Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 50 / 307% |
| Size | medium |
| Lifes / Deaths | Killed by demonic clerk at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:59 / 76Killed by Gloleda the blue ooze at level 13 on the 14th Dusk 122nd year of Ascendancy at 22:02 Killed by sandworm at level 13 on the 15th Dusk 122nd year of Ascendancy at 23:26 Killed by Horned Horror at level 14 on the 20th Dusk 122nd year of Ascendancy at 00:32 Killed by Mekosimath the shalore at level 15 on the 43rd Dusk 122nd year of Ascendancy at 18:48 Killed by snow giant boulder thrower at level 16 on the 53rd Dusk 122nd year of Ascendancy at 01:31 Killed by faeros at level 16 on the 53rd Dusk 122nd year of Ascendancy at 02:45 Killed by Neryssra the greater telugoroth at level 16 on the 53rd Dusk 122nd year of Ascendancy at 20:55 Killed by snow giant boulder thrower at level 18 on the 55th Dusk 122nd year of Ascendancy at 08:34 Killed by snow giant thunderer at level 18 on the 55th Dusk 122nd year of Ascendancy at 09:07 Killed by snow giant boulder thrower at level 18 on the 55th Dusk 122nd year of Ascendancy at 13:56 Killed by forest wight at level 19 on the 55th Dusk 122nd year of Ascendancy at 20:20 Killed by skeleton warrior at level 19 on the 55th Dusk 122nd year of Ascendancy at 21:24 Killed by orc grand master assassin at level 19 on the 73rd Dusk 122nd year of Ascendancy at 01:21 Killed by Alaine at level 23 on the 2nd Haze 122nd year of Ascendancy at 17:36 Killed by fire drake hatchling at level 23 on the 3rd Haze 122nd year of Ascendancy at 00:09 Killed by greater teluvorta at level 23 on the 3rd Haze 122nd year of Ascendancy at 03:02 Killed by fire drake at level 23 on the 3rd Haze 122nd year of Ascendancy at 04:09 Killed by fire wyrm at level 23 on the 3rd Haze 122nd year of Ascendancy at 05:08 Killed by elven cultist at level 24 on the 55th Haze 122nd year of Ascendancy at 08:25 Killed by ogre rune-spinner at level 24 on the 55th Haze 122nd year of Ascendancy at 16:03 Killed by elven blood mage at level 24 on the 55th Haze 122nd year of Ascendancy at 17:42 Killed by mean looking elven guard at level 25 on the 55th Haze 122nd year of Ascendancy at 21:27 Killed by skeleton warrior at level 25 on the 1st Regrowth 123rd year of Ascendancy at 06:45 Killed by Xerulle the skeleton warrior at level 26 on the 18th Regrowth 123rd year of Ascendancy at 16:05 Killed by minotaur at level 26 on the 22nd Regrowth 123rd year of Ascendancy at 08:14 Killed by skeleton warrior at level 27 on the 22nd Regrowth 123rd year of Ascendancy at 19:31 Killed by armoured skeleton warrior at level 27 on the 23rd Regrowth 123rd year of Ascendancy at 01:27 Killed by armoured skeleton warrior at level 27 on the 23rd Regrowth 123rd year of Ascendancy at 02:29 Killed by The Master at level 28 on the 24th Regrowth 123rd year of Ascendancy at 15:46 Killed by orc warrior at level 29 on the 24th Regrowth 123rd year of Ascendancy at 21:25 Killed by orc warrior at level 29 on the 24th Regrowth 123rd year of Ascendancy at 23:06 Killed by Protector Myssil at level 30 on the 57th Regrowth 123rd year of Ascendancy at 04:26 Killed by brittle clear ooze at level 30 on the 70th Regrowth 123rd year of Ascendancy at 23:08 Killed by brittle clear ooze at level 30 on the 71st Regrowth 123rd year of Ascendancy at 01:17 Killed by Doomed Shade of Alaine at level 32 on the 12nd Pyre 123rd year of Ascendancy at 11:43 Killed by Alaine at level 33 on the 24th Pyre 123rd year of Ascendancy at 13:45 Killed by skeleton mage at level 33 on the 46th Pyre 123rd year of Ascendancy at 18:54 Killed by skeleton warrior at level 33 on the 47th Pyre 123rd year of Ascendancy at 09:23 Killed by snow giant boulder thrower at level 34 on the 48th Pyre 123rd year of Ascendancy at 08:38 Killed by skeleton master archer at level 34 on the 48th Pyre 123rd year of Ascendancy at 10:15 Killed by greater multi-hued wyrm at level 34 on the 56th Pyre 123rd year of Ascendancy at 20:33 Killed by multi-hued drake at level 34 on the 56th Pyre 123rd year of Ascendancy at 22:21 Killed by Neremille the orc mage-hunter at level 34 on the 57th Pyre 123rd year of Ascendancy at 02:49 Killed by minotaur at level 35 on the 57th Pyre 123rd year of Ascendancy at 19:25 Killed by Kra'Tor the Gluttonous at level 35 on the 58th Pyre 123rd year of Ascendancy at 05:12 Killed by rimebark (wild summon) at level 35 on the 58th Pyre 123rd year of Ascendancy at 15:43 Killed by Gorbat, Supreme Wyrmic of the Pride at level 35 on the 58th Pyre 123rd year of Ascendancy at 18:29 Killed by Emyselle the orc fighter at level 36 on the 5th Mirth 123rd year of Ascendancy at 11:08 Killed by Bethyra the orc berserker at level 36 on the 6th Mirth 123rd year of Ascendancy at 03:06 Killed by Haep the Crusher at level 37 on the 7th Mirth 123rd year of Ascendancy at 00:29 Killed by orc cryomancer at level 37 on the 13rd Dusk 123rd year of Ascendancy at 10:16 Killed by orc cryomancer at level 37 on the 13rd Dusk 123rd year of Ascendancy at 10:52 Killed by orc soldier at level 37 on the 13rd Dusk 123rd year of Ascendancy at 11:44 Killed by overpowered greater multi-hued wyrm at level 38 on the 13rd Dusk 123rd year of Ascendancy at 23:09 Killed by orc high pyromancer at level 38 on the 42nd Dusk 123rd year of Ascendancy at 09:27 Killed by Alaine at level 39 on the 14th Haze 123rd year of Ascendancy at 13:50 Killed by skeleton warrior at level 39 on the 14th Haze 123rd year of Ascendancy at 15:57 Killed by Mayata the Silent Death at level 39 on the 14th Haze 123rd year of Ascendancy at 21:51 Killed by skeleton warrior at level 40 on the 16th Haze 123rd year of Ascendancy at 08:42 Killed by luminous horror at level 40 on the 16th Haze 123rd year of Ascendancy at 11:09 Killed by armoured skeleton warrior at level 40 on the 16th Haze 123rd year of Ascendancy at 13:01 Killed by Mathameari the shalore at level 40 on the 18th Haze 123rd year of Ascendancy at 03:21 Killed by Mathameari the shalore at level 40 on the 18th Haze 123rd year of Ascendancy at 04:28 Killed by Elurilaith the orc pyromancer at level 41 on the 19th Haze 123rd year of Ascendancy at 18:38 Killed by Baark the forge-giant at level 42 on the 21st Haze 123rd year of Ascendancy at 14:27 Killed by Baark the forge-giant at level 42 on the 21st Haze 123rd year of Ascendancy at 16:55 Killed by Baark the forge-giant at level 42 on the 21st Haze 123rd year of Ascendancy at 18:41 Killed by Baark the forge-giant at level 42 on the 21st Haze 123rd year of Ascendancy at 19:57 Killed by Baark the forge-giant at level 42 on the 22nd Haze 123rd year of Ascendancy at 04:44 Killed by champion of Urh'Rok at level 42 on the 23rd Haze 123rd year of Ascendancy at 06:45 Killed by orc cryomancer at level 42 on the 23rd Haze 123rd year of Ascendancy at 08:22 Killed by champion of Urh'Rok at level 42 on the 23rd Haze 123rd year of Ascendancy at 10:21 Killed by Elandar at level 43 on the 23rd Haze 123rd year of Ascendancy at 16:00 Killed by Elandar at level 48 on the 23rd Haze 123rd year of Ascendancy at 21:06 Killed by Alaine at level 50 on the 24th Haze 123rd year of Ascendancy at 00:01 |
Primary Stats
| Strength | 101 (base 60) |
| Dexterity | 34 (base 19) |
| Constitution | 83 (base 60) |
| Magic | 103 (base 60) |
| Willpower | 36 (base 10) |
| Cunning | 25 (base 11) |
Resources
| Life | 2002/2002 |
| Stamina | 282/282 |
| Vim | 271/271 |
| Healing Factor | 1.22 |
| Regeneration | 11.34130600362 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +121.08453708906% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 199 |
| Accuracy | 60 |
| Crit Chance | 65% |
| APR | 11 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 70.5 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27.6 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| All | +7% |
Defense: Base
| Armour (hardiness) | 23 (50%) |
| Defense | 37.033333333333 |
| Ranged Defense | 37.033333333333 |
| Fatigue | 10 |
| Physical Save | 61.704166666667 |
| Spell Save | 67.391666666667 |
| Mental Save | 45.255555555556 |
Defense: Resistances
| All | + 22%( 70%) |
Defense: Immunities
| Knockback Resistance | 20% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 314.58 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 465 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 542 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Corruption / Heart of Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Fearfire | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Torture | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Brutality | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Flame of Urh'Rok |
| talent | Precise Strikes |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Heart of the Gloom. Escort: lone alchemist (level 2 of Heart of the Gloom)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved Magic by +1. | done |
You failed to protect the lost anorithil from death by lava floor. Escort: lost anorithil (level 3 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Norgos Lair. Escort: temporal explorer (level 3 of Norgos Lair)As a reward you improved Magic by +2. | done |
You failed to protect the worried loremaster from death by giant venus flytrap. Escort: worried loremaster (level 2 of Daikara) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed snow giant kidney. * You've found the needed pouch of luminous horror dust. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed sandworm tooth. * You've found the needed giant spider spinneret. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed hummerhorn wing. * You've found the needed ritch stinger. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed multi-hued wyrm scale. * You've found the needed length of troll intestine. * You've found the needed storm wyrm claw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Stokerazor' (0 def, 3 armour) pair of hardened leather boots 'Stokerazor' (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 16 mind / 12 fire Changes stats: +4 Mag / +4 Wil Changes resistances: +3% fire Changes resistances penetration: +5% mind Mana each turn: +0.14 Maximum mana: +37.00 Spell crit. chance: +3% A pair of boots made of leather. |
| Light source | ethereal dwarven lantern of corpselight ethereal dwarven lantern of corpselightPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +6 Mag Changes resistances: +9% blight / +9% darkness Spellpower: +15 (+4 eff.) Spell crit. chance: +3% Light radius: +6 Infravision radius: +5 See invisible: +10 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 32 blight damage or heals 44 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | leafwalker's drakeskin leather cap of might (0 def, 5 armour) leafwalker's drakeskin leather cap of might (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +4 Str / +3 Con Changes resistances: +7% nature Spell save: +3 (+1 eff.) Maximum life: +85.00 Healing mod.: +22% A cap made of leather. |
| Tool | Nerelrath the dwarven-steel pickaxe (dig speed 22 turns) Nerelrath the dwarven-steel pickaxe (dig speed 22 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Effects on melee hit: * 30% chance to corrode armour Changes stats: +7 Str / +5 Wil Changes resistances: +3% blight / +9% acid Changes resistances penetration: +5% blight Mental crit. chance: +8% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | conjurer's stralite ring of pilfering conjurer's stralite ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +7 Defense: +11 (+5 eff.) Changes stats: +5 Mag / +5 Wil Spellpower: +9 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around waist | Duskglory the hardened leather belt Duskglory the hardened leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +9.0% Physical power: +7 (+2 eff.) Damage when hit (Melee): 8 darkness Changes stats: +3 Wil Critical mult.: +18.00% Maximum life: +30.00 Damage Shield penetration: +20% A belt that goes around your waist. |
| In main hand | Blazewither (64-102.4 power, 4 apr) Blazewither (64-102.4 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.0 - 102.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +28 temporal / +28 nature / +8 light Burst (radius 1) on hit: +4 light When wielded/worn: Physical crit. chance: +16.0% Changes resistances: +6% acid / +3% darkness / +6% light Knockback immunity: +20% Massive two-handed swords. |
| On hands | Ruthless Grip (0 def, 5 armour) Ruthless Grip (0 def, 5 armour)Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Damage (Melee): 20 darkness / 20 cold Changes damage: +20% darkness / +20% cold Only die when reaching: -100.00 life Maximum hate: +20.00 Healing mod.: -20% When used to modify unarmed attacks: Base power: 31.0 - 43.4 Uses stats: 40% Wil, 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 83% It can be used to activate talent Frost Grab (costing 20 power out of 30/30) : Effective talent level: 4.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Grab a target and transport it next to you, covering it with frost, reducing its movement speed by 50% for 7 turns. The ice will also deal 138.59 cold damage. The damage will increase with your Spellpower. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
| Main armor | Masochism (0 def, 0 armour) Masochism (0 def, 0 armour)Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. With a better grip it would be the destroyer of your enemies. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 (+2 eff.) Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 19 It can be used to activate talent Blood Grasp (costing 12 power out of 12/12) : Effective talent level: 6.0 Power cost: 12 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 315.11 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
| Cloak | Torathad the elven-silk cloak (3 def, 0 armour) Torathad the elven-silk cloak (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +6 Str / +6 Con Changes damage: +6% acid / +21% arcane / +3% blight Physical save: +15 (+4 eff.) Mana when firing critical spell: +3.00 Maximum life: +110.00 Spell crit. chance: +3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Daneth's Neckguard Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
This item will automatically be transmogrified when you leave the level. heroism infusion (+7 for 12 turns, die at -672)heroism infusion (+7 for 12 turns, die at -672) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 12 turns. While Heroism is active, you will only die when reaching -672 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (40 nature damage, 25% healing reduction)insidious poison infusion (40 nature damage, 25% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 39.92 nature damage per turn for 7 turns, and reducing the target's healing received by 25%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 9; power 22; turns 5; dispells darkness)sun infusion (rad 9; power 22; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 9 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. biting gale rune (118 cold damage; 22 apply power)biting gale rune (118 cold damage; 22 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 118.11 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 22. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (381 lightning damage)lightning rune (381 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 126.97 to 380.92 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 72)teleportation rune (range 72) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 72 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
This item will automatically be transmogrified when you leave the level. savior's voratun amulet of the eclipsesavior's voratun amulet of the eclipse Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 11 light / 10 darkness Effects when hit in melee: * 12% chance to inflict damage reduction * 11% chance to blind Changes damage: +15% light / +11% darkness Physical save: +25 (+6 eff.) Spell save: +21 (+5 eff.) Mental save: +18 (+6 eff.) Amulets can have magical properties. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr) Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+3 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
This item will automatically be transmogrified when you leave the level. insidious voratun battleaxe of dampening (54-81 power, 4 apr)insidious voratun battleaxe of dampening (54-81 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 54.0 - 81.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +51 insidious poison When wielded/worn: Changes resistances: +23% acid / +21% fire / +21% lightning / +17% cold Spell save: +16 (+4 eff.) Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. slime-covered voratun battleaxe of the leech (58.5-87.75 power, 4 apr)slime-covered voratun battleaxe of the leech (58.5-87.75 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.5 - 87.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * Slows global speed by 43% * leeches stamina from the target When wielded/worn: Damage when hit (Melee): 20 nature slow Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. thought-forged voratun greatsword of evisceration (63-100.8 power, 4 apr)thought-forged voratun greatsword of evisceration (63-100.8 power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 34% chance to cause random gloom On weapon crit: * wounds the target reducing their healing Damage (Melee): +35 mind When wielded/worn: Physical crit. chance: +21.0% Physical power: +16 (+4 eff.) Changes stats: +9 Cun / +7 Wil Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. voratun longsword of ruin (44.5-62.3 power, 6 apr)voratun longsword of ruin (44.5-62.3 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 44.5 - 62.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour penetration: +8 Physical crit. chance: +12.0% Critical mult.: +14.00% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun mace of evisceration (45-63 power, 6 apr)warbringer's voratun mace of evisceration (45-63 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +15.0% Physical power: +25 (+6 eff.) Changes stats: +4 Con Changes resistances penetration: +15% physical Disarm immunity: +34% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. drakeskin leather sling of true flightdrakeskin leather sling of true flight Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +12.0% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's orichalcum trident of crippling (52.5-84 power, 16 apr)plaguebringer's orichalcum trident of crippling (52.5-84 power, 16 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 52.5 - 84.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 19% chance to disease On weapon crit: * cripple the target Damage (Melee): +24 blight When wielded/worn: Physical crit. chance: +19.0% Disease immunity: +36% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. thought-forged voratun waraxe of rage (41.5-58.1 power, 6 apr)thought-forged voratun waraxe of rage (41.5-58.1 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 21% chance to cause random gloom Damage (Melee): +19 mind When wielded/worn: Accuracy: +11 (+3 eff.) Changes stats: +5 Str / +4 Cun / +4 Wil Changes damage: +13% physical Stamina when hit: +2.00 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. fearwoven elven-silk robe of power (5 def, 0 armour)fearwoven elven-silk robe of power (5 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances penetration: +15% darkness / +14% physical Changes damage: +9% physical / +15% darkness / +18% all Maximum hate: +13.00 Spellpower: +15 (+4 eff.) Mindpower: +8 (+4 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. fearwoven elven-silk robe of power (5 def, 0 armour)fearwoven elven-silk robe of power (5 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances penetration: +10% darkness / +16% physical Changes damage: +16% physical / +15% darkness / +16% all Maximum hate: +15.00 Spellpower: +15 (+4 eff.) Mindpower: +8 (+4 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dreamer's pair of voratun boots of massiveness (0 def, 5 armour)dreamer's pair of voratun boots of massiveness (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +7 Str / +9 Con Changes damage: +9% physical Physical save: +9 (+2 eff.) Spell save: +12 (+3 eff.) Mental save: +11 (+4 eff.) Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 4.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. eldritch pair of voratun boots of uncanny dodging (8 def, 5 armour)eldritch pair of voratun boots of uncanny dodging (8 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +8 (+4 eff.) Ranged Defense: +9 (+4 eff.) Fatigue: +4% Changes stats: +5 Mag / +6 Wil Mana each turn: +0.29 Maximum mana: +29.00 Spell crit. chance: +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. voratun gauntlets of dispersion (0 def, 3 armour)voratun gauntlets of dispersion (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 15 arcane Changes stats: +7 Mag / +10 Wil Changes resistances: +8% arcane When used to modify unarmed attacks: Base power: 29.5 - 41.3 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 83% When this weapon hits: Manathrust (10% chance level 3). Damage (Melee): +17 arcane It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. voratun gauntlets of the starseeker (0 def, 3 armour)voratun gauntlets of the starseeker (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +3 Cun / +4 Mag Changes resistances: +10% light / +8% darkness Infravision radius: +1 When used to modify unarmed attacks: Base power: 28.5 - 39.9 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 83% Burst (radius 2) on crit: +35 light / +50 darkness It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 98.76 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. catburglar's voratun helm of sanctity (0 def, 5 armour)catburglar's voratun helm of sanctity (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Dex Changes resistances: +12% blight / +34% darkness Spell save: +9 (+2 eff.) Mental save: +15 (+5 eff.) Infravision radius: +5 It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 7 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. champion's drakeskin leather cap of fortune (0 def, 5 armour)champion's drakeskin leather cap of fortune (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +5 Fatigue: +5% Changes stats: +5 Str / +4 Wil / +14 Lck Mental save: +14 (+5 eff.) Spell crit. chance: +7% Mental crit. chance: +6% Light radius: +1 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. clarifying elven-silk wizard hat of madness (3 def, 0 armour)clarifying elven-silk wizard hat of madness (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +15 Cun / +9 Wil Mental save: +38 (+13 eff.) Confusion immunity: -20% Fear immunity: -20% Mental crit. chance: +8% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 70 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. miner's voratun helm of dexterity (+7) (0 def, 9 armour)miner's voratun helm of dexterity (+7) (0 def, 9 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +9 Fatigue: +5% Changes stats: +7 Dex Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Sunking the drakeskin leather armour (5 def, 20 armour) Sunking the drakeskin leather armour (5 def, 20 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +20 Defense: +5 (+2 eff.) Fatigue: +8% Damage (Melee): 8 fire Damage (Ranged): 10 fire Damage when hit (Melee): 18 physical Changes stats: +2 Cun / +4 Wil Changes resistances: +30% fire / +5% arcane / +26% physical Changes resistances penetration: +5% fire Changes damage: +9% mind Mental save: +6 (+2 eff.) Life regen: +4.00 Maximum life: +85.00 Healing mod.: +26% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing voratun plate armour of natural resilience (9 def, 16 armour)cleansing voratun plate armour of natural resilience (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+4 eff.) Fatigue: +26% Changes resistances: +30% nature / +33% blight Reduced damage from: +12% Unnatural A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. fearforged voratun plate armour of implacability (9 def, 24 armour)fearforged voratun plate armour of implacability (9 def, 24 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +24 Defense: +9 (+4 eff.) Fatigue: +29% Changes stats: +8 Con Changes resistances: +15% fire / -19% light / +9% darkness Physical save: +20 (+5 eff.) Spell save: +9 (+2 eff.) Mental save: +9 (+3 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. radiant voratun plate armour of the deep (9 def, 20 armour)radiant voratun plate armour of the deep (9 def, 20 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +20 Defense: +9 (+4 eff.) Fatigue: +26% Damage when hit (Melee): 10 light Changes stats: +4 Wil Changes resistances: +21% blight / +13% cold / +23% darkness / +12% acid Allows you to breathe in: water Light radius: +2 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. icy voratun shield of earthen fury (12 def, 18 armour, 192.5 block)icy voratun shield of earthen fury (12 def, 18 armour, 192.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +8% Defense: +12 (+5 eff.) Ranged Defense: +12 (+5 eff.) Fatigue: +14% Damage (Melee): 9 cold Damage when hit (Melee): 14 ice Changes resistances: +17% physical Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. plaguebringer's quiver of dragonbone arrows of amnesia (21/21, 51.5-72.1 power, 18 apr)plaguebringer's quiver of dragonbone arrows of amnesia (21/21, 51.5-72.1 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 51.5 - 72.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 21 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 20% chance to disease * 25% chance to put talents on cooldown Damage (Ranged): +19 blight Arrows are used with bows to pierce your foes to death. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
349 alchemist agate 349 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade 7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 bloodstone 5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. elemental pouch of voratun shots (22/22, 53-63.6 power, 6 apr)elemental pouch of voratun shots (22/22, 53-63.6 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 53.0 - 63.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 22 On weapon hit: * Random elemental explosion Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. overpowered dragonbone totem of cure ailments [power 8] (15 cooldown)overpowered dragonbone totem of cure ailments [power 8] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to remove up to 8 poisons or diseases from a target within range 7 (Willpower), putting all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
4 diamond 4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone 6 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl 5 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Alaine the Cornac Doombringer level 29
54th Regrowth 123rd year of Ascendancy at 07:04 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Alaine the Cornac Doombringer level 29
24th Regrowth 123rd year of Ascendancy at 21:15 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Alaine the Cornac Doombringer level 30
57th Regrowth 123rd year of Ascendancy at 04:36 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Alaine the Cornac Doombringer level 38
13rd Dusk 123rd year of Ascendancy at 21:45 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Alaine the Cornac Doombringer level 32
7th Pyre 123rd year of Ascendancy at 06:12 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Alaine the Cornac Doombringer level 32
12nd Pyre 123rd year of Ascendancy at 12:52 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Alaine the Cornac Doombringer level 29
52nd Regrowth 123rd year of Ascendancy at 00:54 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Alaine the Cornac Doombringer level 30
71st Regrowth 123rd year of Ascendancy at 03:00 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Alaine the Cornac Doombringer level 23
3rd Haze 122nd year of Ascendancy at 09:43 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Alaine the Cornac Doombringer level 42
21st Haze 123rd year of Ascendancy at 14:10 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Alaine the Cornac Doombringer level 21
76th Dusk 122nd year of Ascendancy at 15:22 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Alaine the Cornac Doombringer level 19
73rd Dusk 122nd year of Ascendancy at 06:24 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Alaine the Cornac Doombringer level 30
70th Regrowth 123rd year of Ascendancy at 05:27 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Alaine the Cornac Doombringer level 39
15th Haze 123rd year of Ascendancy at 01:12 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Alaine the Cornac Doombringer level 5
76th Pyre 122nd year of Ascendancy at 11:54 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Alaine the Cornac Doombringer level 10
6th Flare 122nd year of Ascendancy at 20:04 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Alaine the Cornac Doombringer level 20
73rd Dusk 122nd year of Ascendancy at 06:24 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Alaine the Cornac Doombringer level 30
56th Regrowth 123rd year of Ascendancy at 19:45 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Alaine the Cornac Doombringer level 40
15th Haze 123rd year of Ascendancy at 01:12 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Alaine the Cornac Doombringer level 50
24th Haze 123rd year of Ascendancy at 00:00 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Alaine the Cornac Doombringer level 23
77th Dusk 122nd year of Ascendancy at 18:38 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Alaine the Cornac Doombringer level 39
44th Dusk 123rd year of Ascendancy at 00:57 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Alaine the Cornac Doombringer level 19
61st Dusk 122nd year of Ascendancy at 08:17 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Alaine the Cornac Doombringer level 25
56th Haze 122nd year of Ascendancy at 16:40 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Alaine the Cornac Doombringer level 50
24th Haze 123rd year of Ascendancy at 00:01 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Alaine the Cornac Doombringer level 21
76th Dusk 122nd year of Ascendancy at 03:54 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Alaine the Cornac Doombringer level 31
71st Regrowth 123rd year of Ascendancy at 10:50 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Alaine the Cornac Doombringer level 50
24th Haze 123rd year of Ascendancy at 00:00 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Alaine the Cornac Doombringer level 19
55th Dusk 122nd year of Ascendancy at 21:24 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Alaine the Cornac Doombringer level 37
6th Mirth 123rd year of Ascendancy at 15:15 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Alaine the Cornac Doombringer level 29
56th Regrowth 123rd year of Ascendancy at 17:18 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Alaine the Cornac Doombringer level 19
55th Dusk 122nd year of Ascendancy at 20:14 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Alaine the Cornac Doombringer level 15
41st Dusk 122nd year of Ascendancy at 14:37 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Alaine the Cornac Doombringer level 19
68th Dusk 122nd year of Ascendancy at 17:01 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Alaine the Cornac Doombringer level 21
75th Dusk 122nd year of Ascendancy at 17:14 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Alaine the Cornac Doombringer level 32
72nd Regrowth 123rd year of Ascendancy at 06:17 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Alaine the Cornac Doombringer level 19
61st Dusk 122nd year of Ascendancy at 08:17 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Alaine the Cornac Doombringer level 28
24th Regrowth 123rd year of Ascendancy at 17:33 see stats
Log
Elandar's armor corrodes!
Elandar hits Alaine for 11 darkness, 11 darkness (21 total damage).
Alaine hits Elandar for 299 physical, 21 temporal, 22 nature, 6 light, , 20 blight, 17 cold, 17 darkness, 3 light, 16 fire, 48 physical, , 20 blight, 17 cold, 17 darkness, 16 fire (538 total damage).
Today is the 24th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Lava floor heals Alaine!
Alaine receives 183 healing.
Alaine performs a melee critical strike against Elandar!
Alaine deactivates Fearscape.
Welcome to level 49 [Alaine].
Alaine has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
Welcome to level 50 [Alaine].
Alaine has 16 stat point(s), 6 class talent point(s), 4 generic talent point(s) to spend. Press p to use them.
New Achievement: Level 50 (Exploration mode)!
You are brought back from the Fearscape!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Elandar hits Alaine for 11 darkness damage.
Alaine hits Elandar for 368 physical damage.
Alaine killed Elandar!
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving done.
Alaine deactivates Precise Strikes.
Alaine deactivates Flame of Urh'Rok.
