











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Fix water flood rendering error 1.5.10Temporarily fix the water rendering error on some GPU, that will caused map with water being flooded. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Of Trolls and Dead Maggots 1.5.0For Drem and Demented characters from the Forbidden Cults DLC who start with The Worm That Devours quest but go to complete another starter zone to level up before entering the worm; when you complete the quest and receive your racial starter quest, the completed zones will be applied retroactively, if applicable. (For instance, if you complete Trollmire and then return and kill the worm, and if your next quest is "Of trolls and damp caves", it will reflect that Prox has already been killed.) Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Chat/Quest Tweaks 1.7.0Changes the quest log descriptions of a few quests to provide useful information or fix missing information, tweaks a few chat dialogs for stylistic improvement, and adds NPC portrait images to some chat dialogs that were missing them. Quests currently affected:
Chat dialogs currently affected:
Chats with NPC portraits added:
Frequently Asked Questions: Doombringer Destroyer Reskin 1.7.6This allows Doombringers to select a different Destroyer form than just the Champion of Uhr'rok. Nothing against the Champ, but maybe some characters wanna look a little different when they hulk out. Now, the Destroyer can use any of the various demonic appearances, or even a number of non-demonic forms: a faeros of one size or another, a phoenix, and quite a bit more. Even dragons! (Wyrmics, you had your chance.) The text of Destroyer has been very slightly tweaked to reflect the more general and/or personal effect. I mostly aimed to include fire-elemental stuff, given the class, but there are some selections that don't really slot into either "demon" or "fire" — i.e., if you wanna morph into a big sandworm, that's also cool. There are two ways to configure this addon, both only visible to Doombringers:
I suspect the chosen setting will likely also impact the temporary Destroyer mode granted randomly by demon statues, too, though that's one thing I haven't tested. This addon has no mechanical component; it's purely cosmetic. It is also very easy to fork and extend, if desired; just add a new entry — a name and a filename — to the Width-variant tiles are not currently supported. --- CHANGELOG:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Doombringer |
| Level / Exp | 8 / 59% |
| Size | big |
| Lifes / Deaths | Killed by Betyth the king cobra at level 8 on the 2nd Mirth 122nd year of Ascendancy at 13:12 / 1 |
Primary Stats
| Strength | 30 (base 29) |
| Dexterity | 15 (base 10) |
| Constitution | 14 (base 12) |
| Magic | 26 (base 21) |
| Willpower | 17 (base 10) |
| Cunning | 15 (base 11) |
Resources
| Life | -1/259 |
| Stamina | 120/138 |
| Vim | 128/128 |
| Healing Factor | 1.0372895330003 |
| Regeneration | 3.8043080904953 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 18.097534654637 |
| See Invisible | 18.097534654637 |
Offense: Mainhand
| Damage | 58 |
| Accuracy | 34 |
| Crit Chance | 16% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +3% |
| Acid | +4% |
Offense: Damage Penetration
| Light | +5% |
Defense: Base
| Armour (hardiness) | 16.335093952971 (47.857809501309%) |
| Defense | 7 |
| Ranged Defense | 7 |
| Fatigue | 9 |
| Physical Save | 21 |
| Spell Save | 24 |
| Mental Save | 24 |
Defense: Resistances
| Cold | + 6%( 70%) |
| Darkness | + 10%( 70%) |
| Light | + 12%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 20% |
| Pinning Resistance | 21% |
| Disarm Resistance | 41% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Corruption / Torture | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
Equipment
| On feet | [vs. pair of rough leather boots (0 def, 1 armour) (On feet)]pair of rough leather boots (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Normal] While equipped: defense ------ Armor +1 (-) A pair of boots made of leather. |
| On hands | [vs. steady iron gauntlets of strength (+2) (0 def, 1 armour) (On hands)]steady iron gauntlets of strength (+2) (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Ego] Master/Psionic While equipped: Stats +2(-) Str offense ------ Physical Power +5 (+1 eff.) (-) Accuracy +6 (+3 eff.) (-) defense ------ Armor +1 (-) Fatigue +1% (-) Physical save +5 (+3 eff.) (-) Mind save +6 (+3 eff.) (-) Disarm Resist +20% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | [vs. linen wizard hat (1 def, 0 armour) (On head)]linen wizard hat (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Normal] While equipped: defense ------ Defense +1 (+1 eff.) (-) A pointy cloth hat, very wizardly... |
| On fingers | [vs. Gloryssra the copper ring (On fingers, 1 of 2)]Gloryssra the copper ring 0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +1(-) Con +3(-) Wil offense ------ Spell Crit +5% (-) Damage +3%(-) physical defense ------ Mind save +6 (+3 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. Gloryssra the copper ring (On fingers, 1 of 2)]mule's copper ring of tenacity 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +0(-1) Con +0(-3) Wil offense ------ Spell Crit +0% (-5%) Damage +0%(-3%) physical defense ------ Fatigue -4% Mind save +0 (+0 eff.) (-6 (-3 eff.)) Life +20.00 Disarm Resist +21% Pinning Resist +21% Knockbk Resist +20% other ------- Encumbrance +20 Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Xerasewe the rough leather belt (Around waist)]Xerasewe the rough leather belt 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Power +3 (+1 eff.) (-) defense ------ Resistance +6%(-) cold Spell save +7 (+4 eff.) (-) Confus Resist +20% (-) Stun Resist +20% (-) other ------- Max psi +10.00 (-) Size +1 (-) A belt that goes around your waist. |
| Main armor | [vs. prismatic iron mail armour (2 def, 4 armour) (Main armor)]prismatic iron mail armour (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training Str 14 [Ego] Arcane While equipped: defense ------ Armor +4 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resistance +12%(-) light +10%(-) darkness A suit of armour made of mail. |
| In main hand | [vs. Tirakai's Maul (32-42 power, 6 apr) (In main hand)]Tirakai's Maul (32-42 power, 6 apr) 5.0 Encumbrance T2 greatmaul 2H weapon [Unique] Arcane Weapon Damage 32.0 - 41.6 Acid Uses 10% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 (-) Critical Rate +8.0% (-) Attack Speed 100% (-) On-crit, radius 2 +12(-) disarming acid While equipped: Stats +1(-) Str +3(-) Dex +3(-) Mag +1(-) Wil +3(-) Cun +1(-) Con offense ------ Damage +4%(-) acid Agate: Acid Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
| Cloak | [vs. Radiancewrither (1 def, 8 armour) (Cloak)]Radiancewrither (1 def, 8 armour) 2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +1(-) Dex offense ------ Ignore resists +5%(-) light defense ------ Armor +8 (-) Defense +1 (+1 eff.) (-) Physical save +3 (+1 eff.) (-) Spell save +6 (+3 eff.) (-) Mind save +6 (+3 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | Planar Beacon 1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 (-) Fearscape Shift: Effective talent level: 2.6 Power cost 25 out of 25/25. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 72.81 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 72.81 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Inventory
[vs. Rune: Shatter Afflictions (on body)]shatter afflictions rune of the psychic (absorb 37; cd 22) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 37 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
warrior's copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +5% physical other ------- Stamina/turn +0.20 Amulets make your neck look great! |
[vs. Tirakai's Maul (32-42 power, 6 apr) (In main hand)]Kor's Fall (10-12 power, 0 apr, darkness element) 5.0 Encumbrance T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Weapon Damage 10.0 - 12.0(-22.0 - -29.6) Physical Uses 110% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +0 (-6) Critical Rate +1.5% (-6.5%) Attack Speed 100% (-) On-crit, radius 2 +0(-12) disarming acid While equipped: Stats +0(-1) Str +0(-3) Dex +0(-3) Mag +0(-1) Wil +0(-3) Cun +0(-1) Con offense ------ Spell Crit +8% Spellpower +7 (+3 eff.) Damage +10%(+6%) acid +10% fire +10% darkness +10% blight other ------- See Invisibility +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Effective talent level: 3.0 Power cost 6 out of 6/6. Range 10 Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Conjures up a spear of bones, doing 87.26 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (175). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
[vs. Tirakai's Maul (32-42 power, 6 apr) (In main hand)]elm vilestaff (10-12 power, 2 apr, blight element) 5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Normal] Weapon Damage 10.0 - 12.0(-22.0 - -29.6) Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 (-4) Critical Rate +2.5% (-5.5%) Attack Speed 100% (-) On-crit, radius 2 +0(-12) disarming acid While equipped: Stats +0(-1) Str +0(-3) Dex +0(-3) Mag +0(-1) Wil +0(-3) Cun +0(-1) Con offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +10% blight +0%(-4%) acid other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. Tirakai's Maul (32-42 power, 6 apr) (In main hand)]Radhydor the Lustresnake (14-22 power, 1 apr) 3.0 Encumbrance T1 battleaxe 2H weapon Reqs Str 11 [Rare] Psionic Weapon Damage 14.5 - 21.8(-17.5 - -19.9) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 (-5) Critical Rate +4.5% (-3.5%) Attack Speed 100% (-) On-hit +7 mind On-crit, radius 2 +0(-12) disarming acid On Hit: * 14% chance to reduce all saves and defense by 12 While equipped: Stats +0(-1) Str +3(-) Dex +0(-3) Mag +3(+2) Wil +2(-1) Cun +0(-1) Con offense ------ Physical Power +15 (+5 eff.) Damage +0%(-4%) acid +3% cold +3% light Massive two-handed battleaxes. |
[vs. prismatic iron mail armour (2 def, 4 armour) (Main armor)]prismatic iron plate armour (0 def, 7 armour) 17.0 Encumbrance T1 massive armor Reqs - Massive armour training ,Str 22 [Ego] Arcane While equipped: defense ------ Armor +7 (+3) Defense +0 (+0 eff.) (-2 (-2 eff.)) Fatigue +22% (+10%) Resistance +11%(-1%) light +10%(-) darkness A suit of armour made of metal plates. |
[vs. linen wizard hat (1 def, 0 armour) (On head)]linen wizard hat 'Chalagobar' (1 def, 2 armour) 2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: offense ------ Damage +11% blight defense ------ Armor +2 Defense +1 (+1 eff.) (-) Resistance +11% blight +3% nature +3% mind Crit Resistance 5.00% Mind save +6 (+3 eff.) Disease Resist +20% A pointy cloth hat, very wizardly... |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
iron pickaxe (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Normal] While equipped: Stats +1 Str While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Hell has no fury like a demon scorned! (Nightmare (Roguelike) difficulty)
Escaped the Searing Halls.By Vanno the Shalore Doombringer level 6
78th Pyre 122nd year of Ascendancy at 02:05 see stats
Log
Tempest of Metal hits Vanno for 5 physical, 2 acid, 9 fire, 3 physical, 2 acid, 9 fire (31 total damage).
Burning from Vanno hits Betyth the king cobra for 0 fire damage.
Vanno hits Betyth the king cobra for 67 acid, 5 fire (72 total damage).
Betyth the king cobra uses To The Arms.
Vanno is suffering and fails to concentrate on dealing damage.
Bleeding from Betyth the king cobra hits Vanno for 5 physical damage.
Betyth the king cobra hits Vanno for 27 physical, 2 acid, 9 fire (39 total damage).
Burning from Betyth the king cobra hits Vanno for 18 fire damage.
Poison from Betyth the king cobra hits Vanno for 28 nature damage.
Tempest of Metal hits Vanno for 7 physical, 2 acid, 9 fire, 3 physical, 2 acid, 9 fire (33 total damage).
Burning from Vanno hits Betyth the king cobra for 2 fire damage.
Vanno casts Fiery Aegis.
Betyth the king cobra stops burning.
A shield forms around Vanno.
Betyth the king cobra hits Vanno for (25 absorbed), 0 physical, (2 absorbed), 0 acid, (9 absorbed), 0 fire, (9 absorbed), 0 physical, (2 absorbed), 0 acid, (9 absorbed), 0 fire (0 total damage).
Tempest of Metal hits Vanno for (6 absorbed), 0 physical, (2 absorbed), 0 acid, (9 absorbed), 0 fire, (3 absorbed), 0 physical, (2 absorbed), 0 acid, (9 absorbed), 0 fire (0 total damage).
Your shield crumbles under the damage!
The shield around Vanno crumbles.
Vanno's spell attains critical power!
Betyth the king cobra is on fire!
Burning from Betyth the king cobra hits Vanno for (18 absorbed), 7 fire (7 total damage).
Bleeding from Betyth the king cobra hits Vanno for 5 physical damage.
Poison from Betyth the king cobra hits Vanno for 28 nature damage.
Fiery Aegis from Vanno hits Betyth the king cobra for 46 fire damage.
Burning from Vanno hits Betyth the king cobra for 18 fire damage.
Betyth the king cobra hits Vanno for 17 physical, 2 acid, 9 fire (29 total damage).
Tempest of Metal hits Vanno for 5 physical, 2 acid (7 total damage).
Vanno the level 8 shalore doombringer was dissolved to death by Betyth the king cobra on level 2 of Trollmire.














































































