qwery the level 5 Drem Adventurer by fon_luck

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceDrem
ClassAdventurer
Level / Exp5 / 6%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 16)
Dexterity13 (base 12)
Constitution17 (base 16)
Magic20 (base 18)
Willpower12 (base 13)
Cunning13 (base 12)

Resources

Life185/185
Insanity0/100
Stamina117/117
Soul9/10
Healing Factor1.0561497326203
Regeneration0.26403743315508

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage30
Accuracy24
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+3%

Defense: Base

Armour (hardiness)10.5 (43.636363636364%)
Defense9
Ranged Defense9
Fatigue13
Physical Save13
Spell Save11
Mental Save19

Defense: Resistances

Fire+ 5%( 70%)
Cold+ 10%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Demented / Scourge drake1.00
2/5
1/5
0/5
0/5
Technique / Two-handed assault1.00
4/5
1/5
0/5
0/5
Spell / Undead drake1.00
1/5
1/5
0/5
0/5

Generic Talents

Technique / Conditioning1.00
1/5
0/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
2/5
1/5
0/5

Effects

talent

Quests

done
active
done

Equipment

Tool
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By qwery the Drem Adventurer level 5
19th Voratun 122nd year of Ascendancy at 08:23
see stats

Log

You gain 0.25 gold from the melting of iron greatsword (16-25.6 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.59 gold from the melting of
arcing iron greatmaul of daylight (16-24 power, 1 apr).
You gain 2.00 gold from the melting of
phase door rune of the wizard (range 6; power 19; dur 3).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 0.63 gold from the melting of
sun infusion (rad 5; power 20; turns 4; dispels darkness).
You feel very confident walking into this place.
Saving game...

Saving done.

Accepted quest 'An apprentice task'! (Press 'j' to see the quest log)
Quest 'An apprentice task' completed! (Press 'j' to see the quest log)
You have no more
Kor's Fall (10-12 power, 0 apr, darkness element)
Personal New Achievement: The secret city (Nightmare (Adventure) difficulty)!
Quest 'An apprentice task' is done! (Press 'j' to see the quest log)
There is a portal back here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...


Saving done.


You don't see how to get there...


Sold:
manasurge rune (629% regen over 10 turns; 31 instant mana) for 0.59 gold.
Sold:
balanced iron greatsword (15-24 power, 1 apr) for 2.88 gold.
Sold:
iron greatsword (19-30.4 power, 1 apr) for 0.25 gold.
Sold:
iron gauntlets (0 def, 1 armour) for 0.25 gold.
Sold:
rough leather armour (1 def, 2 armour) for 0.50 gold.
Sold:
spinel for 4.00 gold.
Sold:
ametrine for 4.00 gold.
Qwery deactivates Raze.