undead the level 1 Yeek Necromancer by marioftwlol

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassNecromancer
Level / Exp1 / 79%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic18 (base 18)
Willpower19 (base 13)
Cunning15 (base 11)

Resources

Life-5/70
Mana136/145
Souls10/10
Healing Factor1
Regeneration12.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage7
Accuracy2
Crit Chance10%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance4%
Speed1

Offense: Mind

Mindpower19
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save4
Spell Save12
Mental Save11

Defense: Resistances

All+ 14%( 70%)

Defense: Immunities

Stun Resistance0%
Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
0/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
2/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
2/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

detrimental effect
detrimental effect
detrimental effect
beneficial effect
beneficial effect

Quests

active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Log

You are unable to move!
Ran for 1 turns (stop reason: didn't move).


Undead is no longer pinned.


Ran for 2 turns (stop reason: suffocating).


Undead fails to disarm a trap (water siphon).

Undead is caught by a water siphon!

Ran for 1 turns (stop reason: taken damage).

Undead is pinned to the ground.

Water siphon hits
undead for 4 physical damage.

You are unable to move!

You are unable to move!


Undead starts suffocating to death!
Undead is suffocating.

Undead is no longer pinned.


Ran for 2 turns (stop reason: taken damage).


Undead uses Infusion: Wild.

Undead lessens the pain.

Undead casts Phase Door.


Infusion: Wild is still on cooldown for 11 turns.

Undead uses Infusion: Regeneration.

Undead starts regenerating health quickly.

Saving game...