Gorim the level 1 Dwarf Wyrmic by Bacchus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassWyrmic
Level / Exp1 / 37%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 16)
Dexterity8 (base 10)
Constitution15 (base 12)
Magic8 (base 10)
Willpower17 (base 14)
Cunning10 (base 10)

Resources

Life130/130
Equilibrium0
Healing Factor1.0405405405405
Regeneration0.26013513513514

Speed

Mental0%
Attack0%
Movement-62.968710796561%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage22
Accuracy12
Crit Chance7%
APR1
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower15
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense0
Ranged Defense0
Fatigue6
Physical Save16
Spell Save12
Mental Save13

Defense: Resistances

Physical+ 1%( 70%)
Lightning+ 1%( 70%)
Cold+ 1%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Gorim uses Infusion: Wild.
Gorim lessens the pain.

Gorim uses Lightning Speed.

Gorim turns into pure lightning!.

Gorim is back to normal.

Gorim hits Orc archer for 20 physical damage.
Orc archer shoots!

Orc archer's Shoot hits
Gorim for 25 physical, 7 light, 7 mind (39 total damage).
Gorim the level 1 dwarf wyrmic was mentally tortured to death by an orc archer on level 1 of Escape from Reknor.
You have no more lives left.
Gorim stops regenerating health quickly.

Gorim feels pain again.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Orc archer's Shoot killed Gorim!
Saving done.

Talent Ice Claw is ready to use.
Ran for 2 turns (stop reason: interesting character).


Resting starts...

Talent Infusion: Healing is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Swallow is ready to use.
Talent Infusion: Wild is ready to use.
Talent Lightning Speed is ready to use.
Rested for 22 turns (stop reason: all resources and life at maximum).


You may not auto-explore this level.

Saving game...