skirm the level 11 Shalore Skirmisher by nightphury13

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceShalore
ClassSkirmisher
Level / Exp11 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity41 (base 36)
Constitution11 (base 10)
Magic12 (base 10)
Willpower20 (base 13)
Cunning29 (base 21)

Resources

Life252/252
Stamina145/145
Healing Factor1.1182872928177
Regeneration9.7945255614883

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth29.531246398506
See Invisible29.531246398506

Offense: Mainhand

Damage49
Accuracy36
Crit Chance15%
APR2
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower12
Crit Chance10%
Speed1

Offense: Mind

Mindpower27
Crit Chance10%
Speed1

Offense: Damage Bonus

Light+9%
Nature+5%

Offense: Damage Penetration

Fire+5%
Mind+5%

Defense: Base

Armour (hardiness)14 (64.692942254812%)
Defense44
Ranged Defense45
Fatigue0
Physical Save19
Spell Save21
Mental Save24

Defense: Resistances

Lightning+ 11%( 70%)
Nature+ 10%( 70%)
Fire+ 15%( 70%)
Physical+ 1%( 70%)
Cold+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance21%
Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Cunning / Poisons1.20
1/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
3/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
4/5
1/5
0/5
0/5
Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.41
3/5
2/5
2/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
2/5
0/5
Race / Shalore1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
4/5
1/5
0/5
0/5

Effects

talent

Quests

done
done
done
active

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By skirm the Shalore Skirmisher level 10
2nd Summertide 122nd year of Ascendancy at 11:35
see stats

Log


Skirm shoots!

Skirm's Shoot hits White worm mass for
51 physical damage.
Skirm's Shoot killed White worm mass!

Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 19 turns (stop reason: at exit).


New shimmer option unlocked: Coral Spray
Skirm wears (replacing
reinforced steel shield of cold resistance (+15%) (6 def, 7 armour, 10-12 power, 71 block)): Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block).
You carry too much--you are encumbered!
Drop some of your items.

You gain 1.44 gold from the transmogrification of
spiked rough leather armour of cold resistance (1 def, 2 armour).
You gain 0.95 gold from the transmogrification of
polar iron gauntlets (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, cold element).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 1.11 gold from the transmogrification of
flaming iron battleaxe (14.5-21.75 power, 1 apr).
You gain 2.78 gold from the transmogrification of
arcing iron battleaxe of daylight (11-16.5 power, 1 apr).
You gain 0.55 gold from the transmogrification of
copper amulet of willpower (+2).
There is a way to the previous level here (press '' or right click to use).
You feel very confident walking into this place.
You are no longer encumbered.
You gain 1.42 gold from the transmogrification of
spiked rough leather armour of fire resistance (1 def, 2 armour).
You gain 0.77 gold from the transmogrification of
iron shield of acid resistance (+16%) (4 def, 2 armour, 9.5-11.4 power, 21.5 block).
You gain 1.76 gold from the transmogrification of
reinforced steel shield of cold resistance (+15%) (6 def, 7 armour, 10-12 power, 71 block).
Skirm deactivates Apply Poison.