Pris the level 7 Ogre Anorithil by ravenred

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassAnorithil
Level / Exp7 / 20%
Sizebig
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity9 (base 10)
Constitution16 (base 16)
Magic28 (base 24)
Willpower8 (base 10)
Cunning22 (base 20)

Resources

Life209/209
Positive48/48
Negative48/48
Healing Factor1.1483870967742
Regeneration0.28709677419355

Speed

Mental0%
Attack0%
Movement+12.317712611775%
Spell+3.8530239145029%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage14
Accuracy3
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance6%
Speed0.96289926119364

Offense: Mind

Mindpower21
Crit Chance7%
Speed1

Offense: Damage Bonus

Lightning+3%
Light+10%
Temporal+10%
Blight+3%
Darkness+16%

Defense: Base

Armour (hardiness)9 (48%)
Defense0
Ranged Defense0
Fatigue0
Physical Save27
Spell Save19
Mental Save26

Defense: Resistances

Physical+ 13%( 70%)
Darkness+ 26%( 70%)
Light+ 35%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Eclipse1.30
0/5
0/5
0/5
0/5
Celestial / Sunlight1.30
5/5
3/5
0/5
0/5
Celestial / Twilight1.30
2/5
1/5
0/5
0/5
Celestial / Star fury1.30
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Hymns1.30
1/5
1/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Celestial / Chants1.30
2/5
2/5
0/5
0/5

Effects

talent
talent

Quests

done
failed
active

Equipment

Tool
On fingers
On fingers
Around neck
In main hand
Light source
Main armor

Inventory

Achievements

Log


Pris picks up (a.):
regeneration infusion of the sneak (heal 172; 12 cd).

You don't see how to get there...

You don't see how to get there...

Pris deactivates
Chant of Fortress.
Pris activates
Chant of Fortress.
Pris deactivates
Hymn of Shadows.
Pris activates
Hymn of Shadows.
Resting starts...

You are yanked out of this place!

Rested for 9 turns (stop reason: dialog is displayed).


You gain 1.06 gold from the transmogrification of
pouch of iron shots of erosion (18/18, 12-14.4 power, 1 apr).
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.87 gold from the transmogrification of
rough leather armour of stability (3 def, 2 armour).
You gain 0.57 gold from the transmogrification of
miner's pair of rough leather boots (0 def, 2 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 1.47 gold from the transmogrification of
elm starstaff of fate (10-12 power, 2 apr, temporal element).
You gain 1.29 gold from the transmogrification of
elm magestaff of might (10-12 power, 2 apr, arcane element).
You gain 2.70 gold from the transmogrification of
acidic iron mace of vileness (14-19.6 power, 2 apr).
You gain 0.95 gold from the transmogrification of
acidic iron greatsword of massacre (23.5-37.6 power, 1 apr).
You gain 2.81 gold from the transmogrification of
arcing iron greatmaul of vileness (17-25.5 power, 1 apr).
You gain 1.93 gold from the transmogrification of
mule's copper ring of clarity.
You gain 1.29 gold from the transmogrification of
regeneration infusion of the sneak (heal 172; 12 cd).
There is a Stairway into the Rhaloren Camp here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Pris deactivates
Hymn of Shadows.
Pris deactivates
Chant of Fortress.