













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.6.6Donators/Buyers bonus! Store Restocker 1.5.5Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. No More Rare Monsters 1.2.5Get rid of those constant one-shot encounters. Elites and Bosses untouched. Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Rogue |
| Level / Exp | 49 / 55% |
| Size | medium |
| Lifes / Deaths | Killed by Xakira the corrupted protosentient globula at level 47 on the 79th Pyre 122nd year of Ascendancy at 05:09 / 3Killed by Xadhekira the yellow ooze at level 49 on the 20th Dusk 122nd year of Ascendancy at 09:58 Killed by Aerymina the crimson ooze at level 49 on the 20th Dusk 122nd year of Ascendancy at 11:08 |
Primary Stats
| Strength | 149 (base 60) |
| Dexterity | 91 (base 60) |
| Constitution | 72 (base 60) |
| Magic | 60 (base 60) |
| Willpower | 96 (base 60) |
| Cunning | 82 (base 60) |
Resources
| Life | 1586/1586 |
| Stamina | 411/511 |
| Healing Factor | 1.7142975206611 |
| Regeneration | 39.857417355371 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10.088689042296 |
| Infravision | 11 |
| See Stealth | 99.839264747396 |
| See Invisible | 101.8392647474 |
Offense: Mainhand
| Damage | 266 |
| Accuracy | 91 |
| Crit Chance | 96% |
| APR | 44 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 195 |
| Accuracy | 91 |
| Crit Chance | 94% |
| APR | 43 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 67% |
| Speed | 1 |
Offense: Mind
| Mindpower | 84 |
| Crit Chance | 75% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +5% |
| Acid | +10% |
| Light | +6% |
| Temporal | +3% |
| Blight | +9% |
| Arcane | +9% |
| Cold | +20% |
| All | 0% |
Offense: Damage Penetration
| Acid | +30% |
| Temporal | +25% |
| Blight | +20% |
| Physical | +42% |
| All | +15% |
| Nature | +40% |
Defense: Base
| Armour (hardiness) | 35 (78.924731182796%) |
| Defense | 110 |
| Ranged Defense | 110 |
| Fatigue | 0 |
| Physical Save | 64 |
| Spell Save | 52 |
| Mental Save | 63 |
Defense: Resistances
| Acid | + 32%( 80%) |
| Blight | + 48%( 70%) |
| Physical | + 36%( 75%) |
| Cold | + 49%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 35%( 70%) |
| Light | + 20%( 70%) |
| Temporal | + 23%( 70%) |
| Mind | + 23%( 70%) |
| Fire | + 27%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Bleed Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.3 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.3 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cunning / Artifice | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Stealth | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Duelist | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Throwing knives | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Assassination | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Dual techniques | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cunning / Poisons | 2.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Trapping | 2.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Undead / Skeleton | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Mobility | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Lethality | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Scoundrel | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| beneficial effect | Parrying melee and ranged attacks: Has a 67% chance to deflect up to 43 damage from the next 1.0 attack(s). Parried attacks cannot crit. Parrying |
| beneficial effect | Immune to physical effects. Spine of the World |
| detrimental effect | Ustacin is fed upon by Xadhekira the yellow ooze. Fed Upon |
| detrimental effect | Ethereal Form bonuses reduced by 10% Ethereal Form |
| beneficial effect | Increases defense by 30. Mobile Defense |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | Has 11 throwing knives prepared: 11 KnivesRange: 7 Net Damage: 255 - 357 Accuracy: 108 (knife) APR: 49 Crit Chance: +115% Crit mult: 216% Uses Stats: 50% Cun, 70% Dex |
| beneficial effect | All damage reduced by 72. Subcutaneous Metallisation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Daimilen (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +15 (+3 eff.) Spell.pwr +18 (+6 eff.) Mind.pwr +12 (+2 eff.) Dmg.mod +9% blight Res.pen +5% blight Apr +9 Melee Ret 2 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 44 ----- def ----- Armour +5 Fatigue +4% Resists +6% blight +9% mind ---------- misc Stam/turn +0.90 Max.stam +29.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | nightwalker's alchemist's lamp of clarity1.0 T3 lite [Ego+] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Phys.crit +4.0% Crit.mult +13.00% Phys.pwr +7 (+2 eff.) ----- def ----- Mind.save +9 (+3 eff.) ---------- misc Light +4 See.Stealth +9 See.Invis +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | voratun helm 'Shinesweep' (0 def, 5 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +13 Str +7 Wil +6 Con dps ---------- Phys.pwr +12 (+2 eff.) Dmg.mod +6% light Res.pen +25% nature ----- def ----- Armour +5 Fatigue +5% Resists +15% physical +6% light +14% fire +3% nature +15% cold Phys.save +30 (+8 eff.) Mind.save +15 (+4 eff.) ---------- misc Light +3 Battle Cry: Puts all charms on 13 cooldown Level 2.6 Pwr.cost 13 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 T3 hands armor [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Unarmed combat: Power 27.0 - 37.8 Physical Uses 50% Mag, 60% Str, 40% Wil 30% Cun, 30% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +5.0% Atk.spd 83% Melee+ +10 acid On Hit: 10% Corrosive Mist 1 On Hit: 20% Earthen Missiles 3 Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
| On fingers | gold ring of life0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +57.00 HP.reg +12.00 Heal.mod +13% Rings can have magical properties. |
| On fingers | Lisuriarin0.1 T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Str +1 Dex +5 Wil +9 Cun +5 Con dps ---------- Phys.pwr +9 (+2 eff.) Spell.pwr +11 (+4 eff.) Mind.pwr +17 (+3 eff.) ----- def ----- Spell.save +16 (+5 eff.) ---------- misc Max.stam +23.00 Rings can have magical properties. |
| Around neck | serendipitous voratun amulet of willpower (+19)0.1 T5 amulet jewelry [Ego+] Nature While equipped: Stats +19 Lck +9 Wil dps ---------- Acc +20 (+4 eff.) ----- def ----- Defense +11 (+2 eff.) Unseen.red 19% Amulets can have magical properties. |
| In main hand | Wintertide (39-54.6 power, 10 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 39.0 - 54.6 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +10.0% Atk.spd 100% Melee+ +25 ice On Hit: * Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 107.55 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration. While equipped: dps ---------- Dmg.mod +20% cold Melee Ret 40 ice ----- def ----- Resists +25% cold Ice.pen +35% Winter Storm: radius 4 (1 turns remaining) Precipitate ice walls (lasting 10 turns) within your Winter Storm's area. Uses 14 power out of 40/40 The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
| Around waist | rough leather belt of transcendence1.0 T1 belt armor [Ego] Psionic While equipped: dps ---------- Mind.pwr +3 (+0 eff.) ----- def ----- Phys.save +5 (+1 eff.) A belt that goes around your waist. |
| In off hand | truestriking stralite dagger of massacre (39.5-51.35 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master Power 39.5 - 51.4 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Cun Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Res.pen +12% physical Acc +15 (+3 eff.) Apr +11 Sharp, short and deadly. |
| Cloak | elven-silk cloak of mindcraft (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Psionic While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +8% ----- def ----- Defense +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Falimadin (35 def, 18 armour)9.0 T5 light armor [Random Unique] Nature/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +9% arcane +3% temporal Res.pen +10% temporal Melee Ret 6 arcane ----- def ----- Armour +18 Defense +35 (+6 eff.) Fatigue +8% Resists +33% blight +9% temporal +23% darkness Mind.save +23 (+6 eff.) Max.HP +80.00 HP.reg +11.00 Heal.mod +20% ---------- misc Light +2 A suit of armour made of leather. |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
painweaver's stralite ring of clarity0.1 T4 ring jewelry [Ego+] Master/Psionic While equipped: dps ---------- Phys.pwr +13 (+3 eff.) Spell.pwr +17 (+6 eff.) Mind.pwr +17 (+3 eff.) Dmg.mod +7% all ----- def ----- Mind.save +11 (+3 eff.) Confus- +39% Rings can have magical properties. |
potent ash magestaff of might (20-24 power, 3 apr, cold element)5.0 T2 staff 2H weapon [Ego] Arcane Power 20.0 - 24.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +10 (+4 eff.) Dmg.mod +20% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater yew vilestaff of protection (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Ego++] Arcane Power 20.0 - 24.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +17 (+6 eff.) Dmg.mod +20% blight +20% fire +20% darkness +20% acid ----- def ----- Resists +10% blight +10% fire +10% darkness +10% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
enhanced dwarven-steel greatsword of crippling (36-57.6 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego++] Nature/Master Power 36.0 - 57.6 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +12 Str +13 Dex +13 Mag +12 Wil +13 Cun +13 Con dps ---------- Phys.crit +16.0% Massive two-handed swords. |
warden's ash longbow of piercing4.0 T2 longbow 2H weapon Reqs Shoot [Ego++] Arcane/Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: Stats +6 Mag dps ---------- Dmg.mod +11% temporal +14% physical Res.pen +14% physical +11% temporal +14% all Acc +20 (+4 eff.) Apr +14 ---------- misc Reload +5 Masteries +0.30 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
stormbringer's yew longbow of true flight4.0 T3 longbow 2H weapon Reqs Shoot [Ego++] Nature/Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +9 On Crit.r2 +39 lightning +44 cold While equipped: dps ---------- Phys.crit +17.0% Mov.spd +57% Res.pen +26% lightning +23% cold Acc +15 (+3 eff.) Longbows are used to shoot arrows at your foes. |
warden's elven-wood longbow of true flight4.0 T4 longbow 2H weapon Reqs Shoot [Ego++] Arcane/Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +8 Mag dps ---------- Phys.crit +20.0% Dmg.mod +14% temporal +15% physical Res.pen +14% temporal +17% physical Acc +20 (+4 eff.) ---------- misc Reload +8 Masteries +0.30 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
quiver of ash arrows (24/24, 18.5-25.9 power, 7 apr)3.0 T2 arrow ammo [Normal] Power 18.5 - 25.9 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Str Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 24 Arrows are used with bows to pierce your foes to death. |
crackling stralite shield (0 def, 8 armour, 133 block)7.0 T4 shield armor [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Dex dps ---------- Melee Ret 25 lightning ----- def ----- Armour +8 Fatigue +8% Resists +18% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
enlightening steel mail armour of the deep (2 def, 9 armour)14.0 T2 heavy armor [Ego++] Nature/Psionic While equipped: Stats +6 Cun +5 Wil ----- def ----- Armour +9 Defense +2 (+0 eff.) Fatigue +12% Resists +9% acid +9% cold Mind.save +14 (+4 eff.) ---------- misc Breathe water A suit of armour made of mail. |
enlightening stralite plate armour (0 def, 13 armour)17.0 T4 massive armor [Ego+] Psionic While equipped: Stats +7 Cun +8 Wil ----- def ----- Armour +13 Fatigue +22% Mind.save +22 (+6 eff.) A suit of armour made of metal plates. |
insulating hardened leather belt of transcendence1.0 T3 belt armor [Ego] Master/Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Resists +11% fire +11% cold Phys.save +11 (+3 eff.) A belt that goes around your waist. |
Salutta the pair of drakeskin leather boots (0 def, 15 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Dmg.mod +9% acid +18% arcane ----- def ----- Armour +15 Resists +27% acid +15% cold +15% fire +6% arcane +13% lightning HP.reg +10.00 Heal.mod +20% Rush: Puts all charms on 12 cooldown Level 1.8 Pwr.cost 12 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
drakeskin leather cap of trickery (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Apr +7 ----- def ----- Armour +5 Fatigue +5% A cap made of leather. |
prismatic dwarven-steel helm of ire (0 def, 4 armour)3.0 T3 head armor [Ego+] Nature/Master While equipped: Stats +4 Str +4 Con ----- def ----- Armour +4 Fatigue +4% Resists +16% light +16% darkness Phys.save +11 (+3 eff.) Mind.save +11 (+3 eff.) Battle Cry: Puts all charms on 13 cooldown Level 2.6 Pwr.cost 13 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 14 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
watchleader's alchemist's lamp of the zealot1.0 T3 lite [Ego++] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +11 (+3 eff.) Blind- +38% Confus- +22% ---------- misc Light +9 See.Stealth +14 See.Invis +17 Track: Puts all charms on 18 cooldown Level 5.4 Pwr.cost 18 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 52 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) Phys.save +0 (+0 eff.) Spell.save +0 (+0 eff.) Mind.save +0 (+0 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (4/4)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 91 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
Bringer of Doom (Madness (Roguelike) difficulty)
Killed a Bringer of Doom.By Ustacin the Skeleton Rogue level 48
5th Flare 122nd year of Ascendancy at 00:28 see stats
Is that how it feels to be an escort quest?! (Madness (Roguelike) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Ustacin the Skeleton Rogue level 47
79th Pyre 122nd year of Ascendancy at 16:01 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Ustacin the Halfling Rogue level 10
74th Pyre 122nd year of Ascendancy at 13:41 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Ustacin the Halfling Rogue level 20
74th Pyre 122nd year of Ascendancy at 13:56 see stats
Level 30 (Madness (Roguelike) difficulty)
Got a character to level 30.By Ustacin the Halfling Rogue level 30
74th Pyre 122nd year of Ascendancy at 13:56 see stats
Level 40 (Madness (Roguelike) difficulty)
Got a character to level 40.By Ustacin the Halfling Rogue level 40
74th Pyre 122nd year of Ascendancy at 15:10 see stats
Poisonous (Madness (Roguelike) difficulty)
Sided with the assassin lord.By Ustacin the Skeleton Rogue level 49
17th Dusk 122nd year of Ascendancy at 04:07 see stats
Size is everything (Madness (Roguelike) difficulty)
Did over 1500 damage in one attack.By Ustacin the Skeleton Rogue level 47
1st Summertide 122nd year of Ascendancy at 04:54 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Ustacin the Halfling Rogue level 46
77th Pyre 122nd year of Ascendancy at 05:35 see stats
The secret city (Madness (Roguelike) difficulty)
Discovered the truth about mages.By Ustacin the Skeleton Rogue level 48
1st Flare 122nd year of Ascendancy at 06:50 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Ustacin the Skeleton Rogue level 47
79th Pyre 122nd year of Ascendancy at 16:01 see stats
Unstoppable (Madness (Roguelike) difficulty)
Returned from the dead.By Ustacin the Skeleton Rogue level 49
20th Dusk 122nd year of Ascendancy at 09:58 see stats
Log
Talent Venomous Throw is ready to use.
Talent Subcutaneous Metallisation is ready to use.
Explosive Saw from Aerymina the crimson ooze hits Ustacin for 191 physical damage.
Xadhekira the yellow ooze hits Ustacin for (335 shifted), 0 physical, 58 physical (58 total damage).
Xadhekira the yellow ooze uses Feed.
Xadhekira the yellow ooze uses Explosive Steam Engine.
Xadhekira the yellow ooze's tinker attains critical power!
Xadhekira the yellow ooze is corroded.
Ustacin's winter area effect hits Aerymina the crimson ooze for 32 cold damage.
Ustacin's winter area effect hits Xadhekira the yellow ooze for (63 deflected), 64 cold (64 total damage).
Ustacin's corrosive acid area effect hits Xadhekira the yellow ooze for (27 deflected), 27 acid (27 total damage).
Ustacin was blasted back 2 spaces!
Xadhekira the yellow ooze is less vulnerable.
The saw embedded in Ustacin flies back its source.
Ustacin internal structure metallises.
The saw drags Ustacin towards Aerymina the crimson ooze!
Talent Vitality is ready to use.
Talent Hidden Blades is ready to use.
Talent Heartseeker is ready to use.
Aerymina the crimson ooze hits Ustacin for 1163 fire damage.
Xadhekira the yellow ooze hits Ustacin for 125 physical damage.
Aerymina the crimson ooze uses Dual Strike.
Ustacin resists the vile poison!
Ustacin resists the vile poison!
Melee retaliation hits Aerymina the crimson ooze for 21 cold, 3 arcane, 1 mind, 17 cold, 2 arcane, 1 mind (44 total damage).
Aerymina the crimson ooze hits Ustacin for (43 parried), (72 flat reduction), 413 physical, (43 parried) (413 total damage).
Ustacin the level 49 skeleton rogue was smashed to death by Aerymina the crimson ooze on level 1 of Sludgenest.
Ustacin internal structure returns to normal.
Ustacin is less impervious to physical effects.











































































































































