 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Damage when hit (Melee): 34 darkness Changes stats: +15 Con Changes resistances: +10% blight Changes damage: +9% all Damage affinity(heal): +15% nature Grants telepathy: Demon/Major Demon/Minor Stun/Freeze immunity: +90% Life regen: +2.00 Spellpower: +16 (+4 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +80% Amulets can have magical properties. This item has been sent to the Item's Vault. |
Limmir's Amulet of the Moon Limmir's Amulet of the MoonRequires: - Level 35 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Armour: +5 Damage when hit (Melee): 34 darkness Changes stats: +25 Con Changes resistances: +25% nature / +10% cold / +10% darkness / +5% all Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Reduces incoming crit damage: 23.00% Spellpower: +16 (+4 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Amulets can have magical properties. This item has been sent to the Item's Vault. |
Pendant of the Sun and Moons Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+2 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. It can be used to activate talent Circle of Sanctity (costing 27 power out of 60/60) : Effective talent level: 3.0 Power cost: 27 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Radhamadar RadhamadarInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +13 (+2 eff.) Changes stats: +4 Str / +2 Con Changes damage: +21% physical Talent mastery: +0.29 Technique / Combat training Blindness immunity: +28% Infravision radius: +8 Sight radius: +2 See invisible: +13 Combat speed: +10% Amulets can have magical properties. |
Radiancetyphoon RadiancetyphoonInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 40% chance to blind Changes resistances: +32% blight / +6% fire / +26% nature / +9% light Spell save: +20 (+7 eff.) Poison immunity: +38% Disease immunity: +44% Amulets can have magical properties. |
Salabreba the Sepsisstinger Salabreba the SepsisstingerInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag / +3 Con Changes resistances penetration: +5% nature Amulets can have magical properties. |
Saleba SalebaPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +7 Defense: +8 (+4 eff.) Changes resistances: +6% lightning Changes resistances cap: +5% all Changes damage: +13% blight / +9% fire Critical mult.: +15.00% Reduces incoming crit damage: 10.00% Physical save: +42 (+9 eff.) Spell save: +20 (+7 eff.) Disease immunity: +5% Cut immunity: +15% Teleport immunity: +50% Spellpower: +13 (+3 eff.) It can be used to teleport you randomly (rad 51), putting all charms on cooldown for 14 turns. Amulets can have magical properties. |
Scorchjustice ScorchjusticeCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Changes resistances: +3% blight / +6% fire / +5% arcane Changes damage: +6% fire Life regen: +2.50 Amulets can have magical properties. |
Ulfytir UlfytirInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +25% mind / +3% temporal Confusion immunity: +32% Stun/Freeze immunity: +10% Teleport immunity: +15% Psi when hit: +0.04 Mindpower: +6 (+2 eff.) Mental crit. chance: +2% Amulets can have magical properties. |
Unflinching Eye Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 It can be used to activate talent Arcane Eye (costing 54 power out of 60/60) : Effective talent level: 1.6 Power cost: 54 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 14 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 5 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Vox VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Zemekkys' Broken Hourglass Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 45 power out of 80/80) : Effective talent level: 1.0 Power cost: 45 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 0 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
enraging stralite amulet of manastreaming enraging stralite amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +6 (+1 eff.) Changes stats: +3 Mag Changes damage: +8% physical Mana each turn: +0.13 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +27.00 Combat speed: +10% Amulets can have magical properties. |
enraging stralite amulet of vision enraging stralite amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +8 (+1 eff.) Changes damage: +6% physical Blindness immunity: +27% Infravision radius: +6 Sight radius: +2 See invisible: +9 Combat speed: +10% Amulets can have magical properties. |
restful stralite amulet of manastreaming restful stralite amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -4% Changes stats: +3 Mag Life regen: +2.50 Mana each turn: +0.36 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +34.00 Amulets can have magical properties. |
savior's voratun amulet of manastreaming savior's voratun amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Mag Physical save: +20 (+4 eff.) Spell save: +21 (+7 eff.) Mental save: +13 (+3 eff.) Mana each turn: +0.41 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +47.00 Amulets can have magical properties. |
steel amulet 'Coaljam' steel amulet 'Coaljam'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +18% lightning / +12% darkness Stun/Freeze immunity: +28% Mindpower: +6 (+2 eff.) Mental crit. chance: +6% Amulets can have magical properties. |
steel amulet 'Samykan' steel amulet 'Samykan'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Con Changes resistances: +6% blight Reduces incoming crit damage: 10.00% Physical save: +25 (+5 eff.) Only die when reaching: -80.00 life Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
voratun amulet 'Ce'Niritira' voratun amulet 'Ce'Niritira'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +17 (+4 eff.) Defense: +16 (+6 eff.) Damage when hit (Melee): 12 blight Changes stats: +8 Str / +10 Dex / +1 Mag / +5 Wil / +11 Lck Changes resistances: +27% lightning Changes damage: +6% mind Stun/Freeze immunity: +40% Defense after a teleport: +15 Resist all after a teleport: +12% New effects duration reduction after a teleport: +25% Reduce all damage from unseen attackers: 17% Amulets can have magical properties. |
voratun amulet 'Dawnoblivion' voratun amulet 'Dawnoblivion'Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +1 Con / +5 Wil Changes resistances penetration: +10% light Changes damage: +11% blight / +13% fire Critical mult.: +15.00% Reduces incoming crit damage: 15.00% Mental save: +11 (+3 eff.) Confusion immunity: +15% Teleport immunity: +50% Spellpower: +12 (+3 eff.) Mindpower: +10 (+3 eff.) Infravision radius: +2 It can be used to teleport you randomly (rad 57), putting all charms on cooldown for 14 turns. Amulets can have magical properties. |
voratun amulet 'Fulechak' voratun amulet 'Fulechak'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +18 (+3 eff.) Damage when hit (Melee): 12 mind Changes stats: +4 Cun Changes resistances penetration: +10% mind Changes damage: +6% mind / +18% physical Grants telepathy: Humanoid/Orc Teleport immunity: +50% Combat speed: +20% It can be used to teleport you randomly (rad 59), putting all charms on cooldown for 14 turns. Amulets can have magical properties. |
voratun amulet 'Salethra' voratun amulet 'Salethra'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 4 acid Changes stats: +5 Wil Changes resistances: +15% temporal Changes resistances penetration: +10% temporal Changes damage: +3% acid / +9% temporal Mental save: +15 (+4 eff.) Confusion immunity: +22% Mindpower: +14 (+5 eff.) Amulets can have magical properties. |
wanderer's gold amulet of manastreaming wanderer's gold amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +5 Dex / +3 Mag / +4 Cun / +5 Con Life regen: +0.80 Stamina each turn: +0.60 Mana each turn: +0.14 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +23.00 Movement speed: +10% Amulets can have magical properties. |
warmaker's copper amulet of teleportation warmaker's copper amulet of teleportationPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Wil Teleport immunity: +50% It can be used to teleport you randomly (rad 32), putting all charms on cooldown for 14 turns. Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Atamathon's Ruby Eye ring Atamathon's Ruby Eye ringRequires: - Level 35 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 Rings can have magical properties. This item has been sent to the Item's Vault. |
Atamathon's Ruby Eye ring Atamathon's Ruby Eye ringRequires: - Level 35 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 Rings can have magical properties. This item has been sent to the Item's Vault. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
Bloodcaller BloodcallerRequires: - Level 25 Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. This item has been sent to the Item's Vault. |
Bregagen BregagenInfused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 16% chance to cause random gloom * 15% chance to corrode armour Damage (Melee): 19 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 14 bleed Damage when hit (Melee): 8 temporal Changes stats: +6 Cun Changes resistances: +9% blight / +28% fire / +10% nature / +5% arcane Changes damage: +6% acid / +14% fire Poison immunity: +28% Disease immunity: +22% Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
Burnwrest BurnwrestPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Physical power: +15 (+2 eff.) Changes stats: +7 Dex / +3 Wil / +10 Cun Changes resistances: +36% light Changes resistances penetration: +15% fire Changes damage: +18% light / +7% all Spellpower: +18 (+4 eff.) Mindpower: +17 (+6 eff.) Infravision radius: +3 See invisible: +3 Rings can have magical properties. |
Dazzlehunt DazzlehuntCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes damage: +12% light Grants telepathy: Dragon Demon/Major Demon/Minor Stun/Freeze immunity: +35% Life regen: +3.50 Psi when hit: +0.08 Mental crit. chance: +2% Rings can have magical properties. |
Falutir the stralite ring Falutir the stralite ringPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +11 (+2 eff.) Damage when hit (Melee): 12 arcane Changes stats: +8 Str / +8 Mag / +7 Wil / +7 Con Changes resistances: +5% arcane / +34% fire Changes resistances penetration: +5% arcane Changes damage: +17% fire Spellpower: +12 (+3 eff.) Rings can have magical properties. |
Gakira the gold ring Gakira the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Dex / +4 Wil / +2 Con Reduces incoming crit damage: 5.00% Disarm immunity: +37% Pinning immunity: +38% Knockback immunity: +38% Maximum life: +38.00 Infravision radius: +1 Rings can have magical properties. |
Glory of the Pride Glory of the PrideRequires: - Level 35 Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+1 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+9 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. This item has been sent to the Item's Vault. |
Goedalath Rock ring Goedalath Rock ringRequires: - Level 35 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+4 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Rings can have magical properties. This item has been sent to the Item's Vault. |
Mnemonic MnemonicRequires: - Level 35 Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+5 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+4 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). It can be used to activate talent Mental Shielding (costing 27 power out of 30/30) : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. This talent takes no time to use. As long as you wear this ring, you will never forget who you are. This item has been sent to the Item's Vault. |
Petrified Wood ring Petrified Wood ringRequires: - Level 25 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Rings can have magical properties. This item has been sent to the Item's Vault. |
Petrified Wood ring Petrified Wood ringRequires: - Level 25 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Rings can have magical properties. This item has been sent to the Item's Vault. |
Prothotipe's Prismatic Eye ring Prothotipe's Prismatic Eye ringRequires: - Level 15 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Rings can have magical properties. This item has been sent to the Item's Vault. |
Ring of the Archlich Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+3 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+2 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the Dead Ring of the DeadRequires: - Level 25 Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. This item has been sent to the Item's Vault. |
The Black Ring The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+2 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+3 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 215.76 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Voruvena the Ashripper Voruvena the AshripperInfused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Effects on melee hit: * 17% chance to cause random gloom Damage (Melee): 25 bleed Effects on ranged hit: * 17% chance to cause random gloom Damage (Ranged): 20 bleed Changes stats: +7 Cun Changes resistances: +6% light / +36% fire Changes damage: +21% fire Knockback immunity: +5% Life regen: +1.30 Hate when firing a critical mind attack: +3.00 Only die when reaching: -60.00 life Maximum life: +68.00 Maximum hate: +10.00 Healing mod.: +19% It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
Windborne Azurite ring Windborne Azurite ringRequires: - Level 25 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Rings can have magical properties. This item has been sent to the Item's Vault. |
gladiator's voratun ring of misery gladiator's voratun ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 (+2 eff.) Effects on melee hit: * 13% chance to cause random gloom Damage (Melee): 19 bleed Effects on ranged hit: * 13% chance to cause random gloom Damage (Ranged): 10 bleed Changes stats: +7 Str / +6 Cun / +7 Con Hate when firing a critical mind attack: +2.00 Maximum hate: +5.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
gold ring gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings can have magical properties. |
gold ring gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings can have magical properties. |
gold ring gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings can have magical properties. |
gold ring 'Blazepower' gold ring 'Blazepower'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 40% chance to daze Damage when hit (Melee): 4 physical Changes stats: +3 Dex / +7 Con Changes damage: +6% physical Physical save: +14 (+3 eff.) Healing mod.: +5% Rings can have magical properties. |
gold ring 'Hettiharahad' gold ring 'Hettiharahad'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Reduces incoming crit damage: 10.00% Physical save: +14 (+3 eff.) Spell save: +14 (+5 eff.) Mental save: +14 (+4 eff.) Life regen: +0.60 Maximum life: +30.00 Rings can have magical properties. |
mule's stralite ring of misery mule's stralite ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -9% Effects on melee hit: * 14% chance to cause random gloom Damage (Melee): 19 bleed Effects on ranged hit: * 13% chance to cause random gloom Damage (Ranged): 13 bleed Changes stats: +5 Cun Maximum encumbrance: +31 Hate when firing a critical mind attack: +2.00 Maximum hate: +10.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
painweaver's stralite ring of life painweaver's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +11 (+2 eff.) Changes damage: +7% all Life regen: +1.40 Maximum life: +73.00 Spellpower: +13 (+3 eff.) Mindpower: +16 (+5 eff.) Healing mod.: +18% Rings can have magical properties. |
painweaver's stralite ring of pilfering painweaver's stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +11 Physical power: +17 (+2 eff.) Defense: +10 (+4 eff.) Changes damage: +8% all Spellpower: +10 (+2 eff.) Mindpower: +7 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
painweaver's voratun ring of misery painweaver's voratun ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +9 (+1 eff.) Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 12 bleed Effects on ranged hit: * 15% chance to cause random gloom Damage (Ranged): 5 bleed Changes stats: +6 Cun Changes damage: +6% all Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 Spellpower: +12 (+3 eff.) Mindpower: +9 (+3 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
painweaver's voratun ring of pilfering painweaver's voratun ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +12 Physical power: +18 (+3 eff.) Defense: +11 (+5 eff.) Changes damage: +5% all Spellpower: +16 (+4 eff.) Mindpower: +8 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
pixie's voratun ring of blinding strikes pixie's voratun ring of blinding strikesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 28% chance to blind Effects on ranged hit: * 22% chance to blind Changes stats: +6 Cun / +7 Mag Spellpower: +12 (+3 eff.) Rings can have magical properties. |
savage's voratun ring of pilfering savage's voratun ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +11 (+5 eff.) Changes stats: +6 Con Spell save: +15 (+5 eff.) Maximum stamina: +30.00 It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
sneakthief's gold ring of speed sneakthief's gold ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +15 (+4 eff.) Defense: +8 (+4 eff.) Changes stats: +6 Cun / +6 Dex Movement speed: +15% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 7.2 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 59% for 5 turns. Rings can have magical properties. |
solipsist's voratun ring of pilfering solipsist's voratun ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Armour penetration: +13 Defense: +9 (+4 eff.) Changes stats: +7 Cun / +6 Wil Mindpower: +6 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
stralite ring stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. |
stralite ring stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. |
stralite ring stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. |
stralite ring 'Huromigen' stralite ring 'Huromigen'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +14% mind Changes resistances penetration: +10% arcane Changes damage: +14% mind / +9% blight Critical mult.: +5.00% Silence immunity: +36% Stun/Freeze immunity: +43% Life regen: +2.80 Mana each turn: +0.35 Spell crit. chance: +3% Damage Shield penetration: +10% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +25% Rings can have magical properties. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
voratun ring 'Porerin' voratun ring 'Porerin'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+4 eff.) Armour penetration: +13 Defense: +15 (+6 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 16 blight Changes stats: +6 Cun / +8 Wil Changes resistances: +16% blight Changes damage: +16% blight Spell save: +3 (+1 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Mindpower: +10 (+3 eff.) Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
voratun ring 'Porerin' voratun ring 'Porerin'Requires: - Level 35 Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+4 eff.) Armour penetration: +13 Defense: +15 (+6 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 16 blight Changes stats: +6 Cun / +8 Wil Changes resistances: +16% blight Changes damage: +16% blight Spell save: +3 (+1 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Mindpower: +10 (+3 eff.) Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. This item has been sent to the Item's Vault. |
Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+12 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 178 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Poxpall (19/43, 74-103.6 power, 26 apr) Poxpall (19/43, 74-103.6 power, 26 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 74.0 - 103.6 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +26 Physical crit. chance: +3.0% Capacity: 43 Turns elapse between self-loadings: 3 On weapon hit: * Slows global speed by 40% * 10% chance to stun, blind, pin, or confuse the target Damage (Ranged): +4 nature / +12 temporal / +12 physical Burst (radius 2) on crit: +12 mind Arrows are used with bows to pierce your foes to death. |
Quiver of Domination (20/20, 24-33.6 power, 8 apr) Quiver of Domination (20/20, 24-33.6 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 60% Dex, 50% Str Damage type: Mind Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
Strikenaught the quiver of ash arrows (17/17, 23.5-32.9 power, 7 apr) Strikenaught the quiver of ash arrows (17/17, 23.5-32.9 power, 7 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 23.5 - 32.9 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +12 Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 17 On weapon hit: * 40% chance to daze Damage (Ranged): +4 fire Burst (radius 1) on hit: +12 fire Burst (radius 2) on crit: +4 lightning Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows 'Flashwrack' (19/19, 50.5-70.7 power, 18 apr) quiver of dragonbone arrows 'Flashwrack' (19/19, 50.5-70.7 power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 50.5 - 70.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 19 On weapon hit: * 40% chance to daze * 12% chance to disease On weapon crit: * wounds the target Damage (Ranged): +24 lightning / +20 blight / +30 bleed Burst (radius 2) on crit: +12 lightning Arrows are used with bows to pierce your foes to death. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
604 alchemist agate 604 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx 8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 Windborne Azurite 10 Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
16 aquamarine 16 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
18 lapis lazuli 18 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 opal 17 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 sapphire 15 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 topaz 15 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Lifebinding Emerald Lifebinding EmeraldInfused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
20 emerald 20 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 jade 10 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel 11 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Voidmistress the brass lantern Voidmistress the brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +7 Damage when hit (Melee): 8 darkness Changes stats: +2 Dex / +1 Mag Changes resistances penetration: +7% all Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 5.00% Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Yvigabeth YvigabethPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +11 Damage when hit (Melee): 27 fire Changes resistances: +8% temporal / +8% cold / +8% fire Changes resistances penetration: +15% arcane / +14% all Spell save: +6 (+2 eff.) Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +2 (+0 eff.) Light radius: +5 Defense after a teleport: +19 Resist all after a teleport: +17% New effects duration reduction after a teleport: +30% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
bright dwarven lantern of the moons bright dwarven lantern of the moonsPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +10% light Changes damage: +9% darkness Damage affinity(heal): +5% darkness Light radius: +7 Infravision radius: +4 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 210.08 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dreamer's alchemist's lamp of corpselight dreamer's alchemist's lamp of corpselightPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +7% blight / +11% darkness Mental save: +6 (+2 eff.) Spellpower: +5 (+1 eff.) Spell crit. chance: +4% Mindpower: +6 (+2 eff.) Mental crit. chance: +6% Light radius: +3 Infravision radius: +4 See invisible: +8 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 27 cooldown : Effective talent level: 1.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 41 blight damage or heals 49 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
dwarven lantern 'Spiderarc' dwarven lantern 'Spiderarc'Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +10 Defense: +13 (+5 eff.) Changes resistances: +9% temporal / +3% physical / +3% nature / +3% all Changes resistances penetration: +13% all Physical save: +17 (+4 eff.) Spell save: +32 (+11 eff.) Mental save: +18 (+5 eff.) Pinning immunity: +10% Knockback immunity: +15% Light radius: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
nightwalker's alchemist's lamp of the zealot nightwalker's alchemist's lamp of the zealotInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+1 eff.) Changes stats: +4 Wil Changes resistances: +3% all Critical mult.: +13.00% Spell save: +8 (+3 eff.) Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
15 Crystal Focus 15 Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
20 Crystal Heart 20 Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
2 Prothotipe's Prismatic Eye 2 Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
40 Petrified Wood 40 Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull Runed SkullRequires: - Level 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+2 eff.) Dull red runes are etched all over this blackened skull. This item has been sent to the Item's Vault. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+2 eff.) Dull red runes are etched all over this blackened skull. |
Runed Skull Runed SkullRequires: - Level 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+2 eff.) Dull red runes are etched all over this blackened skull. This item has been sent to the Item's Vault. |
51 alchemist bloodstone 51 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
15 bloodstone 15 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 fire opal 14 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 garnet 10 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 ruby 16 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bog's kiss the pouch of stralite shots (22/22, 52-62.4 power, 9 apr) Bog's kiss the pouch of stralite shots (22/22, 52-62.4 power, 9 apr)Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 52.0 - 62.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +11.5% Capacity: 22 On weapon hit: * Slows global speed by 50% * 25% chance to put talents on cooldown Travel speed: +200% Damage (Ranged): +12 acid Burst (radius 1) on hit: +8 nature / +4 acid Shots are used with slings to pummel your foes to death. |
Pouch of the Subconscious (20/20, 38-45.6 power, 15 apr) Pouch of the Subconscious (20/20, 38-45.6 power, 15 apr)Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 38.0 - 45.6 Uses stats: 10% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow You find yourself constantly fighting an urge to handle this strange pouch of shot. |
Wind Worn Shot (25/25, 39-46.8 power, 15 apr) Wind Worn Shot (25/25, 39-46.8 power, 15 apr)Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 39.0 - 46.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 25 When this weapon hits: Tornado (10% chance level 2). On weapon hit: * 35% chance for lightning to arc to a second target Travel speed: +100% These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
pouch of iron shots 'Sparkfurnace' (24/24, 15.5-18.6 power, 1 apr) pouch of iron shots 'Sparkfurnace' (24/24, 15.5-18.6 power, 1 apr)Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 15.5 - 18.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 24 On weapon hit: * 40% chance to daze * Slows global speed by 40% * 10% chance to create an air burst Travel speed: +200% Damage (Ranged): +16 nature Burst (radius 1) on hit: +8 lightning Shots are used with slings to pummel your foes to death. |
Brightwish the stralite torque of psychoportation [power 69] (36 cooldown) Brightwish the stralite torque of psychoportation [power 69] (36 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Effects on melee hit: * 40% chance to blind Damage when hit (Melee): 12 light / 4 darkness Changes resistances: +3% darkness Changes damage: +6% darkness It can be used to teleport randomly (rad 69), putting all charms on cooldown for 36 turns. Torques are made by powerful psionics to store psionic powers. |
Loreran [power 29] (18 cooldown) Loreran [power 29] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Armour penetration: +2 Changes stats: +1 Str Critical mult.: +3.00% Maximum life: +60.00 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 29 for 7 turns, putting all charms on cooldown for 18 turns. When used: 100% chance to regenerate 2 psi. Torques are made by powerful psionics to store psionic powers. |
Strikerend the stralite torque of kinetic psionic shield [power 131] (18 cooldown) Strikerend the stralite torque of kinetic psionic shield [power 131] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Effects on melee hit: * 40% chance to daze Changes resistances: +2% physical Mental save: +25 (+6 eff.) Poison immunity: +10% Disarm immunity: +20% It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 131 for 7 turns, putting all charms on cooldown for 18 turns. When used: 100% chance to regenerate 9 psi. Torques are made by powerful psionics to store psionic powers. |
Duskdare [power 4] (9 cooldown) Duskdare [power 4] (9 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Damage when hit (Melee): 8 acid Changes resistances: +12% acid Maximum wards: +4 acid / +4 nature / +5 light Changes resistances penetration: +10% darkness Changes damage: +12% darkness Talent granted: +1 Ward It can be used to remove up to 4 poisons or diseases from a target within range 9 (Willpower), putting all charms on cooldown for 9 turns. Natural totems are made by powerful wilders to store nature power. |
Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+2 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health, armor, and armor hardiness but rooting you in place, costing 9 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
8 amethyst 8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Sileremira the Cinderblast [power 229] (6 cooldown) Sileremira the Cinderblast [power 229] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 4 When wielded/worn: Armour penetration: +1 Damage when hit (Melee): 4 physical Changes stats: +4 Str Changes resistances penetration: +10% fire Talent cooldown: Void Blast (+6 turn) Talents granted: +4 Strike +4 Void Blast +3 Volcano Maximum life: +20.00 It can be used to creates a wall of flames lasting for 4 turns (dam 229 overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elven-wood wand of conjuration 'Bariruiromilar' [power 301] (9 cooldown) elven-wood wand of conjuration 'Bariruiromilar' [power 301] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Changes resistances: +9% mind Changes resistances penetration: +5% mind Talent granted: +2 Volcano Critical mult.: +5.00% Psi when hit: +0.12 Mental crit. chance: +1% It can be used to fire a bolt of a random element (dam 150-301), putting all charms on cooldown for 9 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 Burning Star 2 Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 27 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
11 diamond 11 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 moonstone 12 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 pearl 11 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 quartz 17 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 amber 10 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 ametrine 10 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 zircon 12 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Oh My God the Cornac Berserker level 34
7th Regrowth 125th year of Ascendancy at 07:50 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Oh My God the Cornac Berserker level 47
62nd Dusk 125th year of Ascendancy at 01:27 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Oh My God the Cornac Berserker level 33
66th Haze 124th year of Ascendancy at 12:37 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Oh My God the Cornac Berserker level 37
62nd Regrowth 125th year of Ascendancy at 13:38 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Oh My God the Cornac Berserker level 44
56th Dusk 125th year of Ascendancy at 14:31 see stats
Atamathoned! (Exploration mode)
Killed the giant golem Atamathon after foolishly reactivating it.By Oh My God the Cornac Berserker level 49
31st Regrowth 126th year of Ascendancy at 09:09 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Oh My God the Cornac Berserker level 50
51st Pyre 126th year of Ascendancy at 06:45 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Oh My God the Cornac Berserker level 36
58th Regrowth 125th year of Ascendancy at 01:15 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Oh My God the Cornac Berserker level 38
78th Regrowth 125th year of Ascendancy at 16:27 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Oh My God the Cornac Berserker level 23
29th Dusk 123rd year of Ascendancy at 18:15 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Oh My God the Cornac Berserker level 35
18th Regrowth 125th year of Ascendancy at 16:27 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Oh My God the Cornac Berserker level 23
38th Dusk 123rd year of Ascendancy at 18:39 see stats
Don't mind the slimy smell (Exploration mode)
Have 400 walls on the sludgenest turn into hostile creatures.By Oh My God the Cornac Berserker level 50
5th Haze 126th year of Ascendancy at 01:41 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Oh My God the Cornac Berserker level 50
33rd Dusk 126th year of Ascendancy at 18:23 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Oh My God the Cornac Berserker level 18
26th Pyre 123rd year of Ascendancy at 20:24 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Oh My God the Cornac Berserker level 26
34th Dusk 124th year of Ascendancy at 10:32 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Oh My God the Cornac Berserker level 33
1st Regrowth 125th year of Ascendancy at 20:04 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Oh My God the Cornac Berserker level 50
23rd Dusk 126th year of Ascendancy at 20:20 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Oh My God the Cornac Berserker level 39
45th Pyre 125th year of Ascendancy at 16:57 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Oh My God the Cornac Berserker level 50
59th Pyre 126th year of Ascendancy at 14:12 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Oh My God the Cornac Berserker level 14
17th Regrowth 123rd year of Ascendancy at 01:47 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Oh My God the Cornac Berserker level 46
58th Dusk 125th year of Ascendancy at 07:38 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Oh My God the Cornac Berserker level 10
71st Dusk 122nd year of Ascendancy at 16:30 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Oh My God the Cornac Berserker level 20
44th Pyre 123rd year of Ascendancy at 05:45 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Oh My God the Cornac Berserker level 30
57th Haze 124th year of Ascendancy at 22:37 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Oh My God the Cornac Berserker level 40
59th Pyre 125th year of Ascendancy at 17:30 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Oh My God the Cornac Berserker level 50
31st Regrowth 126th year of Ascendancy at 09:09 see stats
Mad slime dash (Exploration mode)
Have 300 walls on the sludgenest turn into hostile creatures.By Oh My God the Cornac Berserker level 50
3rd Haze 126th year of Ascendancy at 06:08 see stats
Now, this is impressive! (Exploration mode)
Killed Linaniil, the Supreme Archmage of Angolwen.By Oh My God the Cornac Berserker level 50
62nd Dusk 126th year of Ascendancy at 09:41 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Oh My God the Cornac Berserker level 49
11st Regrowth 126th year of Ascendancy at 08:53 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Oh My God the Cornac Berserker level 47
61st Dusk 125th year of Ascendancy at 20:45 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Oh My God the Cornac Berserker level 50
5th Haze 126th year of Ascendancy at 15:10 see stats
Pest Control (Exploration mode)
Killed 1000 reproducing vermin.By Oh My God the Cornac Berserker level 49
6th Regrowth 126th year of Ascendancy at 21:12 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Oh My God the Cornac Berserker level 50
9th Mirth 126th year of Ascendancy at 14:24 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Oh My God the Cornac Berserker level 10
71st Dusk 122nd year of Ascendancy at 19:05 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Oh My God the Cornac Berserker level 42
16th Dusk 125th year of Ascendancy at 03:10 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Oh My God the Cornac Berserker level 22
2nd Mirth 123rd year of Ascendancy at 12:26 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Oh My God the Cornac Berserker level 36
26th Regrowth 125th year of Ascendancy at 09:49 see stats
Slime killer party (Exploration mode)
Have 200 walls on the sludgenest turn into hostile creatures.By Oh My God the Cornac Berserker level 50
2nd Haze 126th year of Ascendancy at 01:13 see stats
Slimefest (Exploration mode)
Have 100 walls on the sludgenest turn into hostile creatures.By Oh My God the Cornac Berserker level 49
5th Regrowth 126th year of Ascendancy at 22:16 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Oh My God the Cornac Berserker level 50
33rd Dusk 126th year of Ascendancy at 18:22 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Oh My God the Cornac Berserker level 50
1st Haze 126th year of Ascendancy at 17:14 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Oh My God the Cornac Berserker level 23
37th Dusk 123rd year of Ascendancy at 10:11 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Oh My God the Cornac Berserker level 11
13rd Haze 122nd year of Ascendancy at 04:23 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Oh My God the Cornac Berserker level 43
37th Dusk 125th year of Ascendancy at 10:18 see stats
The Sun Still Shines (Exploration mode)
Aeryn survived the last battle.By Oh My God the Cornac Berserker level 50
33rd Dusk 126th year of Ascendancy at 18:23 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Oh My God the Cornac Berserker level 50
58th Dusk 126th year of Ascendancy at 19:37 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Oh My God the Cornac Berserker level 7
2nd Mirth 122nd year of Ascendancy at 20:11 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Oh My God the Cornac Berserker level 47
2nd Haze 125th year of Ascendancy at 12:09 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Oh My God the Cornac Berserker level 34
13rd Regrowth 125th year of Ascendancy at 13:44 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Oh My God the Cornac Berserker level 23
37th Dusk 123rd year of Ascendancy at 07:50 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Oh My God the Cornac Berserker level 32
65th Haze 124th year of Ascendancy at 16:31 see stats
Log
There is an item here: thunderous drakeskin leather sling of power
There is an item here: voratun dagger 'Vorutira' (38-49.4 power, 12 apr)
There is an item here: Sceptre of the Archlich (40-48 power, 12 apr, physical element)
There is an item here: projecting living mindstar of frost (15-16.5 power, 40 apr, nature damage)
There is an item here: greater dragonbone starstaff of wizardry (30-36 power, 6 apr, light element)
There is an item here: The Black Spike (48-67.2 power, 20 apr)
There is an item here: swiftstrike dragonbone longbow of true flight
There is an item here: Dethblyd (70-112 power, 18 apr)
There is an item here: elven-wood starstaff 'Lightningwish' (25-30 power, 5 apr, darkness element)
There is an item here: Rod of Sarrilon (30-36 power, 4 apr, physical element)
There is an item here: Borosk's Hate (60-96 power, 22 apr)
There is an item here: quick voratun dagger of nature (37-48.1 power, 9 apr)
There is an item here: caustic voratun dagger of crippling (36.5-47.45 power, 9 apr)
There is an item here: Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr)
There is an item here: Layota the Duathelbolt (25-30 power, 5 apr, arcane element)
There is an item here: Glintresolve the drakeskin leather sling
There is an item here: projecting living mindstar of storms (16.5-18.15 power, 40 apr, mind damage)
There is an item here: mitotic living mindstar of frost (16.5-18.15 power, 40 apr, mind damage)
There is an item here: voratun greatsword 'Mardynarifang' (60-96 power, 4 apr)
There is an item here: Duskpanic (38.5-50.05 power, 9 apr)
There is an item here: Carrionglamour (38-49.4 power, 9 apr)
There is an item here: Arcserpent the voratun dagger (37-48.1 power, 9 apr)
There is an item here: voratun battleaxe 'Scumarc' (70-105 power, 4 apr)
Ran for 3 turns (stop reason: object seen).
You transfer Wheel of Fate to the online item's vault.
Saving done.
Oh My God deactivates Berserker Rage.
Oh My God deactivates Daunting Presence.
Oh My God deactivates Shattering Impact.
