Hanithel the level 10 Skeleton Archmage by demonofthedeep

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArchmage
Level / Exp10 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity17 (base 10)
Constitution11 (base 10)
Magic36 (base 32)
Willpower26 (base 26)
Cunning11 (base 11)

Resources

Life184/184
Mana168/168
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth6
See Invisible6

Offense: Mainhand

Damage20
Accuracy11
Crit Chance3%
APR8
Speed1.00

Offense: Spell

Spellpower44.453895155758
Crit Chance6%
Speed1

Offense: Mind

Mindpower26.3
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense3.45
Ranged Defense11.935787398495
Fatigue0
Physical Save15.45
Spell Save34.35
Mental Save17.95

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
1/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Storm1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
5/5
4/5
1/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Undead / Skeleton1.10
1/5
1/5
1/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

active
done
done
done
done
active
done
done

Equipment

Tool
On fingers
On fingers
On feet
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By Hanithel the Skeleton Archmage level 10
28th Dusk 122nd year of Ascendancy at 14:58
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Hanithel the Skeleton Archmage level 9
14th Dusk 122nd year of Ascendancy at 18:51
see stats

Log

Rested for 33 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 27 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 61 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 61 turns (stop reason: at exit).


Hanithel wears (replacing
brass lantern): survivor's brass lantern of clarity.

You gain 1.61 gold from the transmogrification of
shimmering linen wizard hat of light (+16%) (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (10.5-14.7 power, 2 apr).
You gain 2.61 gold from the transmogrification of
cruel elm vilestaff (10-12 power, 2 apr, darkness element).
You gain 2.48 gold from the transmogrification of
fungal cured leather sling of power.
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3.3 power, 12 apr, nature damage).
You gain 1.99 gold from the transmogrification of
blooming vined mindstar of balance (5.5-6.05 power, 18 apr, nature damage).
You gain 3.99 gold from the transmogrification of
balanced iron dagger of vileness (11-14.3 power, 5 apr).
You gain 5.33 gold from the transmogrification of
Eravor (12-15.6 power, 6 apr).
You gain 1.13 gold from the transmogrification of
sun infusion of the sneak (rad 5; power 27; turns 4; dispells darkness).
There is a way to the previous level here (press '' or right click to use).
Hanithel deactivates Shielding.

Hanithel deactivates Arcane Power.

Hanithel deactivates Feather Wind.