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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Spell Merchants 1.6.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file Will conflict with \"Extra Dungeons\" and \"GodMode Merchant\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Proper Possession 1.7.0
Frequently Asked Questions: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Fixed bonus dungeons trigger 1.6.5Make sure that ALL the dungeons will appear in your game. Infinite Cat Points 1.4.0One Cat Point per level. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 50 / 839% |
| Size | medium |
| Lifes / Deaths | Killed by Bethynor the elven cultist at level 25 on the 37th Dusk 122nd year of Ascendancy at 15:06 3 / 5Killed by Emelinor the elven warrior at level 26 on the 38th Dusk 122nd year of Ascendancy at 13:16 Killed by Emelinor the elven warrior at level 26 on the 38th Dusk 122nd year of Ascendancy at 14:30 Killed by Emelinor the elven warrior at level 26 on the 38th Dusk 122nd year of Ascendancy at 16:09 Killed by Ce'Narikira the mountain troll thunderer at level 43 on the 39th Pyre 123rd year of Ascendancy at 00:00 |
Primary Stats
| Strength | 75 (base 30) |
| Dexterity | 63 (base 13) |
| Constitution | 44 (base 40) |
| Magic | 217 (base 60) |
| Willpower | 52 (base 21) |
| Cunning | 139 (base 60) |
Resources
| Mana | 716/716 |
| Vim | 276/276 |
| Life | 571/571 |
| Stamina | 332/332 |
| Soul | 22/22 |
| Healing Factor | 1.2455007465519 |
| Regeneration | 0.31137518663797 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 9 |
| See Stealth | 100.09838917641 |
| See Invisible | 95.098389176415 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 163 |
| Accuracy | 53 |
| Crit Chance | 75% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 164 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 76 |
| Crit Chance | 55% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Blight | +47% |
| Arcane | +55% |
| Cold | +56% |
| All | 0% |
| Darkness | +100% |
| Mind | +12% |
| Fire | +17% |
| Lightning | +5% |
Offense: Damage Penetration
| Arcane | +5% |
| Darkness | +56% |
| Cold | +86% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 104.17227830622 (62.946778433524%) |
| Defense | 78 |
| Ranged Defense | 78 |
| Fatigue | 0 |
| Physical Save | 94 |
| Spell Save | 114 |
| Mental Save | 102 |
Defense: Resistances
| Acid | + 46%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 57%( 70%) |
| All | + 39%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 43%( 70%) |
| Temporal | + 41%( 70%) |
| Mind | + 46%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 64% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 28% |
| Disarm Resistance | 38% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Teleport Resistance | 64% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1259 damage for 7 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 58 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2049% for 10 turns (3571 total) and instantly restoring 102 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1363 damage for 6 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 12 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 12 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 38%, your defense is increased by 38 and all your resistances by 38%. Its effects scale with your Magic stat. |
Class Talents
| Spell / Glacial waste | 2.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Nightfall | 2.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Age of dusk | 2.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Grave | 2.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Eradication | 2.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Arcane | 2.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Magical combat | 2.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Master of bones | 2.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Blight | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 2.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Animus | 2.70 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Enhancement | 2.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Master necromancer | 2.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Master of flesh | 2.70 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 2.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Race / Shalore | 1.80 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Undead / Lich | 2.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Spectre | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 2.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Spikes of Decrepitude |
| talent | Eternal Night |
| talent | Doomed For Eternity |
| talent | Dark Ritual |
| talent | Reaping |
| talent | Golden Age of Necromancy |
| talent | Arcane Power |
| talent | Erupting Shadows |
| talent | Aura of Undeath |
| talent | Defensive Posture |
| talent | Aether Permeation |
| talent | Grim Shadow |
| talent | Hiemal Shield |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
| beneficial effect | Physical power, spellpower and all saves increased by 94. Commander of the Dead |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Scintillating Caves. Escort: worried loremaster (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. * You have ascended to Lichdom! | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2498. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed vial of greater demon bile. * You've found the needed faerlhing fang. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of fire wyrm saliva. * You've found the needed multi-hued wyrm scale. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+1 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 388 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 16 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
| Light source | bright alchemist's lamp of the moons1.0 T3 lite [Ego+] Arcane/Master While equipped: dps ---------- Dmg.mod +8% darkness ----- def ----- Resists +7% light Affinity +5% darkness ---------- misc Light +8 Infravis +4 Moonlight Ray: Puts all charms on 6 cooldown Level 4.0 Pwr.cost 6 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 818.78 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | drakeskin leather cap 'Xerirewe' (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +9 Mag dps ---------- Spell.pwr +37 (+5 eff.) Dmg.mod +12% arcane ----- def ----- Armour +5 Fatigue +5% Resists +25% blight Phys.save +17 (+3 eff.) ---------- misc Max.mana +123.29 A cap made of leather. |
| Tool | Quenchkiss the dwarven-steel pickaxe (dig speed 30 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +4 Str dps ---------- Dmg.mod +15% cold Res.pen +5% cold ----- def ----- Fatigue -8% Resists +6% blight +3% temporal +5% arcane +12% mind While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Freezewrest0.1 T3 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +4 Mag +4 Cun +4 Con dps ---------- Spell.pwr +7 (+1 eff.) Dmg.mod +3% arcane +6% cold Res.pen +5% arcane +25% cold Melee Ret 4 cold ----- def ----- Phys.save +8 (+1 eff.) Blind- +28% ---------- misc Infravis +4 See.Stealth +11 See.Invis +6 Rings make your fingers look great! |
| On fingers | Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. The set is complete. While equipped: dps ---------- Spell.pwr +18 (+2 eff.) Dmg.mod +24% darkness +10% cold ----- def ----- Resists +15% darkness +10% cold Spell.save +8 (+1 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 Talent level: +1 Call of the Crypt. Talent level: +1 Rime Wraith. Talent level: +1 Dread. Talent level: +1 Call of the Mausoleum. Talent level: +1 Boneyard. Impending Doom: Level 5.0 Pwr.cost 26 out of 40/40. Range 7 Travel.spd instantaneous Is necromancy a spell Description: Your target's doom draws near. Its healing factor is reduced by 80%, and it will take 141% of its remaining life (or 1897.19, whichever is lower) over 10 turns as frostdusk damage. This spell is so powerful that every 3 turns it tears a part of the target's soul, generating one soul for you. The damage will increase with your Spellpower. This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
| Around waist | Tibers1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Cun +14 Wil dps ---------- Crit.mult +20.00% Spell.pwr +20 (+3 eff.) Dmg.mod +12% mind +21% blight Against +26% Summoned On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 53 ----- def ----- D.Red.from +33% Summoned A belt that goes around your waist. |
| In main hand | Sceptre of the Archlich (40-48 power, 12 apr, darkness element)5.0 T5 staff 2H weapon [Unique] Arcane It desires to be surrounded by undeath. The set is complete. Power 40.0 - 48.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +52 (+6 eff.) Dmg.mod +35% darkness ----- def ----- Spell.save +25 (+4 eff.) Mind.save +10 (+2 eff.) ---------- misc Mana/turn +0.50 Max.mana +50.00 Masteries +0.20 Spell/Nightfall +0.20 Spell/Master necromancer +0.20 Spell/Master of flesh +0.20 Spell/Animus +0.20 Spell/Master of bones This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
| On hands | hardened leather gloves 'Xanulaith' (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Spell.pwr +20 (+3 eff.) Dmg.mod +18% blight Acc +8 (+2 eff.) ----- def ----- Armour +2 Resists +12% acid +20% blight Phys.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Disarm- +38% ---------- misc Max.mana +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | spellwoven elven-silk robe of Linaniil (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +13% Spell.pwr +32 (+4 eff.) ----- def ----- Resists +15% all Spell.save +27 (+4 eff.) ---------- misc Mana/turn +0.26 Max.mana +65.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Ethereal Embrace (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+2 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 2.2 Pwr.cost 18 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 368.09 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
| Around neck | archmage's voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego++] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +17.00% Spell.pwr +18 (+2 eff.) Dmg.mod +6% acid +8% blight +17% fire +5% lightning +7% cold Amulets make your neck look great! |
Inventory
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (358.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 358.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 185; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 185 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 86; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 86 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 39 power out of 60/60 The evilness of undeath radiates from this amulet. |
Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+3 eff.) Mind.save +18 (+3 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.0 Pwr.cost 7 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 302.49 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Layetira0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Wil dps ---------- Spell.crit +3% Crit.mult +20.00% Spell.pwr +20 (+3 eff.) S.pwr/crit +8 ----- def ----- Resists +5% arcane +10% physical ---------- misc Stam/turn +0.80 Max.vim +50.00 Amulets make your neck look great! |
Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 672 strength, based on Magic) for 6 turns. Uses 16 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+1 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 20 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 45 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
clarifying voratun amulet0.1 T5 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +22% mind Confus- +32% Amulets make your neck look great! |
stralite amulet 'Xeranor'0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +9 Cun dps ---------- Spell.pwr +30 (+4 eff.) S.pwr/crit +10 ----- def ----- Resists +15% temporal ---------- misc Max.mana +100.00 Amulets make your neck look great! |
stralite amulet of the eclipse0.1 T4 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 9 light 10 darkness Dmg.mod +13% light +10% darkness On Melee Ret: * 10% chance to reduce damage dealt by 33% * 10% chance to blind Amulets make your neck look great! |
Adogalle the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Con dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Fatigue -5% Phys.save +12 (+2 eff.) Spell.save +7 (+1 eff.) Mind.save +6 (+1 eff.) Teleport- +20% ---------- misc Max.enc +21 Max.hate +4.00 Rings make your fingers look great! |
Blindsear0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +42% cold +24% light +27% mind Melee Ret 6 mind On Hit (Melee): * 21% chance to reduce all saves and defense by 41 ----- def ----- Resists +36% cold +5% arcane +15% mind Rings make your fingers look great! |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+3 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+4 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Nugen the stralite ring0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% mind ----- def ----- Armour +6 Resists +9% acid +18% light +13% blight +6% fire +13% nature +15% cold Crit.dmg- 15.52% Max.HP +40.00 Poison- +15% Disease- +26% Cut- +21% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: ----- def ----- Spell.save +7 (+1 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+1 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 8.8 Pwr.cost 4 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 903.51 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
painweaver's gold ring of nature (+28%)0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: dps ---------- Phys.pwr +11 (+3 eff.) Spell.pwr +10 (+2 eff.) Mind.pwr +9 (+2 eff.) Dmg.mod +14% nature +5% all ----- def ----- Resists +28% nature Rings make your fingers look great! |
painweaver's stralite ring of misery0.1 T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +1 Cun dps ---------- Phys.pwr +15 (+3 eff.) Spell.pwr +12 (+2 eff.) Mind.pwr +11 (+3 eff.) Melee+ 20 physical Ranged+ 14 physical Dmg.mod +6% all On Hit (Melee): * 13% chance to reduce all saves and defense by 41 On Hit (Ranged): * 14% chance to reduce all saves and defense by 41 ---------- misc Hate/m.crit +2.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 13 cooldown Level 4.0 Pwr.cost 13 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
stralite ring 'Runahell'0.1 T4 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +13 (+3 eff.) Spell.pwr +13 (+2 eff.) Mind.pwr +13 (+3 eff.) Dmg.mod +18% acid Res.pen +25% acid +25% arcane +20% mind Melee Ret 10 mind 4 acid On Hit (Melee): * 20% chance to reduce all saves and defense by 41 ----- def ----- Resists +5% arcane Rings make your fingers look great! |
stralite ring 'Yvuna'0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Cun dps ---------- Phys.pwr +17 (+4 eff.) Spell.pwr +11 (+2 eff.) Mind.pwr +38 (+8 eff.) Dmg.mod +16% nature +8% all Res.pen +10% mind ----- def ----- Resists +11% blight +45% nature +9% darkness Poison- +24% Disease- +14% ---------- misc Psi/ret +0.12 Hate/m.crit +1.00 Rings make your fingers look great! |
voratun ring of pilfering0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +12 (+4 eff.) Apr +14 ----- def ----- Defense +13 (+3 eff.) Disengage: Puts all charms on 7 cooldown Level 2.0 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
inquisitor's voratun battleaxe of disruption (56-85 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Disrupt Power 56.5 - 84.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Against +37% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% On Crit: * Deals 122 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Massive two-handed battleaxes. |
quick voratun battleaxe (56-85 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Master Power 56.5 - 84.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +7 Dex dps ---------- Phys.spd +10% Acc +26 (+7 eff.) Massive two-handed battleaxes. |
truestriking voratun battleaxe (59-88 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Master Power 59.0 - 88.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Res.pen +16% physical Acc +26 (+7 eff.) Apr +14 Massive two-handed battleaxes. |
Obsidianfury (39-51 power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Master Power 39.0 - 50.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +21 fire On Hit.r1 +21 darkness +21 cold On Crit.r2 +21 darkness On Hit: * 21% chance to reduce damage dealt by 33% While equipped: dps ---------- Res.pen +20% darkness +26% fire Acc +14 (+4 eff.) ----- def ----- Defense +12 (+2 eff.) Resists +15% cold Disarm- +50% Sharp, short and deadly. |
Brightfoe the stralite greatmaul (56-84 power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Arcane Power 56.0 - 84.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +23 temporal On Hit.r1 +16 acid On Crit.r2 +21 acid While equipped: dps ---------- Dmg.mod +27% blight Melee Ret 10 fire ----- def ----- Resists +12% acid +24% temporal +12% blight Massive two-handed mauls. |
The Black Maul (70-105 power, 15 apr)5.0 T5 greatmaul 2H weapon [Unique] Arcane Power 70.0 - 105.0 Physical Uses 130% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +2.0% Atk.spd 100% On Hit: 10% Obliterating Smash 3 While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Acc +20 (+6 eff.) ---------- misc Masteries +0.20 Corruption/Brutality +0.20 Technique/Two-handed assault ShadowPwr +10 Increases all damage by 1% for each point of your Shadow Power. Reckless Strike: Level 3.0 Pwr.cost 17 out of 25/25. Range melee/personal Travel.spd instantaneous Is a spell Description: Hits the target doing 255% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
Emayamira the Taintspire (50-81 power, 3 apr)3.0 T4 greatsword 2H weapon [Rare] Arcane Power 50.5 - 80.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +8 mind On Hit.r1 +20 blight On Hit: * 20% chance to slow global speed by 70% On Crit: * Splash the target with acid dealing 352 damage over 5 turns and reducing armor and accuracy by 44 While equipped: dps ---------- Crit.mult +10.00% Mind.pwr +31 (+7 eff.) Dmg.mod +12% mind Res.pen +20% nature On Hit (Melee): * 21% chance to slow global speed by 70% ---------- misc Psi/ret +0.12 Massive two-handed swords. |
Skynoon the dwarven-steel greatsword (34-54 power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Arcane/Master Power 34.0 - 54.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +16 fire On Hit: * 25% chance for lightning to strike from the target to a second target dealing 211 damage On Crit: * Wound the target dealing 293 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +1 Con +4 Mag dps ---------- Phys.crit +13.0% Phys.pwr +13 (+3 eff.) Res.pen +15% blight Melee Ret 4 lightning ----- def ----- Resists +3% lightning Crit.dmg- 10.00% ---------- misc Light +3 Massive two-handed swords. |
blazebringer's voratun greatsword of massacre (80-128 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature/Master Power 80.0 - 128.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +52 fire While equipped: dps ---------- All.spd +10% Res.pen +23% fire Massive two-handed swords. |
enhanced voratun greatsword of phasing (64-102 power, 39 apr)3.0 T5 greatsword 2H weapon [Ego+] Arcane/Nature Power 63.5 - 101.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +39 Crit +5.0% Atk.spd 100% Phasing +28% While equipped: Stats +7 Str +13 Dex +12 Mag +19 Wil +14 Cun +12 Con Massive two-handed swords. |
hateful dwarven-steel greatsword of evisceration (38-61 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Master/Psionic Power 38.0 - 60.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +19 darkness Against +19% Living On Crit: * Wound the target dealing 293 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +13 (+3 eff.) Massive two-handed swords. |
thought-forged dwarven-steel greatsword of ruin (38-62 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Master/Psionic Power 38.5 - 61.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +19 mind On Hit: * 31% chance to reduce all saves and defense by 41 While equipped: Stats +5 Cun +6 Wil dps ---------- Phys.crit +13.0% Crit.mult +35.00% Apr +13 Massive two-handed swords. |
Eilinovena the dragonbone longbow4.0 T5 longbow 2H weapon Reqs Shoot [Random Unique] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Proj.spd +407% Ranged+ +21 acid On Hit.r1 +8 physical While equipped: Stats +8 Cun +9 Str dps ---------- Phys.pwr +28 (+6 eff.) Phys.spd +10% Dmg.mod +24% acid Res.pen +10% physical ----- def ----- Resists +6% blight ---------- misc Reload +2 Longbows are used to shoot arrows at your foes. |
dragonbone longbow of piercing4.0 T5 longbow 2H weapon Reqs Shoot [Ego+] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Res.pen +14% all Acc +21 (+6 eff.) Apr +18 Longbows are used to shoot arrows at your foes. |
Arczephyr (33-46 power, 5 apr)3.0 T4 longsword 1H weapon [Rare] Master Power 33.0 - 46.2 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +16 blight On Hit.r1 +20 lightning On Crit.r2 +21 lightning While equipped: Stats +4 Str +5 Mag dps ---------- Res.pen +25% blight Acc +10 (+3 eff.) ----- def ----- Defense +12 (+2 eff.) Crit.dmg- 15.52% Disarm- +36% ---------- misc Infravis +3 Sharp, long, and deadly. |
Dawn's Blade (50-70 power, 7 apr)3.0 T5 longsword 1H weapon [Unique] Arcane If the sun doesn't set, dawn's power lasts forever. Power 50.0 - 70.0 Light Uses 25% Mag, 80% Str Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 100% Against +25% Undead +25% Demon While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+2 eff.) Dmg.mod +20% light Res.pen +25% light ---------- misc Light +2 Cooldown Healing Light -3 Barrier -5 Providence -10 Bathe in Light -5 Masteries +0.20 Celestial/Sun +0.20 Celestial/Combat +0.20 Celestial/Light Invoke dawn, inflicting 509.00 light damage in radius 5 (based on Magic) and lighting the area within radius 10. Uses 23 power out of 35/35 Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
Everpyre Blade (38-53 power, 10 apr)3.0 T4 longsword 1H weapon [Unique] Nature/Master Power 38.0 - 53.2 Fire Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +18.0% Atk.spd 100% On Hit: 15% Fire Breath 4 While equipped: Stats +7 Str +7 Wil dps ---------- Dmg.mod +20% fire Res.pen +15% fire ----- def ----- Resists +10% nature +15% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
The Black Spike (48-67 power, 20 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 48.0 - 67.2 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +5.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +10 Str +8 Mag dps ---------- Dmg.mod +25% darkness Res.pen +5% all ----- def ----- Resists +18% darkness +12% blight ---------- misc ShadowPwr +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
caustic voratun longsword of erosion (42-58 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Nature Power 41.5 - 58.1 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 nature On Crit.r2 +45 acid +16 nature While equipped: dps ---------- Res.pen +22% acid +18% nature Apr +10 Sharp, long, and deadly. |
chilling voratun longsword of massacre (54-75 power, 6 apr)3.0 T5 longsword 1H weapon [Ego] Arcane/Master Power 53.5 - 74.9 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +27 cold Sharp, long, and deadly. |
balanced stralite mace of massacre (48-66 power, 5 apr)3.0 T4 mace 1H weapon [Ego] Master Power 47.5 - 66.5 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Acc +10 (+3 eff.) ----- def ----- Defense +12 (+2 eff.) Disarm- +33% Blunt and deadly. |
hungering living mindstar (17-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) ---------- misc Hate/kill +2.00 Psi/kill +3.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 184.80 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 13 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
inquisitor's living mindstar (17-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Disrupt Power 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit: * Deals 122 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of flames (16-17 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 15.5 - 17.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) All.spd +6% Melee+ 13 fire Dmg.mod +15% fire Res.pen +14% fire ----- def ----- Resists +11% fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's living mindstar of sand (17-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego++] Nature Power 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 7 lightning 12 physical 5 cold 5 acid 7 fire Dmg.mod +11% physical Res.pen +11% physical ----- def ----- Resists +6% lightning +17% physical +6% fire +7% cold +5% acid ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's living mindstar of venom (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature Power 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 21 acid 6 physical 6 cold 7 lightning 8 fire Dmg.mod +13% acid Res.pen +18% acid ----- def ----- Resists +22% acid +7% physical +6% fire +7% cold +7% lightning HP.reg +4.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
drakeskin leather sling 'Duathelrip'4.0 T5 sling 1H weapon Reqs Shoot [Random Unique] Nature/Disrupt/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +23 nature On Crit: * silences the target While equipped: Stats +5 Con dps ---------- Phys.crit +11.0% Dmg.mod +3% acid Res.pen +13% nature Acc +10 (+3 eff.) On Hit (Ranged): * 20% chance to reduce damage dealt by 33% ----- def ----- Resists +18% acid +6% cold +6% darkness ---------- misc Masteries +0.20 Wild-gift/Fungus Regenerate 252 life over 5 turns Puts all charms on 13 cooldown Slings are used to hurl stones or metal shots at your foes. |
Carrionvagrant (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Rare] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str +10 Mag +16 Cun +10 Con dps ---------- Spell.crit +5% Crit.mult +22.00% Spell.pwr +15 (+2 eff.) Dmg.mod +30% fire +9% arcane +16% nature Res.pen +20% arcane ---------- misc Mana/turn +0.24 N.En/turn +0.20 Vim/s.crit +8.00 Max.mana +100.00 Max.vim +46.00 Max.N.En +49.00 Light +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Islura the Rimepower (30-36 power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.crit +12% Spell.pwr +44 (+5 eff.) Dmg.mod +6% fire +9% cold +15% darkness +30% arcane Res.pen +10% cold Melee Ret 2 cold ----- def ----- Resists +3% cold Phys.save +12 (+2 eff.) Spell.save +14 (+2 eff.) Mind.save +12 (+2 eff.) ---------- misc Mana/turn +0.60 Max.mana +45.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 20 cooldown Staves designed for wielders of magic, by the greats of the art. |
Shadowbrace the dragonbone starstaff (40-48 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 40.0 - 48.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Mind.crit +8% Spell.pwr +26 (+3 eff.) Dmg.mod +40% cold Res.pen +10% mind Phasing +22% ----- def ----- Defense +25 (+5 eff.) Resists +9% darkness +20% cold Shield.pwr +17% ---------- misc Hate/m.crit +2.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Sunking (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +38 (+5 eff.) Dmg.mod +30% fire Res.pen +15% light +15% temporal Phasing +17% On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +25 (+5 eff.) Shield.pwr +20% ---------- misc Mana/turn +0.46 Max.P.En +10.00 Max.N.En +10.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 20 cooldown Staves designed for wielders of magic, by the greats of the art. |
ash magestaff of breaching (15-18 power, 3 apr, fire element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+1 eff.) Dmg.mod +15% fire Res.pen +8% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blighted dragonbone magestaff of might (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +21% Spell.pwr +23 (+3 eff.) Dmg.mod +30% fire ---------- misc Vim/s.crit +5.00 Max.vim +30.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel ash magestaff of channeling (15-18 power, 3 apr, arcane element)5.0 T2 staff 2H weapon [Ego+] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Crit.mult +14.00% Spell.pwr +18 (+2 eff.) Dmg.mod +15% arcane ---------- misc Mana/turn +0.27 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 20 cooldown Staves designed for wielders of magic, by the greats of the art. |
cruel dragonbone magestaff of might (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +27% Crit.mult +17.00% Spell.pwr +15 (+2 eff.) Dmg.mod +30% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ethereal dragonbone magestaff of might (30-36 power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +19% Spell.pwr +21 (+3 eff.) Dmg.mod +30% arcane Phasing +20% ----- def ----- Defense +11 (+2 eff.) Shield.pwr +14% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding ash vilestaff of illumination (15-18 power, 3 apr, fire element)5.0 T2 staff 2H weapon [Ego+] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +2% Spell.pwr +12 (+2 eff.) Dmg.mod +15% fire ----- def ----- Defense +5 (+1 eff.) HP.reg +1.00 Heal.mod +17% ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 2.0 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 261.20 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
lifebinding elven-wood vilestaff (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon [Ego+] Nature Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Spell.crit +4% Spell.pwr +20 (+3 eff.) Dmg.mod +25% fire ----- def ----- HP.reg +1.00 Heal.mod +20% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's dragonbone magestaff (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +11.0% Spell.crit +5% Spell.pwr +24 (+3 eff.) Melee+ 25 arcane Dmg.mod +30% fire ---------- misc Max.mana +79.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew vilestaff of channeling (20-24 power, 4 apr, acid element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +22 (+3 eff.) Dmg.mod +20% acid ---------- misc Mana/turn +0.23 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 20 cooldown Staves designed for wielders of magic, by the greats of the art. |
orichalcum trident (54-87 power, 16 apr)3.0 T5 trident 2H weapon [Normal] Power 54.5 - 87.2 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Glorikira the Glintmoon (42-58 power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Master Power 41.5 - 58.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +12 temporal On Hit.r1 +8 light While equipped: dps ---------- S.pwr/crit +10 Dmg.mod +6% light +21% temporal Acc +15 (+4 eff.) ----- def ----- Defense +14 (+3 eff.) Resists +15% cold Disarm- +50% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.20 Max.vim +40.00 One-handed war axes. |
Glorulle (32-44 power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Arcane Power 31.5 - 44.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +8 blight On Hit.r1 +8 physical +17 fire On Hit: * 21% chance to reduce strength, dexterity, and constitution by 53 While equipped: dps ---------- Res.pen +26% blight +26% physical +25% temporal ----- def ----- Armour +6 Resists +18% blight Phys.save +6 (+1 eff.) One-handed war axes. |
enhanced steel waraxe of evisceration (14-20 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego++] Nature/Master Power 14.5 - 20.3 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit: * Wound the target dealing 293 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +6 Str +6 Dex +7 Mag +7 Wil +7 Cun +5 Con dps ---------- Phys.crit +8.0% Phys.pwr +8 (+2 eff.) One-handed war axes. |
flaming voratun waraxe of projection (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane/Psionic Power 40.0 - 56.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +18 fire On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) One-handed war axes. |
flaming voratun waraxe of shearing (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane/Master Power 40.0 - 56.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +16 fire While equipped: dps ---------- Res.pen +13% all Acc +18 (+5 eff.) Apr +9 One-handed war axes. |
quick voratun waraxe of enduring (42-58 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Nature/Master Power 41.5 - 58.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Dex +12 Wil +11 Con dps ---------- Phys.spd +10% Acc +15 (+4 eff.) ----- def ----- Max.HP +63.00 One-handed war axes. |
warbringer's stralite waraxe (32-45 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Master Power 32.0 - 44.8 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.pwr +10 (+2 eff.) Res.pen +10% physical ----- def ----- Disarm- +19% One-handed war axes. |
Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 16 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
balancing drakeskin leather belt of dampening1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +8.0% Mind.crit +5% ----- def ----- Resists +8% acid +8% fire +8% lightning +8% cold A belt that goes around your waist. |
noble's rough leather belt of unlife1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Wil dps ---------- Against +16% Summoned ----- def ----- Resists +6% blight D.Red.from +17% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Adanne the Pitchvagrant (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +21% darkness Res.pen +15% arcane ----- def ----- Defense +2 (+0 eff.) Resists +1% physical +3% temporal +12% nature +5% arcane Crit.dmg- 15.00% Spell.save +10 (+1 eff.) Mind.save +11 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aralle the Ravenbringer (3 def, 0 armour)2.0 T5 cloak armor [Rare] Psionic While equipped: Stats +4 Str +4 Wil +4 Cun +2 Con dps ---------- Spell.crit +4% Spell.pwr +10 (+2 eff.) Dmg.mod +24% nature On Hit (Melee): * 21% chance to reduce damage dealt by 33% ----- def ----- Defense +3 (+0 eff.) Mind.save +15 (+3 eff.) ---------- misc Mana/s.crit +2.00 Max.mana +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Darkpunish the elven-silk cloak (3 def, 8 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Crit.mult +10.00% Mind.pwr +25 (+6 eff.) Res.pen +20% darkness ----- def ----- Armour +8 Defense +3 (+0 eff.) Resists +21% cold Phys.save +14 (+2 eff.) Mind.save +7 (+1 eff.) Die.at -50.00 life ---------- misc Hate/m.crit +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frozen Shroud (12 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +12 Mag dps ---------- Dmg.mod +25% cold Melee Ret 60 ice ----- def ----- Defense +12 (+2 eff.) Resists +25% cold -15% fire +8% all Release a radius 4 chilling blast, instantly dealing 1131.72 cold damage and condensing the air into freezing vapors that deal 377.24 cold damage (based on Magic) each turn for 10 turns. Uses 20 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
shadow cashmere cloak of conjuring (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: dps ---------- Spell.crit +4% Crit.mult +16.00% Spell.pwr +5 (+1 eff.) Dmg.mod +8% arcane +14% darkness Res.pen +9% arcane +8% darkness ----- def ----- Defense +2 (+0 eff.) Resists +15% darkness Stealth +10 ---------- misc Max.mana +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Black Robe (6 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +30 (+4 eff.) ----- def ----- Defense +6 (+1 eff.) Resists +15% all Spell.save +25 (+4 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 A silk robe, darker than the darkest night sky, it radiates power. |
Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+2 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+3 eff.) Mind.save +15 (+3 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+3 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+2 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 1.0 Pwr.cost 33 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
dispeller's elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: dps ---------- Spell.pwr +16 (+2 eff.) Dmg.mod +18% all ----- def ----- Resists +9% lightning +8% darkness +12% light +9% blight +7% fire +9% cold +15% all Phys.save +17 (+3 eff.) Spell.save +33 (+5 eff.) Mind.save +16 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of Linaniil (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +11% Spell.pwr +26 (+3 eff.) ----- def ----- Resists +15% all ---------- misc Mana/turn +0.39 Max.mana +98.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven elven-silk robe of Linaniil (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.crit +11% Mind.crit +5% Spell.pwr +26 (+3 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +15% darkness +14% physical Res.pen +11% darkness +14% physical ----- def ----- Resists +15% all ---------- misc Mana/turn +0.28 Max.mana +100.00 Max.hate +5.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering silk robe of fire (+21%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Arcane/Nature While equipped: dps ---------- Dmg.mod +22% arcane +14% fire ----- def ----- Resists +13% all +21% fire ---------- misc Max.mana +59.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of Linaniil (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +4 Cun dps ---------- Spell.crit +18% Spell.pwr +31 (+4 eff.) Dmg.mod +22% light +24% darkness ----- def ----- Resists +15% all ---------- misc Mana/turn +0.24 Max.mana +62.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +4 Cun dps ---------- Spell.crit +6% Spell.pwr +8 (+1 eff.) Dmg.mod +13% acid +17% physical +27% light +16% fire +11% darkness +19% cold ----- def ----- Resists +17% acid +20% physical +15% fire +17% cold +15% all ---------- misc Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +3 Cun dps ---------- Spell.crit +8% Spell.pwr +23 (+3 eff.) Dmg.mod +6% darkness +18% light +15% all ----- def ----- Resists +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of protection (4 def, 2 armour)2.0 T5 cloth armor [Ego+] Arcane/Master While equipped: Stats +4 Cun dps ---------- Spell.crit +8% Spell.pwr +8 (+1 eff.) Dmg.mod +13% light +18% darkness ----- def ----- Armour +2 Defense +4 (+1 eff.) Resists +15% all Phys.save +27 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of the mountain (+11%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +6 Str +7 Mag +7 Wil dps ---------- Dmg.mod +22% lightning +29% physical +14% cold ----- def ----- Resists +11% lightning +8% cold +10% physical +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken cashmere robe of Linaniil (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +11% Spell.pwr +27 (+3 eff.) Dmg.mod +14% arcane +20% temporal ----- def ----- Resists +11% all ---------- misc Mana/turn +0.21 Max.mana +112.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.crit +3% Spell.pwr +23 (+3 eff.) S.pwr/crit +7 Dmg.mod +20% arcane +18% temporal ----- def ----- Resists +15% all Silence- +35% ---------- misc Max.mana +46.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken elven-silk robe of time (+24%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.crit +6% Spell.pwr +8 (+1 eff.) Dmg.mod +18% arcane +54% temporal ----- def ----- Resists +15% all +24% temporal ---------- misc Max.mana +65.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe of Linaniil (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Nature While equipped: Stats +8 Con dps ---------- Spell.crit +15% Spell.pwr +21 (+3 eff.) Dmg.mod +30% nature ----- def ----- Resists +15% all Poison- +35% Disease- +37% ---------- misc Mana/turn +0.27 Max.mana +86.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe of lightning (+40%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +9 Con dps ---------- Dmg.mod +24% nature +27% lightning ----- def ----- Resists +40% lightning +15% all Poison- +34% Disease- +39% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe of protection (4 def, 3 armour)2.0 T5 cloth armor [Ego+] Nature/Master While equipped: Stats +7 Con dps ---------- Dmg.mod +20% nature ----- def ----- Armour +3 Defense +4 (+1 eff.) Resists +15% all Phys.save +25 (+5 eff.) Poison- +40% Disease- +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Emuda (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +12 Dex +7 Wil +5 Cun +13 Lck ----- def ----- Armour +5 Fatigue -7% Resists +9% mind Phys.save +21 (+4 eff.) Spell.save +15 (+2 eff.) Mind.save +11 (+2 eff.) Stealth +12 ---------- misc Max.enc +34 Light +2 A pair of boots made of leather. |
blightbringer's pair of drakeskin leather boots of phasing (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane While equipped: Stats +2 Wil +7 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +7% acid +8% blight ----- def ----- Armour +5 Disease- +41% Blink to a nearby random location (rad 10) Puts all charms on 17 cooldown A pair of boots made of leather. |
traveler's pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue -4% Phys.save +5 (+1 eff.) ---------- misc Max.enc +23 A pair of boots made of leather. |
undeterred pair of drakeskin leather boots of force (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Master/Psionic While equipped: dps ---------- Phys.pwr +13 (+3 eff.) Spell.pwr +9 (+1 eff.) Mind.pwr +7 (+2 eff.) ----- def ----- Armour +5 Silence- +46% Confus- +34% Stun/Frz- +32% A pair of boots made of leather. |
undeterred pair of voratun boots of force (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Arcane/Master/Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +9 (+1 eff.) Mind.pwr +18 (+4 eff.) ----- def ----- Armour +5 Fatigue +4% Silence- +36% Confus- +38% Stun/Frz- +38% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
sand iron gauntlets of strength (+3) (0 def, 7 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 7 physical Dmg.mod +4% physical ----- def ----- Armour +7 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
spellstreaming drakeskin leather gloves of magic (+5) (0 def, 3 armour)1.0 T4 hands armor [Ego+] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +8% Spell.pwr +11 (+2 eff.) Dmg.mod +5% arcane ----- def ----- Armour +3 ---------- misc Mana/turn +0.34 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 10 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 60.06 to 180.17 lightning damage (120.11 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+2 eff.) Mind.pwr +15 (+4 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
The Black Crown (0 def, 15 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight Phys.save +5 (+1 eff.) Spell.save +5 (+1 eff.) Mind.save +5 (+1 eff.) ---------- misc Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
defender's drakeskin leather cap of the bounder (7 def, 10 armour)2.0 T5 head armor [Ego++] Master While equipped: Stats +6 Str +7 Dex ----- def ----- Armour +10 Defense +7 (+1 eff.) Fatigue +5% Resists +5% all Phys.save +10 (+2 eff.) Skullcracker: Puts all charms on 13 cooldown Level 3.0 Pwr.cost 13 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 210.0 Physical damage. If the attack hits, the target is confused (41% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
shielding elven-silk wizard hat of light (+24%) (3 def, 0 armour)2.0 T5 head armor [Ego] Arcane While equipped: Stats +8 Mag dps ---------- Dmg.mod +16% light ----- def ----- Defense +3 (+0 eff.) Resists +24% light Spell.save +15 (+2 eff.) A pointy cloth hat, very wizardly... |
starseer's cashmere wizard hat of arcana (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +4 (+1 eff.) Dmg.mod +8% light +4% temporal +7% darkness +7% physical ----- def ----- Defense +2 (+0 eff.) A pointy cloth hat, very wizardly... |
fortifying steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Str +4 Con ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +12% Max.HP +46.00 A suit of armour made of mail. |
radiant steel mail armour of fire resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +3 Wil ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +12% Resists +14% blight +19% fire +16% darkness ---------- misc Light +2 A suit of armour made of mail. |
voratun mail armour of command (18 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +4 Cun ----- def ----- Armour +18 Defense +18 (+4 eff.) Fatigue +12% Mind.save +18 (+3 eff.) A suit of armour made of mail. |
voratun mail armour of spell shielding (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego] Arcane While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +8% arcane Spell.save +21 (+3 eff.) A suit of armour made of mail. |
Isarin the reinforced leather armour (21 def, 16 armour)9.0 T4 light armor [Rare] Master While equipped: Stats +11 Cun +8 Dex dps ---------- Spell.crit +5% Crit.mult +20.00% Dmg.mod +12% blight ----- def ----- Armour +16 Defense +21 (+4 eff.) Fatigue +8% Resists +27% acid +12% temporal A suit of armour made of leather. |
enlightening drakeskin leather armour of natural resilience (20 def, 8 armour)9.0 T5 light armor [Ego++] Disrupt/Psionic While equipped: Stats +6 Cun +8 Wil ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +16% nature +20% blight D.Red.from +10% Unnatural Mind.save +15 (+3 eff.) A suit of armour made of leather. |
marauder's hardened leather armour of stability (16 def, 6 armour)9.0 T3 light armor [Ego+] Master While equipped: Stats +6 Str +6 Dex ----- def ----- Armour +6 Defense +16 (+3 eff.) Fatigue +8% Resists +7% physical Phys.save +27 (+5 eff.) A suit of armour made of leather. |
prismatic drakeskin leather armour of the void (20 def, 8 armour)9.0 T5 light armor [Ego+] Arcane While equipped: dps ---------- Melee+ 8 darkness Ranged+ 8 darkness ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +24% temporal +45% darkness +16% light Def/telep +30 Res/telep +28% Dur/telep +14% Blink to a nearby random location (rad 13) Puts all charms on 17 cooldown A suit of armour made of leather. |
Beterin the voratun shield (0 def, 21 armour, 238.87632173115 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Res.pen +20% acid ----- def ----- Armour +21 Fatigue +8% Resists +16% mind +12% temporal Max.HP +103.44 Heal.mod +21% ---------- misc Talents +1 Block Handheld deflection devices. |
Ce'Nyta (0 def, 25 armour, 229.87632173115 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Con dps ---------- Phys.pwr +30 (+6 eff.) Mind.pwr +31 (+7 eff.) Melee+ 19 lightning Dmg.mod +18% mind Melee Ret 18 lightning ----- def ----- Armour +25 Fatigue +8% ---------- misc Stam/turn +3.10 Talents +1 Block Handheld deflection devices. |
acidic voratun shield of acid resistance (+22%) (0 def, 10 armour, 199.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 8 acid Melee Ret 6 acid ----- def ----- Armour +10 Fatigue +8% Resists +22% acid ---------- misc Talents +1 Block Handheld deflection devices. |
dwarven-steel shield of crushing (0 def, 6 armour, 79.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +9 (+2 eff.) ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
barbed quiver of elven-wood arrows of disruption (21/21, 57-80 power, 14 apr)3.0 T4 arrow ammo [Ego++] Disrupt/Master Power 57.0 - 79.8 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +16.5% Capacity 21 Against +20% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% On Crit: * Wound the target dealing 293 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
deadly quiver of dragonbone arrows of amnesia (22/22, 71-99 power, 18 apr)3.0 T5 arrow ammo [Ego+] Master/Psionic Power 71.0 - 99.4 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 22 On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) Arrows are used with bows to pierce your foes to death. |
569 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Hellsborn the voratun pickaxe (dig speed 12 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +30% acid +15% fire Res.pen +25% acid +26% cold Melee Ret 10 fire On Hit (Melee): * 21% chance to reduce armor by 64% ----- def ----- Resists +19% fire +10% darkness +12% cold While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart2.0 heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 49 power out of 75/75 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
DĂșathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Hailmire1.0 T5 lite [Rare] Master While equipped: Stats +5 Wil dps ---------- Spell.crit +3% Mind.pwr +5 (+1 eff.) Dmg.mod +9% mind +15% cold ----- def ----- Resists +5% arcane Mind.save +18 (+3 eff.) Blind- +50% Confus- +30% ---------- misc Hate/m.crit +4.00 Light +11 See.Stealth +13 See.Invis +21 Track: Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Release a will o' the wisp that will explode against your foes for 1017 cold damage (based on your Magic). Uses 13 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
bright dwarven lantern of the zealot1.0 T5 lite [Ego+] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +9 (+1 eff.) ---------- misc Light +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern of the moons1.0 T5 lite [Ego+] Arcane While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +9% light Affinity +5% darkness ---------- misc Light +5 Infravis +4 Moonlight Ray: Puts all charms on 6 cooldown Level 4.0 Pwr.cost 6 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 818.78 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
void-walker's alchemist's lamp of corpselight1.0 T3 lite [Ego++] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) ----- def ----- Resists +8% blight +7% cold +8% darkness +7% temporal Def/telep +10 Res/telep +10% Dur/telep +18% ---------- misc Light +4 Infravis +3 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 32 blight damage or heals 33 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 6 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 431.06 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
6 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 130 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Star Shot (20/20, 32-38 power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 32.0 - 38.4 Fire Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 On Hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
self-loading pouch of voratun shots of crippling (22/22, 56-68 power, 6 apr)3.0 T5 shot ammo [Ego+] Arcane/Master Power 56.5 - 67.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +16.0% Capacity 22 Rld cld 3 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
ash totem of healing 'Velath' [power 218] (10 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +18% blight +9% temporal +6% arcane Res.pen +25% blight +5% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% Heal yourself and all friendly characters within 10 spaces for 218 Puts all charms on 10 cooldown 100% to increase all damage penetration by 16% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Hurerin the yew wand of shielding [power 302] (13 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +8 Mag +2 Wil +2 Cun ----- def ----- Resists +6% mind Crit.dmg- 15.00% ---------- misc Psi/ret +0.16 Max.psi +20.00 Infravis +3 Create a shield absorbing up to 347 damage on yourself and all friendly characters within 10 spaces for 5 turns Puts all charms on 13 cooldown 100% to increase the duration of 3 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 317.00 temporal and 633.63 darkness damage (based on Magic). Uses 13 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 20 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
4 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Nekron Darkspire the Shalore Necromancer level 43
23rd Pyre 123rd year of Ascendancy at 12:59 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Nekron Darkspire the Shalore Necromancer level 31
52nd Dusk 122nd year of Ascendancy at 12:48 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Nekron Darkspire the Shalore Necromancer level 43
21st Pyre 123rd year of Ascendancy at 17:27 see stats
Anti-Antimagic! (Insane (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Nekron Darkspire the Shalore Necromancer level 38
11st Pyre 123rd year of Ascendancy at 02:48 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Nekron Darkspire the Lich Necromancer level 47
18th Dusk 123rd year of Ascendancy at 00:06 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Nekron Darkspire the Lich Necromancer level 50
55th Haze 123rd year of Ascendancy at 20:27 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Nekron Darkspire the Lich Necromancer level 45
14th Dusk 123rd year of Ascendancy at 11:24 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Nekron Darkspire the Shalore Necromancer level 11
5th Flare 122nd year of Ascendancy at 20:05 see stats
Demonic Invasion (Insane (Adventure) difficulty)
Stopped a demonic invasion by closing their portal.By Nekron Darkspire the Lich Necromancer level 49
51st Dusk 123rd year of Ascendancy at 16:38 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Nekron Darkspire the Lich Necromancer level 44
41st Pyre 123rd year of Ascendancy at 08:42 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Nekron Darkspire the Shalore Necromancer level 42
20th Pyre 123rd year of Ascendancy at 13:15 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Nekron Darkspire the Shalore Necromancer level 32
13rd Haze 122nd year of Ascendancy at 02:51 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Nekron Darkspire the Shalore Necromancer level 21
25th Dusk 122nd year of Ascendancy at 20:23 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Nekron Darkspire the Shalore Necromancer level 35
33rd Haze 122nd year of Ascendancy at 19:17 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Nekron Darkspire the Shalore Necromancer level 26
39th Dusk 122nd year of Ascendancy at 00:08 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By Nekron Darkspire the Lich Necromancer level 44
40th Pyre 123rd year of Ascendancy at 03:56 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Nekron Darkspire the Shalore Necromancer level 31
52nd Dusk 122nd year of Ascendancy at 11:53 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Nekron Darkspire the Lich Necromancer level 50
55th Haze 123rd year of Ascendancy at 20:56 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Nekron Darkspire the Shalore Necromancer level 10
5th Mirth 122nd year of Ascendancy at 04:35 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Nekron Darkspire the Shalore Necromancer level 20
24th Dusk 122nd year of Ascendancy at 15:15 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Nekron Darkspire the Shalore Necromancer level 30
49th Dusk 122nd year of Ascendancy at 16:40 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Nekron Darkspire the Shalore Necromancer level 40
15th Pyre 123rd year of Ascendancy at 07:01 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Nekron Darkspire the Lich Necromancer level 50
52nd Dusk 123rd year of Ascendancy at 06:30 see stats
Lichform (Insane (Adventure) difficulty)
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Nekron Darkspire the Lich Necromancer level 43
39th Pyre 123rd year of Ascendancy at 00:00 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Nekron Darkspire the Lich Necromancer level 50
58th Dusk 123rd year of Ascendancy at 22:18 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Nekron Darkspire the Lich Necromancer level 50
60th Dusk 123rd year of Ascendancy at 20:56 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Nekron Darkspire the Shalore Necromancer level 37
6th Allure 123rd year of Ascendancy at 01:50 see stats
Shasshhiy'Kaish (Insane (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Nekron Darkspire the Shalore Necromancer level 31
12nd Haze 122nd year of Ascendancy at 23:33 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Nekron Darkspire the Shalore Necromancer level 23
35th Dusk 122nd year of Ascendancy at 14:11 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Nekron Darkspire the Shalore Necromancer level 14
5th Dusk 122nd year of Ascendancy at 09:11 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Nekron Darkspire the Lich Necromancer level 44
11st Dusk 123rd year of Ascendancy at 00:46 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Nekron Darkspire the Shalore Necromancer level 5
76th Pyre 122nd year of Ascendancy at 00:00 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Nekron Darkspire the Shalore Necromancer level 31
52nd Dusk 122nd year of Ascendancy at 12:48 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Nekron Darkspire the Shalore Necromancer level 28
46th Dusk 122nd year of Ascendancy at 02:14 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Nekron Darkspire the Shalore Necromancer level 10
9th Mirth 122nd year of Ascendancy at 07:34 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Nekron Darkspire the Shalore Necromancer level 22
27th Dusk 122nd year of Ascendancy at 07:32 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Nekron Darkspire the Shalore Necromancer level 15
6th Dusk 122nd year of Ascendancy at 18:45 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Nekron Darkspire the Shalore Necromancer level 42
20th Pyre 123rd year of Ascendancy at 16:05 see stats
Log
Today is the 57th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 13:20.
There is a way to the next level here (press '' or right click to use).
There is a way to the next level here (press '' or right click to use).































































































































































































































