











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 30 / 4% |
Size | medium |
Lifes / Deaths | Killed by Emeleriama the thief at level 13 on the 65th Dusk 122nd year of Ascendancy at 13:15 1 / 6Killed by Betharissra the cutpurse at level 22 on the 35th Haze 122nd year of Ascendancy at 12:08 Killed by Salytira the black bear at level 23 on the 49th Haze 122nd year of Ascendancy at 13:15 Killed by Ce'Nytira the skeleton warrior at level 29 on the 69th Haze 122nd year of Ascendancy at 20:51 Killed by Kra'Tor the Gluttonous at level 30 on the 70th Haze 122nd year of Ascendancy at 09:37 Killed by temp at level 30 on the 70th Haze 122nd year of Ascendancy at 09:45 |
Primary Stats
Strength | 25 (base 18) |
Dexterity | 53 (base 48) |
Constitution | 31 (base 10) |
Magic | 81 (base 60) |
Willpower | 39 (base 12) |
Cunning | 18 (base 11) |
Resources
Life | 876/876 |
Paradox | 250 |
Healing Factor | 1.5958714593979 |
Regeneration | 25.932911215216 |
Speed
Mental | -8.1046280797636E-12% |
Attack | -8.1046280797636E-12% |
Movement | -58.333333333333% |
Spell | -8.1046280797636E-12% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 4 |
See Stealth | 17.627673129068 |
See Invisible | 23.627673129069 |
Offense: Mainhand
Damage | 136 |
Accuracy | 54 |
Crit Chance | 25% |
APR | 7 |
Speed | 1.00 |
Offense: Offhand
Damage | 46 |
Accuracy | 54 |
Crit Chance | 29% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 51 |
Crit Chance | 16% |
Speed | 1.0000000000001 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 18% |
Speed | 1.0000000000001 |
Offense: Damage Bonus
Lightning | +3% |
Physical | +15% |
Arcane | +10% |
Darkness | +3% |
All | 0% |
Offense: Damage Penetration
Darkness | +30% |
Physical | +30% |
All | +25% |
Defense: Base
Armour (hardiness) | 36 (43.594633868923%) |
Defense | 69 |
Ranged Defense | 69 |
Fatigue | 3.9238052216851 |
Physical Save | 29 |
Spell Save | 31 |
Mental Save | 25 |
Defense: Resistances
Lightning | + 7%( 70%) |
Darkness | + 13%( 70%) |
Nature | + 11%( 70%) |
Blight | + 12%( 70%) |
Physical | + 6%( 70%) |
Cold | + 16%( 70%) |
All | + 4%( 70%) |
Defense: Immunities
Silence Resistance | 36% |
Bleed Resistance | 50% |
Confusion Resistance | 52% |
Instadeath Resistance | 100% |
Stun Resistance | 80% |
Poison Resistance | 39% |
Disarm Resistance | 18% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 363 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 71 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 239.20 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 205 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Ce'Nedalle the rogue. Escort: lone alchemist (level 2 of Trollmire) | failed |
You failed to protect the lone alchemist from death by Ivemina the black bear. Escort: lone alchemist (level 3 of Norgos Lair) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 221. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
On feet | ![]() 3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +4 Fatigue +3% Silence- +26% Confus- +23% Stun/Frz- +30% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +1% physical Mind.save +3 (+2 eff.) Die.at -20.00 life Max.HP +41.00 Poison- +20% Silence- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+6 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
On hands | ![]() 1.0 T1 hands armor [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Phys.pwr +20 (+5 eff.) ----- def ----- Armour +9 Defense +10 (+2 eff.) HP.reg +2.00 ---------- misc Stam/turn +0.60 Max.stam +13.00 Infravis +2 Unarmed combat: Power 90% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Hit: 10% Nightmare 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +7 Str +8 Wil dps ---------- Phys.crit +7.0% Mind.crit +6% On Hit (Melee): * 20% chance to slow global speed by 44% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Max.HP +31.00 ---------- misc Max.stam +18.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T3 ring jewelry [Random Unique] Nature While equipped: Stats +4 Con dps ---------- Spell.crit +4% ----- def ----- Resists +3% lightning +1% physical +8% blight +6% cold +7% nature Phys.save +8 (+4 eff.) Max.HP +46.00 HP.reg +8.00 Heal.mod +12% Poison- +19% Disease- +13% Rings make your fingers look great! |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Phys.crit +4.0% Phys.pwr +25 (+6 eff.) ----- def ----- Crit.chn- 15.00% Mind.save +9 (+5 eff.) Confus- +29% ---------- misc Stam/turn +2.00 Max.stam +30.00 See.Invis +6 Rings make your fingers look great! |
Around neck | ![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% Dmg.mod +9% physical Apr +2 Melee Ret 8 darkness ----- def ----- Resists +3% darkness Die.at -20.00 life Heal.mod +13% Cut- +50% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 182 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
In main hand | ![]() 3.0 T4 mace 1H weapon [Unique] Arcane A part of set. Power 161% Range: 1.4x Uses 100% Mag Dmg Arcane Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Con +3 Wil dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+4 eff.) Dmg.mod +10% arcane Recover the Crystal Focus (destroys this weapon). Uses 1 power out of 1/1 Blunt and deadly. Transformed with the power of the Spellblaze. This item has been sent to the Item's Vault. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Arcane While equipped: Stats +2 Str +4 Mag +2 Con dps ---------- Dmg.mod +6% physical ----- def ----- Resists +6% cold Heal.mod +5% Stun/Frz- +20% ---------- misc Mana/turn +0.16 Max.mana +21.00 A belt that goes around your waist. |
In off hand | ![]() 1.0 T3 dagger 1H weapon [Random Unique] Arcane/Nature/Master Power 120% Range: 1.3x Uses 50% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +11 cold On Hit: * 20% chance to slow global speed by 44% While equipped: Stats +9 Con +9 Wil dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +3% darkness Res.pen +5% darkness +5% physical On Hit (Melee): * 10% chance to slow global speed by 44% ----- def ----- Resists +6% darkness Max.HP +23.00 Disarm- +18% Sharp, short and deadly. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Dmg.mod +3% lightning ----- def ----- Defense +1 (+0 eff.) Crit.chn- 15.00% Max.HP +31.00 ---------- misc Psi/ret +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 9.0 T4 light armor [Ego++] Nature/Master While equipped: Stats +4 Cun +4 Dex ----- def ----- Armour +11 Defense +16 (+4 eff.) Fatigue +8% Max.HP +42.00 HP.reg +6.00 Heal.mod +13% A suit of armour made of leather. |
Inventory
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 18% all resistance, you move 49% faster, and you are invisible (power 16). Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +6 (+3 eff.) Dmg.mod +4% all ----- def ----- Max.HP +47.00 HP.reg +6.00 Heal.mod +11% Rings make your fingers look great! |
![]() 5.0 T3 staff 2H weapon [Ego] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% light ---------- misc Mana/turn +0.18 Max.mana +45.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon [Ego+] Arcane/Nature Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +8% Spell.pwr +17 (+5 eff.) Dmg.mod +25% arcane ----- def ----- Phys.save +5 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +9 (+5 eff.) HP.reg +1.00 Heal.mod +14% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T2 battleaxe 2H weapon [Rare] Master Power 139% Range: 1.5x Uses 120% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +8.0% Atk.spd 100% Melee+ +12 blight While equipped: Stats +4 Wil dps ---------- Phys.crit +5.0% Dmg.mod +12% blight Acc +10 (+4 eff.) ---------- misc Infravis +3 See.Invis +12 Massive two-handed battleaxes. |
![]() 5.0 T3 greatmaul 2H weapon [Rare] Master Power 165% Range: 1.5x Uses 120% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Mind.pwr +30 (+14 eff.) Dmg.mod +21% mind ----- def ----- Resists +5% arcane ---------- misc Psi/ret +0.24 Massive two-handed mauls. |
![]() 3.0 T2 mace 1H weapon [Rare] Arcane Power 113% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 145 damage over 5 turns and reducing armor and accuracy by 19 While equipped: dps ---------- Res.pen +10% acid +25% temporal Melee Ret 6 light On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% temporal ---------- misc Light +3 Blunt and deadly. |
![]() 1.0 T3 dagger 1H weapon [Normal] Power 121% Range: 1.3x Uses 50% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon [Normal] Power 112% Range: 1.3x Uses 50% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Sharp, short and deadly. |
![]() 4.0 T3 longbow 2H weapon [Normal] Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Longbows are used to shoot arrows at your foes. |
![]() 4.0 T4 longbow 2H weapon [Ego+] Arcane/Master Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 10% Shoot 1 While equipped: Stats +5 Dex Longbows are used to shoot arrows at your foes. |
![]() 3.0 T3 arrow ammo [Random Unique] Master/Psionic Power 153% Range: 1.4x Uses 50% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +10 Crit +13.0% Capacity 19 Ranged+ +12 fire On Hit.r1 +8 fire On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Crit: * Wound the target dealing 234 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T3 shot ammo [Normal] Power 144% Range: 1.2x Uses 70% Dex, 0% Mag, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 22 Shots are used with slings to pummel your foes to death. |
![]() 3.0 T3 shot ammo [Normal] Power 140% Range: 1.2x Uses 70% Dex, 0% Mag, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 18 Shots are used with slings to pummel your foes to death. |
![]() 7.0 T3 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 152% Range: 1.2x Uses 100% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +84 Melee+ +16 darkness On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Wil dps ---------- Phys.crit +8.0% Mind.crit +3% Phys.pwr +8 (+2 eff.) Dmg.mod +6% mind On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Armour +6 Fatigue +8% Resists +12% darkness ---------- misc Hate/m.crit +3.00 Talents +1 Block Handheld deflection devices. |
![]() 2.0 T3 cloth armor [Rare] Arcane While equipped: Stats +3 Str +2 Dex +2 Wil dps ---------- Dmg.mod +22% light Res.pen +25% mind +15% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 19 ----- def ----- Resists +3% cold +33% light +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor Reqs Level 35 [Unique] Arcane A part of set. While equipped: Stats +8 Mag +8 Con +12 Lck ----- def ----- Armour +5 Defense +3 (+0 eff.) Resists +15% physical +35% arcane +15% all Phys.save +25 (+12 eff.) Spell.save +35 (+14 eff.) Poison- +60% Disease- +60% Recover the Crystal Heart (destroys this armour). Uses 1 power out of 1/1 A cloth vestment. It offers no intrinsic protection but can be enchanted. Transformed with the power of the Spellblaze. This item has been sent to the Item's Vault. |
![]() 9.0 T2 light armor [Random Unique] Nature/Master While equipped: Stats +1 Str dps ---------- Dmg.mod +3% temporal Acc +10 (+4 eff.) ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Resists +7% physical Phys.save +12 (+6 eff.) Max.HP +34.00 HP.reg +6.40 Heal.mod +10% ---------- misc Stam/turn +1.00 A suit of armour made of leather. |
![]() 2.0 T3 head armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 25 * 20% chance to reduce all saves and defense by 19 ----- def ----- Armour +7 Fatigue +3% Resists +6% darkness +9% light Heal.mod +15% Knockbk- +20% ---------- misc Infravis +3 A cap made of leather. |
![]() 3.0 T3 head armor Reqs Heavy armour training [Ego+] Psionic While equipped: ----- def ----- Armour +4 Fatigue +4% Resists +13% mind Mind.save +14 (+7 eff.) Confus- +26% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 16 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
By temp the Shalore Temporal Warden level 13
59th Dusk 122nd year of Ascendancy at 08:39 see stats
By temp the Shalore Temporal Warden level 27
61st Haze 122nd year of Ascendancy at 13:15 see stats
By temp the Shalore Temporal Warden level 22
47th Haze 122nd year of Ascendancy at 17:44 see stats
By temp the Shalore Temporal Warden level 26
61st Haze 122nd year of Ascendancy at 04:11 see stats
By temp the Shalore Temporal Warden level 25
51st Haze 122nd year of Ascendancy at 11:33 see stats
By temp the Shalore Temporal Warden level 27
61st Haze 122nd year of Ascendancy at 07:49 see stats
By temp the Shalore Temporal Warden level 10
4th Mirth 122nd year of Ascendancy at 09:02 see stats
By temp the Shalore Temporal Warden level 20
9th Haze 122nd year of Ascendancy at 07:34 see stats
By temp the Shalore Temporal Warden level 30
70th Haze 122nd year of Ascendancy at 02:59 see stats
By temp the Shalore Temporal Warden level 27
61st Haze 122nd year of Ascendancy at 07:49 see stats
By temp the Shalore Temporal Warden level 6
79th Pyre 122nd year of Ascendancy at 12:25 see stats
By temp the Shalore Temporal Warden level 13
67th Dusk 122nd year of Ascendancy at 11:33 see stats
By temp the Shalore Temporal Warden level 22
48th Haze 122nd year of Ascendancy at 00:15 see stats
By temp the Shalore Temporal Warden level 17
73rd Dusk 122nd year of Ascendancy at 06:40 see stats
By temp the Shalore Temporal Warden level 30
70th Haze 122nd year of Ascendancy at 09:45 see stats
By temp the Shalore Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 21:40 see stats
Log
temp is no longer being stalked by Kra'Tor the Gluttonous.
Temporal hound slows down.
temp shares damage with his guardian!
Melee retaliation hits Kra'Tor the Gluttonous for 2 darkness damage.
Kra'Tor the Gluttonous hits Temporal hound for 691 cold, 50 acid, 58 nature (798 total damage).
Kra'Tor the Gluttonous hits Temp's temporal clone for 0 arcane damage.
Kra'Tor the Gluttonous hits temp for (112 shared), 447 cold (447 total damage).
temp the level 30 shalore temporal warden was iced to death by Kra'Tor the Gluttonous on level 5 of Dreadfell.
You have 1 life(s) left.
Temp's temporal clone's antimagic forces vanishes.
Temp's temporal clone speeds up.
Temp's temporal clone deactivates Contingency.
Temp's temporal clone deactivates Chant of Fortitude.
Temp's temporal clone deactivates Weapon Folding.
Temp's temporal clone is no longer pinned.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Kra'Tor the Gluttonous killed temp!
Saving game...
Your summoned temp's temporal clone disappears.
Talent Fold Warp is ready to use.
Talent Fold Fate is ready to use.
Talent Dimensional Step is ready to use.
Talent Arrow Echoes is ready to use.
Talent Warp Blade is ready to use.
Ran for 2 turns (stop reason: interesting character).
Saving done.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!