










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escort Rescheduling 1.3.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.5.0Donators/Buyers bonus! Notes to Self 1.3.0Allows you to add notes to a character which will be displayed just after you load it, as a reminder of anything you want to remember next time you play the character. Useful if, like me, you have several characters going at once. The Character Notes dialog is initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Alchemy Woes: Only One Provider 1.4.6Breaking out just the alchemy part of Regalion's mod, and making sure its 1.4.x compatible. Not thoroughly tested yet, but registering so I can just leave it on. This should prevent the other alchemists Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 50 / 1406% |
| Size | medium |
| Lifes / Deaths | Killed by gwelgoroth at level 14 on the 38th Haze 122nd year of Ascendancy at 13:26 0 / 8Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 71st Haze 124th year of Ascendancy at 07:53 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 71st Haze 124th year of Ascendancy at 12:18 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 71st Haze 124th year of Ascendancy at 16:38 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 71st Haze 124th year of Ascendancy at 18:25 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 71st Haze 124th year of Ascendancy at 22:40 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 72nd Haze 124th year of Ascendancy at 00:31 Killed by Atamathon the Giant Golem at level 50 on the 10th Allure 125th year of Ascendancy at 09:54 |
Primary Stats
| Strength | 43 (base 15) |
| Dexterity | 122.5 (base 65) |
| Constitution | 22 (base 11) |
| Magic | 96.5 (base 60) |
| Willpower | 72 (base 60) |
| Cunning | 89.5 (base 37) |
Resources
| Life | -858/1324 |
| Paradox | 269 |
| Healing Factor | 1.4737500000001 |
| Regeneration | 272.86574679878 |
Speed
| Mental | +17.53579726198% |
| Attack | +17.53579726198% |
| Movement | +9.9920072216264E-12% |
| Spell | +17.53579726198% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -7 |
| Infravision | 7 |
| See Stealth | 35.238712843181 |
| See Invisible | 35.238712843181 |
Offense: Mainhand
| Damage | 296 |
| Accuracy | 80 |
| Crit Chance | 69% |
| APR | 30 |
| Speed | 0.68 |
Offense: Spell
| Spellpower | 65 |
| Crit Chance | 40% |
| Speed | 0.85080462573548 |
Offense: Mind
| Mindpower | 60 |
| Crit Chance | 30% |
| Speed | 0.85080462573548 |
Offense: Damage Bonus
| Physical | +45% |
| All | +22% |
| Temporal | +50% |
Offense: Damage Penetration
| Lightning | +25% |
| Temporal | +43% |
| Physical | +25% |
| Darkness | +23% |
| All | +10% |
Defense: Base
| Armour (hardiness) | 31 (70.376569037657%) |
| Defense | 88 |
| Ranged Defense | 92 |
| Fatigue | 0 |
| Physical Save | 42 |
| Spell Save | 65 |
| Mental Save | 62 |
Defense: Resistances
| Acid | + 65%( 70%) |
| Blight | + 65%( 70%) |
| Arcane | + 66%( 70%) |
| Cold | + 70%( 70%) |
| All | + 62%( 70%) |
| Lightning | + 65%( 70%) |
| Light | + 65%( 70%) |
| Temporal | + 70%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Mind | + 70%( 70%) |
Defense: Immunities
| Disarm Resistance | 25% |
| Bleed Resistance | 30% |
| Confusion Resistance | 70% |
| Stun Resistance | 100% |
| Silence Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 5% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 11 turns. While Heroism is active, you will only die when reaching -772 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 748 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 582 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (85% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 15. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 49%, your defense is increased by 49 and all your resistances by 49%. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (85% of a turn) Is: a spell Description: Inflicts 657.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Speed Control | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 1/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Phase Pulse |
| talent | Temporal Hounds |
| talent | Contingency |
| talent | Weapon Folding |
| detrimental effect | The target is on fire, taking 35.64 fire damage per turn. Burning |
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | The target's accuracy and power have been increased by 27. 3 Fateweaver |
| beneficial effect | Increases your three highest stats by 15 and keeps you from dying even if your life drops to -711. Heroism |
| beneficial effect | A flow of life spins around the target, regenerating 149.62 life per turn. Regeneration |
| beneficial effect | Increases attack, spell, and mind speed by 18%. 1 Time Dilation |
| beneficial effect | Immune to physical effects. Spine of the World |
| beneficial effect | The target is out of phase with reality, increasing defense by 50, resist all by 40%, and reducing the duration of detrimental timed effects by 60%. Out of Phase |
| beneficial effect | The target is regaining 33 life per turn and refreshing talents at twice the normal rate. Invigorate |
| beneficial effect | The target's defense and saves have been increased by 27. 3 Spin |
| beneficial effect | The target has a 82% chance of increasing the duration of one detrimental status effects on targets it damages by one. Seal Fate |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved talent Precognition (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved talent Precognition (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved talent Precognition (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you improved talent Precognition (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. Melinda died to a Yaech raiding party at the beach. | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1447. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of voratun boots of void walking (0 def, 5 armour)3.0 T5 feet armor [Ego+] Arcane While equipped: dps ---------- Res.pen +13% darkness +19% temporal ----- def ----- Armour +5 Fatigue +4% Resists +22% darkness +20% temporal Def/telep +30 Res/telep +17% Dur/telep +22% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Amurondur the Loammire (5/22, 69.5-97.3 power, 30 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Master/Psionic Power 69.5 - 97.3 Acid Uses 70% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +30 Crit +21.0% Capacity 22 Proj.spd +400% Ranged+ +4 acid +41 darkness +30 bleed +30 cold +4 nature Against +26% Living On Crit.r2 +4 nature On Hit: * Slows global speed by 47% On Crit: * wounds the target for 7 turns: 24 bleeding, 73% reduced healing Arrows are used with bows to pierce your foes to death. |
| Light source | Betereda1.0 T3 lite [Rare] Master While equipped: Stats +8 Cun ----- def ----- Resists +6% fire Crit.dmg- 15.00% Disease- +25% Cut- +15% Stun/Frz- +15% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light -7 Infravis +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Thunderdash (0 def, 5 armour)3.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +9 Str +17 Dex dps ---------- Res.pen +15% lightning Melee Ret 4 lightning ----- def ----- Armour +5 Fatigue +5% Resists +5% arcane +3% fire +12% darkness +22% mind Mind.save +28 (+7 eff.) Die.at -40.00 life Confus- +50% Knockbk- +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +5% physical +10% temporal Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | savage's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +3 Con ----- def ----- Spell.save +13 (+3 eff.) Max.HP +85.00 HP.reg +1.30 Heal.mod +16% ---------- misc Max.stam +30.00 Rings can have magical properties. |
| On fingers | rogue's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Cun ----- def ----- Defense +12 (+2 eff.) Max.HP +62.00 HP.reg +1.30 Heal.mod +22% Rings can have magical properties. |
| Around waist | Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+4 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 54 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In main hand | keeper's elven-wood longbow of true flight4.0 T4 longbow 2H weapon [Ego++] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +10 While equipped: dps ---------- Phys.crit +12.0% Dmg.mod +18% temporal +18% physical Res.pen +14% temporal +15% physical Acc +12 (+3 eff.) ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
| On hands | Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.3 Pwr.cost 25 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 151% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 17. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
| Main armor | Velissra (2 def, 0 armour)2.0 T3 cloth armor [Rare] Arcane While equipped: ----- def ----- Defense +2 (+0 eff.) Resists +9% lightning +10% darkness +9% blight +10% fire +9% light +22% cold Phys.save +14 (+4 eff.) Spell.save +32 (+8 eff.) Mind.save +15 (+4 eff.) Die.at -80.00 life Silence- +25% Confus- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | cashmere cloak 'Getostir' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +4 Wil +3 Mag ----- def ----- Defense +2 (+0 eff.) Resists +9% acid +6% fire +5% arcane Spell.save +8 (+2 eff.) Cut- +15% Disarm- +25% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +51.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Spellblaze Echoes0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +8 (+2 eff.) S.pwr/crit +15 ----- def ----- Armour +6 Defense +6 (+1 eff.) Unleash a destructive wail, destroying terrain and dealing 782.27 physical damage (based on Magic) in a radius of 3. Uses 60 power out of 60/60 This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze This item has been sent to the Item's Vault. |
Inventory
wild infusion of the duelist (resist 36%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 36% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (600% speed; 4 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 600% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Umbramistress0.1 T4 amulet jewelry [Rare] Arcane While equipped: Stats +9 Mag dps ---------- Dmg.mod +21% darkness Res.pen +20% darkness Melee Ret 16 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +12% temporal Def/telep +15 Res/telep +15% Dur/telep +15% Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
gladiator's stralite ring of blinding strikes0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Str +8 Con dps ---------- Phys.pwr +6 (+1 eff.) Melee+ 28 light Ranged+ 40 light On Hit (Melee): * 24% chance to blind On Hit (Ranged): * 19% chance to blind Rings can have magical properties. |
gladiator's stralite ring of blinding strikes0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +8 Str +7 Con dps ---------- Phys.pwr +9 (+2 eff.) Melee+ 31 light Ranged+ 33 light On Hit (Melee): * 14% chance to blind On Hit (Ranged): * 23% chance to blind Rings can have magical properties. |
psionicist's stralite ring of misery0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Melee+ 14 bleed Ranged+ 16 bleed On Hit (Melee): * 10% chance to cause random gloom On Hit (Ranged): * 14% chance to cause random gloom ----- def ----- Mind.save +10 (+2 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+15 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
gladiator's voratun ring of perseverance0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +9 (+2 eff.) ----- def ----- HP.reg +4.70 Stun/Frz- +42% Rings can have magical properties. |
titan's voratun ring of perseverance0.1 T5 ring jewelry [Ego] Nature/Master While equipped: Stats +7 Con ----- def ----- Phys.save +14 (+4 eff.) HP.reg +2.60 Stun/Frz- +50% Rings can have magical properties. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 180% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Wil +10 Mag dps ---------- Spell.crit +15% Spell.pwr +48 (+12 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Sword of Potential Futures (28-39.2 power, 10 apr)3.0 T3 longsword 1H weapon [Unique] Arcane In the past there was a dagger with it. Power 28.0 - 39.2 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +10 Crit +8.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +0% physical +5% temporal ----- def ----- Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. This item has been sent to the Item's Vault. |
Dagger of the Past (25-32.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5 Physical Uses 100% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +0% physical +5% temporal Res.pen +0% temporal ----- def ----- Defense +10 (+2 eff.) Spell.save +10 (+3 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. This item has been sent to the Item's Vault. |
Epoch's Curve4.0 T3 longbow 2H weapon [Unique] Arcane Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 143% Range +9 While equipped: Stats +5 Dex +4 Mag dps ---------- Ranged+ 15 temporal Dmg.mod +10% temporal ----- def ----- HP.reg +2.00 ---------- misc Masteries +0.10 Chronomancy/Bow Threading Epoch's Curve has served the Wardens for generations and was passed from Warden to Warden for many years before being lost. According to legend it was made from the first ash sapling to sprout after the Spellblaze and carries powers of both time and renewal. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +3 Wil +5 Mag dps ---------- Spell.pwr +23 (+6 eff.) Dmg.mod +20% physical +20% temporal Res.pen +20% physical +20% temporal Melee Ret 10 temporal 20 physical ----- def ----- Armour +3 Defense +9 (+2 eff.) Resists +10% physical +10% temporal Temporal Reprieve: Level 1.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Beriyagas (5 def, 8 armour)9.0 T5 light armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% acid On Hit (Melee): * 45% chance to gain 10% of a turn (3/turn limit) * 33% chance to corrode armour by 30% ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +21% acid +6% temporal +15% arcane Spell.save +24 (+6 eff.) A suit of armour made of leather. |
Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Wil +5 Con ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+5 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +4.0% Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +4% all Melee Ret 30 mind ----- def ----- Defense +14 (+3 eff.) Resists +10% darkness +10% mind Mind.save +10 (+2 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Masteries +0.20 Cursed/Gloom +0.20 Cursed/Darkness Creeping Darkness: Level 4.0 Pwr.cost 18 out of 18/18. Range 5 Travel.spd instantaneous Is a mind power Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 45.69 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark. Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Nightquench the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Dex +9 Mag +10 Wil +14 Cun dps ---------- Mind.crit +8% Crit.mult +28.00% Dmg.mod +15% darkness Res.pen +10% acid Acc +23 (+5 eff.) Apr +23 On Hit (Melee): * 35% chance to inflict 15% damage reduction ----- def ----- Defense +3 (+1 eff.) Spell.save +15 (+4 eff.) Stealth +15 ---------- misc Max.mana +80.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's elven-silk cloak of the hunter (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature/Master While equipped: Stats +3 Cun +4 Dex dps ---------- Acc +36 (+7 eff.) Apr +8 ----- def ----- Defense +3 (+1 eff.) Fatigue -6% Max.HP +108.00 ---------- misc Max.stam +36.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
blood-soaked pair of hardened leather boots of spellbinding (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Mag dps ---------- Phys.crit +4.0% Phys.pwr +5 (+1 eff.) Apr +5 ----- def ----- Armour +3 Fatigue +3% Spell.save +2 (+1 eff.) ---------- misc Spell.cld 10% A pair of boots made of leather. |
restorative pair of drakeskin leather boots of massiveness (0 def, 5 armour)2.0 T5 feet armor [Ego++] Nature/Master While equipped: Stats +10 Str +7 Con dps ---------- Dmg.mod +7% physical ----- def ----- Armour +5 Fatigue +5% HP.reg +5.50 Heal.mod +27% ---------- misc Size +1 Heave: Puts all charms on 10 cooldown Level 3.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
undeterred pair of voratun boots of massiveness (0 def, 5 armour)3.0 T5 feet armor [Ego++] Arcane/Master While equipped: Stats +7 Str +9 Con dps ---------- Dmg.mod +8% physical ----- def ----- Armour +5 Fatigue +4% Silence- +42% Confus- +31% Stun/Frz- +45% ---------- misc Size +1 Heave: Puts all charms on 10 cooldown Level 4.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Poliwen (0 def, 8 armour)1.5 T5 hands armor [Random Unique] Arcane/Master While equipped: Stats +6 Dex +6 Mag +4 Cun dps ---------- Mind.crit +3% Crit.mult +10.00% Melee+ 18 light Dmg.mod +11% light +9% mind Res.pen +10% mind Acc +25 (+5 eff.) Melee Ret 4 blight ----- def ----- Armour +8 Resists +3% mind +20% light +10% darkness Mind.save +21 (+5 eff.) Max.HP +72.00 ---------- misc Hate/m.crit +4.00 Infravis +2 Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 89.37 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
steady voratun gauntlets of war-making (0 def, 3 armour)1.5 T5 hands armor [Ego+] Master/Psionic While equipped: dps ---------- Phys.crit +20.0% Spell.crit +18% Mind.crit +16% Crit.mult +12.00% Acc +9 (+2 eff.) ----- def ----- Armour +3 Phys.save +10 (+3 eff.) Mind.save +8 (+2 eff.) Disarm- +33% Metal gloves protecting the hands up to the middle of the lower arm. |
The Black Crown (0 def, 15 armour)3.0 T4 head armor [Unique] Arcane/Master While equipped: Stats +10 Con +10 Wil ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight Phys.save +0 (+0 eff.) Spell.save +0 (+0 eff.) Mind.save +0 (+0 eff.) ---------- misc Masteries +0.20 Corruption/Demon seeds +0.20 Corruption/Demonic pact ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
Xissra the voratun helm (0 def, 5 armour)3.0 T5 head armor [Rare] Master While equipped: Stats +3 Cun +10 Str dps ---------- Spell.pwr +14 (+3 eff.) Phasing +30% Melee Ret 12 arcane ----- def ----- Armour +5 Fatigue +5% Resists +12% temporal ---------- misc Mana/turn +0.12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 160.52 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 160.52 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +2 Con +4 Wil dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+1 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 714.92 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 294.75 temporal and 239.73 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Bokotar the Cornac Temporal Warden level 34
49th Haze 123rd year of Ascendancy at 15:30 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Bokotar the Cornac Temporal Warden level 41
9th Regrowth 124th year of Ascendancy at 08:05 see stats
Against all odds
Killed Ukruk in the ambush.By Bokotar the Cornac Temporal Warden level 33
43rd Dusk 123rd year of Ascendancy at 16:49 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Bokotar the Cornac Temporal Warden level 29
32nd Dusk 123rd year of Ascendancy at 12:42 see stats
Arachnophobia
Destroyed the spydric menace.By Bokotar the Cornac Temporal Warden level 41
29th Regrowth 124th year of Ascendancy at 10:31 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Bokotar the Cornac Temporal Warden level 46
13rd Dusk 124th year of Ascendancy at 05:11 see stats
Brave new world
Went to the Far East and took part in the war.By Bokotar the Cornac Temporal Warden level 37
61st Haze 123rd year of Ascendancy at 02:08 see stats
Clone War
Destroyed your own Shade.By Bokotar the Cornac Temporal Warden level 41
46th Regrowth 124th year of Ascendancy at 17:49 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Bokotar the Cornac Temporal Warden level 14
4th Haze 122nd year of Ascendancy at 07:30 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Bokotar the Cornac Temporal Warden level 36
57th Haze 123rd year of Ascendancy at 12:25 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Bokotar the Cornac Temporal Warden level 40
6th Regrowth 124th year of Ascendancy at 21:29 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Bokotar the Cornac Temporal Warden level 27
16th Dusk 123rd year of Ascendancy at 03:28 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Bokotar the Cornac Temporal Warden level 50
60th Haze 124th year of Ascendancy at 12:14 see stats
Exterminator
Killed 1000 creatures.By Bokotar the Cornac Temporal Warden level 16
13rd Regrowth 123rd year of Ascendancy at 07:16 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Bokotar the Cornac Temporal Warden level 27
16th Dusk 123rd year of Ascendancy at 01:23 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Bokotar the Cornac Temporal Warden level 50
54th Haze 124th year of Ascendancy at 14:51 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Bokotar the Cornac Temporal Warden level 38
77th Haze 123rd year of Ascendancy at 21:51 see stats
Guiding Hand
Saved all escorted adventurers.By Bokotar the Cornac Temporal Warden level 31
40th Dusk 123rd year of Ascendancy at 21:51 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bokotar the Cornac Temporal Warden level 21
37th Regrowth 123rd year of Ascendancy at 22:46 see stats
Level 10
Got a character to level 10.By Bokotar the Cornac Temporal Warden level 10
1st Summertide 122nd year of Ascendancy at 01:59 see stats
Level 20
Got a character to level 20.By Bokotar the Cornac Temporal Warden level 20
32nd Regrowth 123rd year of Ascendancy at 18:12 see stats
Level 30
Got a character to level 30.By Bokotar the Cornac Temporal Warden level 30
35th Dusk 123rd year of Ascendancy at 12:04 see stats
Level 40
Got a character to level 40.By Bokotar the Cornac Temporal Warden level 40
5th Regrowth 124th year of Ascendancy at 19:36 see stats
Level 50
Got a character to level 50.By Bokotar the Cornac Temporal Warden level 50
76th Dusk 124th year of Ascendancy at 14:38 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By Bokotar the Cornac Temporal Warden level 26
52nd Pyre 123rd year of Ascendancy at 07:46 see stats
Orcrist
Killed the leaders of the Orc Pride.By Bokotar the Cornac Temporal Warden level 50
51st Haze 124th year of Ascendancy at 06:40 see stats
Paradoxology
Both killed your future self and got killed by your future self.By Bokotar the Cornac Temporal Warden level 23
23rd Pyre 123rd year of Ascendancy at 05:26 see stats
Portal master
Fought the two Sorcerers and closed four invocation portals.By Bokotar the Cornac Temporal Warden level 50
60th Haze 124th year of Ascendancy at 12:14 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Bokotar the Cornac Temporal Warden level 50
10th Haze 124th year of Ascendancy at 06:48 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Bokotar the Cornac Temporal Warden level 11
10th Dusk 122nd year of Ascendancy at 01:53 see stats
Santassacre!
Killed the little helper elves after saving them!By Bokotar the Cornac Temporal Warden level 26
52nd Pyre 123rd year of Ascendancy at 08:08 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Bokotar the Cornac Temporal Warden level 25
49th Pyre 123rd year of Ascendancy at 00:50 see stats
Self-killer
Killed your future self.By Bokotar the Cornac Temporal Warden level 23
23rd Pyre 123rd year of Ascendancy at 05:26 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Bokotar the Cornac Temporal Warden level 34
35th Haze 123rd year of Ascendancy at 08:00 see stats
Size matters
Did over 600 damage in one attack.By Bokotar the Cornac Temporal Warden level 29
32nd Dusk 123rd year of Ascendancy at 12:37 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Bokotar the Cornac Temporal Warden level 36
57th Haze 123rd year of Ascendancy at 16:42 see stats
That was close
Killed your target while having only 1 life left.By Bokotar the Cornac Temporal Warden level 48
63rd Dusk 124th year of Ascendancy at 15:57 see stats
The Arena
Unlocked Arena mode.By Bokotar the Cornac Temporal Warden level 9
8th Mirth 122nd year of Ascendancy at 02:58 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Bokotar the Cornac Temporal Warden level 50
51st Haze 124th year of Ascendancy at 07:58 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Bokotar the Cornac Temporal Warden level 14
10th Haze 122nd year of Ascendancy at 23:13 see stats
The secret city
Discovered the truth about mages.By Bokotar the Cornac Temporal Warden level 10
2nd Flare 122nd year of Ascendancy at 13:51 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Bokotar the Cornac Temporal Warden level 23
23rd Pyre 123rd year of Ascendancy at 03:53 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Bokotar the Cornac Temporal Warden level 42
74th Regrowth 124th year of Ascendancy at 11:15 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Bokotar the Cornac Temporal Warden level 26
9th Flare 123rd year of Ascendancy at 21:53 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Bokotar the Cornac Temporal Warden level 17
13rd Regrowth 123rd year of Ascendancy at 14:21 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Bokotar the Cornac Temporal Warden level 32
43rd Dusk 123rd year of Ascendancy at 05:25 see stats
Wibbly Wobbly Timey Wimey Stuff
Killed the weaver queen and the temporal defiler.By Bokotar the Cornac Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 12:22 see stats
Log
Bokotar is out of phase.
Atamathon the Giant Golem uses Irresistible Sun.
Atamathon the Giant Golem starts to attract all creatures around!
Bokotar is pulled in!
Atamathon the Giant Golem hits Bokotar for 109 fire, 120 light, 132 physical (361 total damage).
Talent Dimensional Step is ready to use.
Talent Seal Fate is ready to use.
Talent Arrow Stitching is ready to use.
Talent Arrow Echoes is ready to use.
Talent Infusion: Regeneration is ready to use.
Bokotar casts Seal Fate.
Bokotar casts Dimensional Step.
Bokotar emerges from a space-time rift!
Talent Fold Fate is ready to use.
Talent Fold Gravity is ready to use.
Talent Webs of Fate is ready to use.
Bokotar uses Infusion: Regeneration.
Bokotar starts regenerating health quickly.
Bokotar is pulled in!
Atamathon the Giant Golem hits Bokotar for 133 fire, 147 light, 161 physical (441 total damage).
Bokotar casts Thread Walk.
Target out of range. Hold to force your weapon to fire at targets beyond its range (10).
Atamathon the Giant Golem casts Rune: Heat Beam.
Bokotar become impervious to physical effects.
Bokotar is on fire!
Atamathon the Giant Golem speeds up.
Saving game...




































































































