Spark the level 20 Cornac Archer by orca

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceCornac
ClassArcher
Level / Exp20 / 79%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 12)
Dexterity55 (base 35)
Constitution36 (base 29)
Magic13 (base 10)
Willpower20 (base 10)
Cunning50 (base 33)

Resources

Life506/506
Stamina164/164
Psi110/110
Healing Factor1.4893203883495
Regeneration0.37233009708738

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision5
See Stealth33.595095619122
See Invisible33.595095619122
ESP Range10
ESP Kindsanimal/canine, demon/minor, demon/major

Offense: Mainhand

Damage96
Accuracy59
Crit Chance17%
APR29
Speed0.80

Offense: Offhand

Damage14
Accuracy59
Crit Chance12%
APR51
Speed1.00

Offense: Spell

Spellpower13
Crit Chance13%
Speed1

Offense: Mind

Mindpower27
Crit Chance13%
Speed1

Offense: Damage Bonus

Lightning+6%
Light+18%
Temporal+8%
Physical+11%
Arcane+24%
Fire+10%
All0%

Offense: Damage Penetration

Physical+5%
Lightning+10%
Light+15%
Temporal+6%

Defense: Base

Armour (hardiness)31 (70.376569037657%)
Defense47
Ranged Defense47
Fatigue0
Physical Save21
Spell Save11
Mental Save33

Defense: Resistances

Nature+ 28%( 70%)
Lightning+ 38%( 70%)
Light+ 24%( 70%)
Temporal+ 22%( 70%)
Blight+ 34%( 70%)
Physical+ 13%( 70%)
Cold+ 28%( 70%)
All+ 10%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
3/5
4/5
Technique / Agility1.30
1/5
1/5
1/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
1/5
3/5
1/5
Technique / Reflexes1.30
1/5
2/5
1/5
0/5
Technique / Marksmanship1.30
5/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
3/5
1/5
5/5
3/5
0/5
0/5
Technique / Conditioning1.00
1/5
5/5
0/5
0/5
Technique / Mobility1.20
1/5
1/5
2/5
0/5

Effects

talent

Quests

done
active
done
done
done
done
done
done
active
done
active
active
active
done
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Insane (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Spark the Cornac Archer level 17
69th Dusk 122nd year of Ascendancy at 05:49
see stats
Fast Curse Dispel (Insane (Adventure) difficulty) Killed Ben Cruthdar the Cursed while saving all the lumberjacks.
By Spark the Cornac Archer level 17
69th Dusk 122nd year of Ascendancy at 05:49
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Spark the Cornac Archer level 10
1st Dusk 122nd year of Ascendancy at 17:18
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By Spark the Cornac Archer level 20
1st Haze 122nd year of Ascendancy at 03:10
see stats
Rescuer of the lost (Insane (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Spark the Cornac Archer level 13
39th Dusk 122nd year of Ascendancy at 12:45
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Spark the Cornac Archer level 7
9th Flare 122nd year of Ascendancy at 03:01
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Spark the Cornac Archer level 13
43rd Dusk 122nd year of Ascendancy at 09:18
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Spark the Cornac Archer level 18
76th Dusk 122nd year of Ascendancy at 12:25
see stats

Log

You gain 0.10 gold from the transmogrification of pair of rough leather boots (0 def, 1 armour).
You gain 1.25 gold from the transmogrification of
steel plate armour (4 def, 9 armour).
You gain 21.43 gold from the transmogrification of
Bregonarirand the Tempestmalice (11 def, 8 armour).
You gain 1.95 gold from the transmogrification of
spiked hardened leather armour of stability (3 def, 6 armour).
You gain 19.61 gold from the transmogrification of
Balorig the Corpsepride (2 def, 4 armour).
You gain 1.46 gold from the transmogrification of
steel shield of reflection (6 def, 2 armour, 14.5-17.4 power, 36 block).
You gain 2.08 gold from the transmogrification of
flaming steel shield of cold resistance (+15%) (6 def, 2 armour, 15.5-18.6 power, 38.5 block).
You gain 1.26 gold from the transmogrification of
arcing pouch of steel shots of accuracy (21/21, 20-24 power, 2 apr).
You gain 2.70 gold from the transmogrification of
ranger's cured leather sling of cunning (+3).
You gain 2.05 gold from the transmogrification of
mighty cured leather sling.
You gain 2.01 gold from the transmogrification of
steady ash longbow.
You gain 1.45 gold from the transmogrification of
ranger's ash longbow.
You gain 1.78 gold from the transmogrification of
nature's thorny mindstar (9.5-10.45 power, 24 apr, mind damage).
You gain 1.75 gold from the transmogrification of
blooming thorny mindstar (8-8.8 power, 24 apr, nature damage).
You gain 1.96 gold from the transmogrification of
steel dagger of daylight (12.5-16.25 power, 6 apr).
You gain 16.09 gold from the transmogrification of
steel dagger 'Isalle' (12-15.6 power, 6 apr).
You gain 19.42 gold from the transmogrification of
Aretha (12.5-17.5 power, 2 apr).
You gain 1.24 gold from the transmogrification of
slime-covered iron mace (12-16.8 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel greatsword (23-36.8 power, 2 apr).
You gain 19.71 gold from the transmogrification of
Cystwrack the steel greatsword (21.5-34.4 power, 2 apr).
You gain 15.15 gold from the transmogrification of
Blackstinger (18-27 power, 1 apr).
You gain 15.54 gold from the transmogrification of
Islyreda the elm starstaff (10-12 power, 2 apr, darkness element).
You gain 20.23 gold from the transmogrification of
copper ring 'Bloomking'.
You gain 2.22 gold from the transmogrification of
vision rune of the titan (radius 12; dur 20; see horror).
You gain 1.13 gold from the transmogrification of
sun infusion of the duelist (rad 6; power 49; turns 3; dispels darkness).
There is a Passageway into the Daikara here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Spark deactivates Intuitive Shots.