Borral the level 13 Dwarf Stone Warden by apricity

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassStone Warden
Level / Exp13 / 3%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 22)
Dexterity8 (base 10)
Constitution16 (base 10)
Magic41 (base 31)
Willpower32 (base 25)
Cunning17 (base 10)

Resources

Life381/381
Mana237/282
Equilibrium30
Healing Factor1.2545771506545
Regeneration0.31364428766363

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth19.500146650446
See Invisible19.500146650446

Offense: Mainhand

Damage49
Accuracy35
Crit Chance5%
APR0
Speed1.00

Offense: Offhand

Damage17
Accuracy35
Crit Chance6%
APR0
Speed1.00

Offense: Spell

Spellpower33
Crit Chance4%
Speed1

Offense: Mind

Mindpower27
Crit Chance4%
Speed1

Offense: Damage Bonus

Light+10%
Nature+4%

Offense: Damage Penetration

Darkness+5%

Defense: Base

Armour (hardiness)32.413408721348 (65.897138898113%)
Defense20
Ranged Defense20
Fatigue37
Physical Save15
Spell Save29
Mental Save20

Defense: Resistances

Cold+ 25%( 70%)
Lightning+ 7%( 70%)
Light+ 33%( 70%)
Temporal+ 6%( 70%)
Nature+ 6%( 70%)
Physical+ 12%( 70%)
Fire+ 19%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance20%
Poison Resistance10%
Bleed Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Eldritch shield1.30
2/5
1/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Eldritch stone1.30
2/5
1/5
1/5
1/5
Wild-gift / Dwarven nature1.30
0/5
0/5
0/5
0/5
Wild-gift / Earthen power1.30
3/5
1/5
1/5
0/5
Wild-gift / Earthen vines1.30
4/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
1/5
0/5
Race / Dwarf1.00
4/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
4/5
0/5
0/5

Effects

talent
talent

Quests

done
active
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Borral the Dwarf Stone Warden level 10
3rd Acquisition 122nd year of Ascendancy at 03:38
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Borral the Dwarf Stone Warden level 5
18th Voratun 122nd year of Ascendancy at 21:15
see stats
The Arena Unlocked Arena mode.
By Borral the Dwarf Stone Warden level 10
2nd Profit 122nd year of Ascendancy at 06:18
see stats

Log

There is nowhere left to explore.
You gain 7.14 gold from the transmogrification of
Emelylaith the iron pickaxe (dig speed 38 turns).
You gain 0.85 gold from the transmogrification of
impenetrable iron plate armour (0 def, 12 armour).
You gain 1.07 gold from the transmogrification of
stabilizing rough leather cap of dexterity (+3) (0 def, 1 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, fire element).
You gain 0.65 gold from the transmogrification of
gifted mossy mindstar (2-2 power, 12 apr, nature damage).
You gain 0.95 gold from the transmogrification of
arcing iron mace of massacre (19-26 power, 2 apr).
You gain 2.86 gold from the transmogrification of
iron greatsword of the mystic (15-24 power, 1 apr).
You gain 3.01 gold from the transmogrification of
iron greatmaul of the mystic (20-30 power, 1 apr).
You gain 5.00 gold from the transmogrification of
Withering Orbs.
You gain 2.02 gold from the transmogrification of
movement infusion of the psychic (speed 496%; cd 12).
There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


There is a ladder to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).


There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.