mage the level 7 Kruk Ogre Adventurer by fateriddle

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignOrcs
ModeInsane Exploration
SexMale
RaceKruk Ogre
ClassAdventurer
Level / Exp7 / 61%
Sizebig
Lifes / Deaths

Primary Stats

Strength15 (base 12)
Dexterity11 (base 12)
Constitution15 (base 12)
Magic31 (base 29)
Willpower13 (base 12)
Cunning20 (base 13)

Resources

Life235/275
Mana151/151
Psi93/93
Paradox300
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-998
Infravision1
Stealth18.343145750508

Offense: Mainhand

Damage16
Accuracy5
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower29
Crit Chance8%
Speed1

Offense: Mind

Mindpower17
Crit Chance4%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)3 (30%)
Defense9
Ranged Defense9
Fatigue1
Physical Save20
Spell Save25
Mental Save11

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Disarm Resistance20%
Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (2/3)

Runes
Runes

Class Talents

Psionic / Absorption1.00
1/5
0/5
0/5
0/5
Spell / Temporal1.00
0/5
0/5
0/5
0/5
Cunning / Stealth1.00
1/5
1/5
0/5
0/5
Chronomancy / Gravity1.00
5/5
3/5
0/5
0/5

Generic Talents

Spell / Conveyance1.00
1/5
1/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
active

Equipment

Tool
On fingers
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

You collect a new ingredient: lump of iron (1).
You gain 1.75 gold from the melting of
spiked iron plate armour of resilience (3 def, 7 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.15 gold from the melting of
spiked iron plate armour (3 def, 7 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.00 gold from the melting of
iron plate armour (3 def, 7 armour).
You gain 0.96 gold from the melting of
cured leather armour of acid resistance (2 def, 4 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.47 gold from the melting of
insulating iron helm (0 def, 3 armour).
You gain 0.97 gold from the melting of
insulating rough leather belt of life.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron waraxe (103% power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.26 gold from the melting of
flaming iron steamsaw of acid resistance (+15%) (100% power, 0 apr).
You collect a new ingredient:
lump of iron (1).
You gain 15.00 gold from the melting of
Overcutter (107% power, 12 apr).
You collect a new ingredient:
lump of iron (1).
You gain 3.56 gold from the melting of
manaburning iron mace of projection (105% power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.37 gold from the melting of
thought-forged iron greatmaul (116% power, 1 apr).
You collect a new ingredient:
lump of steel (1).
You gain 1.39 gold from the melting of
steel dagger of projection (109% power, 6 apr).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 1.18 gold from the melting of
regeneration infusion of the warrior (heal 111 over 5 turns).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 0.68 gold from the melting of
regeneration infusion (heal 60 over 5 turns).
There is a Entrance to the Vaporous Emporium here (press '' or right click to use).
You feel very confident walking into this place.
Mage deactivates Stealth.

Mage deactivates Kinetic Shield.