Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.3 |
| Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Enhanced Object Compare 1.4.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Wyrmic |
| Level / Exp | 18 / 61% |
| Size | medium |
| Lifes / Deaths | Killed by Layyriayath the fire drake at level 18 on the 6th Gold 123rd year of Ascendancy at 16:52 / 1 |
Primary Stats
| Strength | 45 (base 39) |
| Dexterity | 12 (base 10) |
| Constitution | 18 (base 11) |
| Magic | 11 (base 10) |
| Willpower | 58 (base 46) |
| Cunning | 16 (base 10) |
Resources
| Life | -23/570 |
| Equilibrium | 117 |
| Stamina | 258/276 |
| Psi | 148/148 |
| Healing Factor | 1.3 |
| Regeneration | 20.771893817092 |
Speed
| Mental | +2.90723440879% |
| Attack | +2.90723440879% |
| Movement | +21.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 59 |
| Accuracy | 28 |
| Crit Chance | 10% |
| APR | 10 |
| Speed | 0.97 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 4.6666666666667 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38.5 |
| Crit Chance | 10% |
| Speed | 0.97174897930653 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 43.308634653082 (74.117647058824%) |
| Defense | 26.35 |
| Ranged Defense | 29.35 |
| Fatigue | 26 |
| Physical Save | 34.103447474741 |
| Spell Save | 38.153447474741 |
| Mental Save | 38.95 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 31% |
| Confusion Resistance | 44% |
| Silence Resistance | 25% |
| Knockback Resistance | 31% |
| Instadeath Resistance | 100% |
| Blind Resistance | 9% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 114 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 132 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.10 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Wild Growth |
| talent | Icy Skin |
| beneficial effect | A flow of life spins around the target, regenerating 14.93 life per turn. Regeneration |
| beneficial effect | The target's skin turns to stone, granting 10 armour, 14 physical save and 14 spell save. Dwarven Resilience |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Willpower by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Willpower by +2. | done |
You failed to protect the repented thief from death by greater shivgoroth. Escort: repented thief (level 3 of Norgos Lair) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved talent Dream Walk (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 32. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed green worm. * You've found the needed minotaur nose. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of fire wyrm saliva. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed snow giant kidney. * You've found the needed chunk of ghoul flesh. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. undeterred pair of rough leather boots of evasion (11 def, 1 armour) (On feet)] undeterred pair of rough leather boots of evasion (11 def, 1 armour)undeterred pair of rough leather boots of evasion (11 def, 1 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Defense: +11 (+6 eff.) (-) Fatigue: +1% (-) Silence immunity: +25% (-) Confusion immunity: +24% (-) Stun/Freeze immunity: +22% (-) It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 22% chance to completely evade them and granting you 9 defense for 11 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
| Light source | [vs. Mayinne (Light source)] MayinneMayinne Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3%(-) temporal Maximum life: +41.00 (-) Mental crit. chance: +2% (-) Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. linen wizard hat of arcana (1 def, 0 armour) (On head)] linen wizard hat of arcana (1 def, 0 armour)linen wizard hat of arcana (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Changes stats: +3(-) Wil / +3(-) Mag Spellpower: +3 (+1 eff.) (-) A pointy cloth hat, very wizardly... |
| On hands | [vs. Spellhunt Remnants (2 def, 3 armour) (On hands)] Spellhunt Remnants (2 def, 3 armour)Spellhunt Remnants (2 def, 3 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +3 (-) Defense: +2 (+1 eff.) (-) Spell save: +6 (+3 eff.) (-) Mindpower: +6 (+3 eff.) (-) Mental crit. chance: +2% (-) It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
| Tool | [vs. steel torque of psychoportation [power 28] (30 cooldown) (Tool)] steel torque of psychoportation [power 28] (30 cooldown)steel torque of psychoportation [power 28] (30 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to teleport randomly (rad 28), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. copper ring of clarity (On fingers, 1 of 2)] copper ring of claritycopper ring of clarity Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) (-) Confusion immunity: +20% (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. copper ring of clarity (On fingers, 1 of 2)] Toritar the steel ringToritar the steel ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +24% cold Changes resistances penetration: +10% physical Changes damage: +12% cold Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Confusion immunity: +0% (-20%) Life regen: +0.40 Maximum stamina: +5.00 Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. wanderer's copper amulet of murder (Around neck)] wanderer's copper amulet of murderwanderer's copper amulet of murder Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) (-) Armour penetration: +5 (-) Physical crit. chance: +3.0% (-) Fatigue: -5% (-) Changes stats: +4(-) Dex / +3(-) Cun / +3(-) Con Critical mult.: +11.00% (-) Life regen: +0.40 (-) Stamina each turn: +0.40 (-) Movement speed: +10% (-) Amulets can have magical properties. |
| In main hand | [vs. Glittershear (36-50.4 power, 5 apr) (In main hand)] Glittershear (36-50.4 power, 5 apr)Glittershear (36-50.4 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 4 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 (-) Physical crit. chance: +2.5% (-) Attack speed: 100% (-) On weapon hit: * disrupts spell-casting Damage (Melee): +23(-) insidious poison Damage against: +29% (-)Unnatural When wielded/worn: Effects on melee hit: * 30% chance to blind Damage (Melee): 0(-30) item light blind Damage when hit (Melee): 16(-) mind Light radius: +3 (-) Blunt and deadly. |
| Around waist | [vs. Girdle of the Calm Waters (Around waist)] Girdle of the Calm WatersGirdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3(-) Wil Changes resistances: +20%(-) blight / +20%(-) cold / +20%(-) nature Healing mod.: +30% (-) A belt rumoured to have been worn by the Conclave healers. |
| In off hand | [vs. Polileda (6 def, 2 armour, 15.5-18.6 power, 38.5 block) (In off hand)] Polileda (6 def, 2 armour, 15.5-18.6 power, 38.5 block)Polileda (6 def, 2 armour, 15.5-18.6 power, 38.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 15.5 - 18.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% (-) Block value: +38 (-) When wielded/worn: Armour: +2 (-) Defense: +6 (+3 eff.) (-) Ranged Defense: +6 (+3 eff.) (-) Fatigue: +8% (-) Changes resistances: +2%(-) physical Talents granted: +2.00(-) Block Critical mult.: +5.00% (-) Knockback immunity: +10% (-) Maximum life: +51.00 (-) Handheld deflection devices. |
| Cloak | [vs. cashmere cloak 'Arulralle' (2 def, 0 armour) (Cloak)] cashmere cloak 'Arulralle' (2 def, 0 armour)cashmere cloak 'Arulralle' (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) (-) Effects on melee hit: * 10% chance to gain 10% of a turn Damage (Melee): 0(-10) item temporal energize Damage when hit (Melee): 16(-) acid Changes stats: +2(-) Str / +1(-) Con Changes resistances: +3%(-) temporal Changes damage: +3%(-) temporal A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Arevea (10 def, 13 armour) (Main armor)] Arevea (10 def, 13 armour)Arevea (10 def, 13 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +13 (-) Defense: +10 (+5 eff.) (-) Fatigue: +22% (-) Damage when hit (Melee): 4(-) mind Changes stats: +1(-) Cun Changes resistances: +15%(-) lightning / +18%(-) fire Changes resistances penetration: +15%(-) mind Changes damage: +3%(-) mind Mental save: +14 (+7 eff.) (-) A suit of armour made of metal plates. |
Inventory
movement infusion of the psychic (503% speed; 5 turns) movement infusion of the psychic (503% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 503% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. wanderer's copper amulet of murder (Around neck)] clarifying copper amulet of willpower (+2)clarifying copper amulet of willpower (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Armour penetration: +0 (-5) Physical crit. chance: +0.0% (-3.0%) Fatigue: +0% (+5%) Changes stats: +0(-4) Dex / +2 Wil / +0(-3) Cun / +0(-3) Con Changes resistances: +12% mind Critical mult.: +0.00% (-11.00%) Confusion immunity: +22% Life regen: +0.00 (-0.40) Stamina each turn: +0.00 (-0.40) Movement speed: +0% (-10%) Amulets can have magical properties. |
[vs. copper ring of clarity (On fingers, 1 of 2)] rogue's copper ring of darkness (+22%)rogue's copper ring of darkness (+22%) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +2 Cun Changes resistances: +22% darkness Changes damage: +11% darkness Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Confusion immunity: +0% (-20%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. copper ring of clarity (On fingers, 1 of 2)] warrior's copper ring of corrosion (+22%)warrior's copper ring of corrosion (+22%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +22% acid Changes damage: +11% acid Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Confusion immunity: +0% (-20%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Glittershear (36-50.4 power, 5 apr) (In main hand)] iron battleaxe (13-19.5 power, 1 apr)iron battleaxe (13-19.5 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 13.0 - 19.5(-23.0 - -30.9) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 (-4) Physical crit. chance: +4.5% (+2.0%) Attack speed: 100% (-) On weapon hit: - disrupts spell-casting Damage (Melee): +0(-23) insidious poison Damage against: +0% (-29% )Unnatural When wielded/worn: Damage (Melee): 0(-30) item light blind Damage when hit (Melee): 0(-16) mind Light radius: +0 (-3) Massive two-handed battleaxes. |
[vs. Glittershear (36-50.4 power, 5 apr) (In main hand)] arcing iron longsword (12.5-17.5 power, 2 apr)arcing iron longsword (12.5-17.5 power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.5 - 17.5(-23.5 - -32.9) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (-3) Physical crit. chance: +2.5% (-) Attack speed: 100% (-) On weapon hit: + 25% chance for lightning to arc to a second target - disrupts spell-casting Damage (Melee): +5 lightning / +0(-23) insidious poison Damage against: +0% (-29% )Unnatural When wielded/worn: Damage (Melee): 0(-30) item light blind Damage when hit (Melee): 0(-16) mind Light radius: +0 (-3) Sharp, long, and deadly. |
[vs. Glittershear (36-50.4 power, 5 apr) (In main hand)] steady cured leather sling of firesteady cured leather sling of fire Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-2.5%) Attack speed: 125% (+25%) Firing range: +7 On weapon hit: - disrupts spell-casting Damage (Melee): +0(-23) insidious poison Damage (Ranged): +7 fire Damage against: +0% (-29% )Unnatural When wielded/worn: Accuracy: +7 (+4 eff.) Damage (Melee): 0(-30) item light blind Damage when hit (Melee): 0(-16) mind Changes damage: +8% fire Talent cooldown: Steady Shot (-1 turn) Light radius: +0 (-3) Slings are used to hurl stones or metal shots at your foes. |
[vs. Glittershear (36-50.4 power, 5 apr) (In main hand)] acidic iron waraxe of massacre (15-21 power, 2 apr)acidic iron waraxe of massacre (15-21 power, 2 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 15.0 - 21.0(-21.0 - -29.4) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-3) Physical crit. chance: +3.5% (+1.0%) Attack speed: 100% (-) On weapon hit: - disrupts spell-casting On weapon crit: + splashes the target with acid Damage (Melee): +6 acid / +0(-23) insidious poison Damage against: +0% (-29% )Unnatural When wielded/worn: Damage (Melee): 0(-30) item light blind Damage when hit (Melee): 0(-16) mind Light radius: +0 (-3) One-handed war axes. |
[vs. Girdle of the Calm Waters (Around waist)] blurring rough leather belt of unlifeblurring rough leather belt of unlife Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 (+4 eff.) Changes stats: +0(-3) Wil Changes resistances: +6%(-14%) blight / +0%(-20%) cold / +0%(-20%) nature Stealth bonus: +5 Healing mod.: +0% (-30%) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
[vs. Girdle of the Calm Waters (Around waist)] rough leather belt 'Betyvena'rough leather belt 'Betyvena' Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +0(-3) Wil Changes resistances: +0%(-20%) blight / +0%(-20%) cold / +0%(-20%) nature Physical save: +6 (+3 eff.) Mental save: +3 (+1 eff.) Teleport immunity: +10% Mindpower: +3 (+2 eff.) Healing mod.: +0% (-30%) A belt that goes around your waist. |
[vs. Girdle of the Calm Waters (Around waist)] rough leather belt of the giantsrough leather belt of the giants Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+1 eff.) Changes stats: +0(-3) Wil Changes resistances: +0%(-20%) blight / +0%(-20%) cold / +0%(-20%) nature Spell save: +5 (+2 eff.) Healing mod.: +0% (-30%) Size category: +1 A belt that goes around your waist. |
[vs. undeterred pair of rough leather boots of evasion (11 def, 1 armour) (On feet)] grounding pair of iron boots (0 def, 3 armour)grounding pair of iron boots (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (+2) Defense: +0 (+0 eff.) (-11 (-6 eff.)) Fatigue: +2% (+1%) Changes resistances: +6% lightning / +5% temporal Silence immunity: +0% (-25%) Confusion immunity: +0% (-24%) Stun/Freeze immunity: +0% (-22%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. undeterred pair of rough leather boots of evasion (11 def, 1 armour) (On feet)] pair of rough leather boots 'Xanunor' (0 def, 1 armour)pair of rough leather boots 'Xanunor' (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Defense: +0 (+0 eff.) (-11 (-6 eff.)) Fatigue: +1% (-) Damage when hit (Melee): 12 mind Changes stats: +1 Con Silence immunity: +0% (-25%) Confusion immunity: +0% (-24%) Stun/Freeze immunity: +0% (-22%) Stamina each turn: +0.40 Maximum stamina: +10.00 A pair of boots made of leather. |
[vs. undeterred pair of rough leather boots of evasion (11 def, 1 armour) (On feet)] scholar's pair of rough leather boots of uncanny dodging (2 def, 1 armour)scholar's pair of rough leather boots of uncanny dodging (2 def, 1 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Defense: +2 (+1 eff.) (-9 (-4 eff.)) Ranged Defense: +2 (+1 eff.) Fatigue: +1% (-) Silence immunity: +0% (-25%) Confusion immunity: +0% (-24%) Stun/Freeze immunity: +0% (-22%) Spellpower: +3 (+1 eff.) A pair of boots made of leather. |
[vs. Spellhunt Remnants (2 def, 3 armour) (On hands)] Sludgegrip (0 def, 0 armour)Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +0 (-3) Defense: +0 (+0 eff.) (-2 (-1 eff.)) Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Poison immunity: +20% Mindpower: +2 (+1 eff.) (-4 (-2 eff.)) Mental crit. chance: +0% (-2%) These gloves are coated with a thick, green liquid. |
[vs. Spellhunt Remnants (2 def, 3 armour) (On hands)] corrosive iron gauntlets (0 def, 1 armour)corrosive iron gauntlets (0 def, 1 armour) Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-2) Defense: +0 (+0 eff.) (-2 (-1 eff.)) Damage (Melee): 5 acid Changes resistances: +6% acid Changes damage: +4% acid Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Mindpower: +0 (+0 eff.) (-6 (-3 eff.)) Mental crit. chance: +0% (-2%) Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. linen wizard hat of arcana (1 def, 0 armour) (On head)] stabilizing iron helm (0 def, 3 armour)stabilizing iron helm (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Defense: +0 (+0 eff.) (-1 (+0 eff.)) Fatigue: +5% Changes stats: +0(-3) Wil / +0(-3) Mag Physical save: +11 (+6 eff.) Spellpower: +0 (+0 eff.) (-3 (-1 eff.)) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Arevea (10 def, 13 armour) (Main armor)] Eremadoromifang the reinforced leather armour (4 def, 7 armour)Eremadoromifang the reinforced leather armour (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +7 (-6) Defense: +4 (+2 eff.) (-6 (-3 eff.)) Fatigue: +8% (-14%) Damage (Melee): 6 arcane Damage (Ranged): 7 arcane Damage when hit (Melee): 4 arcane / 0(-4) mind Changes stats: +4(+3) Cun / +7 Wil Changes resistances: +17%(+2%) lightning / +0%(-18%) fire Changes resistances penetration: +0%(-15%) mind Changes damage: +0%(-3%) mind Critical mult.: +10.00% Spell save: +6 (+3 eff.) Mental save: +18 (+9 eff.) (+4 (+2 eff.)) Mana each turn: +0.27 Spellpower: +13 (+3 eff.) A suit of armour made of leather. |
[vs. Arevea (10 def, 13 armour) (Main armor)] spiked rough leather armour of resilience (1 def, 2 armour)spiked rough leather armour of resilience (1 def, 2 armour) Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 (-11) Defense: +1 (+0 eff.) (-9 (-4 eff.)) Fatigue: +6% (-16%) Damage when hit (Melee): 0(-4) mind / 10 physical Changes stats: +0(-1) Cun Changes resistances: +0%(-15%) lightning / +0%(-18%) fire Changes resistances penetration: +0%(-15%) mind Changes damage: +0%(-3%) mind Mental save: +0 (+0 eff.) (-14 (-7 eff.)) Maximum life: +20.00 A suit of armour made of leather. |
[vs. Polileda (6 def, 2 armour, 15.5-18.6 power, 38.5 block) (In off hand)] Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block)Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2(+2.5 - +6.6) Uses stat: 140% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.0% (-1.0%) Block value: +48 (+10) Damage (Melee): +10 cold When wielded/worn: Armour: +8 (+6) Defense: +8 (+4 eff.) (+2 (+1 eff.)) Ranged Defense: +0 (+0 eff.) (-6 (-3 eff.)) Fatigue: +12% (+4%) Changes resistances: +10% fire / +0%(-2%) physical / +15% cold Talents granted: +2.00(-) Block Critical mult.: +0.00% (-5.00%) Knockback immunity: +0% (-10%) Maximum life: +0.00 (-51.00) Maximum air capacity: +20.00 Special effect on block: Chance that a blast of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. steel torque of psychoportation [power 28] (30 cooldown) (Tool)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. Mayinne (Light source)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +0%(-3%) temporal Maximum life: +0.00 (-41.00) Mental crit. chance: +0% (-2%) Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Mayinne (Light source)] brass lantern of healthbrass lantern of health Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +0%(-3%) temporal Maximum life: +40.00 (-1.00) Mental crit. chance: +0% (-2%) Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. steel torque of psychoportation [power 28] (30 cooldown) (Tool)] quick iron torque of thermal psionic shield [power 17] (16 cooldown)quick iron torque of thermal psionic shield [power 17] (16 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 17 for 7 turns, putting all charms on cooldown for 16 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. steel torque of psychoportation [power 28] (30 cooldown) (Tool)] Zubodara [power 22] (30 cooldown)Zubodara [power 22] (30 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +3 (+1 eff.) It can be used to harden the skin for 7 turns increasing armour by 22 and armour hardiness by 30%, putting all charms on cooldown for 30 turns. Natural totems are made by powerful wilders to store nature power. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Mouth Breather the Dwarf Wyrmic level 16
29th Steel 123rd year of Ascendancy at 15:57 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Mouth Breather the Dwarf Wyrmic level 11
10th Shortage 122nd year of Ascendancy at 00:02 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Mouth Breather the Dwarf Wyrmic level 17
37th Steel 123rd year of Ascendancy at 05:44 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Mouth Breather the Dwarf Wyrmic level 16
29th Steel 123rd year of Ascendancy at 13:38 see stats
Level 10 (Roguelike)
Got a character to level 10.By Mouth Breather the Dwarf Wyrmic level 10
2nd Shortage 122nd year of Ascendancy at 21:44 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Mouth Breather the Dwarf Wyrmic level 9
4th Dearth 122nd year of Ascendancy at 14:51 see stats
Squadmate (Roguelike)
Escaped from Reknor alive with your squadmate Norgan.By Mouth Breather the Dwarf Wyrmic level 4
20th Voratun 122nd year of Ascendancy at 10:47 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Mouth Breather the Dwarf Wyrmic level 10
4th Shortage 122nd year of Ascendancy at 10:56 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Mouth Breather the Dwarf Wyrmic level 16
29th Steel 123rd year of Ascendancy at 15:57 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By Mouth Breather the Dwarf Wyrmic level 14
24th Steel 123rd year of Ascendancy at 20:05 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Mouth Breather the Dwarf Wyrmic level 18
4th Gold 123rd year of Ascendancy at 14:30 see stats
Log
You pickup 0.45 gold pieces.
You pickup 0.65 gold pieces.
You pickup 1.00 gold pieces.
Layyriayath the fire drake casts Searing Light.
Layyriayath the fire drake hits Mouth Breather for 109 light damage.
Mouth Breather uses Prismatic Slash.
Mouth Breather performs a melee critical strike against Layyriayath the fire drake!
Layyriayath the fire drake is poisoned!
Layyriayath the fire drake shrugs off the effect 'Spell Disruption'!
Layyriayath the fire drake's magic has been disrupted.
Mouth Breather is back to normal.
Layyriayath the fire drake hits Mouth Breather for 18 fire, 14 light, 33 darkness (65 total damage).
Mouth Breather hits Layyriayath the fire drake for 158 acid, 3 nature, , , 58 acid (219 total damage).
Insidious Poison from Mouth Breather hits Layyriayath the fire drake for 3 nature damage.
Layyriayath the fire drake's light area effect hits Mouth Breather for 53 light damage.
Layyriayath the fire drake casts Firebeam.
Layyriayath the fire drake hits Mouth Breather for 87 fire damage.
Mouth Breather uses Sudden Growth.
Mouth Breather receives 127 healing from Sudden Growth.
Insidious Poison from Mouth Breather hits Layyriayath the fire drake for 3 nature damage.
Layyriayath the fire drake's light area effect hits Mouth Breather for 53 light damage.
Layyriayath the fire drake casts Barrier.
A shield forms around Layyriayath the fire drake.
Mouth Breather uses Resilience of the Dwarves.
Mouth Breather's skin turns to stone.
Mouth Breather uses Dissolve.
Saving game...
